Fey Creature

Pilzip's page

138 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Pilzip

Race

HP 60/66 | AC 23 | F +10 R +14 W +14 | Perc +14 | Stealth +14

Classes/Levels

Speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Gender

CN male grippli rogue 6

About Pilzip

Pilzip
Mastermind Rogue (Druid/Shadowcaster/Magaambya Attendant) 6
Rain Scribe: 5
Uzunjati: 2

CN, Small, Grippli, Teifling, Humanoid
Perception +14; Low-Light Vision Darkvision
Languages Grippli, Mwangi, Sylvan, Shadowtongue
Skills Acrobatics +14, Arcana +10, Athletics +10, Crafting +10, Deception +8, Diplomacy +9, Lore: Jungle +12, Lore: Serpentfolk +12, Lore: Mwangi Terrain +10, Nature +14, Occultism +10, Performance +8, Religion +12, Society +12, Stealth +14, Survival +12, Thievery +14
Str +0, [b]Dex +4, Con +2, Int +2, Wis +4, Cha +0
Items Leather Armor, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope (2), Rations (2), Torch (5), Waterskin, Soap,
Fishing Tackle, Grappling Hook, Crowbar, Mirror, Net, Thieves' Tools, Silversheen, Healing Potion (Lesser), Flaming Star

AC 23, Fort +10, Ref +14, Will +14
HP 66; Resist cold 5
Speed 25 feet

Melee +1 Striking Shortsword +15 (Agile, Finesse, Versatile S, Magical), Damage 2d6 (P)
Light Mace +14 (Agile, Finesse, Shove), Damage 1d4 (B)
Ranged shortbow +14 (deadly d10), Damage 1d6

Precision Damage Sneak Attack 2d6

Primal Prepared Spells DC 22, attack +12 2nd Faerie Fire;, 1st Jump; Cantrips (Heightened Level 3) Electric Arc[/b], [i]Ray of Frost
Arcane Prepared Spells DC 20, attack +10 Cantrips Shield
Focus Spells (1 points)

Cloak of Shadow:
Range touch; Targets 1 willing creature Duration 1 minute You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20- foot emanation to dim light. This is a
form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light as described on page 458. The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.

Crushing Ground:
Cast somatic, verbal
Range 60 feet; Targets 1 creature
Saving Throw Reflex; Duration 1 round
You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.

Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, is flat-footed, and takes a –10-foot circumstance penalty to Speed.
Critical Failure The target takes double damage and is flat-footed and immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.
Heightened (+1) Increase the initial damage and additional damage by 2d6. (6d6)

Class Features
Rogue's Racket: Mastermind, Sneak Attack: 1d6, Surprise Attack, Weapon Tricks
Druid Order: Stone
Deny Advantage

Ancestry Feats
Shackleborn
Fiendish Resistance (Cold)

Class Feats
Tumble Behind
Druid Dedications
Shadowcaster Dedication
Magaambya Attendance Dedication (Rain Scribes: Arcane Casting)
Magical Trickster
Basic Druid Spellcasting
Order Spell (Crushing Stone)

General Feats
Fast Recovery
Canny Acumen (Will)

Skill Feats
Additional Lore: Jungle Lore, Serpentfolk
Forager
Survey Wildlife
Powerful Leap
Terrain Stalker (Underbrush)
Assurance (Athletics)
Titan Wrestler
Quiet Allies
Streetwise