HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3
Classes/Levels
speed 20 (40) ft | focus 2/2 || Active Conditions: ---
Gender
male (he/him) sylph sprite vindicator ranger 3
About Perian Trilling
Sir Perian (Vindicator Ranger 3)
Tiny Sprite Sylph Humanoid
Perception +10; Darkvisionn
Languages Common, Fey, Sussuran
Skills Acrobatics +9, Athletics +1, Diplomacy +5, Lore: Ranginori +6, Medicine +10, Nature +8, Religion +8, Stealth +9, Survival +8, Thievery +9
Str +1, Dex +4, Con +0, Int +1, Wis +3, Cha +0
Items Leafweave armor, Backpack (bedroll, chalk, flint & steel, rope, rations (2), torch (5), waterskin, soap) healer's toolkit, compass, thieves' toolkit, silver religious symbol of Ranginori, wayfiner, Consumables: lesser alchemist's fire, lesser bottled lightning, minor healing potion, lesser antidote. Provisions:
AC 20, Fort +7, Ref +11, Will +10
HP 36
Speed 20 feet (40 ft.)
Melee +1 Whip +10 (disarm, finesse, nonlethal, trip, magical), Damage 1d4+1 (S)
Melee dagger +9 Damage 1d4+1 (P)
Ranged luminous spark +9 (range 20), Damage 1d4 (B)
Actions:
Battle Medicine ◆(General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
Hunt Prey ◆(Concentrate, Ranger) You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged ttacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations. Vindicator: You gain a +1 status bonus to your spell attack rolls against your hunted prey, and they take a –1 status penalty to their saving throws against divine spells you cast.
Focus Spells DC 18, attack +8
Distracting Decoy◆
Vindicator's Mark◆◆
Focus Spells:
Distracting Decoy◆
Uncommon Concentrate Focus Ranger Visual
Range 10 feet; Targets 1 creature
Defense Will
You conjure a colorful, fast-moving shape, such as a small bird or other animal that draws your target’s eye. They must attempt a Will save.
Success The creature is unaffected.
Failure The creature is off-guard until the start of your next turn.
Critical Failure As failure, but the creature also takes a –2 circumstance penalty to attacks while it’s off-guard.
Vindicator's Mark ◆◆
Uncommon Manipulate Sanctified
Range 60 feet; Targets your hunted prey
Saving Throw AC; Duration 1 minute
You launch a magical dart at your hunted prey, which marks them with a nimbus only you can detect. Make a spell attack against the target. On a hit, you deal 2d4 spirit damage and the target is marked by a glowing nimbus of energy that only you can see. For the duration of your spell, the marked target takes an additional +2 damage from all your weapon or unarmed attacks. Invisible targets marked by your vindicator's mark are concealed to you, rather than undetected.
You can Dismiss the spell on your turn if your last action dealt damage to the target with a weapon or unarmed attack, instantly dealing an additional 2d6 spirit damage to it.
Heightened (+2) The initial damage increases by 2d4, the additional damage you deal increases by 1, and the damage dealt when the spell is Dismissed increases by 1d6.
Vindicator's Edge: Your specialized training gives you a unique edge that allows you to more effectively bring the tools of your faith to bear against the monsters that lurk in the night or hide among the faithful.
You gain a +1 status bonus to your spell attack rolls against your hunted prey, and they take a –1 status penalty to their saving throws against divine spells you cast. You gain the vindicator’s mark warden spell.
Feats:
Vindicator Dedication
Archetype Class Dedication
Prerequisites Vindicator
Your church ensures that you are cared for. You can use Religion to Coerce, Gather Information, Make an Impression, or make a Request as long as you are in a town or city with a church dedicated to your deity. If the target of the check is also a worshipper of your deity or is your hunted prey, you gain a +2 circumstance bonus to the check.
Skill Feats
Battle Medicine, Pilgrim's Token
Ancestry Feats
Corgi Mount, Sprite's Spark
Class Feats
Initiate Warden (Distracting Decoy), Vindicator Dedication