Hazard: The root cellar of the Sauer manor once extended away from the house with well-maintained beams keeping the ceiling supported. These have since collapsed, and a sinkhole is about to form. A character can notice the budding sinkhole in front of the house with a successful DC 13 Perception or Survival check. Anyone who steps in one of the hazard squares denoted on the map collapses the entire sinkhole and must succeed at a DC 20 Reflex save or slide into a 20-foot-deep pit, taking 1d6 points of damage, 1d6 points of nonlethal damage, and landing mired in soil (giving the victim the entangled condition). A character can extricate himself from the soil as a standard action and can climb out of the sinkhole with a successful DC 15 Climb check. Once the sinkhole has caved in, the 12 squares adjacent to the hazard area become slanted and are treacherous to stand near. Anyone ending his turn in one of those squares must succeed at a DC 15 Reflex save or lose his footing and fall into the sinkhole, taking damage but avoiding the entanglement.
This is all infomation i have
The PC success a DC 13 Percepcion check and known the sinkhole
*If the hazard in question is not an impassable wall like structure and is triggered by someone entering one of the squares it occupies, then it is not triggered as the character technically did not enter a square occupied by the hazard. In the same way they wouldn't provoke an AoO from a creature that only threatens the squares occupied by the hazard.
This is the other GM tell me, but i argument in diagonal movement that step the 4 square.
I have a player, a Bloodrager with bloodline Destined,
my two question are....
I have a question,
You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty.
I have a Player that said me.I move half normal speed two time and roll stealth check without penalty,
i think i undestand,
I think the best uses of the cantrip are either: Reload/Recharge a weapon from a battery sitting on your body, OR, stealing charges from an opponents weapon(provided you have a matching battery that you keep empty and are willing to cast it in melee combat)
the question is the same, regardless of the use of the spell, that on the other hand, I agree with you,can i use the spell if the batteries are as in the example I have set.
example :can i transfer 20 charges from battery, high-capacity to a empty battery?
the batteries size is something that I do not understand.
the capacity is the size?
there are items with:
As far as I know, you can't put in a (for example) battery, ultra-capacity in a laser pistol azimuth.
But, come back to the question of this spell open by our mate Yeil, my question is:
In the core,
A player mine give me a idea, is a fan of the spell Telekinetic Projectile, and I'm too lazy to be looking if a room has something loose to throw.
Maybe can be a easy and basic rule, but i have the feeling of being using it badly.
I know how determinate a difficult terrain and their cost in movement in normal and diagonal, but I think it will not apply when the PC have to pay this cost.
the PC pay the movement costs when enter to difficult terrain square from normal square?
If Take 20:
If a Player take 20 in a Perception check to search a hidden treasure. how much time spend? 1 minute, 2 minutes o 3 minutes?
In my case, my problem, in a dungeon explore, never count the time, except in combat or event how trap or haunt, my players notice that and use it in her favor, this led to the scene previously told. If I run bad, my player hesitate me. xD. I notice, with my new method, very similar to those of LordKailas, Brother Fen and born_of_fire as i see, I have had more control with the time of exploration, it has been played faster and the players, the regulars, have enjoyed it. But, I have not had the pleasure of run at the table, but through the internet , and this, It has brought me many criticisms, coming to give me lessons on how to lead, or how to interpret a trap.
blahpers; All helps, i love learn, but, only in explore dungeon, a eight-hour ride use a narritive text or similiar. only in exploration with map.
Is how LordKailas said, only i don't use a predefenite orden out of combat, ... I will think to use the agreement with the players an agreement of when there is no combat always move in the same order.
i have a trauma. before a handle how djdust. but, in council of thielves, alert spoil, there are a powerfull trap, a curious trap for my opinion, is a magic trap, but, only is activate in the 3º round that the player stays in the room. How mantain a player in the room 3 round?
I have curiosity how other masters handle out of combat in a game.
1- When no play in mat-map, the time and actions are free, leaving my players for rol.