The Illegitimate

Galdon Strife's page

152 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Galdon Strife

Race

| HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male NG Human Fighter (Gloomblade) 3

About Galdon Strife

Galdon Strife
Fighter (Gloomblade) 3
CG Medium humanoid (human)
Init +4; Senses Perc +5, SM +0

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Defense
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AC 16, touch 14, flat-footed 12
HP 35
Fort +6, Ref +6, Will +3

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Offense
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Speed 30 ft.
Melee +1 shadow starknife +9 (1d4+5/x3)
Ranged +1 shadow starknife +9 (1d4+5/x3) or composite longbow +7 (1d8/x3)
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 12
Base Atk +3; CMB +3; CMD 17
Feats Starry Grace, Weapon Finesse, Weapon Focus (Starknife), Point-Blank Shot, Fast Learner
Traits Indomitable Faith, Jenivere Crew
Languages Aklo, Common
SQ favored class: fighter (+3 HP/+1 SP), skilled
Skills Acrobatics +10, Knowledge (nature) +8, Knowledge (planes) +5, Perception +6, Survival +6
Combat Gear cold iron dagger, silver light hammer, composite longbow, acid (2), alchemist's fire (2), holy water (2)
Other Gear fighter's kit, rope (knotted, 50'), grappling hook, 41 gp

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Special Abilities
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Shadow Weapon (Su): A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish. At 3rd level, the shadow weapon acts as a magic weapon with a +1 enhancement bonus; this bonus increases by 1 for every 4 levels a gloomblade has beyond 2nd, to a maximum enhancement bonus of +5 at 18th level.

At 7th level, a gloomblade can create (and maintain) two shadow weapons at a time as a move action; if he does, each weapon has an enhancement bonus 1 lower than normal. If a gloomblade creates only one weapon, it gains a weapon special ability of his choice (chosen upon creation); the ability must be valid for the shadow weapon’s weapon type and must be chosen from defending, flaming, frost, keen, ghost touch, merciful, shock, thundering, or vicious. (Additional special abilities might qualify, at the GM’s discretion.)

At 11th level, a gloomblade’s shadow weapons each gain their full enhancement bonus if he creates two weapons. If a gloomblade creates only one shadow weapon, it gains additional weapon special abilities; the total effective bonus of these abilities cannot exceed +3. The gloomblade can now choose from the of anarchic, axiomatic, flaming burst, icy burst, holy, shocking burst, unholy, and wounding weapon special abilities as well as those from the list above.

At 15th level, a gloomblade’s shadow weapons each gain magic weapon special abilities with a total effective bonus of +2 per weapon. If a gloomblade creates only one shadow weapon, its magic weapon special abilities cannot exceed a total effective bonus of +5. The gloomblade adds brilliant energy, dancing, and speed to the options he can choose as weapon special abilities for his shadow weapon.

This replaces the fighter’s armor training and proficiency with heavy armor and shields (he retains proficiency in light and medium armor).

History:
Galdon was born in the depths of Nidal, and while he is a fetchling, his family has lived on the Material plane for many generations, and he found it easy to blend in with the human children that surrounded him. While live in the dark country is grim in the best of circumstances, Galdon's youth was mostly normal until he was given as a squire to a member of the Umbral Court on his 13th birthday.

The youth was not, himself, mistreated, but the dark halls of his master's house were haunted by far-away screams, and he lived with a constant sense of forboding. More than once, he saw his master summon a shadowy blade from thin air and cut down a courtier who had displeased him. More disturbing, perhaps, was when the master would summon the blade to make thin incisions into his own flesh, while muttering dark prayers to Zon-Kuthon. Luckily, the master usually preferred to suffer such self-inflicted rituals in solitude, so witnessing them was as rare as it was upsetting for the fetchling.

As he grew older, Galdon learned to mold shadow-stuff himself. Unsurprisingly, he took to it naturally, and he was surprised at the ease with which the shadows lept into his hands, forming cruel hooked blades or serrated daggers. One day, the master told him that he was ready to go to the next level of his training. After conjuring a shadowy kris, the master instructed Galdon to draw it across the back of his hand. Seeing the droplets of blood well up on his hand made Galdon feel queasy and faint. As he went to sleep that night, he tossed and turned in fevered dreams, until a figure appeared and stretch out a cool hand to his forehead. In his dreams, she had glossy black skin dotted with luminescent stars, white hair, and eyes that seemed to hold entire galaxies in their depths. She took him by the hand, and led him out through the walls of the manor and into the hills outside the city. Standing on the top of a tall hill, she spread released his hand and spread iridescent wings that had been invisible until then. Without a word, she rose into the air, disappearing into a star-shaped blink off to the north. Galdon felt irresistibly drawn in that direction.

When he awoke, Galdon was on a dewy hillside far from town. He looked back once toward his former home, then started his long trek north. He took a spot as a crew member of the Jenivere to put even more distance between himself and those who might pursue him.

Appearance and Personality:

Galdon is a slight human with long white hair, streaked with black. He tends to fad into the background during social situation. He is a pleasant conversationalist and enjoys traveling with a group, though he occasionally has nights where he likes to sit in the silence far from the campfire. His only distinguishing physical feature is a livid scar across the back of his left hand.