Almah Rovshki

Auntie Wu's page

756 posts. Organized Play character for Warah.


Full Name

Auntie Wu

Race

HP 24/76 | AC 24/26| F +13+1 R +14+1 W +15+1 w/Gutsy | Perc +15 w/ normal vision | Stealth +12 | speed 25 | ◆◇↺ |

Classes/Levels

| Staff 3/3 | HL 0/1 | Hero 2 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | Active Conditions: Pilgrim’s Path (+1 saves), Resist 2 vs. magic from fiends (tattoo)

Gender

female Halfling (Gutsy) Druid/Blessed One 7 |

Size

small

Age

56

Alignment

N

Deity

Pharasma

Location

Willowshore, Shenmen

Languages

Common, Halfling,

Occupation

homeopathic herbalist

Strength 0
Dexterity 3
Constitution 2
Intelligence 1
Wisdom 4
Charisma 2

About Auntie Wu


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PFS Information:

PFS Number: 289224-2007
Experience:

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Mogu the Familiar:
Gender-neutral Fungus Leshy Familiar: A stubby dark brown mushroom that sits on Auntie Wu’s head like a floppy hat.
HP: 35
AC: 24
Perception: +11, low light vision, darkvision (familiar ability)
Fortitude: +13
Reflex: +14
Will: +15
Land speed: 25

Familiar Abilities: Echolocation (precise), Touch Telepathy
Master Abilitiy: Cantrip Connection

Skills:

Spoiler:
Acrobatics: +11
Stealth: +11
All other skills: +7

____________________
Auntie Wu Details:

Fall rarity boons used: 2/3 (2 uncommon items)
Ethnicity: Tian-shu
Nationality: Shenmen
Birthplace: Willowshore
Willowshore details:
Spoiler:
Northridge or Southshore: Lifelong resident of the Southshore. Literally can’t understand why anyone would want to live in a city.
House location: One of the two buildings in the clearing between and slightly south of W5 and W10 (Cathedral of the Lady of Souls).
Religion: Pharasma
Preferred heirloom: Two minor healing potions and one piece of common adventuring gear worth 2 gp or less
Occupation: Markets her homemade homeopathic remedies, which contain copious amounts of alcohol or marijuana (or local equivalent).
Family: Widowed six years ago (husband: Po). Two kids, grown with families of their own. Her daughter (Zhung) moved to Northridge with her husband (Xao); they have one son (Cho). Her son (Qi) is a groundskeeper at the Cathedral of the Lady of Souls; he and his husband (Gao) adopted two girls (Miyuki, 7 and Midori, 9).

Age: 56
Gender & Pronouns: she/her
Height: 4’-11”
Weight: 89 lbs
Physical Appearance: Short and thin, frequently with a zen-like expression on her plain face. Very few wrinkles, or grays in her wispy, unkempt hair. She looks (and smells) like a hippie.

Halfling (Gutsy)
background Outskirt Dweller
Druid (Leaf Order), Blessed One; Level: 7
size Small; traits Humanoid Halfling
alignement N, Faith Pharasma
Associations:
Languages: Common (Tien), Druidic, Elven, Halfling


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ABILITY SCORES & SENSES:

STR +0, DEX +3, CON +2
INT +1, WIS +4, CHA +2
____________________
SENSES
Perception: +15 E ((7 level) + (4 wis) + (4 prof) + (0 item))
Initiative Bonus: Gain a bonus to initiative checks equal to the number of seasons played in Season of Ghosts, per Outskirt Dweller background. Can share this bonus with others if I communicate a warning to them.
Special Senses: +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. (Keen Eyes Ancestry Feat)


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DEFENSES:

HIT POINTS: 76

ARMOR CLASS
AC: 24 (10 + (7 level) + (3 dex) + (2 prof) + (2 item))
Shield: +2 AC, Hardness 4, Max HP 20 / BT 10, additional +2 AC vs. bludgeoning

Unarmored: T, Light: T, Medium: T, Heavy: U

SAVING THROWS
While on Pilgrim's Path: +1 to all saving throws
Fortitude: +13 E ((7 level) + (2 con) + (4 prof) + (0 item))
Reflex: +14 E ((7 level) + (3 dex) + (4 prof) + (0 item))
Will: +15 E ((7 level) + (4 wis) + (4 prof) + (0 item))
Notes:


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OFFENSE:

Class DC: 23 T ((7 level) + (10 + (4 wis) + (2 prof) + (0 item))

Speed: 25 Movement Types: land

Melee Strikes
dagger +12/+8/+4 T ((7 level) + (3 dex) + (2 prof) + (0 item)
damage (1d4 (str)) P (versatile S, thrown 10 ft, agile, finesse)

light mace +12/+8/+4 T ((7 level) + (3 dex) + (2 prof) + (0 item)
damage (1d4 (str)) B (agile, finesse, shove)

fist +12/+8/+4 T ((7 level) + (3 dex) + (2 prof) + (0 item)
damage (1d4 (str)) b (nonlethal, agile, finesse, unarmed)

Weapon Proficiencies
Unarmed: T , Simple: T, Martial: U


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MAGIC:

