Pilla Linuveshi

Theresa Gouges's page

5 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Theresa Gouges

Race

HP 128/128 | AC 28 (Deny Advantage)| F +18 R +22 W +19 (Evasion)| Perc +20 | 1: 1/1, 2: 1/1, 3: 1/1

Classes/Levels

speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Gender

female dragonborn human rogue 10

About Theresa Gouges

Theresa Gouges Rogue 10
Medium, Dragonborn, Human, Humanoid
Perception +20 (+21 initiative); Low-Light Vision
Languages Common, Diabolic, Empyrean, Halfling
Skills: Acrobatics(E) +19, Arcana +14, Athletics +13, Deception +12, Diplomacy +0, Intimidation +12, Lore: Devil (M) +18, Lore: Legal (E) +16, Lore: Scribing (E) +16, Medicine (M) +21, Nature +16, Occultism +14, Religion +16, Society +14, Stealth (M) +23, Survival +16, Thievery (M) +21 (+22)
Str +1, Dex +5, Con +3, Int +2, Wis +4, Cha +0
Items Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap; faith tattoo (Grandmother Spider), Healer's Gloves, Retrieval Belt (Throwing Knife), Thieves' Toolkit (Infiltrator), Infiltrator Pick (3), 79.4 gp

AC 28 (Deny Advantage); Fort +18 (Resiliant), Ref +22 (Evasion), Will +19
HP 128

↺ Opportune Backstab

Speed 25 feet

Melee +1 striking silver (standard grade) war razor +20 (agile, backstabber, deadly d8, finesse) for Piercing 2d4+3 plus 3 void (plus sneak attack 2d6)

Melee light mace +19 (agile, finesse, shove), for bludgeoning 1d4+4

Ranged +1 striking returning throwing knife (agile, finesse, thrown 20 ft.) for piercing 2d4+3

Sneak Attack: 2d6 (Ruffian)

Divine Prepared Spells DC 26, attack +16; 3rd Roaring Applause; 2nd Spiritual Armament; 1st Sure Strike; Cantrips Divine Lance, Guidance
Animist Spirit: Lamentation of Sinister Deals

Actions:

◆◆Breath of the Dragon (Dragonblood, Magical) Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see above). This ability has the trait associated with the type of damage it deals. (30 ft. cone, 5d4 spirit, Reflex)

◆Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.

◇Scout's Warning Trigger You are about to roll a Perception, Stealth, or Survival check for initiative. You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls, or a +2 circumstance bonus if you’re using the Scout exploration activity. Depending on whether you use gestures or call out, this action gains either the visual or the auditory trait, respectively.

◆Warp Path (Concentrate, Magical, Teleportation) Prerequisites Veil Dancer Dedication Requirements You are veiled. You fold space around you, transporting yourself to an unoccupied space you can see within 30 feet. When you arrive, make a melee Strike against one creature within your weapon's reach. On a critical success, you remain veiled until the end of your next turn or until you take another hostile action.

◆Gossamer Blade Prerequisites Veil Dancer Dedication Requirements Your previous action was a successful Strike against an off-guard creature. Drawing upon your command of intangible spaces, you create an echo of your weapon to resonate through its victim. The creature takes 1d6 persistent force damage per damage dice of your weapon.

◆◆Part the Veil (Concentrate, Magical) Requirements You are not observed by any enemies; Effect You phase yourself into the interstices, eiling yourself from physical reality. You become concealed. You can use this concealment to Hide or Sneak as your disassociation from reality makes you difficult to focus on. If you use a hostile action, this effect ends after the action is complete; otherwise, it lasts for 1 minute.

◇Debilitating Strike (Rogue) Trigger Your Strike hits an off-guard creature and deals damage. You apply one of the following debilitations, which lasts until the end of your next turn.
• Debilitation The target takes a –10-foot status penalty to its Speeds. • Debilitation The target becomes enfeebled 1.
• Debilitation The target gains Weakness 5 to your choice of bludgeoning, piercing, or slashing.
• Debilitation The target becomes clumsy 1.

Inscribed Rune:

Cruonign, Rune of Leeching Rune 9
Death Magical Rune Runesmith Void
Usage drawn on a slashing or piercing weapon
The jagged shape of this rune resembles a vampire's fangs. Strikes with the rune-bearing weapon deal an additional 3 void damage. Whenever a living creature is damaged by one of these Strikes, the rune-bearer gains temporary Hit Points equal to the void damage the target took (after applying resistances and the like). These temporary Hit Points last 1 round.

Items:

◆◆ Healer's Gloves (Invested, Magical) Activate Healer's Touch (manipulate) Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.

Retrieval Belt (Uncommon, Extradimensional, Invested, Magical) ◆Activate Store Item (manipulate) Requirements There is room for an item in the belt; Effect One item you're holding with a Bulk of 1 or less vanishes into the belt's extradimensional space.

◇Activate Retrieve Item (manipulate) Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. Type retrieval belt; Level 7; Price 340 gp Type greater retrieval
belt; Level 9; Price 600 gp The belt can store up to three items at a time. Type major retrieval
belt; Level 13; Price 2,500 gp The belt can store up to 10 items at a time.

Ancestry Feats
Divine Dragonblood
Breath of the Dragon
Blood and Spirit
Multitalented (Animist)

Archetype Feats
Veil Dancer Dedication
Warp Path
Gossamer Blade
Veil of Eternity
Animist Dedication
Basic Animist Spellcasting

Class Feats
Brutal Beating
Gang Up
Opportune Backstab
Scout's Warning
Trap Finder
Vicious Debilitations

General Feats
Ancestry Paragon
Toughness

Skill Feats
Advanced First Aid
Assurance Medicine
Battle Medicine
Continual Recovery
Quick Unlock
Quiet Allies
Streetwise
Swift Sneak
Terrain Stalker
Vanish into the Land
Ward Medic

Additional Specials: Surprise Attack, Weapon Tricks