Caroliss Minerran

Samna Tranth's page

250 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Samna Tranth

Race

HP 48/74 | AC 24 | F +10 R +14 W +13 | Perc +13 |

Classes/Levels

speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Gender

N female aiuvarin human ranger 6

About Samna Tranth

Samna Tranth
F Aiuvarin Human Ranger 6

Perception +13; Low-Light Vision
Languages Common, Draconic, Dwarven, Elven, Sylvan
Skills Acrobatics +13, Arcana +11, Deception +11, Diplomacy +11, Intimidation +14, Lore: Politics +11, Lore: Scouting +11, Medicine +6, Nature +13, Occultism +11, Performance +6, Religion +11, Society +12, Stealth +12, Survival +11, Thievery +7 (Clever Improvisor)
Str +0, Dex +4, Con +0, Int +3, Wis +3, Cha +3
Items Clothing (fine), +1 leather, +1 striking returning starknife, light mace, adventurer's pack, minor elixir of life (x2), lesser alchemist's fire, lesser bottled lightning, lesser ghost charge, wayfinder, bracelets of dashing, demon mask, necklace of fireballs I, spectacles of understanding, choker of elocution (Aklo); School Items: moderate healing potion

AC 24, Fort +10, Ref +14, Will +13
HP 74
Speed 25 feet

Melee
+1 striking returning starknife +15 (agile, deadly d6, finesse, thrown 20 ft., versatile S), Damage 2d4 (P)
Light mace +14 (agile, finesse, shove), Damage 1d4 (B)

Ranged
+1 returning starknife +15 (agile, deadly d6, finesse, thrown 20 ft., versatile S), Damage 2d4 (P)

◆ Hunt Prey You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Focus Spells (2 points)
Gravity Weapon◆ Somatic
Duration 1 minute
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.

Soothing Mist Cast ◆◆ somatic, verbal
Range 30 feet; Targets 1 willing living creature or 1 undead creature
You call forth a magical mist of positive energy that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, negative, or poison damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 positive damage (basic Fortitude save); if it fails the save, it also takes 2 persistent positive damage.
Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent positive damage to an undead creature increases by 1. (3d8, 3 persistent)

Hunter's Edge: Outwit You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks.

Ancestry Feats Natural Ambition, Clever Improviser

Archetype Feats Thaumaturge Dedication, Implement Initiate

Class Feats Gravity Weapon, Monster Hunter, Soothing Mists

General Feats Toughness, Untrained Improvisation

Skill Feats Cat Fall, Courtly Graces, Intimidating Glare, Streetwise, Trick Magic Item