constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
Size
S
Age
110
Alignment
N
Deity
Panthism
Strength
12
Dexterity
10
Constitution
16
Intelligence
16
Wisdom
12
Charisma
27
About Bellum Race
Bellum was always recklessly curious, even by gnome standards. Poking into his nose into a certain long-abandoned tomb beneath the Osirion sands was almost the last straw for this life-long tomb breaker and artifact collector.
As he neared the central altar of the forgotten tomb complex, the thick dust carpeting the floor stirred, seemingly of its own accord. Whirling in shapes almost incomprehensible to mortal being, up rose the shade of a long-dead god. Bellum escaped, but not unscathed. Some power of the deceased deity latched onto the gnome, cursing him to always attract restless spirits. The experience was not completely without benefit; Bellum found himself with both inexplicable new powers and a new obsession. He must find the dead gods.
Since his ordeal in the tomb, Bellum claims to have discovered and communed with at least two more forgotten gods, though this claim is impossible to verify. After encountering a team of Pathfinder agents in a Gebbite necropolis, Bellum decided to throw in his lot with the Society.
The gnome's (super)natural thirst for knowledge has already proved a valuable asset to the Society on the many missions he has been assigned; Bellum seems a natural Pathfinder.
PFS 48019-3 Experience XX
Faction Scarab Sages
Wealth X GP, X PP X Fame
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Bellum Race
Oracle 7/Veiled Illusionist 8
N Small humanoid (gnome )
Init +3; Senses Perc +19, SM +2,
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Defense
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AC 33, touch 19, flat-footed 25
HP 115
Fort +15, Ref +21, Will +16
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Offense
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Speed 20 ft.
Melee
Adamantine heavy pick +12 (+13) 1d4+1 (x4)
Ranged
Sling +10 1d3+1
Oracle Spells Known (CL 15th; Concentration +26)
7th (5/day)destruction (DC 25), ethereal jaunt, mass cure serious wounds 6th (7/day)heal, chains of light (DC 24), mass cure moderate wounds, word of recall 5th (7/day)break enchantment, breath of life, mass cure light wounds, shadow evocation (DC 28), summon monster V, telekinesis 4th (8/day)blessing of fervor, cure critical wounds, healing flames (DC 23), dismissal, freedom of movement, shadow conjuration (DC 25), wandering star motes (DC 25)
3rd (8/day)blindness/deafness, holy javelin, communal delay poison, cure serious wounds, dispel magic, invisibility purge, locate object, speak with dead 2nd (8/day)cure moderate wounds, hold person (DC 20), invisibility, levitate, minor image (DC 23), mirror image, resist energy, silence, sound burst (DC 20), tongues 1st (8/day)burning disarm (DC 19), command (DC 19), cure light wounds, identify, liberating command, remove fear, shield of faith, summon monster I 0:mage hand, ghost sound, detect magic, read magic, create water, light, guidance, mending, purify food and drink, stabilize, detect poison
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Statistics
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Str 12, Dex 10, Con 16, Int 16, Wis 12, Cha 27
Base Atk +0; CMB +0; CMD 10
Feats
Dazing Spell, Divine Interference, Greater Spell Focus (Illusion), Heighten Spell, Dazing Spell, Piercing Spell, Spell Focus (Illusion), Spell Perfection (shadow evocation)
Traits
Reactionary, Tomb Robber
Languages Abyssal, Celestial, Common, Draconic, Giant, Gnome, Goblin, Infernal, Kellish, Ancient Osiriani, Sylvan, Thassilonian, Tian, Varisian, Jiskan
SQ
Mystery (Lore), Curse (Haunted), Revelations: Sidestep Secret, Lorekeeper, Mental Accuity, Veil Pool, Sivanah’s Veils: Human. Halfling, Elf, Gnome, Cyclops.
