Full Name |
Samna Tranth |
Race |
HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | |
Classes/Levels |
speed 25 ft | focus 0/2| Hero 1 | Active Conditions: |
Gender |
N female aiuvarin human ranger 7 |
About Samna Tranth
Samna Tranth
F Aiuvarin Human Ranger 7
Perception +16; Low-Light Vision
Languages Common, Draconic, Dwarven, Elven, Sylvan
Skills Acrobatics +14, Arcana +12, Athletics +7, Crafting +10, Deception +12, Diplomacy +12, Intimidation +15, Lore: Politics +12, Lore: Scouting +12, Medicine +10, Nature +16, Occultism +12, Performance +10, Religion +12, Society +13, Stealth +13, Survival +12, Thievery +11 (Clever Improvisor)
Str +0, Dex +4, Con +0, Int +3, Wis +3, Cha +3
Items Clothing (fine), +1 leather, +1 striking returning starknife, light mace, adventurer's pack, minor elixir of life (x2), lesser alchemist's fire, lesser bottled lightning, lesser ghost charge, wayfinder, bracelets of dashing, demon mask, necklace of fireballs I, spectacles of understanding, choker of elocution (Aklo); Pathfinder Provisions: moderate healing potion
AC 25, Fort +11, Ref +17 (Evasion), Will +14
HP 85
Speed 25 feet
Melee
+1 striking returning starknife +16 (agile, deadly d6, finesse, thrown 20 ft., versatile S), Damage 2d4+2 (P)
Light mace +15 (agile, finesse, shove), Damage 1d4+2 (B)
Ranged
+1 returning starknife +16 (agile, deadly d6, finesse, thrown 20 ft., versatile S), Damage 2d4+2 (P)
Arcane Innate Spells DC 22, +12; Cantrip (4th) Spout
◆ Hunt Prey You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
◆ Glimpse Vulnerability (esoterica, manipulate); Frequency once per round; Requirement You are holding your implement; Effect You glimpse a hidden vulnerability and then strengthen it to aid you. Select a creature you can see. Until you Glimpse Vulnerability again, that target gains weakness 2 against your unarmed and weapon Strikes.
↺ Ring Bell (DC 22)
Auditory Emotion Enchantment Magical Manipulate Mental Thaumaturge
Trigger The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.
Requirements You are holding your bell implement, and the triggering creature is within 30 feet of you.
Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
--Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
Focus Spells (2 points)
Gravity Weapon◆ Somatic
Duration 1 minute
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.
Soothing Mist Cast ◆◆ somatic, verbal
Range 30 feet; Targets 1 willing living creature or 1 undead creature
You call forth a magical mist of positive energy that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, negative, or poison damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 positive damage (basic Fortitude save); if it fails the save, it also takes 2 persistent positive damage.
Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent positive damage to an undead creature increases by 1. (4d8, 4 persistent)
Hunter's Edge: Outwit You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks.
Ancestry Feats Natural Ambition, Clever Improviser, Otherworldly Magic
Archetype Feats Thaumaturge Dedication, Implement Initiate
Class Feats Gravity Weapon, Monster Hunter, Soothing Mists
General Feats Toughness, Untrained Improvisation, Ancestry Paragon
Skill Feats Cat Fall, Courtly Graces, Intimidating Glare, Streetwise, Trick Magic Item