Wil Save

Ho Lan's page

403 posts. Alias of Watery Soup.


Race

HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout |

Classes/Levels

Spells: 1st 4/4, 2nd 4/4, 3rd 3/3 | Hero: 3/5 | Active Conditions: none

Gender

Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ |

About Ho Lan

Character Summary

Lan is a jealous person, looking to take over the life of the object of Huo Tian-Zhe, his inventor friend, and willing to expend significant effort to do so. Over the course of the adventure, it is expected that he comes to grips with his own individuality, and put his skills to more noble uses.

Personality:
Casting: TBD

Theme Song: TBD

Character Inspiration: Matt Damon, The Talented Mr. Ripley

Background Narrative:
TBD

HO LAN (HO LAHN, given name "Lan" per Tien tradition of family name as the first name)
(Remastered build from Level 2 forward)

Male (he/him) skilled human sorcerer (phoenix) 5
Home: Second Best (W18)
Deity: Secretly Fumeiyoshi (but ostensibly Shizuru) Tsukiyo
Background: Close Ties
Senses: normal vision, normal hearing
Speed: 25'

DEFENSE
AC 10+2+[4+0]+5 = 21
Max HP 8+(6+2+1)*5 = 53
Perception +2+0+5 = +7
Fortitude +4+2+5 = +11
Reflex +2+4+5 = +11
Will +4+0+5 = +9

OFFENSE
Melee: dagger (+11, 1d4 P, agile, finesse, versatile S, thrown 10')
Melee: club (+7, 1d6 B, thrown 10')
Ranged: dagger (+11, 1d4 P, agile, finesse, versatile S, thrown 10')

STATISTICS

STR +0 DEX +4 CON +2 INT +2 WIS +0 CHA +4^

Ancestry Feats: Natural Skill (Arcana, Occultism)
Class Feats: Alter Ego Dedication, Fake It Till You Make It [2 skills with Assume a Role]
General Feats: Toughness, Clever Improviser
Skill Feats: Specialty Crafting (blacksmith), Intimidating Glare, In Plain Sight [Deception instead of Stealth]

Skills +training+ability+level+item =:
• Acrobatics +2+4+5 = +11
• Arcana +2+2+5 = +9
• Athletics +0+0+4 = +4
• Crafting +0+2+4 = $6
• Deception +4+4+5+1 = +14
• Diplomacy +4+4+5 = +13
• Intimidation +4+4+5 = +13
• Lore, Willowshore [background] +2+2+5 = +9
• Medicine +0+0+4 = +4
• Nature +2+0+5 = +7
• Occultism +2+2+5 = +9
• Performance +0+4+4 = +8
• Religion +4+0+5 = +9
• Society +2+2+5 = +9
• Stealth +2+4+5 = +11
• Survival +0+0+4 = +4
• Thievery +0+4+4 = +8

Languages: Common, Draconic, Tien

Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x4), waterskin), dagger, club, pearly white spindle aeon stone, ventriloquist's ring

Primal Focus Spells (DC 21):
1st: Rejuvenating Flames [3d4 healing, 3d4 fire, 15' cone]

Primal Spontaneous Spells (DC 21):
Cantrips (1st): Detect Magic [bloodline], Caustic Blast (30', 5' burst, 2d8 acid, basic Reflex), Needle Darts (60', 5d4 P), Electric Arc (30', 2 targets, 4d4 electricity), Glass Shield (hardness 4, 3d4 P)
1st (4/day): Breathe Fire [bloodline, 2d6 fire], Fear, Heal (1d8+8+1), Protector Tree (AC 10, 20 hp), Signal Skyrocket
2nd (4/day): Dispel Magic [signature], Heal^ (2d8+16+2), Scorching Ray [2d6 fire], Protector Tree^ (AC 10, 20 hp), See the Unseen [bloodline], Resist Energy (5)
3rd (3/day): Dispel Magic^, Fireball (6d6 fire), Heal^ (3d8+24+3), Protector Tree [signature] (AC 10, 30 hp), Shadow Spy