| Zaidel |
"Well, that felt.... exhilarating. Like pins and needles of pleasure all over my body." Stratton says, smiling without realizing it.
"The first couple times I channeled energy for the first time as a cleric, I nearly came", Zaidel responded with a chuckle.
"Oh! Because you now have The Literal Lifeblood of the Universe running through your veins, sex will be even more amazing; stamina and frequency! If there is a downside: you are now super-fertile! Matthew can attest to that!"| Matthew_Locke |
The werewolf nods in agreement before moving to the door that was being guarded. Jean gets maneuvered if needed. He promptly opens it having to bash it down.
Jellena Darkling
|
She enjoys the channels and thanks Stratton, "Thanks! We are completely healed now. Including Jean who was hurt the most." Jean have you updated your current hp?
| GM Wolf |
By the time that the channeling has been completed, 5 rounds, the door gets bashed down. The werewolf charges forward.
As you enter into the next room it is massive. There is a pool on the far side of the room. It looks to be a harem of some sort, as beautiful females parade with little covering them. They move to give you movement but seem interested in the group. 700 feet to the left, 200 feet to the right and across the room is 500 feet.
| Matthew_Locke |
He shape changes into a proper wolf for better mobility and dodges through the room aiming for the large door on the other side of the massive room.
| Mia Thornrose |
She smiles at her team. Not knowing some of the words they speak. But still enjoying the banter.
---
Upon entering the next room she asks, "Dash to the big doors across the room?"
Delman Fredrel Vortani III
|
He asks before slipping the items into his magical bag, "If you don't mind I will take the other red imperial suit of armor and some of their blasters."
| Zaidel |
Zaidel dashes across the room, begging pardon from the ladies in his wake.
Jean de Montes
|
Jean says, "Take what you want." in response to the request by Delman.
Healing noted!
| Stratton of Arcanium |
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Stratton uses one of his fly spells for the day and flies across the room towards the ceiling and away from the ladies. To Lady Black, he casually asks as he flies "You have an interest in my sex drive... or Zaidel's?"
| Mia Thornrose |
As most do as what she asked she follows doing her best to avoid the other women.
| Stratton of Arcanium |
Stratton waits at least for Matthew. Once he catches up, Stratton asks "Wait for the others? Or kick it in?"
In the round it takes for Matthew to catch up, Stratton continues his conversation with Lady Black "Well, you have a physical body, but not a humanoid one. I take it you were once traditionally corporeal?"
| Zaidel |
"Makeway!!!" Zaidel shouts as he leans into a charge into the door, head down to charge.
Satyr Horns (charge): 1d20 + 3 + 6 + 2 ⇒ (12) + 3 + 6 + 2 = 23
Dmg.: 1d6 + 6 ⇒ (3) + 6 = 9
| Alexandr Sergeyevich Meier |
Pfff, leave renovations to the professionals
Alexandr says as he headbuts the door.
See Asha, I can use my head as a solution He remarks to one of his vampiric friends.
Now go for the triple entendre and also have your head be a solution in the chemical sense
She answers, looking semi approvilngly at Zaidel
Are you trying to get me into using real world chemistry? My blood not enough of a drug?
Honestly, synthesize some stuff and go nuts? Seriously, immunity to poisons, which we Vampires have, basically means no drugs or even booze works, but for some reason your blood can transfer at least booze! Do you have any idea how much I would like some weed?
Bosche moi she is going to smoke me at some point?
| Lady Blackwood |
In the round it takes for Matthew to catch up, Stratton continues his conversation with Lady Black "Well, you have a physical body, but not a humanoid one. I take it you were once traditionally corporeal?"
She replies with a curious lilt, "Not per say. My creator and first master basically replicated her personality into the sword. So I don't have her memories before I was created. If you continue to serve me as a champion, one of your quests will be to find or make me a body. There are some premium bodies that I would like in this room."
| Matthew_Locke |
Stratton waits at least for Matthew. Once he catches up, Stratton asks "Wait for the others? Or kick it in?"
The wolf transforms into its large bipedal form. Thus allowing him to resume some speech, a low growl comes out with the few words, "Open and I will enter. Follow after."
| GM Wolf |
Zaidel bull rushes through the last 30 feet of women and aims for the door next to Stratton, cracking the door with his horns, getting him there a round sooner than the others.
