Full Name |
Ilryan North |
Race |
| HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 |
Classes/Levels |
| Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None |
Gender |
Ilryan North | Male CG Human Oracle 4 |
About Ilryan North
Ilryan North
Human oracle (pei zin practitioner) 4
LG Medium humanoid (human)
Init +1; Senses low-light vision.; Perception +6
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 dodge, +1 shield)
hp 37
Fort +3, Ref +3, Will +4
Weakness: cold vulnerability
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Offense
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Speed 20 ft.
Melee starknife +7 (1d4+4)
Ranged sling +4 (1d4+1)
Oracle Spells Known (CL 4th; concentration +6)
. . 2nd (4/day)—cure moderate wounds, flaming sphere, spiritual weapon
. . 1st (5/day)—cure light wounds, bless, burning hands, divine favor, faerie fire, burning disarm
. . 0 (at will)—create water, detect magic, guidance, light, stabilize, read magic, mending
. . Mystery Solar
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Statistics
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Str 10, Dex 12, Con 14, Int 13, Wis 8, Cha 18
Base Atk +3; CMB +3; CMD 15
Feats Desna’s Shooting Star, Blind-fight, Combat Expertise
Traits Sandpoint Faithful, Unpredictable
Skills Bluff +11, Diplomacy +11, Heal +6, Knowledge (geography) +4, Knowledge (religion) +8, Perception +6, Profession (herbalist) +12
Languages Common, Celestial, Varisian
SQ oracle's curse (elemental imbalance: fire), revelations (healer’s way, luminous form)
Combat Gear scale mail, starknife, dagger, club, acid (2), holy water; Other Gear cleric’s kit, rope (knotted 50’) with grappling hook, silver holy symbol of Desna, 36 gp
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Special Abilities
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Elemental Imbalance (Elemental Master's Handbook pg. 29): You wield an element’s might, but you are vulnerable to its opposite. Choose air, earth, fire, or water. If you select air, you gain vulnerability to acid, cannot benefit from any acid resistance or immunity, and cannot cast spells with the acid or earth descriptors. If you select earth, you gain vulnerability to electricity, cannot benefit from any electricity resistance or immunity, and cannot cast spells with the air or electricity descriptors. If you select fire, you gain vulnerability to cold, cannot benefit from any cold resistance or immunity, and cannot cast spells with the cold or water descriptors. If you select water, you gain vulnerability to fire, cannot benefit from any fire resistance or immunity, and cannot cast spells with the fire descriptor.
As you advance in level, add the following spells to your oracle spells known based on your chosen element. At 1st level, add burning hands (fire), grease (earth), hydraulic pushAPG (water), or shocking grasp (air) to your spells known. At 5th level, add frigid touchUM (water), glitterdust (earth), levitate (air), or scorching ray (fire) to your spells known. At 10th level, add ball lightningAPG (air), calcific touchAPG (earth), ice storm (water), or wall of fire (fire) to your spells known. At 15th level, add chain lightning (air), contagious flameAPG (fire), flesh to stone (earth), or freezing sphere (water) to your spells known.
Healer’s Way (Su): A Pei Zin practitioner combines alchemy, acupuncture, and divine magic to heal wounds by touch. She can use this ability a number of times per day equal to 1 + her Charisma modifier. With one use of this ability, she uses positive energy to heal the target of 1d6 hit points for every 2 oracle levels she has. Using this ability is a standard action unless the oracle targets herself, in which case it is a swift action. Using this ability requires only one free hand. This ability counts as a paladin’s lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes. Unlike lay on hands, this ability cannot be used to harm undead.
Heart of the Fey (Legacy of the First World pg. 5) Fey-touched humans enjoy senses and reactions superior to those of their kin. These humans receive low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.
Master Herbalist (Su): A Pei Zin practitioner has mastered countless alchemical techniques that supplement her divine powers and greatly aid her when she heals the sick and wounded. She gains a competence bonus on Profession (herbalist) checks equal to 1/2 her oracle level (minimum 1), and uses her Charisma modifier in place of her Wisdom modifier when attempting Profession (herbalist) checks. Additionally, a Pei Zin practitioner can identify potions as if via detect magic using Profession (herbalist) instead of Spellcraft, and she can attempt such a check after holding a potion for 1 round. This ability replaces the additional class skills the oracle gains from her mystery.
Sandpoint Faithful (Varisia, Birthplace of Legends pg. 28) Category Campaign
As a faithful adherent of Abadar, Desna, Erastil, Gozreh, Sarenrae, or Shelyn, you’ve come to the Swallowtail Festival to celebrate the consecration of Sandpoint Cathedral. You gain a silver holy symbol of your chosen deity, and so long as you worship that deity and openly wear his or her symbol, you regain +1 additional hit point every time you receive magical healing.
Unpredictable (Ultimate Campaign pg. 61) Category Social
Your actions often seem random and chaotic to others, but there is a method to your madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.