☠ Season of Ghosts w/ DM rainzax ☠

Game Master rainzax

Current Year: 7108
Current Season: Fall, Day 1
Current Weather: Crisp Autumn Breeze
Wandering Monster Town / Hinterlands: 0% / 20%
Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion

PbP Macros ➤ Season of Ghosts
PbP Slides ➤ The Summer that Never Was
Loot Sheet ➤ Discounted 10% when Leveling
Downtime Spreadsheet ➤ Downtime and Wealth Tracker
Subsystems ➤ Influence / Reputation / Research
Useful Info for Character Building ➤ Info

Party XP @ 080 / 500 ➤ 4th
Influence w/ Granny Hu vs Old Matsuki ➤ 2pts vs 12pts
Reputation w/ Northridge vs Southbank ➤ 7pts vs 10pts


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Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Sigurd Kolphan, Season of Ghost wrote:

Cirri Merryweather

PFS / Character #: 133608-2008
Level and Faction: Level 2, Verdant Wheel
Normal or Slow?: Normal
XP:
Auntie Wu wrote:

PFS Number: 289224-2006 (Nhorri Ephema)

Level: 1
Faction: Horizon Hunters
Normal
XP:
Vekka Tchakon wrote:

PFS / Character #272301-2007 (Ebren Windbrook)

Level 1
Faction Horizon Hunters
Normal or Slow? Normal
XP:
Ho Lan wrote:

Name: Tsuan Lai Blakros

PFS / Character #: 2358909-2012
Level: 4/4/4
Faction: Vigilant Seal
Normal or Slow?: Normal
XP:
Kazuki Sato wrote:

PFS / Character #: 17148-2001

Level and Faction: 2 (horizon hunters)
Normal or Slow?: normal.
XP:

As Lan explained, could you all please tell me this character's XP total to?

We going good here - starting my new job today - but I got a very busy couple weeks ahead of me as I find my new grip

=)


4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

Cirri Merryweather
PFS / Character #: 133608-2008
Level and Faction: Level 2, Verdant Wheel
Normal or Slow?: Normal
XP: 13


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none

PFS / Character #: 2358909-2012
Level: 4/4/4
Faction: Vigilant Seal
Normal or Slow?: Normal
XP: 36

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none

PFS Number: 289224-2006 (Nhorri Ephema)
Level: 1
Faction: Horizon Hunters
Advancement speed: Normal
Current XP: 7


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Sigurd Kolphan, Season of Ghost wrote:

Cirri Merryweather

PFS / Character #: 133608-2008
Level and Faction: Level 2, Verdant Wheel
Normal or Slow?: Normal
XP: 13
Auntie Wu wrote:

PFS Number: 289224-2006 (Nhorri Ephema)

Level: 1
Faction: Horizon Hunters
Normal
Current XP: 7
Ho Lan wrote:

Name: Tsuan Lai Blakros

PFS / Character #: 2358909-2012
Level: 4/4/4
Faction: Vigilant Seal
Normal or Slow?: Normal
XP: 36

Keep 'em coming!

Vekka Tchakon wrote:

PFS / Character #272301-2007 (Ebren Windbrook)

Level 1
Faction Horizon Hunters
Normal or Slow? Normal
XP: ??
Kazuki Sato wrote:

PFS / Character #: 17148-2001

Level and Faction: 2 (horizon hunters)
Normal or Slow?: normal.
XP: ??

@ Vekka, Kazuki - just need the current XP of your characters so I can apply the chronicles in "scenario" chunks


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

PFS / Character #272301-2007 (Ebren Windbrook)
Level 1
Faction Horizon Hunters
Normal or Slow? Normal
XP 9


NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---

12 xp/level, right? Been awhile since I've played Moko (over 2 years!). And I haven't really been updating my sheets. Moko is 3rd level with 29 XPs.


