Vadania

Nanny Ahd's page

261 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Nanny Ahd

Race

| HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3

Classes/Levels

| Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Gender

Female N Elf Psychic 5

Size

M

Age

275

Alignment

N

Deity

Irori

Languages

Abyssal, Common, Elven, Celestial, Draconic, Sylvan, Ancient Osiriani

Strength 10
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 8
Charisma 14

About Nanny Ahd

A wizened elven woman stands straight despite her years. She has a kindly look on her face and is dressed in somewhat tattered finery.

N Medium Elf Psychic (Magaambyan Telepath) 5
Init +4; Senses Low-light vision; Perception: +5

DEFENSE
AC 15, touch 12, flat-footed 13
hp 32
Fort 3, Ref 4, Will 4
Immune: sleep

OFFENSE
Speed 30 ft.

melee dagger +2 1d4
ranged longbow +4 1d8

Psychic spell-like abilities (CL 5; concentration +9)
1st (1/day)- detect thoughts (DC 16)

Psychic spells known (CL 5; concentration +9)
2nd (5/day)- hoodwink (DC 18), inflict pain (DC 18), warp wood (DC 17)
1st (8/day)- charm animal (DC 17), magic missile; murderous command (DC 17), silent image (DC 16), thunderstomp;
0th (at will)- dancing lights (DC 15), detect magic; mage hand; mending, read magic, stabilize

STATISTICS
Str 10, Dex 14, Con 12, Int 21, Wis 8, Cha 14
Base Atk + +2; CMB +2; CMD 14
Feats Breadth of Experience, Deific Obedience (Irori), Spell Focus (enchantment) Traits Warrior of Old, Forbidden Knowledge

SQ Primal Magic; Elven Magic (+2 caster-level checks and Spellcraft checks to identify items), Knacks; Past-Life Memories (+2); Phrenic Pool (3); Phrenic Amplifications: Nature's Command, Will of the Dead; Psychic Disciplines: Rebirth; Mnemonic Esoterica: Inquisitor (break bonds), Resurgence

Skills (WIP)
Diplomacy +10; Knowledge (arcana) +18; Knowledge (dungeoneering) +18; Knowledge (engineering) +17; Knowledge (geography) +18; Knowledge (history) +18; Knowledge (local) +18; Knowledge (nature) +18; Knowledge (nobility) +17; Knowledge (planes) +18; Knowledge (religion) +18; Linguistics +9; Perception +5; Sense Motive +3; Spellcraft +9; Use Magic Device +7

Equipment
longbow, mw studded leather armor, silver morningstar, cold iron dagger, noble's outfit, pathfinder's kit, silk rope (50', knotted), grappling hook, alchemist's fire, acid flask, antiplague, antitoxin, backpack. headband of vast intelligence +2 (Intimidate), cloak of resistance +1, potion of cure light wounds, potion of remove fear (3), potion of monkey fish, oil of daylight
wand of cure light wounds (50), wand of comprehend languages (6), wand of heightened awareness (10), scroll of invisibility, scroll of silence, scroll of force sword

Macros:

[dice=Perception]1d20+5[/dice]
[dice=Initiative]1d20+4[/dice]

[dice=Fortitude Save]1d20+3[/dice]
[dice=Reflex Save]1d20+4[/dice]
[dice=Will Save]1d20+4[/dice]

Melee
[dice=dagger]1d20+2[/dice] for [dice=Peircing]1d4[/dice]
Ranged
[dice=longbow]1d20+4[/dice] for [dice=Piercing]1d8[/dice]


Bot Me!:

Nanny Ahd is a tactician, and she hasn't lived this long by charging recklessly into battle. She attempts to stay out of melee range and harass enemies with ranged attacks. She thinks casters (particularly wizards) are too clever for their own good, and she will ready a magic missile to disrupt the casting of an obvious spellcaster. She thinks murderous command is very amusing and will use it against martial characters.

Outside of combat, Nanny is proud of her vast life experience. She will generally take 10. She is more than willing to share advice with her adventuring party.