| Ramie Jae |
"Yeah when we are back in New Faces, then you should be able to track down Desna. I can try to contact her for you if you wish, I will have to prepare the spell tomorrow."
Ramie beams at Jellena, "Would you really? I'd sure appreciate it. Gotta admit, I'm kinda new to the whole prayer thing. I wasn't really an unbeliever, just tend toward the concept that the Divinty has better things to do than listen to me natter on."
"When you are considering what you want to take on, just remember that there are burdens with powers. Taking on too much might cause you trouble. I did take on Matthew's ability to ignore poisons and I think diseases. That seemed worth the risk of adding on." Jean says.
Ramie nods in acknowledgement, "I gotcha, buyer beware, read the fine print and all that. Makes sense, I'll keep that in mind. Thanks!" She says in a contemplative tone.
"So, not to be a brat, but uh... are we there yet?"
| Zaidel |
Jellena Darkling wrote:"Yeah when we are back in New Faces, then you should be able to track down Desna. I can try to contact her for you if you wish, I will have to prepare the spell tomorrow."Ramie beams at Jellena, "Would you really? I'd sure appreciate it. Gotta admit, I'm kinda new to the whole prayer thing. I wasn't really an unbeliever, just tend toward the concept that the Divinty has better things to do than listen to me natter on."
"Here. On Arcanium. The Gods are VERY REAL!" Zaidel inflected.
| Ramie Jae |
Ramie Jae wrote:Ramie beams at Jellena, "Would you really? I'd sure appreciate it. Gotta admit, I'm kinda new to the whole prayer thing. I wasn't really an unbeliever, just tend toward the concept that the Divinty has better things to do than listen to me natter on.""Here. On Arcanium. The Gods are VERY REAL!" Zaidel inflected.
Ramie looks at the Satyr with exasperation, "You think that makes it easier? That just makes it more likely that She has better things to do! At least when it was just as likely that no one was listening, odds were I wasn't bothering anyone..."
Jellena Darkling
|
Ramie beams at Jellena, "Would you really? I'd sure appreciate it. Gotta admit, I'm kinda new to the whole prayer thing. I wasn't really an unbeliever, just tend toward the concept that the Divinty has better things to do than listen to me natter on."
She seems to gel well with Ramie as a gal pal. She hopes to get along with her. She replies with comforting words, "Yeah, prayer is more of a conversation now. You may not hear words but the gods have many powers to make sure you know you were heard. My situation is by far more connected than most. As an oracle I allow greater spirits to channel through me."
| Zaidel |
Zaidel looks at Ramie knowingly, and gives the kitsune a small shoulder hug. "Hey now. It's alright. You have had a huge first day in your new life. We all help each other get through the days together, with any beverage on-tap even!"
| Ramie Jae |
Ramie huffs a sigh and takes a few deep breaths, "Right, and it's not over yet. Sorry, yeah, I can get a little overwhelmed sometimes. Probably just nervous about meeting Desna. Thanks again, I'm glad for all the help and advice. Speaking of which, how will we be approaching this whole... goblin situation?" She asks.
"Krazok, it's your lands the goblins are threatening, right? What's the end goal here?"
Jean de Montes
|
"It should be known, that the last time we cleaned out goblins there were kids. We took them to someone to raise them. Krazok, would your people take in kids?" Jean adds in with a look at Krazok.
| Krazok Vell Firesource |
"Well it depends on if you take the task just from the council or from the Blue Screen quest as well." He takes a moment to share it with the group.
He also relays what the counselor said, "There is the Goblin Forest with a new edifice. We need the edifice burnt and demolished.
Cull at least 50 goblins."
Corrupted treants, red caps, assassin vines, and willowisps are but a few of the threats.
The Toxic Dungeon could always use attention.
This dungeon is filled with toxic plants, mushrooms, snakes, frogs, dire Boars, and strange ape like creatures including gorillians.
The dwarves would enjoy a hand dealing with invaders such as gnolls, deep gnomes, spiders, abberations, and the occasional drow patrol."
Blue Screen:
Quest: To Protect Golden Glade Borders
□■□■□■
Goblin Problems:
1st Task: Kill or disperse 30 goblins.
2nd Task: Kill the goblin king and his hobgoblin henchmen.
