
DM rainzax |

@ Vekka / everyone
Your characters’ Heirlooms are secured away in their respective homes.
They are above and beyond the 15 gold starting money.
Sorry if that was unclear!
@ Auntie Wu
Forgot to add Kolphan’s +5 Heal to my tracker, will catch at the next pass!

Vekka Tchakon |

Oh, oof. If his heirloom is secured away at home, he would not have a weapon. The way it's built into his character, he would keep it on him at all times (maybe that was a mistake).
Understood it's beyond the 15gp, Vekka is good on everything except perhaps low grade cold iron isn't enough for his katana and he'd rather have the katana on him (with or without the cold iron).

DM rainzax |

@Vekka,
Please allocate your 15.00 gold as needed for your starting equipment, separate and apart from your Heirloom, as soon as you can.
If you need to have your primary weapon be more affordable, say, a shortsword, that is okay - your Heirloom is safely tucked away at your character's home.

Vekka Tchakon |

The 15gp is already allocated, so I think the only thing to do is subtract the gold for the katana he has with him. So he has his operating weapon, and the heirloom weapon is stashed at home (and removed references to cold iron, now that I compute the price it is way more than the heirloom limit).

DM rainzax |

@Vekka,
Check out page 15 of the Player's Guide for information about the Heirlooms. That is how we will play it. I increased the Heirloom value limits on my own - do not worry about that.
As long as your character is 1st-level legal, with not more than 15.00 gold worth of starting equipment, (and an Heirloom tucked safely at home), and no major changes (this isn't the time to go shopping for your current predicament), we are good to go.
=)

Vekka Tchakon |

He is. Subtracted the gold for a non-heirloom functional katana. This was the only confusion on my part. The rest of his build was otherwise fairly basic (apart from ancestry paragon and the one rare spell).

Sigurd Kolphan, Season of Ghost |

Will anyone execute Gimmy? Sigurd will let Gimmy go if he answers our questions.
Applicable skills: Perception +5, Athletics +6, Diplomacy +4
Can use Perception or Nature to discover which skill is easier?

DM rainzax |

Can use Perception or Nature to discover which skill is easier?
Yes. Discover. Or any other question about the mechanics. If you do not ask a question, I will default to difficulty of Influence skills.

Ho Lan |

Lan will not execute Gimmy, but wouldn't be terribly upset if he witnessed it happen.

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Auntie Wu isn't an executioner. She'd be interested in tailing him back home, though.

Vekka Tchakon |

Vekka would prefer we get him to take us back to the one who fled and their "boss."

Kazuki Sato |

Huh. I just looked at Kazuki's profile and I thought I had Willowshore lore. I'll need to figure out why it's not in his list of trained skills. I'm sure I took it with the Skilled ancestry feat.

DM rainzax |
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Once you finalize your character's skills, please adjust the Macros sheet accordingly!

Kazuki Sato |

Once you finalize your character's skills, please adjust the Macros sheet accordingly!
Ok. 1st level character creation in PF2e really is complicated to me.
I'll have to go through my PC after work tomorrow. It's all the Heritage feats, Class feats, Ancestry feats, etc... that are throwing me off.
Too many feats to keep track of!

DM rainzax |

THIS skill challenge teeters on the brink between success and failure (read the spoiler!) - awaiting one player to post their 2nd check...

Kazuki Sato |

THIS skill challenge teeters on the brink between success and failure (read the spoiler!) - awaiting one player to post their 2nd check...
I wasn't sure what I was supposed to do there. Since I failed the Discovery check, I can't do the Influence check in round 2, correct?
Also, if there are spoilers, I don't open them unless told to. Maybe we should come up with a symbol (an asterisk?) denoting the spoilers we can open.

DM rainzax |
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I will refer you to THIS POST concerning how skill challenges work.
You can also look up "Victory Point" or "Influence" in the GM Core.
You can open spoilers, they are for you, unless they say "GM Screen" or "Closed".

Ho Lan |
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I generally repost everything in an opened spoiler, and think it's easier if we do that.
One advantage is that things inside spoilers don't, or don't reliably, show up on Search. In PFS scenarios, it's not a problem, but in 1000+ post campaigns, I frequently find myself Searching for things like "What was the name of the hot daughter whose mother Lan failed to save at the beginning of Book 1?" and if it ends up being in a spoiler, I can't always find it. (But sometimes I can, which is weird, but I chalk it up to Search being wonky in general.)

Kazuki Sato |

Macros & Profile updated. Will clean it up a bit more soon.

