Male LG Human (Andoran) Medium (relic channeler) 1/Paladin (Oath of the People’s Council) 2
Size
M
Age
18
Alignment
LG
Deity
Shizuru
Location
Absalam
Languages
Taldan
Strength
16
Dexterity
13
Constitution
14
Intelligence
10
Wisdom
10
Charisma
15
About Garrick Preston
Garrick Preston was working as an assistant at a Pathfinder dig near Azlant Ridge when something went horribly wrong inside the ancient ruins that bordered the campsite. After the dust cleared, the few surviving researchers sent Garrick to see if he could retrieve the remains of the crack Pathfinder team that had been sent in to investigate the ruin. While he did find their grisly remains, most of their equipment had been damaged beyond repair. Garrick salvaged what he could, hoping to return it to the Grand Lodge. When he returned to Absolam, however, he had a growing compulsion to keep the items. Over the course of a few weeks, Garrick began, more and more frequently, to hear the voices of the intrepid adventuring party that had perished in the ruins. Late one night, Garrick dropped into a deep trance and made contact with their spirits, who implored him to finish their mission and track down the Xacarba that had slain them before it could spread its evil. Being the earnest young man that he was, Garrick said yes.
PFS 48019-20 Experience 6
Faction Silver Crusade
Wealth XXX GP, X PP X Fame
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Garrick Preston
Medium (Relic Channeler) 1; Paladin (Oath of the People’s Council) 2
LG Medium humanoid (human)
Init +1; Senses Perc +4, SM +0,
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Defense
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AC 20, touch 11, flat-footed 19
HP 27 Fort +9 (+7 without Champion Spirit), Ref +3, Will +7 (+8 v fear, +9 v haunts)
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Offense
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Speed 20 ft.
Melee With Champion Spirit +1 katana +9 1d8+9 (18-20)
Morningstar +7 1d6+8
Ranged
Bolas +5 1d4+7 (trip, nonlethal)
Sling +4 1d4+7
Medium Spells (CL 1)
0: dancing lights, detect magic Spell-Like Abilities detect evil (at will; CL2)
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 15
Base Atk +2; CMB +5; CMD 16
Feats
Spirit Focus (Champion), Combat Reflexes, Lingering Performance
Traits
Guiding Spirit: 1/day swift action to roll 2x on d20 and take better
Crusader: +1 attack vs. outsiders with chaotic subtype
Languages Common
SQ
Aura of good, lay on hands (1d6, 3/day), spirit surge (1d6), divine grace (+2), stirring monologue (8/day, inspire courage +1)
Skills
Diplomacy +8, Perception +4, Perform (oratory) +8, Spellcraft +4, Use Magic Device +8
Combat Gear
Steel mw full plate armor, bolas (x3), +1 katana, dagger, morningstar (silver), morningstar (cold iron), sling, alchemist's fire (0), acid flask (2), holy water (2), wand of cure light wounds Other Gear
pathfinder's kit, MW thieve's tools, rope (knotted), grappling hook
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Special Abilities
Spirit, spirit power (lesser), spirit surge (1d6), stirring monologue (inspire courage +1. 6 rnd/day)
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Relic Channeler Spirits:
Archmage Relic: Alaria's Spellbook
Taboo: Must not pass up the opportunity to learn something new
Spells: 1: magic missile, shield 2: invisibility, scorching ray 3: fireball, invisibility sphere, 4: enervation, stone shape 5: cloudkill, echolocation 6: shadow walk, stone to flesh
Alaria was an inquisitive and pranksome half-elf from Varisia.
Champion's Relic: Katana "Gust Winnows the Wheat"
Taboo: Must accept challenges to prove yourself in battle.
Champion's Prowess: katana, bolas
Shirota Imoki was a paladin of Shizuru from Minkai and the partner of Umie. She was an honorable warrior.
Guardian Relic: Lightstep's Helm
Taboo: Always protect others from danger.
Jerup Lightstep was a former Qadiran slave who was freed by the temple of Sarenrea and became a devout acolyte. Red-haired halfling.
Heirophant's Relic: Jade Moon Holy Symbol
Taboo: Follow a paladin code.
Spells: 1: cure light wounds, shield of faith 2: align weapon, silence 3: invisibility purge, remove disease, 4: air walk, repel vermin 5: breath of life, raise dead 6: antilife shield, heal
Umie Jadzdo was a Minatan cleric of Tsukiyo from Goka. She traveled to Absalom with her partner, Shirota.
Marshal's Relic: Gromi's Fairy Tales
Taboo: Spread the renown of your group
Gromi Frostshield was a traveling dwarven storyteller who had joined the Pathfinder Society to gather tales from all across Golarion.
Trickster's Relic: Sam's Second-Best Picks
Taboo: Can't pass up a more lucrative offer, even if it makes you change sides
Trickster's Edge: Disable Device, Sleight of Hand, Stealth
Lord Samuel Felicitus d'Verney III was an itinerant vagabond and huckster, though he always claimed to be lost Galtan nobility.
Melee
[dice=MW katana]1d20+7[/dice] for [dice=Slashing]1d8+8[/dice] or
Ranged
[dice=bolas]1d20+4[/dice] for [dice=Bludgeoning]1d4+7[/dice]
Bot Me!:
Garrick is an earnest and loyal teammate, who puts his teammate’s safety over his own. While he is sometimes fearful, he has been urged to bravery by the spirit of the Minkan paladin, Shirota Imoki.
If combat breaks out, he’ll inspire courage with stirring monologue in the first round and try to move between his teammates and danger. In the second (and subsequent) rounds, he’ll close to melee and attack bad guys. Garrick will use spirit surge if he misses on an attack that seems likely to finish off and enemy or fails to confirm a crit, as long as the surge has a chance of turning it into a success.
Outside of combat, Garrick is happy to talk things out or ask other people for help (Diplomacy +7). He’s fond of telling stories around the campfire.