3rd Task: Dismantle the encampment.
□■□■□■
Wraith Woods problems: Accomplish at least 2:
1st Task: Purify or destroy 3 Corrupted treants
2nd Task: Slay or relocate 9 red caps
3rd Task: Prune 7 assassin vines
4th Task: Destroy 6 willowisps
5th Task: Find the blight and report your findings.
□■□■□■
The Toxic Dungeon: Accomplish at least 2:
1st Task: Slay 21 slimes
2nd Task: Collect 6 mushroom bodies
3rd Task: Slay the Master Viper and his brood
4th Task: Slay 15 dire Boars
5th Task: Deal with the Primal ape
□■□■□■
Dwarven Problems: Accomplish at least 2:
24 gnolls,
18 deep gnomes,
58 spiders,
3 abberations, and
A drow patrol."[/spoiler]
Rewards: Vary:
Solve one problem: Gain Renown, an audience, and XP
2 problems: + a chest of wealth, vouchers of service
3 problems: A village's thanks, gifts, Dragons Gifts
4 problems: Title: Golden Glade Protector , admittance to palace, Blessing of the dragon.
In response to Jean he states, "Yes of course, it takes a village!"
| Zaidel |
Zaidel looks up at the tasks and reward for The Golden Glade.
"Wow. Those all look like fun. And these tasks could go to assisting us with the Make My Day quest."
Jean de Montes
|
Jean nods and tells Krazok, "That is good." He then looks over the blue screen and says, "It looks like we have some fun stuff here."
| Ramie Jae |
Blue Screen:
Quest: To Protect Golden Glade Borders
□■□■□■
Goblin Problems:
1st Task: Kill or disperse 30 goblins.
Ramie looked over the blue screen quest and decided it was both easier and more in line with her personal ideals. Thirty was less than fifty, after all, and she much preferred the wording choice 'or disperse' to the much less ambiguous 'cull'. She tapped to accept and worked to resolve her nerve as they prepared.
| Krysta Amethysta |
When the mention of an alternate quest came up it seemed to draw her out of whatever shell she had retreated in to. She looked up this new quest, To Protect the Golden Glade, looked it over, and nodded before accepting it. This was a much more interesting quest to her. "I like the option not to kill them, it seems more...pleasant?"
| GM Wolf |
Jean relays, "It takes you 3 hours to find the goblin encampment. There you see six watchtowers, a dirt moat, a dirt wall, sharpened wooden stakes making up a wall beyond the dirt. There are many sharpened poles making up the twenty two tents. They seem prepared for an Ariel assault.
It is getting dark...
| Zaidel |
Zaidel looks at all his companions, new and old. "We all have Darkvision, right?"
| Krazok Vell Firesource |
He simply states, "I think we should call it a day, get plenty of rest and handle the goblins tomorrow morning just after dawn. Jean is that the encampment over there?" He points over to the forest seeing something he thinks. Jean knows it is not. By foot likely another hour or two.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
If it is agreed upon he sets his scepter in the ground. Its green flame grows quickly. Once the flames reach a height of ten feet the flames quickly die down leaving behind a stone arch with a portal of green flames in it. Some of the flames cling to the sides of the arch. Krazok steps in through the archway and is gone.
Jellena Darkling
|
"Same here."
| Krysta Amethysta |
"I can see in the dark just fine," Krysta responded.
| Zaidel |
Zaidel snaps his fingers in the dusk, then pulls something out of his kilt pocket. It's a small round object that the satyr puts next to his temple.
With a magic word, the item glows brightly and circles his head.
"Ioun torch. One of my favorite magic items!"
| Ramie Jae |
Zaidel looks at all his companions, new and old. "We all have Darkvision, right?"
"That's a negative, Ghostrider." Ramie answers, shaking her head. "Low-light only for me, but a Floof has Darkvision. I have ah..." *coughs* "...dancing lights." She mutters as if embarrassed by the spell.
| Zaidel |
Sense Motive: 1d20 + 23 ⇒ (15) + 23 = 38
The satyr gives a small smile. "Now there's nothing wrong with dancing lights. Especially because it's an orision."
"Heck. Most of the spells I use everyday are orisions."
Anyone else finding out they can't access spoiler tags currently?
