Full Name |
Kazmuhk Torson |
Race |
HP 22/22 | AC 18 (20 with Shield Raised) | F +7 R +6 W +5 | Perc +8 | |
Classes/Levels |
speed 25 ft | Hero 1 | Active Conditions: |
Gender |
N male dwarf (rock dwarf) fighter 1 l |
About Kazmukh Torson
Kazmukh Torson
N Dwarf (rock dwarf) fighter 1
Perception +7 (+9 to notice unusual stonework)
Speed 25 feet
Languages Common, Dwarven
Defenses
AC 18 (+20 with shield raised)
Fort +7, Ref +6, Will +5
HP 22
Rock Dwarf: +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to knock you prone. In addition, if any effect would force you to move 10 feet or more, you are moved only half the distance.
Skills
Athletics +7, Crafting +3, Intimidation +3, Lore: Architecture +3, Lore: Guild +3, Society +3, Steal -1
Statistics
Str +4, Dex +1, Con +2, Int +0, Wis +2, Cha +0
Items
Chain Mail (flexible, noisy), Steel Shield (Hardness 5, HP 20, BT 10) with shield boss, adventurer's pack, compass, crowbar, repair kit, arrows, javelin (4), light hammer (Nightfall) . 1gp 8sp
Reactions
Shield Block
Attack of Opportunity
Melee
Shield Boss +9, Damage 1d6+4 (B)
Nightfall +9 (Agile, Thrown 20 ft.), Damage 1d6+4 (B)
Ranged
Javelin +6 (thrown), Damage 1d6+4 (P)
Feats
Ancestry: Unburdened Iron, Stonecutting
Skill: Group Coercion, Quick Squeeze
Class: Double Slice
Additional Specials
Stonecutting: You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone.
If you aren’t using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn’t gain the circumstance bonus, and it takes a –2 circumstance penalty.
BOTTING
Kazmukh is a steady and disciplined fighter. Usually he'll use his actions to move, attack, and raise his shield. If he doesn't need to move, he will use Double Slice and raise his shield. He uses his reaction for Attacks of Opportunity unless he's going to be knocked unconscious if he doesn't shield block.
[dice=Nightfall]1d20+9[/dice] for [dice=bludgeoning]1d6+4[/dice]
Double Slice
[dice=Shield Boss]1d20+9[/dice] for [dice=bludgeoning]1d6+4[/dice]
[dice=Nightfall]1d20+9[/dice] for [dice=bludgeoning]1d6+4[/dice]
RELIC
Nightfall
Light hammer
Aspects: Shadow/Fiend
Gifts: Shadow Smith
Activate Single Action (Interact); Effect Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts until it is used for a single activity, until you use shadow smith again, or for 1 minute, whichever comes first, after which it dissipates.
Kazmukh Torson was born in New Stetven, the son of one of the most prominent architects in the city. Though his father died when he was young, his mother served as a capable role model for he and his sister, and he planned to follow her footsteps into stonecutting and building design.
Unfortunately, as an adolescent he and a small group of friends were snatched out of a local tavern by a band of traffickers. They traveled across Brevoy and sold the dwarf and his friends to one of the bandit bands that infest the Stolen Lands. Kazmukh remained their prisoner until he was liberated by King Freidold, who took the dwarf on as an assistant and guard.
Upon taking his post as a guard, the king gifted him with a hammer, forged of black iron, that he had found in the shadows of an abandoned dwarven tower.