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About Sigurd Kolphan, Season of GhostGP: 13.5
1 vial of Holy Water
>Moderate Ghost charge<
Pending:
2nd: +1 attack potency rune on my katana (let's say it's a remnant from Shizuru's blessing) 1st: Glow Rod (Player Core Page 293, looks like the Remaster replacement for >Sunrod<, >Holy Water< Picture Gallery:
Botting Instructions:
I should be in melee. - If someone is in danger of dying, or we're surrounded by undead, feel free to use my 3 Action Heal spell from my Divine Font. - Strike with Katana
Willowshore:
Friendly NPCs - Elizeth Candora (friendly) @ Lady of Souls (W10) Unfriendly NPCs
☑) Heirloom @ one predictable silver piece and a vial containing two doses of oil of potency
Rumor has it a lillend came to Willowshore, tired from a great war. She decided to protect this land, fell in love with a mortal, and she remains here, hidden to all but her family. At least, that's what Sigurd says. His brother and sister adopted more of the performing side, but he found himself drawn to the azata's deity, Shizuru. Emboldened by the tales of bravery, he became a priest and dedicated himself to the katana as well as holy scriptures. His family lives not too far from the Temple of Pharasma on the south side. Sigurd often spends time in religious discussion with Elizeth Candora. They often share stories of the spirits within, as well as tales from the divine wars his ancestor was tangled in before settling here. His sister always teases him for being boring, so he's decided to disprove that notion by volunteering to be abducted. --- North vs Southside: Kolphans live on the South. Their angelic descendant reportedly settled there. It would be a shame if it were defiled or destroyed by mankind's greed.
Defenses and Movement:
♥️ 58 AC 22 >Blessed Blood< if a fiend, undead, or creature with a weakness to holy drinks Sigurd's blood, or deals piercing or slashing damage with jaws, fangs, or a similar attack. The creature takes 1d6 spirit damage with the Holy trait. Shield spell
Steel Shield with Minor Reinforcing Rune
Saving Throws
Speed 25 = 25 -5 Armor +5 Fleet
Skills:
[dice=Perception (E)]1d20+12[/dice] [dice=Athletics (T)]1d20+11[/dice]
Hide Armor
Crafting
>Blessed Blood< gives a +4 Circumstance Bonus to Craft Holy Water using Sigurd's blood as an ingredient. Occultism
Crafting:
Weapons:
◆◆ [/url=https://2e.aonprd.com/Feats.aspx?ID=4659]>Restorative Strike<[/url]. - ◆ Sigurd casts [/url=https://2e.aonprd.com/Spells.aspx?ID=1554&NoRedirect=1]>Heal<[/url] on himself - ◆ Sigurd Strikes >>TARGET<<. +1 Status bonus if he uses his katana. - ◇ If the Strike hit, Sigurd casts Heal on >>ALLY<< for the same amount. Katana >Potency Crystal< Attached - +1 striking weapon for 1 round. Activate after I attack but before I roll. Two Hand 1d10 - Sigurd can wield it in 2 hands to change his weapon die.
[dice=Katana]1d20+11[/dice]
Dagger
>Composite Shortbow<
Hand Crossbow
[dice=Hand Crossbow]1d20+8[/dice]
Magic:
Spell Attack +10 DC 20 Cleric (Flexible Caster) of >Shizuru< Scrolls/Wands
Focus Spell: [/url=https://2e.aonprd.com/Spells.aspx?ID=412]>Dazzling Flash<[/url] ◆◆ [/url=https://2e.aonprd.com/Feats.aspx?ID=4659]>Restorative Strike<[/url].
Divine Font, 5 times per day:
Cantrips
Rank 1
Rank 2
Rank 3
Gear:
Hide Armor +1 Katana Hand Crossbow Adventurer's Kit backpack (containing the other goods) bedroll 10 pieces of chalk flint and steel 50 feet of rope 2 weeks' rations soap 5 torches waterskin Heirlooms
Level 1 creation notes (before Remaster):
>Pathbuilder Link< Ancestry: Human
Divine Font: >Heal<
Ancestral Paragon: Natural Ambition
Level 2:
Converting to Remaster rules for level 1, then:
Class Feat: Flexible Spellcaster Dedication Skill Feat: Multilingual Cantrips are now 4:
New Rank 1 spell:
- Magic Weapon -> Runic Weapon (Remaster Conversion)
Level 3:
Spells: Rank 2 spells - Cleanse Affliction - Clear Mind Signature Spells
General Feat
Ancestry Paragon
Second Doctrine: Sigurd is Trained in all Martial Weapons Skill Increase: Trained in Occultism
Level 4:
Class Feat: [/url=https://2e.aonprd.com/Feats.aspx?ID=4659]>Restorative Strike<[/url] Skill Feat: [/url=https://2e.aonprd.com/Feats.aspx?ID=5198]>Quick Repair<[/url] Spell Repertoire
I'm Level 5:
Ability Boosts: Str +4, Con +2, Wis +3, Cha +2 Skill Increase: Expert Crafting +9 Perception is now Expertise +12 Ancestry Feat: >Blessed Blood< Rank 3 spells (2 slots, 2 per day, Harm is a signature spell) Non Keyboard Symbols:
□ ☑ ♥️ ☘️ ✋ ◆◇↺ Wishlist:
Armor +1 Armor Rune Weapon
Scrolls/Wands
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