| Sigurd Kolphan, Season of Ghost |
Will Save: 1d20 + 15 ⇒ (10) + 15 = 25
Will Save: 1d20 + 15 ⇒ (11) + 15 = 26
Stupefied 1
Sigurd's mind blunts as the figures ramble on.
It makes no difference as the katana cuts through his armor. His body falters and he collapses.
Dying 1
| Vekka Tchakon |
DC21 Will: 1d20 + 12 ⇒ (15) + 12 = 27
DC21 Will: 1d20 + 12 ⇒ (12) + 12 = 24 Unclear if stupefied 1 applies to the 2nd save immediately, but even if so same result
⇒ Stupified 1 until the end of your next turn
⇒ Broken Katana attack misses with 24 vs AC 25
| DM rainzax |
Both heroes keep their wits. But then there are the broken katanas: Vekka remains steadfast while Sigurd falls.
And with him? The party's hope of getting everyone out alive!
☠☠☠ ☠☠☠ ☠☠☠
DEADLY FORGETFUL NINDORU
RK @ Occultism or Religion (DC 27)
Falling Rocks @ You may Aid (◆↺) the next PC victim with Perception vs Falling Rocks
Exit @ If all players exit the Map, the Encounter will End
Re-Enter @ Off-Map character may use ◆ to place themselves back on the Map (in the pink box)
R2
Auntie Wu ♥️07/76 @ Sickened 1 (BM @ AW☑, SK☑) @ Wounded 1
Lan ♥️24/71 @ VB (4d8) @ Sickened 1 @ Horn + DC 5 flat check or lose Manipulate @ Wounded 1
Vekka ♥️23/76 @ Dropped Weapon, Prone, Wounded 1
Sigurd ♥️00/85 @ Wounded 1
Cho [orange] (⛨25, ♥️76/100)
& Davenport [yellow] (⛨25, ♥️85/100)
Kazuki ♥️21/93
Lair
☠☠☠ ☠☠☠ ☠☠☠
Kazuki is Up!
| Kazuki Sato |
Kazuki stops in his tracks and spins around to face the monastery.
He thought everyone was right behind him. Probably about 50 ft away, he can see the creatures and Sigurd is down.
"I can't just leave them."
He marks orange as his prey then fires two quick shots.
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2), vs Target: 1d20 + 16 ⇒ (17) + 16 = 332d8 + 2 ⇒ (4, 4) + 2 = 101d10 ⇒ 4
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/MAP (-3) vs Target: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 302d8 + 2 ⇒ (4, 1) + 2 = 71d10 ⇒ 7
"Lan! Auntie! We have to help Sigurd and Vekka."
He hustles back toward the monastery.
◆ hunt prey (orange)
◆ hunted shot
◆ stride to green box on map.
| DM rainzax |
Two arrows stick into Cho "Um, hey, I think they are coming back!" he kicks Cho "Do you remember why we were going to kill them?" he asks Davenport who responds "Don't you?" when just then:
A rock takes out Cho, Davenport, Kazuki, Sigurd, or Vekka: 1d5 ⇒ 3 Kazuki for One die per round (2) plus total failures (10) vs Basic Reflex (DC 28): 12d10 ⇒ (5, 1, 1, 10, 6, 4, 3, 5, 9, 7, 1, 7) = 59
| DM rainzax |
Somehow, the rocks just fail to strike Cho and Davenport through dumb luck - instead taking out Kazuki who dies honorably!
Unless he lives...
Meanwhile, with Sigurd upon the ground, the rest of the party tries to save the day - will they be able to get out in time, or will they all die trying to save eachother!?
☠☠☠ ☠☠☠ ☠☠☠
DEADLY FORGETFUL NINDORU
RK @ Occultism or Religion (DC 27)
Falling Rocks @ You may Aid (◆↺) the next PC victim with Perception vs Falling Rocks
Exit @ If all players exit the Map, the Encounter will End
Re-Enter @ Off-Map character may use ◆ to place themselves back on the Map (in the pink box)
Lifting a PC @ (◆✋) Athletics check vs DC 10 + lifted ally's body Bulk + 1/2 of lifted ally's carried Bulk; If you ✋✋ you get a +2 to the check.
Carrying a PC @ Add their body Bulk plus 1/2 their carried Bulk to yours - this might cause you to become Encumbered.
R3
Auntie Wu ♥️07/76 @ Sickened 1 (BM @ AW☑, SK☑) @ Wounded 1
Lan ♥️24/71 @ VB (4d8) @ Sickened 1 @ Horn + DC 5 flat check or lose Manipulate @ Wounded 1
Vekka ♥️23/76 @ Wounded 1
Sigurd ♥️00/85 @ Dying 1
Cho [orange] (⛨25, ♥️59/100)
& Davenport [yellow] (⛨25, ♥️85/100)
Kazuki ♥️21/93 @ Pending Save!
Lair
☠☠☠ ☠☠☠ ☠☠☠
Auntie Wu and Lan and Vekka are Up!
| Ho Lan |
Waiting for Kazuki to roll Reflex.
| Kazuki Sato |
Reflex (M): 1d20 + 17 ⇒ (14) + 17 = 31
If get success on Reflex Save, treat as Crit Success.
| DM rainzax |
Like a cat, Kazuki completely dodges the rock!
Auntie Wu and Lan and Vekka are Up!
| Vekka Tchakon |
I think Sigurd said body is 6 bulk (full), armor is 2 build (half), so DC17?
◆Cast time jump (gain ◆◆)
Okay bud, you're coming with me!
◆ Lift with the legs, not the back (DC17 Athletics): 1d20 + 13 ⇒ (12) + 13 = 25
Sigurd 7 build puts Vekka at 11, so definitely Encumbered: Speed 25ft -10 = 15ft
◆ Stride 15ft carrying Sigurd
◆ Stride 15ft carrying Sigurd
◆ Stride 15ft carrying Sigurd
If I've done all the calculations right, that gets us out.
There is a point where Vekka seems to suddenly appear much further along, as if he *gained* time.
| DM rainzax |
Vekka tries to hoist Sigurd - but quickly realizes the sheer weight of the fully armed and armored warpriest is simply too much strain...
Sigurd's +9 Bulk exceeds Vekka's capacity
...he considers his options further...
...the others look on...
...who will make the sacrifice?...
☠☠☠ ☠☠☠ ☠☠☠
Lifting a PC @ (◆✋) Athletics check vs DC 10 + lifted ally's body Bulk + 1/2 of lifted ally's carried Bulk
Carrying a PC @ Add their body Bulk plus 1/2 their carried Bulk to yours - this might cause you to become Encumbered.
Dragging a PC @ (◆✋) Athletics check vs DC 10 + 1/2 body Bulk + 1/2 ally's carried Bulk @ CS: 10-ft, S: 5-ft, CF: you fall prone
When Lifting or Dragging, if you ✋✋ you get a +2 to the check.
☠☠☠ ☠☠☠ ☠☠☠
Auntie Wu (w/ ◆◆◆), Lan (w/ ◆◆◆), and Vekka (w/ ◆◆) are Up!