Jeb Graden

Willard Scrub's page

320 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Full Name

Willard Scrub

Race

| HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1

Classes/Levels

| Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Gender

Willard Scrub | Male NG Human Arcanist (Occultist) 7

About Willard Scrub

Willard Scrub
Male human arcanist 7
NG Medium humanoid (human)
Init +0; Senses Perception +2
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Defense
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AC 12, touch 11, flat-footed 12
hp 53
Fort +7, Ref +4, Will +7
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Offense
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Speed 30 ft.
Melee +1 quarterstaff +4 (1d6+1)
Ranged light crossbow +3 (1d8)
Special Attacks arcane reservoir (6/10), consume spells (3/3)
Arcanist Spells Prepared (CL 7th; concentration +12)
3rd (2/day)-haste, mad monkeys (DC 19)
2nd (4/day)-create pit (DC 18), command undead, invisibility
1st (5/day)—comprehend languages, magic missiles , grease (DC 17)
0 (at will)—acid splash, dancing lights, detect magic, mage hand, message, read magic, prestidigitation
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Statistics
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Str 10, Dex 10, Con 15, Int 18, Wis 10, Cha 15
Base Atk +3; CMB 4; CMD 13
Feats Spell Focus (Conjuration), Augment Summoning, Versatile Summon (Aerial, Fiery), Summon Good Monster, Superior Summoning
Traits Know the Land, The Word (Green Faith)
Skills Diplomacy +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +15, Knowledge (geography) +10, Knowledge (local) +15, Knowledge (nature) +16, Knowledge (planes) +10, Knowledge (religion) +9, Perception +0, Spellcraft +15, Survival +11, Use Magic Device +13; Armor Check Penalty –0
Languages Common, Goblin, Halfling, Jistkan, Osiriani, Polyglot
SQ arcane exploits (conjurer’s focus); familiar (pig figment); quick study; Read Portents
Combat Gear acid (2)
Other Gear spell component pouch, backpack, bedroll, rope (50 ft., knotted), grappling hook, shovel, chalk, waterskin, Scrolls of magic missile (CL 3), confusion, fireball, Mr. Bean’s Almanac (Spellbook: All cantrips; 1st: burning hands, color spray, comprehend languages, expeditious excavation, feather fall, grease, identify, magic missile, mount, silent image, vanish; 2nd: command undead, create pit, invisibility, locate object, rope trick; 3rd: haste, invisibility sphere, mad monkeys)
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Special Abilities
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Arcane Reservoir Each day, Willard starts with 3 points in her reservoir, though he can fill it up to a maximum of 4 using consume spells. He can spend one point on a spell to increase the DC or caster level by 1.
Consume Spells Willard can spend a move action to expend a 1st-level spell slot and gain 1 point to his arcane reservoir.
Conjurer’s Focus (Sp): An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level), at the cost of an additional point from her arcane spell reserve per spell level. An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends. This ability replaces the arcanist exploit gained at 1st level.
Know the Land Your familiarity with the plants and animals of a variety of environments gives you a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills is a class skill for you.
The Word In a nation overcrowded with faith, you often worry that your message is drowned out, but nonetheless important. The souls in Roslar’s Coffer needed comfort and charity once upon a time, but have bounced back so fully—in part thanks to your hard work—that you worry you’ve made yourself unnecessary. You are accustomed to long hours, granting you a +1 trait bonus on Fortitude saving throws. Your faith is invigorating, and once per day you can lay on hands as a paladin of half your character level (minimum 1). If you gain the lay on hands ability from a class, you instead gain one additional use of lay on hands each day..
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Background:
Willard Scrub is somewhat of a fixture around Rostler's Coffer, though he's more likely to be found hunting the woodlands outside the city for tasty mushrooms than taking up room at the local pub. Some folk say that his pet pig, Mr. Beans, has an almost magical nose for truffles.

Willard is happy to trade some work on a farm for food or shelter when times are lean, and his "home," if he could be said to have one, is a small rented room that holds few possessions. Willard doesn't like to be tied down with material possessions or major responsibilities in case he feels like taking to the woods for a good month-long wander.

Mr. Beans:

AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
hp 5
Fort +6, Ref +3, Will +4
Offense
Speed 30 ft.
Melee bite +2 (1d4)
Statistics
Str 11, Dex 12, Con 15, Int 7, Wis 13, Cha 4
Base Atk +0; CMB –1; CMD 10 (14 vs. trip); Evolution: +8 Survial
Feats Great Fortitude; Alertness, share spells, empathic link
Skills Perception +5, Survival +12

Summons:

Burning Aurochs
AC 13, touch 9, flat-footed 13 (+4 natural, –1 size)
hp 28 (3d8+9)
Fort +8, Ref +3, Will +1
Offense
Speed 40 ft.
Melee gore +9 (1d8+11) and 1 fire
Space 10 ft., Reach 5 ft.
Special Attacks stampede, trample (2d6+9, DC 17)
Statistics
Str 27, Dex 10, Con 21, Int 2, Wis 11, Cha 4
Base Atk +2; CMB +9; CMD 19 (23 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Perception +9

Flying Leopard
Init +4; Senses low-light vision, DV 60 ft., scent; Perception +5
Defense
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+6+6), resist electricity 10
Fort +7, Ref +7, Will +2
Offense
Speed 30 ft., climb 20 ft. fly 30 ft.,
Melee bite +8 (1d6+5 plus grab), 2 claws +8 (1d3+5)
Special Attacks pounce, rake (2 claws +8, 1d3+5)
Statistics
Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth

Fiery Foo Lion
NG Large outsider (augmented animal, good, extraplanar)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +8
Defense
AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
hp 52 (5d10+15+10); Diehard (-21)
Fort +9, Ref +7, Will +4
Defensive Abilities paired protectors, stony defense 5/day (DR 8); DR 5/bludgeoning, DR 3/-; Immune poison, disease, fire, paralysis, sleep
Offense
Speed 40 ft.
Melee bite +10 (1d8+8 plus grab), 2 claws +10 (1d4+8) + 2d6 fire
Space 10 ft., Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d4+8) + 2d6 fire
Statistics
Str 27, Dex 17, Con 21, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +12 (+16 grapple); CMD 25 (29 vs. trip)
Feats Diehard, Improved Initiative, Iron WillB, Run, Skill Focus (Perception)
Skills Acrobatics +11 (+15 when jumping), Perception +9, Stealth +8 (+16 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth (+8 in undergrowth)
Languages Celestial, Common