Jellena Darkling
|
She casts light and touches her headband. Simply said, "To the goblin fort then!"
She rushes forward and slows down after a couple hundred feet.
☆☆☆
She asks, "You mind carrying me. It might be easier to drop in unexpectedly rather than sneak up with light."
She gets onto his back and turns off light.
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
●●●●
I drop from Krazok's back and hope the fabric holds me.
1d20 ⇒ 7
She easily avoids any problems as she falls feet first into the tent. She quickly turns on her lightsaber and draws Thorn ready for trouble.
She quickly stows her weapons and lets her aura of beauty enrapture them. She walks over to the king and states, "You presume too much." As she brings a hand in front of the king.
With the distraction her supple hand turns hard and she throat punches the king. She winces at Krazok's failed entrance. Using quickdraw her arms are armed again and the lightsaber turns on, peircing the king's head.
Expending a Ki to get extra attack:
Round 2
Two weapon Fighting while raging:
White lightsaber: 1d20 + 18 ⇒ (14) + 18 = 32
damage: 2d6 + 9 + 2d6 ⇒ (4, 1) + 9 + (1, 1) = 16
take damage: 1d6 ⇒ 3
Thorn: 1d20 + 18 ⇒ (7) + 18 = 25
damage: 1d6 + 1 + 12 ⇒ (5) + 1 + 12 = 18
White lightsaber: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 2d6 + 9 + 2d6 ⇒ (5, 6) + 9 + (3, 1) = 24
take damage: 1d6 ⇒ 6
She targets three of the hobgoblins to check their difficulty.
| Krazok Vell Firesource |
Krazok flies forward to catch up with Jellena.
"Sure, sounds good." He replies before helping her on. Soon they are in the air and flying towards the forest. Flying along the edge until they see lights or structures.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
●●●●
I fly over to the central tent and let Jellena go in first. At the sound of battle I will cloak my wings and drop into the tent.
Hearing the drawing of the weapons his readied action takes place and he drops into the tent as well making a much bigger hole. He on the other hand lands on a pole, skewering himself and his feet get tangled in the fabric.
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
| GM Wolf |
Jellena and Krazok see it about the same time. There are no torches lit, only a few campfires likely used for cooking.
●●●●
Jellena falls through the tent as the fabric nearly instantly gives way from her fall. Reflex DC 18 or you catch your foot on the tent making you trapped.
Jean de Montes
|
Jean casts a few spells before flying after the others to dive into the tent!
I have Mage Armor, Shield, and Protection from Evil up. AC 32 or 33 Vs Evil.
| Krysta Amethysta |
Krysta flew alongside Jean as she carried Jellena over the tent but was caught off guard when Jellena dropped off of Krazok's back and fell through the tent. Not thinking about the advisability of it Krysta folded her wings and dove down into the tent right after Jellena did hoping to be of some help if she was attacked. When she landed she folded her wings around herself and examined the situation carefully.
Yeah, not wise, but then Krysta is not all that wise to begin with.
| Zaidel |
Zaidel stays with Ramie and follows on foot.
| Ramie Jae |
Zaidel stays with Ramie and follows on foot.
Ramie blinks in surprise as most everyone takes off into the darkening sky. "Sorry you got stuck with the slowcoach." She adds to Zaidel as they make their pedestrian plod toward the impending battle.
She pats her trusty Floof and leaves her hand on the eidolon's back, relying on the Floof's senses as it grows darker.
| Zaidel |
Zaidel smiles as his ioun torch produces light to see. "I have a limited ability to fly. I used to think it would be very great to fly infinitely like Jean. But I've come to realize out I could miss a lot of this new world flying over it. So it's no trouble spending some time walking with you and Floof."
The satyr then presses his luck, holding out his hand for Ramie to hold.
| Ramie Jae |
Ramie gives Zaidel a sideways smile as she reaches up to grasp his hand. Then she casts her eyes downward to try and hide the warmth that rose to her cheeks. He was so tall compared to her perfectly average 5'6" that she felt like the kid out of the two of them. And in a very real way, she supposed that was the truth.
| GM Wolf |
Krysta Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
She gets caught up with the tent fabric as well. She slams into the ground with her head.
Round 1
In a flash, Jellena's weapons are back in her hands. The lightsaber leaves a hole in the king's head. It slashes the nearby hobgoblins and her pistol hits one in the corner.