2 people marked this as a favorite.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Sigurd Kolphan, Season of Ghost wrote:

Cirri Merryweather

PFS / Character #: 133608-2008
Level and Faction: Level 2/2/2, Verdant Wheel
Normal or Slow?: Normal
XP: 13
Auntie Wu wrote:

PFS Number: 289224-2006 (Nhorri Ephema)

Level: 1/1/2
Faction: Horizon Hunters
Normal or Slow?: Normal
Current XP: 7
Ho Lan wrote:

Name: Tsuan Lai Blakros

PFS / Character #: 2358909-2012
Level: 4/4/4
Faction: Vigilant Seal
Normal or Slow?: Normal
XP: 36
Vekka Tchakon wrote:

PFS / Character #272301-2007 (Ebren Windbrook)

Level 1/2/2
Faction Horizon Hunters
Normal or Slow? Normal
XP: 9
Kazuki Sato wrote:

Moko

PFS / Character #: 17148-2001
Level and Faction: 3/3/4 (horizon hunters)
Normal or Slow?: normal.
XP: 29

Ok, going to put your sheets together based on info above. Please doublecheck that it is correct. Perhaps favorite the post if yes, or speak up if no?

=)


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Preparing a close out for Shou later today or tomorrow.

Please make sure I counted your contributions correctly for the "Shou for Mayor?" Skill Challenge which I believe I have tallied completely!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

12 Influence Points gets you 6 questions - incidentally, the 6 main topics you have already been discussing with Shou so far:

1) Regarding Mo Douqiu
2) Regarding Ugly Cute
3) Regarding Zoudou
4) Regarding Preparing Willowshore
5) Regarding Who Should be Mayor of Willowshore
6) Regarding the Wall of Ghosts

We are done rolling Discovery / Influence checks, but this encounter lasts as long as you like, enough to get additional Q&A out of Old Matsuki on these 6 topics.

Please feel free to ask additional clarifying questions about these six topics in- or out- of character, and let me know when you are satisfied, and we will move on.

=)


4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

Everything looks good to me. Thank you.


NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---

I'll need a couple days to catch up. Monday night latest. Got work and life stuff going on.

Regarding Level and Faction stuff for our chronicles, what does the 3/3/4 mean?


2 people marked this as a favorite.
4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

I think it means what level you are at when you receive the 4 XP chronicle, since you can level up after the first or second one.


1 person marked this as a favorite.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Hey folks,
As you may have surmised, this is a "making sense of the plot" opportunity for this AP, so, going to take our time, let people roll Recall checks, ask questions, and generally try and wrap out heads around what is going on narratively before we jump all the way into Book Two.

I have a very busy week ahead of me but will be popping in here and there to continue to RP Shou until you guys are out of questions and got a decent grasp about how to move forward.

And kindly let me know if I miss anything here in Discussion!

Cheers!


NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
Sigurd Kolphan, Season of Ghost wrote:
I think it means what level you are at when you receive the 4 XP chronicle, since you can level up after the first or second one.

Do we get 3 separate chronicles for each book instead of just one per book?


1 person marked this as a favorite.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

@Kazuki,
1 chronicle per season (4 seasons) - we just finished "summer"

@Everyone
Perhaps just a read through is sufficient, but if it's not, how would you like me to document these info dumps for future perusal?

=)

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none

Word doc?


2 people marked this as a favorite.
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
Auntie Wu wrote:
Word doc?

Word, Doc.

Lol. Sorry. Couldn't resist.


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

Hoping our rolls pick up where old matsuki’s memory and folksy wisdom left ended.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

GM 5-Point Feedback
(Round Two)

♠️♥️♦️♣️

You can use this framework, or substitute your own, for feedback. I am having the best time I have had with PbP, and am strongly motivated to take your feedback and get our game up to the next level!