Skills
Appraise +8, Bluff +25, Diplomacy +28, Disguise +21, Handle Animal +13, Knowledge (arcana) +18, Knowledge (dungeoneering) +17, Knowledge (engineering) +16, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +16, Knowledge (nature) +18, Knowledge (nobility) +16, Knowledge (planes) +18, Knowledge (religion) +31, Linguistics +9, Perception +19, Perform +12, Profession (researcher) +6, Spellcraft +22, Stealth +4, Use Magic Device +12
Combat Gear circlet of persuasion, headband of alluring charisma +6, amulet of natural armor +2, cloak of protection +4, mnemonic vestment, spectral shroud, gloves of reconnaissance, ring of evasion, ring of stony flesh, earth elemental belt, boots of escape, scabbard of vigor, celestial armor (0/1), lesser extend spell metamagic rod, lesser quicken spell metamagic rod(2/3), wand of inflict light wounds (11), wand of cure light wounds (25), wand of protection from evil (33), wand of endure elements, potion of cure light wounds, alchemist’s fire (3), spring-loaded wrist sheaths (2)
Other Gear messenger wayfinder, page of spell knowledge (remove fear), page of spell knowledge (speak with dead), page of spell knowledge (resist energy), page of spell knowledge (delay poison, communal), luckstone, cracked mossy disc ioun stone, clear spindle ioun stone, scarlet and blue sphere ioun stone (Spellcraft), sidhedron brand: endurance, sidhedron brand: service, Pathfinder Kit, Powder Bag (2), silk rope, 50' (knotted), grappling hook, cold weather gear, pathfinder chronicles (religion), disguise kit (10), bandolier
Scrolls comprehend language, endure elements, bless, ant haul, align weapon, delay poison, make whole, lesser restoration, stone shape, daylight, remove curse, remove disease, water breathing, speak with dead, communal air walk, darkvision (4), zone of truth (4)
My Boons:
Skills
+2 Knowledge (religion) (2-04)
+4 Diplomacy (In Absalom)(1x)(2-04
+2 Knowledge (religion) re: Lissala (circumstance)(4-08)
+4 Craft or Perform (1x)(Crytalhue)
+4 Appraise, Diplomacy, Knowledge (local) in major city. (1/scenario)(33)
+1 Diplomacy vs humanoids from Katheer (27)
+2 Intimidate vs cultists of Zyphus (3-08)
+2 Bluff, Diplomacy, Intimidate vs Red Mantis (2-26)
+2 Day Job Rolls (4-06)
-Undo 1 failed Diplomacy check (1x)(Crystalhue)
-Re-roll a skill check (immediate action)(1x)(Blood Under Absalom)
Saves
+1 vs dragon breath (3x)(First Steps III)
+2 vs emotion, shaken, frightened, paniced (1x)(Archerfeast)
Other
-Free remove curse (CL 12th)(1x)(2-20)
-+2 CL when casting or receiving remove curse (Year of the Risen Rune)
-Jayorass Ire
-Respect of the Nail
-Venture Captain (2-22)
-Reduce cost of raise dead, resurrection, true resurrection by half (1x)(Race for the Runcarved Key)
-Reduce cost of PP purchases outside settlements by 2 (Siege of Diamond City)
-+1 weapon damage vs demons (Siege of Diamond City)
+3 on SR check vs demon (1x)(Siege of Diamond City)
Scenarios:
0-03 Murder on the Silken Caravan
0-05 Mists of Mwangi
0-07 Among the Living
0-23 Tide of Morning
0-27 Our Lady of Silver
1-33 Assault on the Kingdom of the Impossible
1-35 Voice in the Void
1-36 Echoes of the Everwar Part I: Prisoner of Skull Hill
1-42 Echoes of the Everwar Part II: The Watcher of Ages
1-46 Eyes of the Ten Part I: Requiem for the Red Raven
1-54 Eyes of the Ten Part II: The Maze of the Open Roads
1-55 The Infernal Vault
2-03 The Rebel’s Ransom
2-04 Shadows Fall on Absalom
2-05 Eyes of the Ten Part III: Red Revolution
2-12 Below the Silver Tarn
2-18 The Forbidden Furnace of Forgotten Koor
2-20 Wrath of the Accursed
2-22 Eyes of the Ten Part IV: Nothing Ventured, Nothing Gained
2-25 You Only Die Twice
2-26 The Mantis’s Prey
2-S Year of the Shadow Lodge
3-0 First Steps III
3-06 Song of the Sea Witch
3-18 The God’s Market Gamble
3-23 Goblinblood Dead
3-25 Storming the Diamond Gate
3-S Blood Under Absalom
4-02 In Wrath’s Shadow
4-03 The Golemworks Incident
4-06 The Green Market
4-08 The Cultist’s Kiss
4-12 The Refuge of Time
4-13 Fortress of the Nail
4-20 Words of the Ancients
4-S Race for the Runecarver Key
5-S Siege of the Diamond City
9-25 Betrayal in the Bones
Modules
Dawn of the Scarlet Sun
Tomb of the Iron Medusa
Bot Me!:
Bellum is obsessed with investigating interesting mysteries, particularly if they have to do with ancient cults or lost religions. He’s happy to use Diplomacy or trickery to overcome challenges. He thinks there’s nothing better than donning the perfect disguise to fool his opponents.
If combat breaks out, she’ll heal when necessary, cast blessing of fervor, and use Divine Interference to force rerolls on critical threats. His blockbuster move is Dazing shadow evocations.