About Shamus TreemarkTodd March
Perception +7; Languages Common, Kelesh Skills Acrobatics +5, Athletics +7, Deception +0, Diplomacy +3, Intimidation +0, Lore: Warfare +3, Medicine +2, Nature +5, Stealth +5, Survival +5, Monster Lore +3 [reaction] On the Hunt Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +0 Items scale mail, healer's tools, AC 18; Fort +6, Ref +5, Will +7
Speed 30 feet Melee
Ranged
Actions:
◆◆Honed Strike(concentrate, relentless) You center yourself and calm your breathing, then strike. Make a Strike with your bloodseeking blade signature tool. You gain a +2 circumstance bonus to your attack roll and ignore the target’s concealed condition (if any). ◆◆SUDDEN POUNCE (FLOURISH RELENTLESS SLAYER)
Trophies:
Current Trophy: Trophies Trophies are used to Reinforce your Arsenal during your daily preparations, adding additional benefits to your hunting tools. The nature of your trophies varies depending on your quarry, but each has certain common characteristics, determined by the creature from which it was claimed. While all trophies have an associated magical tradition for the purposes of your slayer feats and class features, they are not inherently magical and don’t have a tradition trait unless the creature they were claimed from did. Some slayer feats and class features might also reference a particular characteristic of the creature a trophy was claimed from, beyond a trophy’s common characteristics. • Traits: A trophy’s traits are any traits the creature had, not including rarity or size traits. • Damage Types: A trophy’s damage types are any damage types that the creature could deal with its Strikes or non-spellcasting abilities, or that the creature had immunity to. • Traditions: A trophy is associated with the traditions matching the creature’s tradition trait, if any, and the tradition of any spells it could cast, if any. If the creature had neither a tradition trait nor the ability to cast spells, the trophy’s tradition is occult. At 1st level, you have a single trophy already, which you claimed in a battle before your adventures or were given during your training. If you are creating a higher level slayer, you start with an additional trophy for every 2 levels you have. Your starting trophy has the following characteristics of your choice. • Traits: One of aberration, beast, dragon, giant, or undead. • Damage Types: One of cold, fire, electricity, or spirit. • Traditions: One of arcane, divine, primal, or occult. Feats & Abilities:
PAIRED BLOODSEEKER FEAT 1 SLAYER Prerequisites bloodseeking blade signature tool Whether you carry two identical weapons or a useful sidearm, your signature weapon is paired, threatening your quarry with a storm of blows. You gain a paired bloodseeker as a secondary tool, which is a level 0 common one-handed simple or martial weapon of your choice. You can designate a different one-handed weapon as your second blade when you Reinforce your Arsenal, transferring your special adjustments to it. Your paired bloodseeker gains the initial benefit of your bloodseeking blade signature tool, except that you roll d4s instead of d6s for the additional damage. It also gains the specialized arsenal benefit when your bloodseeking blade signature tool does. You can use Honed Strike, or any other ability that requires you to wield or Strike with a bloodseeking blade signature tool, with your paired bloodseeker instead. Bloodseeking Blade
CLAIM TROPHY
MARK QUARRY
REINFORCE ARSENAL
ON THE HUNT [reaction]
Monster Lore
Ancestry Feat
Class Feat
General Feats
Skill Feats
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