1) Pacing
2) Challenge
3) Happiness
4) Crunch to Story Ratio
5) Sandbox to Railroad Ratio

Breakdown (Open):

Pacing
How is the game moving for you? Too fast? Too slow? Just right? Are there specific times when we should turn up or turn down the gas? I recieved feedback last time along the lines of “let the players time to interact with eachother”. How is that going? Anything else on pacing?

Challenge
I give out tons of Hero Points (like 50+ in Book One alone). Is this making the game too easy? What about other aspects of the game? Are the monsters / skill challenges too hard? Season of Ghosts is supposed to be a Horror themed AP. Is the challenge impeding that feel? Do I got it completely backwards and need to dial it down? Does it “feel” dangerous?

Happiness
Are you having fun? All of the time? None of the time? Specifically when? Feel free to call out times when the game was less fun and see if you can explain why you think that was. And. Feel free to call out times when the game was more fun and see if you can explain why you think that was too. Relatedly, are you satisfied with your character? If not, would you like to play a totally new one?

Crunch to Story Ratio
Too many fights? Too few? What about skill challenges? Too much die-rolling? Just enough? During both of these modes, how am I doing with narration? What about your fellow players? Are they keeping up their end? Anything you’d like to see from me? From your fellow party-mates? From yourself?

Sandbox to Railroad Ratio
How am I balancing allowing player-choice driven narrative direction with narrowing down and nudging the party towards major AP benchmarks? Would you like me to lean hearder in one direction or the other?

???
Anything else for the good of the order?

Um, "due" over the weekend...

=)


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Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none

Pacing:
Quote:
How is the game moving for you? Too fast? Too slow? Just right? Are there specific times when we should turn up or turn down the gas? I recieved feedback last time along the lines of “let the players time to interact with eachother”. How is that going? Anything else on pacing?

The pace of the game, overall, is just right. Some parts do move by very quickly - I'll log in to see 10+ new posts - but those tend to be multiple GM posts, from different aliases, or people making skill checks while the GM is online. I tend to slow down at those times because I'll go back and make sure that all the checks have been made, which requires a large block of time.

Challenge:
Quote:
I give out tons of Hero Points (like 50+ in Book One alone). Is this making the game too easy? What about other aspects of the game? Are the monsters / skill challenges too hard? Season of Ghosts is supposed to be a Horror themed AP. Is the challenge impeding that feel? Do I got it completely backwards and need to dial it down? Does it “feel” dangerous?

I haven't noticed it is too easy or too hard. The combats feel dangerous, but I think that's good, and it both forces us to think twice about entering combat (which is, by comparison, kind of lacking in PFS and in my home games with kids lol) as well as use the environment around us.

Lan didn't get very many Hero Points (by design - he wasn't supposed to be very heroic at the beginning) so I didn't notice anything awry with the Hero Points.

Happiness:
Quote:
Are you having fun? All of the time? None of the time? Specifically when? Feel free to call out times when the game was less fun and see if you can explain why you think that was. And. Feel free to call out times when the game was more fun and see if you can explain why you think that was too. Relatedly, are you satisfied with your character? If not, would you like to play a totally new one?

I'm having fun almost all the time. I can't think of a specific time that it hasn't been fun, but in general, the times that I'm not having fun in Pathfinder are when the GM wants us to guess the only way to proceed. This ties into the sandbox vs railroad later, but I don't mind really being railroaded to move the story along, but I do mind the illusory sandbox where we can do "anything" but really we're just wasting time until we pick the "right thing." I think you've done a good job of balancing that (example: leading us back to Willowshore to fight Mo Douqiu, which I hadn't realized would be so significant).

Quote:
How am I balancing allowing player-choice driven narrative direction with narrowing down and nudging the party towards major AP benchmarks? Would you like me to lean hearder in one direction or the other?

Crunch to Story Ratio:
Quote:
Too many fights? Too few? What about skill challenges? Too much die-rolling? Just enough? During both of these modes, how am I doing with narration? What about your fellow players? Are they keeping up their end? Anything you’d like to see from me? From your fellow party-mates? From yourself?