DM rainzax |

Hrm, didn't really like "the new deal" as Vekka stated Gimmy can lie, send us into a trap, and waltz off safely. It appears that ship has sailed.
Failing (narrowly) to convince him, you are free to simply kill him, as described in his last post.
He is AC 17 w/ 2 HPs.
=)

DM rainzax |

That is one vote for "Old" Matsuki, looking for a second.
Else, two votes for "Granny" Hu and we go that direction.
@Sato,
You can open the spoilers (now that they have been succeeded upon), but do not get the privilege of opening the nested spoilers (the spoilers within the spoilers), unless there is a critical success for those otherwise "easy" skill checks!
Let me know if that is sufficiently clear? =)

Kazuki Sato |

That is one vote for "Old" Matsuki, looking for a second.
Else, two votes for "Granny" Hu and we go that direction.
@Sato,
You can open the spoilers (now that they have been succeeded upon), but do not get the privilege of opening the nested spoilers (the spoilers within the spoilers), unless there is a critical success for those otherwise "easy" skill checks!Let me know if that is sufficiently clear? =)
Yep. I know about crit spoilers within spoilers. Clear as an azure sky. ;)

DM rainzax |

Oh, snap! Not sure where everyone is from...
PC Homes
Auntie Wu @ building in clearing between and slightly south of W5 and W10Ho Lan @ in W18, near (preferably right next to) Tian-Zhe's house
Kazuki Sato @ Quaint cabin southeast of the eastern Silvermist Lodge (W5)
Sigurd Kolphan @ near Temple of Pharasma on the south side
Vekka Tchakon @ near W20: Mother's Coil

DM rainzax |

Kazuki's default Exploration Mode will always be Search until changed. It's noted in PC header.
You say this, then immediately roll to Sense Direction, hair trigger on the die roll.
I'd like you to choose one or the other - not both. If you are Searching, or if you are Sensing Direction.
Here is how Exploration Mode works.
I put you on "Aid to Sense Direction" for now (your +5 aiding her +7), let me know if you'd like to stay there?
=)

Kazuki Sato |

Well, see, I thought Sense Direction was a single action check made once every hour or so, depending on location/environment. Or maybe every few blocks in a city, for example. Like, he just looks around to get a sense of where he is, makes a check, then continues on. It doesn't make sense he would Sense Direction every 10 feet or 10 yards. However, he would Search every 10 feet in a dungeon environment, or every 10 yards in a forest.
While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure. Exploration lacks the immediate danger of encounter mode, but it offers its own challenges.
I guess I'll need to pick an Exploration Mode for every environment.

DM rainzax |
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My big takeaway for Exploration Mode is everyone gets to do one thing, and those who takes special feats (Stonecunning, Trapfinder, etc) get to do more than one thing.
The way I am using Sense Direction is that when it is needed - trying to find your way home when lost, or through fog - that that is your character's one thing.
=)

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Do we all have the same Seasonal Boon?
Seasonal Boon (◇ free-action)
Trigger: You’re about to roll initiative;
Effect: Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you’ve started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well.
I noticed that the Macros has Auntie Wu's Initiative at +8, when her Perception is +7. Is the Seasonal Boon already baked into that?

Kazuki Sato |

Do we all have the same Seasonal Boon?
Quote:I noticed that the Macros has Auntie Wu's Initiative at +8, when her Perception is +7. Is the Seasonal Boon already baked into that?Seasonal Boon (◇ free-action)
Trigger: You’re about to roll initiative;
Effect: Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you’ve started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well.
Maybe so? I was wondering why my perception was coming up as +8 instead of +7 on the macros until I fiddled around and got it set properly (I think).

Vekka Tchakon |

Vekka Tchakon wrote:Hrm, didn't really like "the new deal" as Vekka stated Gimmy can lie, send us into a trap, and waltz off safely. It appears that ship has sailed.Failing (narrowly) to convince him, you are free to simply kill him, as described in his last post.
He is AC 17 w/ 2 HPs.
=)
Oh, I don't think Vekka is an executioner. He's just a little surprised that some of the others trusted in the counter offer.
----
Separately...
Just got copies of the new Player Core and GM Core Today. Looking forward to working through them.

DM rainzax |

Did Auntie Wu notice whether or not the Eternal Lantern is lit?
...the party makes it to Dawnstep Bridge... ...the Eternal Lantern in dark... ...but you see a familiar face!
=)

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D'oh! I guess reading *all* the words in your post might be useful. Thanks!
I'm going on a camping trip this weekend, so I won't be able to post from Saturday until later on Sunday.

Kazuki Sato |

I'm going on a camping trip this weekend, so I won't be able to post from Saturday until later on Sunday.
I hope not in the Rocky Mountains! Supposed to get a lot of snow this weekend here.

