Full Name |
Tekimn Squat |
Race |
HP 39/66 | AC 22 | F +11 R +9 W +9 | Perc +9 (+11 Ini.) | |
Classes/Levels |
speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |
Gender |
male halfing witch's apprentice 5 |
About Tekmin Squat
Tekmin Squat Fighter 5
Small, Halfling, Changling, Humanoid
Perception +9 (+2 initiative); Low-Light Vision
Languages Common, Varisian, Goblin
Skills: Acrobatics +0, Arcana +9, Athletics +13, Deception +11, Diplomacy +13, Intimidation +11, Lore: Cooking +11, Lore: Poetry +9, Nature +7, Occultism +9, Performance +11, Society +9
Str +4+, Dex +0, Con +2, Int +2, Wis +0, Cha +4
Items Splint Mail, Scroll of Floating Disk, Scroll of Helpful Steps, Holy Water (1), Armory Bracelet (Minor), Backpack, Bedroll,
Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healing Potion (Lesser), Alchemist's Fire (Lesser) (2)
AC 22; Fort +11, Ref +9, Will +9; Bravery
HP 66
↺ Shield Block
↺ Reactive Strike
Speed 20 feet
Melee +1 Frying Pan +15 (Fatal d8, Halfling, Magical), Damage 1d4+4 B
Melee +1 Returning Filcher's Fork +16 (Agile, Backstabber, Deadly d6, Finesse, Halfling, Thrown 20 ft., Uncommon, Magical),
Damage 1d4+4 P
Ranged Alchemical Bomb +9 (), Damage Special Varies
Actions
◆Dueling Parry Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands.
You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of
your next turn as long as you continue to meet the requirements.
◆◆Combat Grab (Press) Requirements You have one hand free, and your target is within reach of that hand. Using your prior
attack to shift your opponent's guard, you take another swing and grab them. Make a melee Strike while keeping one hand
free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or
until it Escapes, whichever comes first.
◆◆Sudden Charge (Flourish) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your
movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden
Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
◆◆ Armory Bracelet (Minor) (Conjuration, Invested, Magical) Activate envision, Interact; Frequency once per day; Effect You
pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the
weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is
a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains
until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the
charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others
and can't be sold.
Sorcerer Bloodline: Hag
Occult Known Spells DC 21, attack +11; Cantrips Figment, Prestidigitation
Occult Innate Spells DC 21, attack +11; Cantrips Electric Arc
Focus Spells (1 points) ◆Jealous Hex
Ancestry Feats
Virga May
Halfling Luck
Archetype Feats
Sorcerer Dedication
Basic Bloodline Spell
Class Feats
Combat Grab
Dueling Parry
Sudden Charge
General Feats
Incredible Initiative
Skill Feats
Additional Lore (Cooking)
Hefty Hauler
Titan Wrestler
Additional Feats Additional Lore, Basic Bloodline Spell, Changeling, Hefty Hauler, Incredible Initiative, Sorcerer Dedication, Titan
Wrestler, Virga May Additional Specials Bloodline (Hag), Keen Eyes, Fighter Weapon Specialization