I'd like some of this downtime to be interactive, in that, after the rolls come out, I'd like to know what are some specific things that the other NPCs are working on, and how Lan might help them.

If it's appropriate, I'd also like to narrate an in-game version of an upcoming Chinese holiday: the Mid-Autumn Festival. It's coming up on September 17, I believe.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Auntie Wu wrote:
Clarification: Does the Wall cut us off from the Sugi Grove/Monastery? I checked the map (page 23 of the Player's Guide, and it seems likely. Can you show us about where the Wall is on the map of the region?

Yes. The Wall of Ghosts cuts off access to Tan Sugi Monastery at Sugi Grove which would normally be reachable via Pilgims's Path.

I am working on getting a Map right now, and will post it in the first slide shortly!

Edit: Done. The "Foggy Border" of the Map is Beyond the Wall of Ghosts! I am creating an Icon Legend as we speak...
Double Edit: Legend is on Slide #2. Let me know if there are any other locations you'd like me to mark or if I missed/forgot anything?

=)


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4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

♠️♥️♦️♣️

Pacing:

Challenge:
Difficulty feels just right. I'm figuring out a few tactics, like baiting out Reactive Strikes so my teammates can move and cast freely, or juggling when I should attack, when I should heal, and when I should defend. We're debuffing at just the right time, yet we are still surprised.

And even then Zoudou should have skewered me but I kept one Hero Point just in case.

Happiness:
Oh yeah, feeling great about this. The team works together. Willowshore is full of surprises. I get to try out Cleric in PF2e for the first time and it is living up to my expectations.

Crunch to Story Ratio:
I am stealing your skill challenges, by the way. Too many modules and adventures are full of empty rooms with large bloodthirsty monsters who simply fight to the death. So I'm glad to find nonviolent ways to end conflict, or at least use skill checks to reduce the difficulty. I also enjoy how some open ended actions (like looking for missing persons) was handled.

Combat does not overstay its welcome and our goals are clear. When we raided the lumber camp, for example, you drew in reinforcements after every round or so. Looked like we could try to kill all of the Ghost faced creatures in the camp or simply secure the exit. Didn't feel like you pressured us in either direction and we chose our own way.

Sandbox to Railroad Ratio:
At one point you had to yank us towards Mo Douqio to end Book 1, but it's easy for players to think they have unlimited time and start searching for every sidequest. I don't know if you planned for us to stop the ritual, but I did enjoy that you let us keep investigating until we found Zoudou.

When I GM, I struggle to figure out how to keep pace without dangling a countdown timer over the players' heads. Using smoke from the teahouse was a good indicator of trouble brewing.


NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---

I'll get a post up after work tonight.


4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

Pacing, part 2 because I forgot to post something there:
Pacing is good. We're in PbP so posts will naturally take longer. It's the nature of the beast. I feel we are at a good speed, but that's because I usually track my threads multiple times a day. I haven't seen too many "wait, what's happening?" messages pop up, so it seems alright so far.

Verdant Wheel

1 person marked this as a favorite.
female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none

Pacing:
I felt that the pacing was pretty good this time around. There was as much time for character interaction as I wanted to use. There was one point when a player mentioned in Discussion that they wouldn't be able to post for a few days, then you posted a big "here's the next big thing we're doing". It felt odd to move forward without them.

Challenge:
Despite how many Hero Points you gave out, we still either ran out or felt we had to conserve them at the end, so I think the Hero Point amount is about right. It feels like most of the time we will succeed, though by how much is uncertain. However, there were some times when it really looked like we were going to fail (like when raising Ugly Cute or fighting Zoudou), and only a lucky nat 20 saved us. Having tough skill challenges is a good thing, I think, because the story will be fuller and more engaging if it's not a cakewalk.

I certainly feel the danger and horror aspects creeping up on me. This is tougher than scenarios and the cost for failing is higher and more complicated. The feeling of being trapped by the Wall...Auntie Wu is going to be having nightmares about that for a long time.