Ho Lan |

May you crit succeed all your Survival checks!

DM rainzax |

He'll send that second arrow at Whitey. M.A.P. would be -5, I think.
Do you have the text for Hunted Shot?

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Auntie Wu wrote:I'm going on a camping trip this weekend, so I won't be able to post from Saturday until later on Sunday.I hope not in the Rocky Mountains! Supposed to get a lot of snow this weekend here.
Nah. Washington state. We might get rain though.

Kazuki Sato |

Kazuki Sato wrote:He'll send that second arrow at Whitey. M.A.P. would be -5, I think.Do you have the text for Hunted Shot?
Yes. It is linked in Kazuki's profile under "Feat 1st".
You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
Ah. Ok. I misunderstood. I thought I could switch targets after the first shot. The two quick strikes need to go against my single prey. So, it's like shooting two arrows at once.

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Yup.
Best part it combines damage from both arrows, applying reisistance etc only once!
Hey gang, at a Friendsgiving still, post in a couple hours!
NOTE The change to damage for produce flame is an update for the remaster. I just got it the other day on release. Of course... I don't think that hits anyway.
You mean Ignition?
I think you shorted yourself some damage...

Ho Lan |

I don't have the new Core book. I may or may not buy it for my sons for Christmas (not sure how excited they'd be to get a book they already have) and I may or may not be able to finagle some expired convention vouchers to get a PDF. Is there a list of all the general changes that current players should be aware of?

Kazuki Sato |

I don't have the new Core book. I may or may not buy it for my sons for Christmas (not sure how excited they'd be to get a book they already have) and I may or may not be able to finagle some expired convention vouchers to get a PDF. Is there a list of all the general changes that current players should be aware of?
I just started looking at this spreadsheet thing and trying to figure it out.

DM rainzax |

I lowered Yellow's 1-round blindness after his turn (to dazzled) - is he technically still blind through the duration until the end of Kolphan's next turn?
If so, he would remain Off-Guard, I think.
=)

DM rainzax |

That makes the most sense - I think that means he is Off-Guard (AC 15 instead) until you go next.

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Happy Thanksgiving (USA) or Thursday (International) folks,
One month heads up: I will be traveling December 20th to 27th, so my posting may be spotty during that time. If I am GMing for you, expect more minimal than usual posts (perhaps a pause if there is consensus), if I am a Player I will try and make sure my characters have sufficient Botting instructions and will try and check in every two days or so (perhaps more), but may need assistance with Maps and other technicals.
Cheers!

DM rainzax |

@Vekka,
Do you have the text for Spellstrike?

Kazuki Sato |

Happy Thanksgiving!
I'm not doing anything or going anywhere during Christmas, so, it's up to everyone else if we want to take a break from the game or not.

Ho Lan |

Yellow Jinkin Beastie burns for 1 acid - as does Sigurd Kolphan!
Final ruling is yours, but I'm going to provide a counterpoint. The Acid Splash spell does NOT include the Splash trait (which is where the "everyone in 5' takes splash damage" idea comes from). So, I contend Acid Splash will deal splash damage only to its intended target, and not on a miss.
If acid splash deals splash damage as an alchemical bomb would, I'd like to retcon asking permission from Sigurd before casting the spell, and cast Electric Arc instead if he declines.
Alternatively, as a compromise, we'll say that Lan's magical powers are new and he doesn't understand how the spell works - he accidentally damages Sigurd this time around, and will adjust in the future.

Vekka Tchakon |

@Vekka,
Do you have the text for Spellstrike?
Sure. I haven't recharged yet (forgot about it until the re-read), so I'm guessing I should have done that somewhere in there.

DM rainzax |

Counter-counter-point: Acid Splash has been remastered into Caustic [something] - let’s move forward with that spell.
Gunna leave the Splash for now as splash is splash to me.
=)

Sigurd Kolphan, Season of Ghost |

I don't mind taking the 1 splash damage.
I believe Caustic Blast is the Remaster's thematic replacement for Acid Splash, and it uses a 5-foot burst. It's not in Nethys yet, so I'll copy-paste here.
CAUSTIC BLAST [two-actions]
CANTRIP 1
Traits: ACID, CANTRIP, CONCENTRATE, MANIPULATE
Traditions arcane, primal
Range 30 feet; Area 5-foot burst
Defense basic Reflex
You fling a large glob of acid that immediately detonates, spraying nearby creatures. Creatures in the area take 1d8 acid damage with a basic Reflex save; on a critical failure, the creature also takes 1 persistent acid damage.
Heightened (+2) The initial damage increases by 1d8, and the
persistent damage on a critical failure increases by 1.