Polina

Perian Trilling's page

83 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Sir Perian Trilling

Race

HP 11/32 | AC 15 | F +9 R +5 W +7 | Perc +5 | Stealth +5 | Hero: 1/3

Classes/Levels

speed 20 (40) ft | focus 1/1 | spells 1 heal, befuddle (2/2); C (1st) electric arc, guidance, light, ray of frost, stabilize | Active Conditions: ---

Gender

CG male sprite (melixie) summoner 2

About Perian Trilling

Sir Perian (Summoner 2)
N Tiny Sprite Melixie Humanoid
Perception +5; Low-Light Vision
Languages None selected
Skills Acrobatics +5, Athletics +3, Deception +8, Diplomacy +8, Lore: Herbalism +4, Lore: Scouting +4, Nature +7, Stealth +5
Str -1, Dex +1, Con +3, Int +0, Wis +1, Cha +4
Items Explorer's Clothing, Handwraps of Mighty Blows (+1)
AC 15, Fort +9, Ref +5, Will +7
HP 32
Speed 20 feet
Melee Staff +3 (Two-Hand d8), Damage 1d4-1 (B)
Melee Longspear +3 (Reach), Damage 1d8-1 (P)
Ranged Sling +5 (Propulsive), Damage 1d6-1 (B)

Abilities:

Share Senses (Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested. You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss this effect. Special This action has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.
Manifest Eidolon (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears inian open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again. Special This activity has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal).

Primal Known Spells DC 18, attack +8
1st Heal, Befuddle (2 slots)
Cantrips Electric Arc, Guidance, Light, Ray of Frost, Stabilize

Boost Eidolon:

Boost Eidolon
Cantrip 1
Uncommon, Cantrip, Evocation, Summoner
Source Secrets of Magic pg. 144
Cast Single Action verbal
Range 100 feet; Targets your eidolon
Duration 1 round
You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.

Evolution Surge:

Focus 1
Uncommon, Morph, Summoner, Transmutation
Source Secrets of Magic pg. 144
Cast Two Actions somatic, verbal
Range 100 feet; Targets your eidolon
Duration 1 minute
You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
Your eidolon gains low-light vision and darkvision.
Your eidolon gains scent as an imprecise sense up to 30 feet.
Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
Your eidolon gains a +20-foot status bonus to its Speed.
Heightened (3rd) Add the following options to the list of effects you can choose:
Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.
Your eidolon gains a climb Speed equal to its land Speed.

Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose:
Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet.
Your eidolon gains a fly Speed equal to its Speed.

Formula Book Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor)

Skill Feats
Alchemical Crafting, Fresh Ingredients, Natural Medicine

Ancestry Feats
Corgi Mount

Class Feats
Expanded Senses, Herbalist Dedication, Magical Understudy

Additional Specials
Act Together, Eidolon (Fey Eidolon), Evolution Feat, Fey Gift Spells, Link Spells, Magical Strikes

Familiar (Barty):

AC 15, HP 10, Fort +9 Ref +5 Will +7
Speed 40 ft.
Acro +6
Stealth +6
Else +2

Eidolon (Gerald: Fey):

Tradition primal (but see Fey Gift Spells below)
Traits eidolon, fey
Medium
Trickster Fey Str 12, Dex 18, Con 12, Int 12, Wis 8, Cha 16; +1 AC (+4 Dex cap)
Senses darkvision, low-light vision, scent (imprecise) 30 ft.
Language Sylvan
Skills: Acrobatics +8 (T), Athletics +5 (T), Deception +7 (T), Diplomacy +7 (T), Nature +3 (T), Stealth +8 (T)
Speed 25 feet
AC 18 (T) HP 32 Fort +7 (E) Ref +8 (T) Will +5 (E)
Fangs (T) +9 (deadly d8, finesse) 1d6+1 piercing
Claws (T) +9 (agile, finesse) 1d6+1 slashing
Magical Understudy: (2 spells, primal, arcane: illusion, or enchantment) electric arc, daze
Evolution: Expanded Senses (darkvision, low-light vision, scent (imprecise) 30 ft.)
Eidolon Abilities Initial fey gift spells; Symbiosis fey mischief; Transcendence fey chicanery