Happiness:
First, the easy question: I am mostly satisfied with Auntie Wu. There are only two downsides to her. First, I have trouble remembering to RP her addictions. Second, I've realized that I don't enjoy having to play a minion, which is why Mogu is mostly just a hat that I forget about. Otherwise, I'm enjoying her and have no desire to create another character.

This has been so fun! I can't think of any time when it wasn't. The story reveals are especially enjoyable. Being able to "see" Sigurd through the Wall while blinded was so cool! If we don't figure out why/how that is before the end, I'd love a peek behind the curtain if you'd be willing. Pick is adorable (no matter what Auntie Wu thinks), and the surprise of him not being a threat was hilariously refreshing. I really thought we were dealing with an ambush there. Having to figure out how to manage Granny Hu/Northside and Old Matsuki/Southridge in a way that is constructive is an interesting challenge. I expect to feel a bit frustrated that those NPCs won't just shrug and cooperate like we need them to, but that makes the immersion more real and interesting. Call it "productive struggle".


Crunch to Story Ratio:
I think we had about the right number of fights. We could've handled another small-ish scuffle or two, but the significant ones were enough. Since my PC had pretty good modifiers for the skill challenges most or all of the time, I didn't mind the quantity we had. It seemed like Auntie Wu was a bit of a spotlight hog on some of them, though that wasn't my intent. I'd be interested to know how those whose skills didn't match up as well to the challenges felt about that.

You do a good job with narration. I can picture the scenes in my mind, and the people act like they actually have real personalities. For the most part, the players do a good job of fleshing out their characters. Auntie Wu feels pretty close to "the boys". I'm still trying to get to know Kazuki, but I think the sparseness of his posts is a reflection of the PC's stoicism. The Zoudou fight was especially heart-wrenching to watch for him.

It seems I'm able to post more frequently than most of the other players, so I'd like to know if anyone feels like I'm dominating the conversation too much. I'll make an effort to give everyone else more time if that would serve the group better.


Sandbox to Railroad Ratio:

The only time I felt railroaded was at the end when you sent us to deal with Mo Douqiu. I felt that our PCs didn't have a reason to rush back without resting and regaining their spells. I understand that there were certain things that had to happen before the end of Book 1. I don't remember if you mentioned that we'd have to deal with him before we left Northside, but I think you dropped his name a time or two while we were in Southridge and its environs. I didn't have a sense of how close we were to the end of the Book, though, so I assumed we'd have time to get back there eventually. Perhaps being more clear in OOC or Discussion if it looks like we're going to miss something imperative would be useful.

Otherwise, it felt like we were driving the story for most of the game. Knowing that we couldn't do everything and having to choose which things to not do (not knowing if anyone else could/would do them instead) gave gravitas to the decisions. That was really good.


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Quote:

Retrain

One week per ability increase, feat, highest-rank repertoire spell, or skill increase.

I'm looking at the new hybrid studies in the Tian Xia character guide. Could that fall under "one week" or does it require the more complete rebuild?


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Retraining


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

Okay, so we are just using the standard retrain rules.

On reflection, I think the one hybrid study he could consider (aloof) would suggest deeper changes (str to dex), so leaning away from that.

Downtime and feedback posts coming shortly.


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male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

Pacing:
I think the pacing is going well. I know Vekka could do more to take advantage of these "dwell times." He doesn't have family in town, and we've been away from Northridge for a bit, so he'll have to open up a bit more and make connections when they, e.g., see Sigurd's family or Kazuki's mother.

Challenge:
Well, I'm not leaving hero points off of the table and some of our fights still feel like they come down to the wire. The stakes feel high, and the imagery around Mo was definitely disturbing. That really hit home that we need to save the town from the nightmare, not just find ways for our characters to deal with it. I would say the challenge is enhancing the feel right now.

Happiness:
I am satisfied with Vekka. See note above in "pacing" about me getting him to be a little less reserved.

