Acadamae Student Korvosa

Eutrophia Winters's page

100 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Eutrophia "Trophie" Winters

Race

| HP 58/58| AC 18 T 15 FF 13 | CMB +8 (grapple +10), CMD 23 (grapple 24) | F: +9, R: +12, W: +5 | Init: +5 | Perc: +10, SM: +5

Classes/Levels

| Speed 30ft | Martial Flexibility: 6/6 | Knockout 1/1 (DC 18) | Active conditions: None

Gender

Female NG Human (Taldan) Brawler (Winding Path Renegade) 6

About Eutrophia Winters

Trophie Winters is a full-time student doing an internship at the Pathfinder Society, but her studies keep getting interrupted by cursed relics, incursions from the Abyss, and vampire attacks.

Trophie Winters
Female human brawler (winding path renegade) 6
Init +5; Perception +10; Sense Motive +5

Out of Combat
Welcomes any athletic challenges and chances to learn about her foes. Trained in Knowledge (dungeoneering, local, religion).

Combat
First Round: Enter Startoss Style.
--If looks like a challenging encounter or multiple foes, Martial Flexibility for Startoss Comet/Ricochet Toss
--If there is a soft target for a grapple (like a lone spellcaster or small creature), Martial Flexibility for Power Attack/Improved Grapple
Subsequent Rounds: Attempt to stay at a 20’ range.
--Startoss Comet if multiple foes.
--Brawler’s Flurry with wushu darts if single foe.

Defenses:
AC 18 T 15 FF 13 | CMD 23 (24 vs. grapple)
F: +9 R: +12 W: +5
Deflect Arrows

Attacks:
Ranged (within 30’)
wushu dart +13 1d6+7 [2 Startoss Style + 2 STR + 1 Trait + 1 Martial Focus + 1 PBS]
Or wushu dart +11/+11/+6 1d6+7

Startoss Comet/Ricochet Shot
+1 wushu dart +12/+12/+7 1d6+9

Melee
+1 wushu dart +10 1d6+5 [2 STR + 1 Trait + 1 Martial Focus + 1 weapon]
Or +1 wushu dart +8/+8/+3 1d6+5 or unarmed strike +7 1d8+3

Conditional Bonuses
+1 attack vs. undead

Macros:

[dice=Perception]1d20+10[/dice]
[dice=Initiative]1d20+5[/dice]
[dice=Fortitude Save]1d20+8[/dice]
[dice=Reflex Save]1d20+11[/dice]
[dice=Will Save]1d20+4[/dice]
Melee
[dice=+1 wushu dart]1d20+10[/dice] for [dice=Piercing]1d6+5[/dice] or
[dice=Unarmed strike]1d20+8[/dice] for [dice=Bludeoning]1d8+3[/dice]
Brawler's Flurry
[dice=+1 wushu dart]1d20+8[/dice] for [dice=Piercing]1d6+5[/dice] and
[dice=+1 wushu dart]1d20+8[/dice] for [dice=Piercing]1d6+5[/dice]
[dice=+1 wushu dart]1d20+3[/dice] for [dice=Piercing]1d6+5[/dice]
Ranged (Assuming Startoss Style & point Blank Shot)
[dice=wushu dart]1d20+13[/dice] for [dice=Piercing]1d6+7[/dice]
Brawler's Flurry
[dice=wushu dart]1d20+11[/dice] for [dice=Piercing]1d6+7[/dice] and
[dice=wushu dart]1d20+11[/dice] for [dice=Piercing]1d6+7 [/dice]
[dice=wushu dart]1d20+6[/dice] for [dice=Piercing]1d6+7 [/dice]


Stats:

Feats: Point-Blank Shot, Weapon Focus (wushu dart), Improved Unarmed Strike, Deflect Arrows, Startoss Style, Martial Focus (close), Quick Draw

Trained Skills: Acrobatics +14, Climb +6, Escape Artist +10, Intimidate +10 (Bruising Intellect), Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (local) +8, Knowledge (religion) +4, Perception +10, Sense Motive +5, Sleight of Hand +6, Stealth +5, Survival +2, Swim +6

SQ: Martial Flexibility (move action, 6/day), brawler’s cunning, martial training, unarmed strike (1d8), school focus (unfolding wind), brawler’s flurry (TWF), maneuver training (grapple), knockout 1/day (DC 18), monk moves (evasion, fast movement, slow fall), brawler’s strike (magic), close weapon mastery (1d6).

Gear:

Armor: mw studded leather
Weapons: +1 wushu dart, wushu dart (x10), dan bong, alchemist fire (x2), holy water (x2)
Wondrous Items: cloak of protection +1, belt of incredible dexterity +2, armbands of the brawler, swarmbane clasp
Wands cure light wounds (50/50)
Potions fly
Other gear Pathfinder’s kit, rope (50’, knotted), grappling hook