The Plagued One

Telsix Collective's page

184 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


Race

| SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft.

Classes/Levels

| Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

Gender

Telsix Collective Agender NG spathinae tinker mystic 7

About Telsix Collective

Telsix Collective
Agender spathinae tinker mystic 7
NG Medium monstrous humanoid
Init +2; Senses blindsense (vibration) 60 ft., Darkvision 60 ft.; Perception +14

DEFENSE
SP 34 HP 39 RP 6/6
EAC 13; KAC 14 (18 vs bull rush, grapple, reposition, and trip)
Fort +1; Ref +3; Will +9 (+11 vs. mind-affecting)

OFFENSE
Speed 30 ft., fly 20 ft.
Melee tactical baton +6 (1d4+3 B; analog, operative)
Ranged azimuth laser pistol +7 (1d4+3 Fl) or explorer handcoil +7 (1d6+3 E)(arc)
shock grenade I +3 (explode [15 ft., 1d8 E, DC 7])
Mystic Spells Known (CL 7th, ranged +6)
3rd (3/day-ectoplasmic barrage III, baleful polymorph III, mind thrust III
2nd (4/day)—hold person, make whole, remove condition, lesser restoration, command undead
1st (5/day)-grease, life bubbble, command, mystic cure, spiritbound computer, wysp allie
0 (at will)— detect magic, stabilize, psychokinetic hand, telekinetic projectile, telepathic message, token spell, detect affliction

STATISTICS
Str 10 (+0); Dex 15 (+2); Con 8 (-1); Int 12 (+1); Wis 18 (+4); Cha 12
Skills Engineering +13, Medicine +11, Mysticism +16, Perception +14, Physical Science +8, Sense Motive +14, Survival +14 (Reduce by 5 the DC of Engineering checks to identify technological devices, as well as Culture checks to recall knowledge about organizations and individuals that specialize in invention and do-it-yourself technology crafting.)
Feats Focus Sense, Spell Focus, Blind-Fight, Longarm Proficiency
Languages Common, Shirren, Spathinae
Other Abilities healing touch, overbearing stare (DC 16), channel skill (Engineering, Mysticism), mindlink, Weapon Specialization, matter sense, weapon specialization, mystic reach
Gear second skin, tactical baton, azimuth pistol with 2 batteries (20 charges each), shock grenade; mk 1 personal upgrade (Dex), basic medkit, everyday clothing, field rations (1 week), personal comm unit, credstick; 5 healing serums, 2 antitoxins, an antibiotic, and an anticoagulant.