Yes having fun. I'll be honest getting multiple kill shots in the battles leading up to Mo D was pretty satisfying for obvious reasons. I think the dynamic of the jinkins being malleable is very interesting. I like how the skill challenges give us the opportunity to directly impact the town. Interestingly it feels like we've been very South-side heavy, so I'm looking forward to see about our ability to influence Granny Hu.

Crunch to Story Ratio:
Certainly not too many fights or skill challenges. It's hard to say we should have more because the narrative significance is important.

Sandbox to Railroad Ratio:
Generally it's good and I feel like the group owns its direction. The race to Mo felt a little pushed.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Standard rules, yes.

But, if you would do a total rebuild, I’d shorten that to 3 weeks in one go.


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

One other thing about my character:
His "rare" option was the Invoke True name cantrip. I'm not sure how this could work, but Vekka might like to research how to go about obtaining true names of foes associated with the situation (e.g, kugaptee).


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

FYI: I'm away in nature this weekend starting late Friday (9/6) afternoon and through Sunday (9/8) afternoon (US/Pacific time). I will resume posting Sunday evening.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Game Reported @

DM rainzax wrote:
Sigurd Kolphan, Season of Ghost wrote:

Cirri Merryweather

PFS / Character #: 133608-2008
Level and Faction: Level 2/2/2, Verdant Wheel
Normal or Slow?: Normal
XP: 13
Auntie Wu wrote:

PFS Number: 289224-2006 (Nhorri Ephema)

Level: 1/1/2
Faction: Horizon Hunters
Normal or Slow?: Normal
Current XP: 7
Ho Lan wrote:

Name: Tsuan Lai Blakros

PFS / Character #: 2358909-2012
Level: 4/4/4
Faction: Vigilant Seal
Normal or Slow?: Normal
XP: 36
Vekka Tchakon wrote:

PFS / Character #272301-2007 (Ebren Windbrook)

Level 1/2/2
Faction Horizon Hunters
Normal or Slow? Normal
XP: 9
Kazuki Sato wrote:

Moko

PFS / Character #: 17148-2001
Level and Faction: 3/3/4 (horizon hunters)
Normal or Slow?: normal.
XP: 29

Chronicles will take me longer - looking by the end of the week for those.

=)


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Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Heads up teaphiles, there are access to special magic teas in Book Two!

Verdant Wheel

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female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none

Cue starry eyes!


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NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---

Pacing:
The game is moving just right now. With big changes in my life, it's nice to be able to give the posts some thought for a day or two before I need to post.

I don't see any reason to slow down or speed up certain parts of the game. I do enjoy the time given to us players to interact with each other, however, I haven't been keeping up with that very well. I do think about all the things I would want to say, but never post them. I wish it was a face-to-face game at times, but I'm also lazy about posting nowadays.

Challenge:
The challenges do seem pretty balanced. One reason I like to play archers is because they don't need to get close to heavy combat.

I do think too many hero points are being given out. I'm not sure how each book is formatted, but maybe giving one hero point per player, per act to use would be good. Maybe 5-6 points total to each player per book?

A lot of the creatures are quite creepy and I enjoy the horror aspect. Saving kazuki's mother was a real edge-of-the -seat battle. As well as the battle with the BBEG with the long neck. So, yes, the game does feel quite dangerous. I greatly enjoy it! I'm looking forward to more horrific encounters in the future.

I'm also glad other people are playing characters that are good at healing. That's another aspect I feel a bit bad about; it seems all the other characters have some form of magical healing except Kazuki. In fact, I may need to incorporate that into his roleplay. Maybe he's jealous that all the other characters are good at magical healing? His incompetence in magic use as opposed to his archaic use of martial/archery skills?