Magic Traditions

Spell Attack Roll (Primal): 15 = M ((7 level) + (4 wis) + (4 prof))
Spell DC (Primal): 25 = M (10 + (7 level) + (4 wis) + (4 prof))

Focus Points: 2/2 (maxiumum)
Focus Spells: Cornucopia
Lay on Hands

Spell Slots per Day
Cantrips: 6 (Cantrip Connection); 1st: 3; 2nd: 3; 3rd: 3; 4th: 2

Spells Memorized
Cantrips (level 3): Detect Magic, Gale Blast, Guidance, Light, Slashing Gust, Vitality Lash
1st: Chilling Spray, Heal, Horizon Thunder Sphere
2nd: Fungal Infestation, Heal, Splinter Volley
3rd: Moonlight Ray (2), Slow
4th: Bloodspray Curse, Grasping Earth

Staff of Healing
Cantrip: Stabilize
1st rank: Heal x3; +1 HP healed with each casting from the Staff


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SKILLS:

Untrained Improvisation
When in Willowshore: +1 Item bonus on Religion & Society from this.
Acrobatics: +12 = T ((7 level) + (3 dex) + (2 prof) + (0 item) - (0 armor)
Arcana: +8 = U ((7 level) + (1 int) + (0 prof) + (0 item)
Athletics: +7 = U ((7 level) + (0 str) + (0 prof) + (0 item) - (0 armor)
Crafting: +8 = U ((7 level) + (1 int) + (0 prof) + (0 item)
Deception: +11 = T ((7 level) + (2 cha) + (2 prof) + (0 item)
Diplomacy: +11 = T ((7 level) + (2 cha) + (2 prof) + (0 item)
Intimidation: +9 = U ((7 level) + (2 cha) + (0 prof) + (0 item)
Lore (farming): +14 = M ((7 level) + (1 int) + (6 prof) + (0 item)
Lore (Willowshore): +8 = U ((7 level) + (1 int) + (0 prof) + (0 item)
Medicine: +17* = M (7 level) + (4 wis) + (6 prof) + (0 item); Assurance = 23 (10 + level + prof); * +1 while holding Battle Medic's baton
Nature: +15 = E ((7 level) + 4 (wis) + (4 prof) + 0 (item)
Occultism: +8 = U ((7 level) + (1 int) + (0 prof) + (0 item)
Performance: +9 = U ((7 level) + (2 cha) + (0 prof) + (0 item)
Religion: +13 = T ((7 level) + (4 wis) + (2 prof) + (0 item)
Society: +8 =U ((7 level) + (1 int) + (0 prof) + (0 item)
Stealth: +12 = T ((7 level) + (3 dex) + (2 prof) + (0 item) - (0 armor)
Survival: +13 = T ((7 level) + (4 wis) + (2 prof) + 0 (item)
Thievery: +10 = U ((7 level) + (3 dex) + (0 prof) + (0 item) - (0 armor)

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FEATS:

Ancestry Feats and Abilities
Special 1st: Keen Eyes
Heritage 1st: Gutsy Halfling
1st: Halfling Luck
1st, Ancestral Paragon: Watchful Halfling
3rd, Ancestral Paragon: Distracting Shadows
5th: Shared Luck
7th: Cultural Adaptability -> Adopted Ancestry (human) -> Natural Skill (Acrobatics, Stealth)

Skill Feats
Background (Outskirt Dweller): Terrain Expertise: Forest
2nd: Battle Medicine
4th: Continual Recovery
6th: Ward Medic

General Feats
3rd: Assurance (Medicine)
7th: Adopted Ancestry (see 7th level Ancestry feat), Untrained Improvisation

Class Feats and Abilities
Feature 1st: druidic order (leaf)
Feature 1st: wild empathy
1st: Leshy Familiar
2nd: Blessed One Dedication
4th: Reach Spell
6th: Mercy of the Body

Bonus Feats
Shield Block (druid class)


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EQUIPMENT:

Consumables: glowrod, scroll of Clear Mind, scroll of Dispel Magic, moderate ghost charge, healing vapor flowers (2)
Combat Gear: +1 leather armor, hide shield, dagger, light mace
Other Gear: backpack, bedroll, chalk, flint and steel, grappling hook, expanded healer’s tools, mossy stick, rope (50’), rations, soap, torch, waterskin, writing set (heirloom)
Addictive items: flayleaf, Bloodeye “tea”
Magic Items: Battle Medic’s Baton, Bottomless Stein, Staff of Healing (minor)
Invested Items:

Bulk: 4 (Encumbered at: 5 = 5 + (0 str); Maximum at: 10 = 10 + (+0 str))

Wealth (GP): 19.09


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BOT ME:
Auntie Wu prioritizes keeping her allies up in a fight. Anyone who’s below 50% HP is a candidate. If there’s a tie, front liners usually go first. She wants to ensure that at least one of either Lan or herself is still standing at the end of any fight, so the party can be healed somehow. She keeps a potion in her pack to revive her in case all healers go down.

For offense, she usually relies on cantrips. See MAGIC spoiler for prepared spells.

If she has one action left on her turn, Guidance or Raise Shield are good options.

She doesn’t hesitate to make any wisdom-based checks.

In social situations, she prefers to defer to Lan, but will Aid him with Diplomacy and Deception.