Current Year: 7108
Current Season: Fall, Day 1
Current Weather: Crisp Autumn Breeze
Wandering Monster Town / Hinterlands: 0% / 20%
Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion
female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
Next Auntie Wu wants to:
1) Give an update to Old Matzuki.
2) Deal with Mo Douqiu at the Cerluean Teahouse (W25).
3) Check in with Granny Hu (patooie!). (That grasping old bag is a better ally than enemy.)
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
I agree with checking in with Old Matzuki first.
I also wonder if our continued checking in with him will cause Granny Hu to grow distrust for our party. It's not an argument to change our decision, just pondering out loud whether we'll hear from her soon.
With all of the urgency it looks to be a while before we get some downtime (maybe between seasons?)
I'll get Vekka leveled up with a couple of hours, and I presume we're still doing the re-basing of wealth at each level.
Matsuki is easier to reach, and we can't send a page to deliver messages to Granny Hu: we'd have to go there ourselves. I do wish to maintain even relations across all of Willowshore.
I'll have to figure out later what to do about Sheela. She was the Kolphan in 1e as a Sorcerer with Fey and Angelic blood who liked to summon. I'll have to see how that translates to 2e.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
DM rainzax wrote:
1 vote for Old Matsuki.
No votes for Granny Hu.
Lan will vote for Granny Hu. 90s Laugh track: ooOOOooo!
As for questions, I don't think we should ask about destroying the Wall. From Zoudou's outbursts during combat, it sounds like we're in a dreamscape, perhaps even dreaming.
Zoudou wrote:
Beyond The Wall, the Worthy may finally Wake into the Real World! Alas, the Great Spirit shall only permit such Worthy to Pass.
Zoudou wrote:
The only way through The Wall is to appease the Great Spirit. Mark my words! You are all Trapped here unless you Step Through!
It sounds like we need to find a way through the Wall, just, y'know, without the human sacrifice part. And from Black's behavior, it looks like without the sacrifice, people who go through the Wall without the ritual just get turned around and spit back out into our world.
I think the question about the nature of the wall is most pertinent, perhaps also whether there are other prisoners. But if the GM is hinting that we should defeat Mo Douqiu, we should do that and maybe some of these questions would get answered anyway.
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Vekka level 4:
Class feat Expansive Spellstrike
Skill feat Unmistakeable Lore
New spells Acid Grip, Invisibility
NOTE to GMIf we would soon have enough downtime to do some retaining, Vekka would instead do:
Retrain: Spell parry -> Expansive Spellstrike
Level 4 class feat: Distracting Spellstrike
Retrain: Crafting -> Deception (for Distracting Spellstrike)
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
I would like to check in with Old Matsuki as well & get Mother Sato to safety.
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
Can I take the Unexpected Sharpshooter archetype? It's uncommon.
Also, is it a bad idea to take an archetype starting at 4th instead of 2nd?
With how bad/unlucky Kazuki has been with his shots, this archetype is pretty funny and seems perfect for him.
Using the Rarity system, I do want to restrict some of the Options characters can use to the following:
-Common character options only.
-Each character gains two (2) Rarity Boons they can use to Access options that are Uncommon or Rare.
-Uncommon options use 1 Rarity Boon - Rare options use 2 Rarity Boons.
-Options (Items) discovered in the AP itself do not require Rarity Boons to use.
-As we progress through the AP, I will likely assign additional Rarity Boons, useable during Character Advancement, while upgrading Wealth, or utilizing the Retraining subsystem.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
I see 3 votes for Old Matsuki (Sigurd, Vekka, Kazuki) vs only 1 vote for Granny Hu (Lan).
It is thus decided.
As for Black Acolyte, you earned 4 questions total. Maybe everyone prioritize three? We'll see where that takes us!
Questions Re-organized wrote:
1) Who is Kugaptee? Your deity?
2) Did [Kugaptee] tell you to sacrifice innocents in exchange for leaving?
3) Why did you all congregate here?
4) Where are the other prisoners?
5) Do you know what the ritual is?
6) What is at least one super effective thing we can do to undermine [Kugaptee's] goal?
7) About Ugly Cute themselves - do they have a mission?
8) What is The Real?
9) What is the nature of the Wall?
~9a) How does it work?
~9b) What does it do?
~9c) Is it mobile?
~9d) Can we go around it in any way?
~9e) Where does it begin and end?
~9f) How thick is it?
10) How do we destroy the Wall?
