Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Sorry... I am not sure why I couldn't think of a response earlier.


Zaidel wrote:

Zaidel's immediate goals are discussing Lady Naricise's offer with the other guild members tomorrow. Then, make Equinox Manor livable for his followers; likely through a series of furniture purchases and wishes. Then clear the six manors out and hopefully deal with the encroachment of evil fey at the same time.

Necxt, set up his distillery inside the barn on Equinox Manor, as well as bottle his own creations. Help give birth to Shatash's children, perhaps with help from Jellena and the Mistressian church.

Zaide would also like to return to The Spire and research a mean to create Nectar, Ambrosia or Soma, The Literal 'Drink fo the Gods'.

I will start making my cohort, but will not introduce her until Level 7th is reached, because it's Feat based.

An instance dungeon sounds like fun. Down the road, I'd like the party to visit Avalon and have some adventures there. Dealing with an evil king may come with dealing with his giant treasury.

Next steps...


GM Wolf wrote:

Awesome Jean!

Evindly, trust us, don't worry about it. I believe you also can take from one and give it to another.

8
13 --> 18
11 --> 6
15
11
14

18, 15, 14, 11, 8, 6 isn't bad. Also you have the ability to grow your ability scores! This is an epic campaign. I am planning on bringing in more fun soon!

Ya know ... these stats would actually be great for a Synthesist

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 5/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Synthesists are amazing. But I avoid the quadruped charging thing that upset a lot of people.


Dare I ask?

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 5/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

For 1 point a quadruped can gain Pounce. The FAQ ruled that you got the full attack even while slowed, which I think is weird and not a good ruling based on the wording of the Slow spell, but that is just a tangent.

I never played with anyone doing it, but if I remember correctly, you could make a medium-sized Centaur-style Synthesist who charged using a lance and did a Full Attack on the charge, while doing a Ride By and basically getting a ton of massive damage attacks every turn, eidolons cap out at 7 attacks a round, not all of them would be lance attacks, but charging gores and bites with Spirited Charge also hurt quite a bit. You can also Fly Perfect with wingless flight, so you are effectively unstoppable.

Again, I never saw everything they were doing, but it got Synthesist banned in the Living Pathfinder game.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 5/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I will have traveling from Friday March 6th, until Saturday March 21st. I will try and keep up posting, but please feel free to bot me as needed.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 196/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day (4)

I look forward to Evildyl's inclusion to the campaign!


Business trip or vacation!!! Please tell us and give us details! Hawaii?!?!?!? My sister just got back from a convention in Hawaii!!!

I am looking forward to Evildyl's inclusion as well.

I do have to apologize this weekend, with a bit of sickness and almost a trip to the ER I had to be DAD a lot of time and after all that stress just relaxed. Be glad I didn't post in the last 12 hours my villian side truely wanted out. If you are up for some epic vileness just give me an XXX and it will be unleashed.

Anyways heres to our continued game and please remind me of hooks!!! I try to weave them in but there are so many!


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 196/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day (4)

Glad you are feeling better, GM Wolf!

Aeria Gloris is having a unique non-violent encounter with redcaps. Then the group are off to Stratton's Manor to explore and clear it out.

Later, Zaidel will touch base with two of his fans with magic cellphones.

In the very near future, the satyr will plan a shopping trip to New Faces for furniture and supplies for Equinox Manor.


Hey all, ER visits and helicopter rides... I have no clue how much this will be costing me. At the end my wife is recovering well, the surgery was super successful and she is even off her meds!

So here is to a crazy week of bad sleep and stress. I hope to be all caught up by Sunday night!

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 5/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

So I didn’t talk about it at the time, it was not great news and I didn’t want to bring anyone down, but in November my family had a massive tragedy. So we are on a family funeral trip to bring remains to Asia. Then we decided go to Disney Tokyo and to tour some of Tokyo to help alleviate the sadness of another funeral. We just finished our last day of Disney today and now we are going to tour Tokyo for a few days.


I am sorry to hear that. Enjoy your trip and don't worry about the game it will be here when you get back!

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 5/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Thanks, I am back now.


Sorry again!

End of the quarter and all sorts of grading has been bogging me down.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 5/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

No worries, have fun with the grading.

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