Tengu

Vekka Tchakon's page

886 posts. Alias of PaleDim.


Race

| ♥86 | ⛨26; Resist mental 5 | F +14 R +16 W +13 | Perc +10; arcane sense, low-light vision | Stealth +13 | speed 25 ft; Uncanny Agility | ↻Eat Fortune☐ ↻Reactive Strike ↻Resolute Mind☐ ↻Squawk!

Classes/Levels

| spells 4 ☐thunderstrike ☐vision of death; spells 3 ☐haste ☐time jump; spells 2 ☐invisibility ☐splinter volley; spells 1 ☐ hydraulic push ☐snowball | Focus☐ | Wand of Enfeeble☐ | Seasonal Boon☐ | ⚕None

Gender

male mountainkeeper tengu close ties magus 8

Occupation

◆◇↻♥️✋☘️⛨⚕☐☑

About Vekka Tchakon

Male tengu magus 8 (Impossible Magic 9)
Uncommon, Medium, Humanoid, Tengu
Heritage mountainkeeper tengu
Background close ties
Perception +10; low-light vision
Languages Aklo, Chthonian, Common, Elven, Fey, Tengu, Tien
Skills Acrobatics +13, Arcana +15, Athletics +14, Deception +15, Diplomacy +11, Society +13, Stealth +13, Tea Lore +17
Str +4, Dex +3, Con +1, Int +3, Wis +0, Cha +1
Items +1 resilient scale mail, +1 striking wounding katana (fear gem), mentalist's staff, basic crafter's book, bedroll, chalk (10), flint and steel, keymaking tools[SoM], repair toolkit, resolute mind wrap, rope (50 feet), scroll of time jump, scroll of warding aggression, spacious pouch i, Spell feathers (spellbook), wand of enfeeble, waterskin, 36 gp, 5 sp, 8 cp
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AC 26; Fort +14; Ref +16; Will +13
HP 86
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Speed 25 feet; Uncanny Agility
Melee [1] [i]+1 striking wounding katana[/i] +17 (magical, two-hand (1d10), versatile P, deadly d8), Damage 2d6+6 S +1d6 pers bleed
Melee [1] beak +16 (finesse), Damage 1d6+6 P
Melee [1] [i]mentalist's staff[/i] +16 (magical, staff, two-hand (1d8), monk), Damage 1d4+6 B
Arcane Magus Spells DC 23, attack +13; 4th thunderstrike, vision of death 3rd haste, time jump[SoM] 2nd invisibility, splinter volley[RE] 1st hydraulic push, snowball[LOWG] Cantrips (4th) caustic blast, frostbite, light, shield, void warp
Innate Spells DC 21, attack +11; Cantrips (4th) electric arc, ignition, vitality lash, detect magic
Focus Spells 1 Focus Point, DC 23; 4th dimensional assault
Ancestry Feats Eat Fortune, Mariner's Fire, Squawk!, Storm's Lash, Uncanny Agility
Class Feats Distracting Spellstrike[SoM], Expansive Spellstrike[SoM], Fused Staff[SoM], Reactive Strike[SoM]
General Feats Toughness, Untrained Improvisation
Skill Feats Arcane Sense, Discreet Inquiry, Multilingual, Slippery Secrets, Specialty Crafting, Steady Balance
Other Abilities arcane cascade, hybrid study (laughing shadow), spellstrike, studious spells
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Spellbook
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Cantrips: Caustic Blast, Daze, Frostbite, Invoke True Name, Light, Shield, Tangle Vine, Void Warp
1st: Enfeeble, Horizon Thunder Sphere, Hydraulic Push, Runic Weapon, Snowball, Thunderstrike
2nd: Acid Grip, Blazing Bolt, Invisibility, Splinter Volley
3rd: Haste, Slow, Time Jump, Vampiric Touch
4th: Containment, Grasp of the Deep, Translocate, Vision of Death
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Appearance
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TODO
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Behavior and Personality
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TODO
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Background
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"Champion of Nethys"

Vekka was trained as a Tengu warrior in the mountains. Due to a terrible misunderstanding he was banished from his village and ventured out, eventually settling in Willowshore. On arrival he did not at all understand the differences between the Northridge and Southridge factions of the village, settling in Northridge without a second thought. He did notice something of a cold reception on that side of the river. Friends were few early on.

While keeping up his daily martial training he befriends Jubei who, having studied under Anjal, was used to unusual ancestries. Vekka was deeply drawn to the mystical power of the arcane. He soaked up all Jubei had the time to teach him over their friendly tea sessions. Digging deep into the scrolls at the Mother's Coil the tengu comes across writings about Nethys, in whom he finds a singular source of truth of this power. In this he finds a devotion that fits nicely in the hole left by the banishment from his original village, in which he held a staunch martial devotion. Vekka henceforth vows to seek out and make fruitful use of magicks, and looks to protect wizards, sorcerers, and other practitioners of the arcane. He can only respect their supreme channeling of these powers.

The tengu fashions a very unusual spellbook. Some of his feathers are covered with velum sheets that contain singular large sigil (representing the spell name), and copious tiny text underneath with preparation instructions. Strapped to his back is a large sandalwood ring, with evenly spaced drums mounted on it. When he prepares a spell the sigil appears on one of the drums. When he expends it, he beats the drum and the sigil glows and vanishes. They are arranged around his own form in a sort of ornate, arcane display. The sigil-ring (TODO better name?) does not impede the use of his katana, with which he often elects to deliver his spells.

Heirloom chosen Two minor healing potions and a cold-iron katana.

Home One of the more humble houses (but not impoverished) on Northridge, near W20: Mother's Coil

Religion Nethys (worships anywhere he can gain quiet solitude to reflect, but tends to favor doing so in study at the Mother's Coil). The scrolls in which he learned about Nethys also reside at the Mother’s Coil, so he spends a lot of time reflecting on Nethys there.
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Botting
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TODO
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References
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Build: Season of Ghosts Player's Guide, Mountainkeeper Tengu, Laughing Shadow
Feats: Eat Fortune, Expansive Spellstrike, Mariner's Fire, Steady Balance, Storm's Lash, Uncanny Agility
Spells: Dimensional Assault