Almah Rovshki

Auntie Wu's page

476 posts. Organized Play character for Warah.


Full Name

Auntie Wu

Race

HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ |

Classes/Levels

| Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none

Gender

female Halfling (Gutsy) Druid/Blessed One 4 |

Size

small

Age

56

Alignment

N

Deity

Pharasma

Location

Willowshore, Shenmen

Languages

Common, Halfling,

Occupation

homeopathic herbalist

Strength -1
Dexterity 2
Constitution 2
Intelligence 1
Wisdom 4
Charisma 1

About Auntie Wu


____________________
PFS Information:

PFS Number: 289224-2007
Experience:
Fame:

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Mogu the Familiar:
Gender-neutral Fungus Leshy Familiar: A stubby dark brown mushroom that sits on Auntie Wu’s head like a floppy hat.
HP: 20
AC: 19
Perception: +8, low light vision, darkvision (familiar ability)
Fortitude: +10
Reflex: +8
Will: +12
Land speed: 25

Familiar Abilitiy: Darkvision
Master Abilitiy: Cantrip Connection

Skills:

Spoiler:
Acrobatics: +8
Arcana: +4
Athletics: +4
Crafting: +4
Deception: +4
Diplomacy: +4
Intimidation: +4
Medicine: +4
Nature: +4
Occultism: +4
Performance: +4
Religion: +4
Society: +4
Stealth: +8
Survival: +4
Thievery: +4

____________________
Auntie Wu Details:

Fall rarity boons used: 0/3
Ethnicity: Tian-shu
Nationality: Shenmen
Birthplace: Willowshore
Willowshore details:
Spoiler:
Northridge or Southshore: Lifelong resident of the Southshore. Literally can’t understand why anyone would want to live in a city.
House location: One of the two buildings in the clearing between and slightly south of W5 and W10 (Cathedral of the Lady of Souls).
Religion: Pharasma
Preferred heirloom: Two minor healing potions and one piece of common adventuring gear worth 2 gp or less
Occupation: Markets her homemade homeopathic remedies, which contain copious amounts of alcohol or marijuana (or local equivalent).
Family: Widowed six years ago (husband: Po). Two kids, grown with families of their own. Her daughter (Zhung) moved to Northridge with her husband (Xao); they have one son (Cho). Her son (Qi) is a groundskeeper at the Cathedral of the Lady of Souls; he and his husband (Gao) adopted two girls (Miyuki, 7 and Midori, 9).

Age: 56
Gender & Pronouns: she/her
Height: 4’-11”
Weight: 89 lbs
Physical Appearance: Short and thin, frequently with a zen-like expression on her plain face. Very few wrinkles, or grays in her wispy, unkempt hair. She looks (and smells) like a hippie.

Halfling (Gutsy)
background Outskirt Dweller
Druid (Leaf Order); Level: 4
size Small; traits Humanoid Halfling
alignement N, Faith Pharasma
Associations:
Languages: Common (Tien), Druidic, Elven, Halfling


____________________
ABILITY SCORES & SENSES:

STR -1, DEX +2, CON +2
INT +1, WIS +4, CHA +1
____________________
SENSES
Perception: +12 [E] ((4 level) + (4 wis) + (4 prof) + (0 item))
Special Senses: +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. (Keen Eyes Ancestry Feat)


____________________
DEFENSES:

HIT POINTS: 46

ARMOR CLASS
AC: 19 (10 + (4 level) + (2 dex) + (2 prof) + (1 item))
Shield: +2 Hardness 7 Max HP 64 / BT 10 Current HP 64

Unarmored: T, Light: T, Medium: T, Heavy: U

SAVING THROWS
Fortitude: +10 E ((4 level) + (2 con) + (4 prof) + (0 item))
Reflex: +8 T ((4 level) + (2 dex) + (2 prof) + (0 item))
Will: +12 E ((4 level) + (4 wis) + (4 prof) + (0 item))
Notes:


____________________
OFFENSE:

Class DC: 20 T ((4 level) + (10 + (4 wis) + (2 prof) + (0 item))

Speed: 25 Movement Types: land

Melee Strikes
dagger +8/+4/+0 T ((4 level) + (2 dex) + (2 prof) + (0 item)
damage (1d4 -1 (str)) P (versatile S, thrown 10 ft, agile, finesse)

light mace +8/+4/+0 T ((4 level) + (2 dex) + (2 prof) + (0 item)
damage (1d4 -1 (str)) B (agile, finesse, shove)

fist +8/+4/+0 T ((4 level) + (2 dex) + (2 prof) + (0 item)
damage (1d4 -1 (str)) b (nonlethal, agile, finesse, unarmed)

