Race |
| ♥️60/60 | ⛨24 | F +12* R +14* W +11* (latern) | Perc +8; arcane sense, low-light vision | Stealth +11 | speed 25 ft; Uncanny Agility | ↻Attack of Opportunity |
Classes/Levels |
| spells 3 ☐haste, ☐time jump; spells 2 ☐splinter volley ☐thunderstrike | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Seasonal Boon☐ | ⚕None |
Gender |
male mountainkeeper tengu close ties magus 6 |
Occupation |
◆◇↻♥️✋☘️⛨⚕☐☑ |
About Vekka Tchakon
Male tengu magus 6 (Secrets of Magic 35)
Uncommon, Medium, Humanoid, Tengu
Heritage mountainkeeper tengu
Background close ties
Perception +8; low-light vision
Languages Aklo, Chthonian, Common, Elven, Fey, Tengu, Tien
Skills Acrobatics +11, Arcana +13, Athletics +12, Crafting +8, Deception +11, Diplomacy +9, Intimidation +6, Medicine +5, Nature +5, Occultism +8, Performance +6, Religion +5, Society +11, Stealth +11, Survival +5, Tea Lore +13, Thievery +8
Str +4, Dex +3, Con +1, Int +3, Wis +0, Cha +1
Items +1 scale mail, +1 striking katana (fear gem), moderate ghost charge, backpack, basic crafter's book, bedroll, chalk (10), flint and steel, keymaking tools[SoM], repair toolkit, rope (50 feet), scroll of time jump, scroll of warding aggression, Spell feathers (spellbook), wand of enfeeble, waterskin, purse (196 gp, 5 sp, 3 cp)
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AC 24; Fort +11; Ref +13; Will +10
HP 60
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Speed 25 feet; Uncanny Agility
Melee [1] [i]+1 striking katana[/i] +15 (magical, two-hand (1d10), versatile P, deadly d8), Damage 2d6+4 S
Melee [1] beak +14 (finesse), Damage 1d6+4 P
Ranged [1] moderate ghost charge +14 (thrown 20 ft., alchemical, bomb, consumable, splash, vitality), Damage 2d8 Vit +enfeebled 1 until start of your next turn +2 Vit splash
Arcane Magus Spells DC 21, attack +11; 3rd haste, time jump[SoM] 2nd splinter volley[RE], thunderstrike Cantrips (3rd) caustic blast, frostbite, light, shield, void warp
Innate Spells DC 19, attack +9; Cantrips (3rd) electric arc, ignition, vitality lash, detect magic
Focus Spells 1 Focus Point, DC 21; 3rd dimensional assault
Ancestry Feats Eat Fortune, Mariner's Fire, Storm's Lash, Uncanny Agility
Class Feats Expansive Spellstrike[SoM], Reactive Strike[SoM], Spell Parry[SoM]
General Feats Untrained Improvisation
Skill Feats Arcane Sense, Discreet Inquiry, Multilingual, Specialty Crafting, Steady Balance
Other Abilities conflux spells, hybrid study, spellbook
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Spellbook
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Cantrips: Caustic Blast, Daze, Frostbite, Invoke True Name, Light, Shield, Tangle Vine, Void Warp
1st: Enfeeble, Horizon Thunder Sphere, Hydraulic Push, Runic Weapon, Snowball, Thunderstrike
2nd: Acid Grip, Blazing Bolt, Invisibility, Splinter Volley
3rd: Haste, Slow, Time Jump, Vampiric Touch
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Appearance
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TODO
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Behavior and Personality
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TODO
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Background
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"Champion of Nethys"
Vekka was trained as a Tengu warrior in the mountains. Due to a terrible misunderstanding he was banished from his village and ventured out, eventually settling in Willowshore. On arrival he did not at all understand the differences between the Northridge and Southridge factions of the village, settling in Northridge without a second thought. He did notice something of a cold reception on that side of the river. Friends were few early on.
While keeping up his daily martial training he befriends Jubei who, having studied under Anjal, was used to unusual ancestries. Vekka was deeply drawn to the mystical power of the arcane. He soaked up all Jubei had the time to teach him over their friendly tea sessions. Digging deep into the scrolls at the Mother's Coil the tengu comes across writings about Nethys, in whom he finds a singular source of truth of this power. In this he finds a devotion that fits nicely in the hole left by the banishment from his original village, in which he held a staunch martial devotion. Vekka henceforth vows to seek out and make fruitful use of magicks, and looks to protect wizards, sorcerers, and other practitioners of the arcane. He can only respect their supreme channeling of these powers.
The tengu fashions a very unusual spellbook. Some of his feathers are covered with velum sheets that contain singular large sigil (representing the spell name), and copious tiny text underneath with preparation instructions. Strapped to his back is a large sandalwood ring, with evenly spaced drums mounted on it. When he prepares a spell the sigil appears on one of the drums. When he expends it, he beats the drum and the sigil glows and vanishes. They are arranged around his own form in a sort of ornate, arcane display. The sigil-ring (TODO better name?) does not impede the use of his katana, with which he often elects to deliver his spells.
Heirloom chosen Two minor healing potions and a cold-iron katana.
Home One of the more humble houses (but not impoverished) on Northridge, near W20: Mother's Coil
Religion Nethys (worships anywhere he can gain quiet solitude to reflect, but tends to favor doing so in study at the Mother's Coil). The scrolls in which he learned about Nethys also reside at the Mother’s Coil, so he spends a lot of time reflecting on Nethys there.
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Botting
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TODO
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References
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Build: Season of Ghosts Player's Guide, Mountainkeeper Tengu, Laughing Shadow
Feats: Eat Fortune, Expansive Spellstrike, Mariner's Fire, Steady Balance, Storm's Lash, Uncanny Agility
Spells: Dimensional Assault