After Stratton opens the door which is merely heavy, the werewolf helps pushing it open, then slipping into the room. Stratton you may follow after the werewolf, close the door, leave it open, etc.
| Stratton of Arcanium |
"We have ways of making that happen, I'm sure... may take some work, but I'm not afraid of that. As for serving you as champion, is there any immediate service I may render?" Stratton asks.
Matthew's arrival likely delays the conversation.
Stratton follows after the werewolf, leaving the door open for the others.
| Zaidel |
Zaidel shakes his head, to his surprise, he wasn't in pain. His natural satyr instincts were correct in this instance. "..Wow."
The cleric takes out his rapier once more and follows both wardens.
Jean de Montes
|
Jean will follow along behind the others watching for anything that might come at the group from the rear.
| Matthew_Locke |
Round 2
The werewolf moves into the room and cleaves the wolf skeletons. Clearing a path for Stratton.
Round 3
He likely will be surrounded by skeletons and cleaves again with his claws.
| GM Wolf |
I need to know Stratton's actions for Round 2. Also the rest of you may act in round 5.
Entering either of the doors and you see undead waiting for you to enter.
Jean de Montes
|
Perception: 1d20 + 15 ⇒ (18) + 15 = 33
| Zaidel |
Perception: 1d20 + 20 ⇒ (4) + 20 = 24
Zaidel draws his rapier and addresses the advancing women.
"Now, now ladies! I understand you've been prisoners for quite some time, and rest assured we will free you all safely. But we can do that with dagger in our backs. So BACK OFF! And wait for us to deal with the problems at hand."
Intimidate: 1d20 + 31 ⇒ (18) + 31 = 49
| Stratton of Arcanium |
Round Two
Stratton flies into the room over the skeletal wolves in the vanguard to take a more centralized location, doing a barrel roll to avoid attacks of opportunity from the big guys. Then he lets go a channel to harm undead, hoping to either kill or at least wound a majority of the skeletal wolves.
Acrobatics 1d20 + 15 ⇒ (13) + 15 = 28 to avoid AoO
Channel 2d6 ⇒ (3, 2) = 5 DC 20
"I'll clear the rabble, you take the big guns." he suggests to Matthew.
Round Three
Stratton channels again, unless his first channel managed to do the trick 2d6 ⇒ (4, 4) = 8 DC 20
Sorry for the messy circle template, was working with what was there to make a circle I could overlay.
| GM Wolf |
Round 3-5
As Zaidel walks forward he sees the possible threats and does his best to intimidate them. Once he gets to the doors the ladies have dispersed away from the group.
---
Stratton most of the teams channels are 1d6 unless we have a class that stacks with the ability like cleric. You could also increase it with a Phylactery of Positive Channeling, which costs 11,000 which increases your channel by +2d6. No worries Matthew had it wrong too.
Stratton let me know if you want to change your action or let your channel's stand which will take 4 channels and 4 rounds.
Round 2
The huge gnoll covered in bone armor stabs forward with its spear at Stratton.
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (17) + 12 + 3 + 10 = 42
damage: 6d6 + 18 + 3 + 1d6 ⇒ (3, 2, 3, 2, 1, 5) + 18 + 3 + (1) = 38 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10
wolf attacks: 5d20 ⇒ (20, 15, 9, 17, 13) = 74
Only one of the wolves bites Stratton, wolf damage: 1d8 + 4 ⇒ (3) + 4 = 7
Round 3
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (14) + 12 + 3 + 10 = 39
damage: 6d6 + 18 + 3 + 1d6 ⇒ (5, 4, 4, 5, 4, 2) + 18 + 3 + (3) = 48 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10
wolf attacks: 5d20 ⇒ (17, 5, 1, 2, 2) = 27 One AoO for Stratton then likely retreats.
Round 4
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (5) + 12 + 3 + 10 = 30
damage: 6d6 + 18 + 3 + 1d6 ⇒ (3, 1, 2, 5, 2, 1) + 18 + 3 + (4) = 39 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10
wolf attacks: 5d20 ⇒ (16, 16, 11, 8, 9) = 60
| Matthew_Locke |
Round 4
He moves into the room and bites and claws the green gnoll in armor. He leaves gashing wounds upon the creature. 27 hp left.
bite: 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34
damage: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17
claw: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27
damage: 1d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16
claw: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
damage: 1d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Though he cuts down the wolf skeletons as they move into his threatened area.
