Supreme Hunter

Kazuki Sato's page

469 posts. Alias of roll4initiative.


Full Name

Kazuki Sato

Race

HP 29/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout

Classes/Levels

| speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

Gender

NG m Human (Outskirt Dweller) | Ranger (archer) 5 |

Age

23

Special Abilities

Arrows x20

Alignment

NG

Deity

Nature

Languages

Common, sylvan, elven

Strength 14
Dexterity 19
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10

About Kazuki Sato

PFS Number: 17148
Experience: 0
Reputation: 0

PROFICIENCY
Untrained: +0
Trained: 2+Level
Expert: 4+Level
Master: 6+Level
Legendary: 8+Level

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Botting Me:
under construction

SENSES
[dice=Perception]1d20+12[/dice] [E]
(+2 Incredible Initiative, +2 Seasonal Boon)

Seasonal Boon ◇:
Trigger: You’re about to roll initiative; Effect: Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you’ve started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well.

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DEFENSE
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Hit Points: 69 (8 race, 10+2 Con)

ARMOR CLASS:
AC: 22
Shield: +2

Unarmored: [T], Light: [T], Medium: [T]
Simple Weapons: [E], Martial Weapons: [E], Unarmed Attacks: [E]

SAVING THROWS
[dice=Fortitude]1d20+11[/dice] [E]
[dice=Reflex]1d20+13[/dice] [E]
[dice=Will]1d20+12[/dice] [E]
Notes:

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OFFENSE
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Speed: 25'
Movement Types: Stride

Ranged:
[dice=+1 Striking, Ghost Touch Longbow]1d20+14[/dice]
[dice=piercing]2d8[/dice]
MAP: 0/-3/-6
Crit vs. Hunted Prey: Immobilized, DC 10 Athletics to break free.
(Deadly d10, Volley 30', Range 100')

Melee:
[dice=+1 Striking Wakizashi]1d20+14[/dice]
[dice=slashing]2d4+2[/dice]
MAP: 0/-2/-4
Crit vs. Hunted Prey: Flat-footed until start of next turn.
(Agile, Deadly d8, Finesse, Vers. P)

[dice=+1 Striking Kusarigama]1d20+12[/dice]
[dice=bludgeoning]2d8+2[/dice]
MAP: 0/-3/-6
Crit vs. Hunted Prey: 1d6 Pers. Bleed
(Disarm, Reach, Trip, Vers. S)

[dice=Dagger]1d20+13[/dice]
[dice=piercing]1d8+2[/dice]
MAP: 0/-3/-6
Crit vs. Hunted Prey: 1d6 Pers. Bleed
(Agile, Finesse, Thrown 10', Vers. S)

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ABILITY SCORES
STR +2, DEX +4, CON +2, INT +1, WIS +3, CHA +0
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Heritage: Human (Skilled)
Birthplace: Shenmen
Age: 24
Gender & Pronouns: male, he/him
Height: 5' 9"
Weight: 155
Physical Appearance: long, scraggly black hair, dark brown eyes.
Ancestry: Human
Background: Outskirt Dweller

Languages: Common, Elven, Sylvan

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SKILLS
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[dice=Acrobatics (T)]1d20+11[/dice] (Int.)
[dice=Arcana]1d20+5[/dice]
[dice=Athletics (T)]1d20+9[/dice] (Int.)
[dice=Crafting (T)]1d20+9[/dice] (Int.)
[dice=Deception]1d20+4[/dice]
[dice=Diplomacy]1d20+4[/dice]
[dice=Intimidation]1d20+4[/dice]
[dice=Lore (Hunting, E)]1d20+10[/dice] (Bkg.)
[dice=Lore (Scouting, T)]1d20+8[/dice]
(skilled heritage)
[dice=Lore (Willowshore, T)]1d20+8[/dice] (Natural Skill)
[dice=Medicine (T)]1d20+10[/dice] (Int.)
[dice=Nature (T)]1d20+10[/dice] (class)
[dice=Occultism]1d20+5[/dice]
[dice=Performance]1d20+4[/dice]
[dice=Religion (T)]1d20+10[/dice]
(Natural Skill)
[dice=Society]1d20+5[/dice]
[dice=Stealth (T)]1d20+11[/dice] (Int.)
[dice=Survival (E)]1d20+12[/dice] (class)
(+1 Survival in Forest Terrain)
[dice=Thievery (T)]1d20+11[/dice] (Bkg.)

FEATS:

Ancestry Feats and Abilities:
Heritage: Skilled (gain trained skill)
Ancestry 1st: Natural Ambition (gain class feat)
Ancestry 2nd: General Training (gain gen. feat)
1st: Gravity Weapon. (focus spell; 1/1 Focus Pts.)
5th: Clever Improviser (Ancest. Paragon)

Skill Feats:
Background: Terrain Expertise (forest)
1st: Catfall (treat fall as 10' shorter).
2nd: Terrain Stalker (underbrush)
4th: Combat Climber

Class Feats and Abilities:
Feature 1st:

Hunt Prey ◆:
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Feature 1st: Hunter's Edge:

Flurry:
Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Feat 1st: ◆ Hunted Shot.
Feat 2nd: ◆◆ Hunter's Aim
Feature 3rd: Iron Will
Feat 4th: Unexpected Sharpshooter
Accidental Shot ◆◆:
(fortune) Frequency: 1/day; Effect: You make a Strike with a ranged weapon, rolling the attack and damage twice and using the better results for each. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.

Feature 5th: Trackless Journey, Ranger Weapon Expertise.

General Feats:
3rd: Shield Block

Bonus Feats
1. Natural Skill @3rd (Ancest. Paragon)
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EQUIPMENT

Gear: +1 leather armor, +1 striking ghost touch longbow, arrows (x20), +1 striking wakizashi, +1 striking kusarigama, dagger.

Backpack: backpack, bedroll, caltrops, flint & steel, torches (x5), supplies for alarm snare, climbing kit, thieves' tools, replacement picks, lesser ghost charges (x2), feather token (ladder), potion/minor healing, potion/lesser healing.

Bulk: 6 (Encumbered at: 7; Maximum at: 12)

Coins: 64 gp, 10 sp, 3 cp

Campaign Notes:

Mother: Satsuki
Father: Isamu
Younger brother: Ryohei