About Deregar Rogarvia
Deregar grew up with his "Auntie" Grace, a gray-haired woman who spoiled the boy a bit. Though they lived out in the hinterlands of Brevoy, Grace filled Deregar's ears with tales of the court in New Stetven--tales from when she worked as a housemaid there before the disappearance of House Rogarvia.
It was mostly a pleasant, if simple, existence. Auntie Grace hinted that they would not stay in obscurity forever, but when Deregar pressed her on the details, she always said, "When you are older, my little eager one."
When the boy was just past his 17th birthday, he and Grace suddenly fell violently ill. Both weak with astonishingly high fevers, the little family was soon desperate--effectively trapped in their small cabin with little hope of rescue. Grace's last words to him informed him that he was not "her little Egar," but was Deregar Rogarvie, stolen out of the palace in the dead of night by a lonely maid who was eager for a shild of her own.
Staggering into the night in his fever-ridden grief, the boy ran face-first into a serpentine creature, as large as a man with scales of red and gold. He could hear it's hissing voice explain that his name was Tyrkaxian, and that he had come to act as guardian. When the confused Deregar looked back at the cabin, the dragon coughed up a gout of flame, setting the place to quickly burn, and said--not unkindly--"A fitting pyre. It honors one who did so much for you to be sent off like an ancient king. Come, let's seek your fortune."
Since then, Deregar has wandered. He seems alone, but Tyrkaxian is a mere thought away, advising the boy. He knows better than to press his outrageous claim of royal blood, but the allure of the court has drawn him to Restov with its flamboyant swordlords.
AC 19, Fort +9, Ref +7, Will +8 (+1 vs sleep, paralysis)
◆ Share Senses (Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested. You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose
◆--◆◆◆ Act Together (Summoner, Tandem) Frequency once per round You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel (Core Rulebook 496).
◆◆◆ Manifest Eidolon (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond
Arcane Known Spells DC 20, attack +10 2nd ash cloud, invisibility 1st illusory object, jump (2 slots); Cantrips Daze, Electric Arc, Gouging Claw, ray of frost, shield
Focus Spells (1 points)
◆◆Evolution Surge Range 100 feet; Targets your eidolon Duration 1 minute. You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
Heightened (3rd) Add the following options to the list of effects you can choose:
Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose:
Additional Specials Eidolon (Dragon Eidolon), Link Spells
AC 20, Fort +11, Ref +8, Will +8
◆◆ Breath Weapon (Arcane, Eidolon, Evocation) Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can't use their Breath Weapon again for the next 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d6. (2d6)