Weapon Proficiencies
Unarmed: T , Simple: T, Martial: U


____________________
MAGIC:

Magic Traditions

Spell Attack Roll (Primal): 10 = T ((4 level) + (4 wis) + (2 prof))
Spell DC (Primal): 20 = T (10 + (4 level) + (4 wis) + (2 prof))

Focus Points: 2/2 (maxiumum)
Focus Spells: Cornucopia
Lay on Hands

Spell Slots per Day
Cantrips: 6 (Cantrip Connection); 1st: 3; 2nd: 3

Spells Memorized
Cantrips (level 2): Detect Magic, Electric Arc, Guidance, Ignition, Light, Vitality Lash
1st: Heal, Grease, Flourishing Flora
2nd: Animal Form, Helpful Wood Spirits, Ignite Fireworks


____________________
SKILLS:

+1 Item bonus on Medicine, Religion, & Society is from this.
Acrobatics: +1 = U ((0 level) + (2 dex) + (0 prof) + (0 item) - (1 armor)
Arcana: +1 = U ((0 level) + (1 int) + (0 prof) + (0 item)
Athletics: -2 = U ((0 level) + (-1 str) + (0 prof) + (0 item) - (1 armor)
Crafting: +1 = U ((0 level) + (1 int) + (0 prof) + (0 item)
Deception: +7 = T ((4 level) + (1 cha) + (2 prof) + (0 item)
Diplomacy: +7 = T ((4 level) + (1 cha) + (2 prof) + (0 item)
Intimidation: +1 = U ((0 level) + (1 cha) + (0 prof) + (0 item)
Lore (farming): +9 = E ((4 level) + (1 int) + (4 prof) + (0 item)
Lore (Willowshore): +4 = U ((4 level) + (1 int) + (0 prof) + (0 item)
Medicine: +13 = E (4 level) + (4 wis) + (4 prof) + (1 item) Assurance = 18 (10 + level + prof)
Nature: +10 = T ((4 level) + 4 (wis) + (2 prof) + 0 (item)
Occultism: +1 = U ((0 level) + (1 int) + (0 prof) + (0 item)
Performance: +1 = U ((0 level) + (1 cha) + (0 prof) + (0 item)
Religion: +11 = T ((4 level) + (4 wis) + (2 prof) + (1 item)
Society: +2 =U ((0 level) + (1 int) + (0 prof) + (1 item)
Stealth: +1 = U ((0 level) + (2 dex) + 0 (prof) + (0 item) - (1 armor)
Survival: +10 = T ((4 level) + (4 wis) + (2 prof) + 0 (item)
Thievery: +1 = U ((0 level) + (2 dex) + (0 prof) + (0 item) - (1 armor)

____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Keen Eyes
Heritage 1st: Gutsy Halfling
1st: Halfling Luck
1st, Ancestral Paragon: Watchful Halfling
3rd, Ancestral Paragon: Distracting Shadows

Skill Feats
Background (Outskirt Dweller): Terrain Expertise: Forest
2nd: Battle Medicine
4th: Continual Recovery

General Feats
3rd: Assurance (Medicine)

Class Feats and Abilities
Feature 1st: druidic order (leaf)
Feature 1st: wild empathy
1st: Leshy Familiar
2nd: Blessed One Dedication
4th: Reach Spell

Bonus Feats
Shield Block (druid class)


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EQUIPMENT:

Consumables: minor healing potion (2), glowrod, Animal Turning Fulu
Combat Gear: leather armor, hide shield, dagger, light mace
Other Gear: backpack, bedroll, chalk, flint and steel, grappling hook, healer’s tools, mossy stick, rope (50’), rations, soap, torch, waterskin, writing set
Addictive items: alcohol, flayleaf, Bloodeye “tea”
Magic Items: Staff of Healing (minor)
Invested Items:

Spoiler:

Bulk: 3.01 (Encumbered at: 4 = 5 + (-1 str); Maximum at: 9 = 10 + (-1 str))

Wealth (GP): 81.4


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BOT ME:
Auntie Wu prioritizes keeping her allies up in a fight. Anyone who’s below 50% HP is a candidate. If there’s a tie, front liners usually go first. She wants to ensure that at least one of either Lan or herself is still standing at the end of any fight, so the party can be healed somehow.

For offense, she usually relies on cantrips.

If she has one action left on her turn, Guidance or Raise Shield are good options.

She doesn’t hesitate to make any wisdom-based checks.

In social situations, she prefers to defer to Lan, but will Aid him with Diplomacy and Deception.

She drinks when she’s nervous or scared. When she gets a chance, she makes her “special tea”.