Round 5
He moves into the room and bites and claws the green gnoll in armor again. He leaves a few more gashing wounds upon the creature but only with his bite. 11 hp left.
bite: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
damage: 2d6 + 9 + 2 ⇒ (3, 2) + 9 + 2 = 16
claw: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17
damage: 1d8 + 9 + 2 ⇒ (4) + 9 + 2 = 15
claw: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
damage: 1d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Round 6
He takes the time to make himself back into his human form. His armor and equipment appears upon him including his flachion.
| Stratton of Arcanium |
The other problem being I would have healed people up much less since I was only shooting 1d6 on heals instead of 2d6. I had wanted to save some channels for this sort of thing, so I think if I did just 6 channels when healing (for a total of 20 points) that would have healed most of the wounds, and then this channeling could still go off leaving me with one channel left. Will have to alter slightly based on how much damage I'm taking.
Round Two
Stratton Channels for 3 Damage
48-6=42 (5 DR, 1 E damage vs 10 resist) Damage from first Gnoll Skele attack.
wolf bite 2 damage
Round Three
Regeneration and fast healing gets 13 of that back; 71/102 HP
Stratton Channels for 2 Damage
48-8 damage= 40 31/102 HP
AoO Katana 1d20 + 12 ⇒ (11) + 12 = 23 for 3d8 + 5 ⇒ (2, 5, 8) + 5 = 20 S
Round 4
Stratton Channels for 4 damage
Regeneration and fast healing restore 13; 44/102 HP
39- 9 Damage = 30; 14/102 HP
Round 5
Stratton cannot afford to channel again, instead opting to defensively use his ability to turn invisible and tumble away to give his body a chance to heal.
Concentration 1d20 + 4 + 10 ⇒ (5) + 4 + 10 = 19 vs DC 19 barely
Acrobatics 1d20 + 15 ⇒ (9) + 15 = 24 not taking a chance on see invisible/lifesense/whatever
Regeneration and fast healing HP 27/102.
| GM Wolf |
Round 3
That wolf skeleton is smashed into pieces by Stratton!
Round 2-4
Stratton channels damaging the undead in the area around him. At the third channel most of the skeletal wolves drop leaving behind ash.
The other skeleton wolves got smashed and their bones make it difficult terrain.
Round 5
Stratton turns invisible. None of the skeletons or gnolls take AoO on him. Unless you have see invisibilty you can't see him either.
The huge gnoll with the spear moves forward and tries to stick the werewolf:
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (15) + 12 + 3 + 10 = 40
damage: 6d6 + 18 + 3 + 1d6 ⇒ (3, 3, 5, 5, 2, 4) + 18 + 3 + (4) = 47 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10
Round 2-6
Each round 6 rays have been shot at Matthew each turn. With soft cover he gets a +4 to AC.
ranged touch: 6d20 ⇒ (6, 20, 8, 11, 15, 12) = 72 +10, needs a 20 still to hit...
ranged touch: 24d20 ⇒ (17, 6, 4, 13, 14, 2, 6, 20, 10, 14, 4, 12, 3, 19, 16, 10, 11, 5, 11, 3, 7, 20, 8, 7) = 242
ranged touch crit confrim: 3d20 ⇒ (15, 20, 9) = 44
damage: 4d6 ⇒ (3, 3, 3, 1) = 10
Round 6
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (15) + 12 + 3 + 10 = 40
damage: 6d6 + 18 + 3 + 1d6 ⇒ (4, 1, 2, 2, 4, 6) + 18 + 3 + (3) = 43 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10. Now all caught up and waiting for your actions for Round 5 and 6 Team! Stratton just needs to post for Round 6.
Matthew has been hit by the spear and the rays several times and you can see the blood drip off of him. You can also see a small puddle of blood forming where Stratton is standing (invisibly).
| Matthew_Locke |
Round 7
Taking his aggressive stance he great cleaves before moving back...
Orange
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 ⇒ (1, 2) + 18 = 21
PurpleAdamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (4) + 17 = 21
damage: 2d4 + 18 ⇒ (3, 2) + 18 = 23
GreenAdamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
BlueAdamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 2d4 + 18 ⇒ (2, 1) + 18 = 21
RedAdamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 ⇒ (2, 3) + 18 = 23
YellowAdamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 ⇒ (3, 1) + 18 = 22
Confirm Crit: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 ⇒ (4, 2) + 18 = 24
As he lops off the green gnoll's head, he rebounds with a cleaving finish on purple.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 2d4 + 18 ⇒ (1, 4) + 18 = 23
As he slices deep into the red gnoll that was softened by Jellena he takes it out as well. Yay, teamwork, lets see who else can damage the gnolls enough for another cleaving finsh.
YellowAdamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 ⇒ (4, 1) + 18 = 23
Jellena Darkling
|
Round 5
She turns invisible as well once she gets to the door, likely slipping into the room.
She appears behind the red gnoll... with her lightsaber a brilliant white!
White +4 vicious lightsaber: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 2d6 + 8 + 2d6 + 3d6 ⇒ (4, 6) + 8 + (2, 4) + (6, 1, 3) = 34 take damage: 1d6 ⇒ 2
Sneak attack +3d6
Round 6
With the flanking bonus from Matthew she strikes into the red gnoll again with the white blade.
White +4 vicious lightsaber: 1d20 + 18 ⇒ (6) + 18 = 24 damage: 2d6 + 8 + 2d6 + 3d6 ⇒ (1, 3) + 8 + (3, 3) + (4, 5, 2) = 29 take damage: 1d6 ⇒ 4
Sneak attack +3d6
| Mia Thornrose |
Round 5
She moves cautiously into the room and aims her falchion at the orange gnoll. On the previous round she casted shield to prepare for battle.
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (18) + 5 + 4 - 1 = 26
damage: 2d4 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15
Round 6
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (4) + 5 + 4 - 1 = 12
damage: 2d4 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15
I still need to apply the sublime template!!!
| Alexandr Sergeyevich Meier |
F+&$, if I step into that I get murdered, drastically. But I think I got a semi cunning plan, and our guys are getting flanked, not good!
Guys, I think the enemies is to tought for me, but the building probably isnt. Avoid the area left of the entrance!
Alexandr enlarges, and tries to collapse the area to the west of the entry on the enemy big guys.
Turn perhaps 3-7?
STR: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16
STR: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22
STR: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 19
STR: 1d20 + 3 + 3 ⇒ (7) + 3 + 3 = 13
Delman Fredrel Vortani III
|
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Round 5
He still had his undead bane composite longbow in hand and was fingering his arrow as he approached the room. Not seeing very clear shots he waits. He spins the arrow around and casts the shield spell.
Round 6
undead bane, comp. long bow +1, soft cover: 1d20 + 9 + 1 - 4 ⇒ (16) + 9 + 1 - 4 = 22 damage: 1d8 + 2 ⇒ (5) + 2 = 7
dark black wood and has silver etchings on it in celestial.
He aims at the huge gnoll.
| Angelica Delathor |
Round 5
She aims at the largest target knowing she has to time her attacks with Matthew's movement.
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (20) + 5 + 8 - 4 = 29
damage: 3d6 ⇒ (2, 6, 2) = 10
Possible crit:
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (6) + 5 + 8 - 4 = 15
damage: 3d6 ⇒ (1, 6, 6) = 13
Round 6
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (15) + 5 + 8 - 4 = 24
damage: 3d6 ⇒ (1, 6, 4) = 11
| Stratton of Arcanium |
Round 5-6 Stratton finds a quiet corner to stitch himself back together in and enjoy watching the fight.
| Zaidel |
Round 6
The cleric sees the mayhem going on in the next big room. Zaidel runs over small debris to make it just inside the door frame, only to be stopped a large undead.
"CAYDEN SAYS 'NO'!!" The satyr bellows as he lifts his holy symbol aloft for a blazing channel.
Blazing Channel: 3d6 ⇒ (2, 4, 5) = 11 Using Selective Channel to not affect Alexandr's vampiric lady fiends. (Will DC 30)
Jean de Montes
|
Round 5
Jean flies in and breathes fire to strike at the enemy.
Try and hit a clump.
Breath Weapon DC 20 Reflex: 6d6 ⇒ (4, 2, 2, 2, 4, 4) = 18
Breath Weapon Recharge: 1d4 ⇒ 1
Round 6
Jean casts a spell to ward himself.
Cast a Shield Spell to raise my AC.
Jellena Darkling
|
Round 7
She takes a step back and raises her dark holy symbol in her off hand and channels, selective channel all the enemies.
3d6 ⇒ (4, 6, 4) = 14
Round 8
She channels again!
3d6 ⇒ (3, 6, 5) = 14
Delman Fredrel Vortani III
|
Round 7
He draws his bow back holding the arrow there, at the end of the round the arrow begins to glow.
Round 8
He still holds the arrow aiming at the huge gnoll. The intensity of the glow is that of a light spell.
Round 9
The intensity grows to a daylight spell.
Round 10
This Round he releases the charged arrow. All creatures from Delman to the huge gnoll get a Reflex DC 22 to take half of 4d6 ⇒ (6, 5, 6, 1) = 18 sacred damage.
