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******* Venture-Lieutenant, Spain—Mirande de Ebro 314 posts (395 including aliases). No reviews. No lists. 1 wishlist. 25 Organized Play characters.


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Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Thanks Finoan.

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The problem is that it is for Society, so I don't know how to handle the situation, normally I am the GM 50% of the time.

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Thanks,
My costomized Staf is now a Staff of fire (a wizard lv5) in the next level i want convert a staff of element power, i know that no possible change Staff of fire for staff of element ... my idea was create another customized staff and craft to staff of element power and sell Staff of fire later, That's why I was asking if you could have several customized staff in the same time.

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How many Staff of your own can you have at a time?

i Known you charge one in daily preparations, but, can i have another for other uses?

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How many Staff of your own can you have at a time?

i Known you charge one in daily preparations, but, can i have another for other uses?

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Thanks

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I have a question,

when you ride a animal companion, do you use the normal mounted combat rules? specifically the part "Consequently, you share a multiple attack penalty."

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Maybe, I'm thinking about it.
I'm thinking about how to start, I was thinking of making a romance system once the PJs reach the Helpful level, with the Influence DCs a bit more influence as it happened in the Jade Regent.

Unfortunately, the campaign was cancelled when we were at the end of chapter 3, but a couple of players have agreed to start again with other players to retry the campaign.

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Since there is already an influence system, I had thought of combining it with a victory Points system with the same checks but higher DCs only for those who reached maximum influence, or a system separated.

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ummm. I'll take a look at it and give it a spin to see how I see it. Thanks

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Yes, but the game tells you that there can be romance with companions, in fact, it can be key for some of them not to leave, as in the case of Ekun.

What I don't feel comfortable with is Roleplaying scenes, I don't care if there is romance. That's why I was asking for a system similar to the Jade Regent.

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Good guys, a query, my players have asked me for a romance system for companions or other npc that they like, the problem is that in this kind of topics I am not very good and neither in favor when it comes to roleplaying, does anyone have any romance system?

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Thanks People.
Here we have problem with the concept "Instance". at least I

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Hi, i need advice,

In the today game, i have a problem. A criature have 2 Weaknesses, Slashing 3 and Fire 3, the player used Spellstrike with a Greatsword with Produce Flame,
My question, in the same hit the 2 Weaknesses is activated?

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Thanks, I had doubts because in the guide of organized it says that the standsar system is used and I didn't know if the alternative ability boost is standard or optional. Thanks again

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Hi guys, i have a question

Alternative Ability Boosts from 4th reprint is legal for society?

Thanks.

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I have a question.

A summoner share feat with the eidolon?

for a pratical example.

A human summoner with Cooperative Nature feat, their eidolon can benefit that bonus feat?

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Circustance can be stack, my doubt was if harriying fire was an attack to use the bonus or not, but in the same answer, you have clarified it for me, thanks.

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Sorry for the necropost, but this is the best thread for my question.
If harriying fire is a flat check...
If two PCs use it, the third have a +4 to circustance bonus to attack?

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Thanks guys.

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A question
Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
And
Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.

Infernal wound no have a initial DC.
what would be the DC check?

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A question
Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
And
Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.

Infernal wound no have a initial DC.
what would be the DC check?

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Thanks

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Hello people,
I'm going to take advantage of this thread for another question about Stellar Rush.
(It shows that in my group they are not a fan of the Solarian if I ask two apparently basic questions in more than a year)

Quote:
you can substitute a bull rush for the melee attack at the end of the charge. If you attempt this bull rush , the target takes 2d6 fire damage (Reflex half), regardless of whether you succeed.

My question is,

What type of attack deals fire damage?
The melee attack (vs KAC) or combat maneuver (vs KAC+8)

Thanks

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Thank you. if they are different formulas, for what I have in mind in society, it is a problem according to what I have in mind. Maybe not in AP, but we haven't played yet. Thanks again.

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Thanks Rob.
it is what I feared, that it is not useful for what I have in mind.
another question on this topic.
a longsword is level 0. (if i remember correctly and it's in the basic crafter book), a cold iron longsword is level 2 and an adamantite longsword is level 11 (rarity aside). Do I need three formulas or is the sword one okay?

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Not especially, I wanted to know when I could start crafting a cold iron longsword (item level 2). (For example, its a idea in my mind)

If a level 1 or level 2.

I guess the rule can be applied to any item.

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

I have a question,

in downtime i can craft a item
when can i start to craft a item level 4?

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Let's complicate things more.
In my games, I don't know why, my players prefer the spell to the armor's environmental protections, which leaves me with two questions.
- If it works like environmental protection, will it have the same limitations?
- If a trap/hazard attacked the environmental protection breaking it or rendering the protection useless, would it also damage the spell?

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thanks guys.

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and the turren's weapon can be linked?

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If i have 2 direct-fire weapons in the turret, can be linked?

and what mean same direct-fire weapon?
Do they have to be the same weapon? (f.e. 2 gyrolaser)
Do they have to be the same type weapon? i mean with type, two Light weapon, f.e a gyrolaser and coilgun.
can they be different types? i mean with type Light weapon and heavy weapon, f.e a gyrolaser and Heavy Laser Cannon.

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Thanks

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I confuse with The Wriggling Man's stategic.

Before Combat The Wriggling Man casts mind blank every day, and activates his ring of invisibility as soon .......