Krysta you can try an escape artist check DC 12 or strength check DC 10 to become free. This is a standard action.
1d20 + 4 ⇒ (17) + 4 = 21 Zaidel
1d20 + 1 ⇒ (8) + 1 = 9 Krysta
1d20 + 2 ⇒ (16) + 2 = 18 Ramie
1d20 + 1 ⇒ (17) + 1 = 18 Zano
1d20 + 0 ⇒ (11) + 0 = 11 Jean
1d20 + 5 ⇒ (14) + 5 = 19 Stratton
1d20 + 4 ⇒ (3) + 4 = 7 Krazok
1d20 + 10 ⇒ (4) + 10 = 14 Jellena
1d20 + 6 ⇒ (17) + 6 = 23 Hobgoblins
| Krazok Vell Firesource |
Round 1
He unleashes his firey breath over himself and the stake impaling him. He lands on the group in a flop.
| Krysta Amethysta |
Aaaaand like the fool she was Krysta managed to get her wings caught in the tent fabric, fell, and hit her head on the ground. Fortunately she was rather durable and the blow did not bother her very much, only her pride was injured. She flexed her wings, trying to break free of the cloth...
Str: 1d20 + 5 ⇒ (2) + 5 = 7
...but despite her best efforts Krysta remained entangled in the fabric though she did try to stand up.
| GM Wolf |
Round 2
15d20 ⇒ (8, 1, 18, 3, 10, 4, 12, 4, 3, 16, 20, 4, 20, 18, 9) = 150
confirm: 2d20 ⇒ (14, 15) = 29
scicle: 1d6 + 3 ⇒ (4) + 3 = 7
arrow: 1d8 + 3 ⇒ (6) + 3 = 9
All of the hobgoblins continue to focus their attacks on Jellena. She gracefully dodges most of the attacks.
Zano, Zaidel, and Ramie continue walking.
| GM Wolf |
Zano, Zaidel, and Ramie continue walking
After several hours of walking you finally find the encampment. You hear rustling in the tall grass. It could be just the wind...
21 Zaidel
19 Stratton
18 Ramie
18 Zano
15 goblins
Jellena Darkling
|
Round 1
Additional sneak attack damage.
3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (5, 6, 4) = 15
Round 2
She aims to take down the three she already hurt.
Two weapon Fighting while raging:
White lightsaber: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 2d6 + 9 + 2d6 ⇒ (3, 4) + 9 + (4, 1) = 21
take damage: 1d6 ⇒ 5
Thorn: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 1d6 + 1 + 12 ⇒ (6) + 1 + 12 = 19
Ki point used extra attack.
White lightsaber: 1d20 + 18 ⇒ (19) + 18 = 37
damage: 2d6 + 9 + 2d6 ⇒ (6, 1) + 9 + (5, 3) = 24
take damage: 1d6 ⇒ 4
Three of the hobgoblins are cut down.
| Krazok Vell Firesource |
Round 2
He picks himself up and his axe, ready to attack next round.
| Zaidel |
Perception: 1d20 + 27 ⇒ (6) + 27 = 33
"Get down!!!" Zaidel shouts to the others.
Instinctually, the satyr casts fear at the goblins he noticed. (Will DC 32)
| Krysta Amethysta |
Krysta was irritated that she failed to free herself from the ten fabric and tried once more.
Str: 1d20 + 5 ⇒ (15) + 5 = 20
This time she succeeded, her wings tearing the fabric apart where the scales had sliced away at it previously, the amethyst-colored membranes snapping out to full extension before folding closed as she moved to the nearest living enemy.
Std to break free, move to get next to an enemy.
| Ramie Jae |
Ramie Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Floof Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Ramie quickly ducks behind Zaidel for cover as he begins to cast. She casts shield on herself and calls for a Floof to go on the defensive. Then she draws her own shortbow.