Did I miss any questions? These were Re-organized from the following posts:
Spoiler:
Ho Lan wrote:
I think the question about the nature of the wall is most pertinent, perhaps also whether there are other prisoners.
Sigurd Kolphan, Season of Ghost wrote:
Who is Kugaptee? Your deity? Did they tell you to sacrifice innocents in exchange for leaving? Why did you all congregate here? Where are the other prisoners?"[/b]
Auntie Wu wrote:
Ho Lan wrote:
These are the questions we had put together for Ugly Cute. Are there any we'd like to use here?
1. Did you see what happened to the other prisoners?
2. Do you know what the ritual is?
3. Do you know what this crimson fog is all about?
4. What is the ultimate goal of the entity that is orchestrating this uprising?
5. What is at least one super effective thing we can do to undermine their goal?
6. about Ugly Cute themselves - do they have a mission?
7. if Ugly Cute knows the whereabouts of Kazuki's mother?
Auntie Wu's proposed questions:
8. What is The Real?
(If the Wall of Ghosts is still there:)
9. What is the nature of the Wall? (As in: How does it work? What does it do? Is it mobile? Can we go around it in any way? Where does it begin and end? How thick is it?) (Okay, that's a lot for one question, I admit.)
10. How do we destroy the Wall?
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
It appears that I don't have any uncommon or rare options. The kusarigama weapon is considered common for the campaign as well as the backgrounds.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Hey gang,
For the next update, I’m going to answer your questions, then fast forward us to rooting out Mo Douqiu in his taken-over teahouse. You will not have an opportunity to “case” the joint, instead simply proceed (you will see why: trigger warning soon). If you survive, we will close out Book One with an Influence round for your chosen Leader, then segue into Book Two with that delayed-promise Downtime.
At such a time, I will allow you to trade in some Downtime to do a “soft rebuild” if you are interested in making some slightly larger changes than is typically afforded the regular Retraining rules.
Lastly, for Spells gained for being Level Four, go ahead and “prepare” any new spells you received (ex. Spellcasters typically get one more daily slot at rank two), but any resources you have expended this fight are treated as still expended - yes, you are being “rushed” (again, await the story to see why: trigger warning soon). Any new equipment you “purchased” we’ll say you found as loot at this ritual site.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Note on Themes:
You all acknowledged the Horror and Consent side bar in the PhB - I want you to know that although some of the more insidious themes will be mentioned, they will not be dwelled upon at any significant length.
Horror and Consent:
Season of Ghosts is a horror-themed campaign, and as such, the GM and players should work together to ensure that the themes present as this Adventure Path unfolds will be appropriate for the game table. If you aren’t comfortable with certain tropes or themes common to the horror genre, speak with your GM and the other players before beginning Season of Ghosts to arrive at a common ground where everyone at your table can enjoy the campaign equally.
If you have any feedback, feel free to share it openly, spoiler it below, and/or to shoot me a PM.
female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
The advantage of PbP is that A: each interaction is taken in such small doses that I am not overwhelmed by the horror aspects, and B: in the written word, I can choose how much of the descriptions to imagine or gloss over. I should be fine.
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
Sorry everyone! I just started a new job a couple days ago. I'll post tonight!
Go ahead and hero point that last theory check, please.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Auntie Wu, the sickened duration obviates the opportunity to retch, over-writing the clause. You are just sickened for an hour. You may use a hero point if you like.
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
I'm at work for the next 8 hours. Bot me if you need to. However, I can post after work.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
Vekka Tchakon wrote:
Actually, which action has manipulate? I don't see it on strike, cast a spell, or spellstrike.
Spellstrike, Source Secrets of Magic pg. 37 1.1 wrote:
You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead.
As a side note, I purposefully provoked a Reaction from the scorpion during my turn so you don't have to worry about Reactions (unless the scorpion has multiple reactions, which is very rare.)
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Sigurd, I still think you must roll a Fortitude save at the end of your turn - looking that up now…
Edit: Yes, you do. You failed your initial contraction. Then, you passed your second exposure save, meaning no increase in stage, but, you are still exposed at your initial severity. So, please make an end of turn save!
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
You do not have a separate token for Mogu, so, I’m going to rule that Mogu is “worn” by Auntie Wu, which means inside the belly with the rest of Auntie Wu’s “worn” effects.
And taking the same damage as Auntie Wu from the Swallow Whole ability.
I listed the Athletics DC for you, Auntie Wu - check the combat tracker!
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
I'm here. Getting ready to post. Busy holiday & work schedule!