Ok, this part I understand....

The Wriggling Man keeps in motion, flying around the room invisibly as a move action after each time he casts an attack spell on the PCs each round so that it’s difficult to track his position.

this is the part that i don't understand.
the invisibly from a Ring of invisibility is continuous or break when attacks?

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interesting warnings, I will take it into account when using the Shuriken, it is not usually very common but the last two games I have missed a Range Attack.
Usually I am the master's headache, not the other way around. XD

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ohhhh I had not seen this feat. thanks for the advice

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2 people marked this as a favorite.

maybe it's a silly question.

Monastic Weaponry say: You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks.

Shuriken is ranged, can it be used anyway? It's the Monk Trait weapon that I can't understand.

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I need an advice.
I have a monk and I got her a +1 shuriken Striking Returning.
and, i have a problem,

the shuriken is a Martial weapon with trait monk (among other), and my question is...
Can i use the +1 shuriken Striking Returning with Flurry of Blows action?
If is positive. Do I need 1 or 2 shurikens?
If is negative. Do i need the feat Monastic Weaponry?

Or, If I'm wrong, how could I use it?
If it is true that it will not be my primary attack mode, it is more to cover a lack that my PC has right now.

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I ask to my GM about this question.
from his point of view, a equipement (weapon, armor o shield) and rune are two diferent objects, then, RAW, only there rules for destroy weapons and shield (and I suppose armors too) and a rune is its own object...

i mencioned:
"Rune-etched armor and weapons have the same Bulk and general characteristics as the non-magical version unless noted otherwise. The level of an item with runes etched onto it is equal to the highest level among the base item and all runes etched on it; therefore, a +1 striking mace (a 4th-level item) with a disrupting rune (a 5th-level rune) would be a 5th-level item."

and he explain me:
"This is done for simplicity and so that breaking a weapon is not so easy. The problem is that in the playtest they had different qualities of weapons with different levels and when removing it they needed some way to make it more difficult to break a weapon. Because now they are all level 0 or 1 and a level 10 enemy breaks them from you in one attack."

For him, destroy a equipement don't destroy a rune (remember is his point of view), and another thing, nobody prevents you from carrying destroyed equipment in your inventory.

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Thanks

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Xenocrat wrote:

Driftdead, a form of undead, are incorporeal outside the Drift and corporeal inside. (Or vice versa, I forget, and Paizo published an adventure that had it backwards.) That might be what you are thinking of.

The garakagal has an ability to phase through walls but is not permanently incorporeal.

yeah, i undestand this part, but

"... attack the PCs - this time in its corporeal form - when ..." is the part i don't undestand, is a errata?

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garaggakal isn't incorporeal?
I need you to clarify something for me.

If it is true that in the Stats of the creature it does not appear, but there is a point that confuses me a lot.

Quote:
The next time the ship enters the Drift, the garaggakal can emerge fron hiding to attack the PCs - this time in its corporeal form - when they least expect it.

this paragraph always made me think it was incorporeal. I do not remember where I read, that the creatures of the drift, when leaving it, became incorporeal? is it correct or is it some kind of error?

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1 person marked this as a favorite.

My intention is not only to damage the weapon, that there are few possibilities, but that if an unattended weapon can be targeted, count for example to make arc.

For example
Jolting Arc: Between targets they cannot be more than 30 feet in a maximum range of 40 from the creature. Player A and B are within 10 of each other but C is within 35 of B but within 40.
Although this is not the case in my scene, if the weapon counted as a target, being 5 feet from B and 30 from C it could hit 4. xD.

is a Example.

the target's definition: Some effects have a target or targets. You use these effects on creatures or objects, as defined by the effect itself.
....
Some effects restrict which targets can be selected. If an effect targets living creatures, it affects all creatures other than constructs and undead
....
Other effects allow you to target other categories of creatures or items, such as effects that can specifically target a construct, corpse, or object.

the effects that point to objects that I have seen, it is true that I have seen few, always referred to attended objects. That is why my question was related to unattended objects can be objective even if I put creature in the description,
According RAW I would say no, but it seems strange not being able to select them.

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Darg727 wrote:
Random invisible creatures coming up to steal the dropped items and immediately running away stopped rampant weapon dropping for me. There is just something about theft that is more traumatic than destruction.

xD

You are Good.

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Even if it does not harm it, it is easy to scare a player when his gear is in danger, my players have an ease of ...
I drop the weapon and draw another.

edit to add: All the rules that I have seen of abilities of randomly chosen creatures, they target creatures, I have also seen some that refer to a piece of gear, but it is very very rare.
With my current knowledge of the rules, the one way to damage an unattended object is with an explosion, (see grenade or fireball), hence my initial question.

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The same thing happens to me, but it's too tempting not to go for the unattended weapon on the ground. XD

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2 people marked this as FAQ candidate.

Jolting Arc (Ex) Once every 1d4 rounds as a standard action, a patrol-class security robot can shoot an arc of electricity at up to four creatures within 40 feet ....

in my scene, i have, 3 players and an Unattended weapon (from a player).

with this hability.... Can I designate the unattended weapon as a target?

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Thanks

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A question,
if you knocked prone. Do you drop anything you hold in your hands?
Or should it be specified in the action that knocks prone?

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ummm. you doubt me, I've always heard that if they have.
Constructed
For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

They may not have the ability as it is written, but the effect does.

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