The huge gnoll is killed and vaporized, leaving behind its equipment.
| Zaidel |
Round 7
.."oh shít!"
Flummoxed that his channel didn't affect these maybe-undead, Zaidel takes a five foot step to let others in the room if they wish, and draws his rapier, then attacks.
Carouser's Retort: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
Round 8
The cleric takes another 5-foot step and attacks the huge (yellow) gnoll again.
Carouser's Retort: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10
Round 9
The satyr continues to strafe the huge (yellow) gnoll, making it next to Jellena.
Carouser's Retort: 1d20 + 11 ⇒ (3) + 11 = 14
Dmg.: 1d6 + 6 ⇒ (3) + 6 = 9
Round 10
Zaidel reaches out and casts protection form evil on the oracle.
| Alexandr Sergeyevich Meier |
Girls, I may have found the thing! The red headed Thiefling Vampiress announce
Uhm what?Alexanr answered, busy as he was with some interior redocration.
Keep smashing also NOM The red heads bites into Ragnars neck and suddenly
A musket materializes in her hands.
Bwahahahah, I am a mysterious Stranger 1 now! Really convenient of Dex and CHA are you main stats! Come on girls, lets become the three Vampire Musketeereses! I always wanted to really go ham with the female french accent! And imagine not having to melee ugly things because we can shoot them at range! She enthusiastically adds.
Musketeer is a really bad class though, I think we should dip one level in mysterious stranger, and the other in basically any type of appropriate swashbuckler. Do you think walking bloodbank has enough player character juice in him for that? The Elfen one adds, also taking a bite. Another musket appears.
Perhaps I should take the swashbuckler dip first, so I can protect you two from melee attacks? At the rate you are draining him, walking bloodbank wont be much of a speedbump for determined attackers.
The white haired Aasimar interjects.
Do you want to melee the uglies? No? Then get your musket from the blood-PC-power bank The red haired one announces
We absolutely need to make sure Blood-PC-Power bank does not fall into the wrong hands, maybe we should restrain him in a secluded location? The white haired one spoke
Nah The blonde elfen vampire stated
I just checked the debugg log of this Spaghetti code, if we want to keep leveling, by drinking from him, he has to get stronger, meaning he has to get experience.She finished
str check turn 8: 1d20 + 6 ⇒ (2) + 6 = 8
str check turn 9: 1d20 + 6 ⇒ (3) + 6 = 9
str check turn 10: 1d20 + 6 ⇒ (16) + 6 = 22
The bloodrager listens with a degree of concern to his cohorts cunning leveling plans.
| Angelica Delathor |
Round 7
At Delman's words she aims at the blue gnoll knowing she has to time her attacks with Matthew's movement. Luckily he is smaller now but I am sure there is still soft cover.
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (14) + 5 + 8 - 4 = 23
damage: 3d6 ⇒ (4, 5, 2) = 11
Round 8
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (10) + 5 + 8 - 4 = 19
damage: 3d6 ⇒ (2, 3, 1) = 6
Round 9
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (2) + 5 + 8 - 4 = 11
damage: 3d6 ⇒ (2, 4, 4) = 10
Round 10
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (3) + 5 + 8 - 4 = 12
damage: 3d6 ⇒ (2, 4, 4) = 10
As Delman's brilliant arrow is shot and the ramifications of it sink in she says, "Woooow!"
Possible crit:
ELDRITCH blast: 1d20 + 5 + 8 - 4 ⇒ (2) + 5 + 8 - 4 = 11
damage: 3d6 ⇒ (6, 2, 1) = 9
Jellena Darkling
|
Round 9
Since no one else is healing the tank she continues to channel, selective channel all the enemies.
3d6 ⇒ (5, 3, 5) = 13
Round 10
She channels again!
3d6 ⇒ (6, 5, 5) = 16
She nods and thanks Zaidel for the spell.
| Matthew_Locke |
Round 8
Staying in his aggressive stance he great cleaves still large even in his human form.
Orange
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 ⇒ (2, 4) + 18 = 24
Purple
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 ⇒ (1, 4) + 18 = 23
Green
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d4 + 18 ⇒ (4, 1) + 18 = 23
Blue
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (3, 1) + 18 = 22
Red
[
Yellow
[
Confirm Crit: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 ⇒ (2, 4) + 18 = 24
As he cuts down the gnoll, he rebounds with a cleaving finish on .
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25