AC 20 for Ramie with the ring and shield spell. AC 22 for Floof for Total Defense. If the goblins are within 60 ft, Aura of Friendship will trigger. (Will save DC 22)
Any creature within 60 feet of the character must succeed at a DC 22 Will saving throw or have its attitude adjusted to friendly toward both the character and any other creatures currently within the aura’s area of effect, as per charm monster. This positive attitude toward other targets of the ability lasts for 1 day after leaving the character’s aura. A creature that leaves and reenters the character’s aura can attempt another saving throw. A creature that successfully saves against this ability is immune to that character’s aura for 24 hours. Being attacked by another creature within the aura (including the character) immediately ends the forced friendliness toward that creature and prompts a new save against the aura, with the standard +5 bonus for being threatened while charmed.
| GM Wolf |
Surprise Round - Zaidel &Ramie
17d20 ⇒ (8, 12, 15, 5, 16, 10, 1, 2, 10, 10, 13, 19, 5, 3, 5, 16, 20) = 170
At least a dozen goblins begin to flee.
1d20 ⇒ 16
Five goblins walk forward to greet a friend and lower their weapons.
One bolt flies through the air at Zaidel, it flies by him.
1d20 ⇒ 13
Round 1
Soon to be out of combat.
| GM Wolf |
Round 3 - Krysta, Jellena, Krazok, and Jean
11d20 ⇒ (5, 5, 17, 5, 18, 15, 14, 6, 19, 14, 15) = 133
confirm: 2d20 ⇒ (6, 14) = 20
scicle: 1d6 + 3 ⇒ (1) + 3 = 4
arrow: 1d8 + 3 ⇒ (6) + 3 = 9
All of the hobgoblins continue to focus their attacks on Jellena. Then they exit the tent away from her. She gracefully dodges most of the attacks.
| Zaidel |
If possible, I'd like Zaidel to try and catch the arrow; hopefully diffusing the situation further.
| Ramie Jae |
Ramie pokes her head out from behind Zaidel, smiling broadly and waving at her new goblin friends as they approach. She says under her breath to Zaidel and the others, "As long as they stay close to me, they should remain friendly, just don't attack them or it will break the effect."
She then begins to speak animatedly to the goblins in their native tongue, beaming at them warmly like she were speaking to a class full of kindergarteners.
Diplomacy(Make Request for Information: 1d20 + 15 ⇒ (16) + 15 = 31
Jean de Montes
|
Jean moves to blast a line of lighting to strike multiple hobgoblins without striking his allies!
I aim for at least 2 hobgoblins without hitting allies. I will take AoO's if necessary to line up the most hobgoblins as possible without striking allies.
Breath Weapon 80 ft Line Electricity DC 23 Reflex: 6d6 ⇒ (1, 3, 5, 5, 2, 1) = 17
Breath Weapon Recharge: 1d4 ⇒ 1
| GM Wolf |
Dex DC 20 for Zaidel.
The goblins respond positively.
Names: Kova, deelo, Roo, Sharp, Staab, tomb, ick, seef, poti, nujji, bob, boob, seety.
We helped make the fort! Sharpened many sticks. Dug holes. Made nests. We also hunt.
---
Round 1 & 2
Jean lands at the flap and opens it. Seeing the dozen or so hobgoblins he side steps and releases his lightning breath.
| Zaidel |
Reflex DC 20: 1d20 + 14 ⇒ (8) + 14 = 22
The satyr's quick actions allows him to catch the the arrow. Zaidel looks to the goblin archer, merely wagging his finger at it in disappointment.
The cleric cast message at Ramie.
| Krysta Amethysta |
When the hobgoblin Krysta had moved up to began to flee she snapped her jaws at him in an attempt to punish him for his foolishness.
AoO Bite: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 5 ⇒ (5) + 5 = 10
As the flurry of attacks and blasts of lightning flew Krysta moved in on Jellena's attackers and flanked one of them before she sanpped her jaws at the distracted opponent.
bite w/flank: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d6 + 5 ⇒ (1) + 5 = 6
| GM Wolf |
Seven of the hobgoblins don't get out of the tent. Krysta gets one with her bite. Jean could snag another one if he wanted as they ran by him.
By now the whole encampment was up with arms. Seeing the dragon next to the tent the goblins quickly turn and run. Eventually they all notice the dragon and a grand exodus begins in every direction away from the dragon.
Have fun with it, what do you do for the next 3 rounds?
---
In the near future the goblins that got away are playing nice with Ramie and Zaidel. Zano decides to go forward and check the encampment, then comes back as he was walking by Zaidel's light.