Happiness:
I am quite happy with the campaign. I am honored to have been chosen to participate. It is really fun & interesting! Especially for it being my first time in an Asian-style campaign. Obviously, I really enjoy the combat stuff over roleplay stuff. Unfortunately, I haven't been very much engaged in the role playing, and I feel kind of bad. I haven't participated as much as the other players. I hope the funk I'm in will get better and I'll participate more.

I really like playing my character. I've enjoyed playing rangers/archers since first edition D&D. With all the changes from 1st edition to 2nd edition Pathfinder, it's a familiar class and somewhat easier for me to play then, say, a spellcaster. And, with all the Remaster changes to PF2e, I'm glad I didn't play a spellcaster or more difficult class. I would have probably asked to change my PC!

Crunch to Story Ratio:
Everything here is great. There's a great mix of combats, skill challenges, and social encounters. And, they're well placed; combats don't last too long, as well as the skill and social challenges. Everyone has been doing great with narration, except me. I will try to work on that (as noted earlier).

Sandbox to Railroad Ratio:
Everything here is perfect. I like how we've been able to make several choices of our own, and if we go too far off track, you (the GM), gets us back on track. "Toot-toot! All aboard the Willowshore train!"


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Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Long week folks - checking in to say hi but not ready to move us along - hang tight!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Basically I started a new job, and got in-laws visiting the entire week starting yesterday.

So yes, maybe I get lucky, but we may be on a weeklong break. Will play by ear. Excited to continue but gotta find a block of time.

=)

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none

Fair enough! Take the time you need. We'll still be here.

I'd like to us my last Hero Point to reroll my second Earn Income check. (Medicine) Thanks!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Auntie Wu wrote:
I'd like to us my last Hero Point to reroll my second Earn Income check. (Medicine) Thanks!

Go ahead and make your Hero Point re-roll, and I'll make the corresponding story / ⭐ adjustment!


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
DM rainzax wrote:

Build Community Morale: ~

Rebuild / Prepare Farms for Winter: ⭐⭐⭐⭐⭐, ⭐⭐⭐⭐
Research Pick's Memory Restoration Ritual: ~
Research the Willowshore Curse (Pts): ⭐❌

I noticed that Building Community Morale was not on the list of things to do. Is it a new option?

If so, Lan will probably attempt some of it. Do we have any idea of how prepared the town is for winter? Like are we, um, 9/10 prepared or 9/100 prepared?


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Ho Lan wrote:
DM rainzax wrote:

Build Community Morale: ~

Rebuild / Prepare Farms for Winter: ⭐⭐⭐⭐⭐, ⭐⭐⭐⭐
Research Pick's Memory Restoration Ritual: ~
Research the Willowshore Curse (Pts): ⭐❌

I noticed that Building Community Morale was not on the list of things to do. Is it a new option?

If so, Lan will probably attempt some of it. Do we have any idea of how prepared the town is for winter? Like are we, um, 9/10 prepared or 9/100 prepared?

Two great questions - let me know if I answer them.

Q1) Auntie Wu made the attempt, so it is now an option.
Q2) Not yet! But loosely, you still have a ways to go...

Kazuki Sato wrote:
So, basically, the outcomes of our dice rolls above are our Earn Income rolls?

Yes.


4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

According to the >Calculator<, Sigurd earned 2.1 gp for his week of Crafting. I assume Sigurd did not earn any money during his weeks of research.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

All rolls double as Earn Income, so yes, count the research in the success and failure columns too.


4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|

I don't know the level challenge for researching Willowshore or Pick's Ritual. How should I calculate my income?


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Sigurd Kolphan, Season of Ghost wrote:
I don't know the level challenge for researching Willowshore or Pick's Ritual. How should I calculate my income?

Good question. Let me get those numbers for you...


male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none

For "Research DC (??)", are those still unknown due to lack of success so far?


NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---

Kazuki will attempt task level 2.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka Tchakon wrote:
For "Research DC (??)", are those still unknown due to lack of success so far?

Not unlike GM withholding a creature's AC until after a couple rounds of passed!

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