Duke Arvanoff

Gozrym Trygve's page

68 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Gozrym Trygve

Race

| Vigor 18/18 , Wound 44/44| AC X, T X, FF X | CMD X| F +X (+X) R +X W +X (+X) | Init +1 | Perc +7

Classes/Levels

| Speed 40ft | Bloodrage X/X | Active Conditions: none

Gender

Gozrym Trygve | Male N Medium Human Bloodrager (greenrager) 4

About Gozrym Trygve

Gozrym Trygve
Character Sheet
Male human (Ulfen) bloodrager 4
N Medium humanoid (human)
Init +1; Senses Perception +7 (+9 in natural terrain)
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
Vigor 18, Wounds 44
Fort +6, Ref +2, Will +1
Uncanny dodge
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Offense
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Speed 40 ft.
Melee scimitar +5 (1d6+4/18-20)
Ranged sling +3 (1d4+3)
Special Attacks bloodrage (8 rounds/day)
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Tactics
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Bloodraging Statistics
When bloodraging, your statistics are
AC 14, touch 9, flat-footed 13,
hp 28, Fort +9, Will +3;
Melee cold iron scimitar +7 (1d6+7/18-20);
Ranged sling +3 (1d4+5);
Str 21, Con 21; CMB +7

Fatigued Statistics
When fatigued, your statistics are
Init +0; AC 16, touch 10, flat-footed 15, Ref +0;
Melee scimitar +4 (2d6+4/×3);
Ranged [/I]sling +1 (1d4+3);
[B]Str
16, Dex 10; CMB +5; CMD 14;
Skills Acrobatics -1
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Statistics
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Str 17, Dex 13, Con 16, Int 10, Wis 10, Cha 13
Base Atk +2; CMB +5; CMD 16
Feats Raging Vitality, Pacify Animal, Wilding
Traits Animal Whisperer, Eyes of the Wild
Skills Handle Animal +7, Intimidate +6, Knowledge (geography) +2, Knowledge (nature) +5, Perception +5, Survival +5
Languages Common, Skald
SQ blood casting, eschew materials, fast movement, oaken skin, uncanny dodge, verdant growth
Combat Gear TBD
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Special Abilities
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Animal Whisperer (Campaign) You’ve spent more of your life around animals than people, and find them easier to understand. You gain a +1 trait bonus on Handle Animal checks, and Handle Animal is always a class skill for you. Your trait bonus increases to +5 whenever you attempt to “push” a wild animal to perform a trick for you, so long as its attitude is indifferent or friendlier. You may target creatures of the animal type with charm or compulsion spells as if they were humanoids, but unless you have another ability to make yourself understood to animals, you must still succeed at a Handle Animal check to “push” your target in order to communicate specific requests..
Bloodrage (6 rounds/day) (Su) Can enter bloodrage for up to 8 rounds per day, using his bloodraging statistics. He can’t use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, he is fatigued for twice the number of rounds he just bloodraged, and he can’t bloodrage again while fatigued or exhausted.
Eyes of the Wild (Religion) Having spent much time immersed in the wilderness, you’re now attuned to its ways. You gain a +2 trait bonus on Perception checks in natural settings.
Oaken Skin (Ex): At 4th level, when entering a bloodrage, your skin thickens like bark and you gain a +2 enhancement bonus to your natural armor. At 8th level and every 4 levels thereafter, this bonus increases by 1.
Pacify Animal: As a full-round action, you attempt to mollify an animal or magical beast with an Intelligence score of 1 or 2 and an attitude of hostile toward you or your allies. You attempt a wild empathy check (DC = 10 + the target’s Hit Dice + the target’s Charisma modifier). If you succeed, the target’s attitude toward you and your allies becomes indifferent for 1 minute, and it does not attack during this time. If the target is attacked during this time or if the target can see you or your allies after 1 minute, it becomes hostile again. A creature can be affected by this pacification attempt only once in a 24-hour period.

Special: Animal companions and creatures under magical compulsion are harder to pacify; the DC for such creatures equals 15 + the target’s Hit Dice + the target’s Charisma modifier. An animal companion also applies its bonus on Will saves from the devotion ability to this DC, and attacking the animal’s master also breaks this effect. An animal companion’s master can direct the animal to attack again, but the DC of this Handle Animal check is increased by your wild empathy modifier..
Raging Vitality Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.
Uncanny Dodge (Ex) At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
Unfettered Fury (Ex): At 3rd level, a greenrager’s fury allows him to move through undergrowth with frightening speed and grace. This functions as the druid’s woodland stride class feature, but only while the greenrager is bloodraging. This ability replaces blood sanctuary..
Verdant Growth (Su) At 1st level, you gain fast healing 1 while bloodraging. Your fast healing increases by 1 at 4th level and every 3 levels thereafter, to a maximum of fast healing 6 at 19th level.
Wilding You gain the druid’s wild empathy ability, using your character level as your druid level. If you have one or more levels in a class that grants wild empathy, you gain an additional +3 bonus on wild empathy checks. You are treated as an animal for the purpose of harmful mind-affecting effects that target animals (such as charm animal). Special: A character who has this feat can select the Animal Soul or Aspect of the Beast feats without meeting the prerequisites.
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Background:
A tall, sturdy Ulfen man. Gozrym has leaves in his hair, as often as not, and rich earth stains the knees of his pants.

Son of a prominent Ulfan warrior, Gozrym long ago abandoned the ways of his northern people to travel far to the south and live close to nature in Nirmathas.