Grand Necromancer

Delman Fredrel Vortani III's page

205 posts. Alias of BloodWolven.


Race

HP: 21/19_ AC: 22 _ T: 22 _FF: 14_ Perception +1_Sense Motive +1[/ooc]_Init: +4_Fort: +3_Ref: +4_Will: +1_CMB: +0_CMD: 14_Speed: 30

Classes/Levels

Skills:
Acrobatics +8_Bluff +0 _ Climb -1 _ Diplomacy +0 _ Escape Artist +4 _ Heal +1 _ Intimidate +0 _ Sense Motive +1 _ Stealth +8 _ Survival +1 _ Swim -1 _

Strength 8
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 12
Charisma 18

About Delman Fredrel Vortani III

Changing classes to Ranger[paladin - divine hunter]/Inquisiter

Sven has credit of 2 gold and 22 silver with Roland.
Joe has credit of 2 gold and 22 silver with Roland.

Frank owes me: 40 silver and 4 gold

His hood still covering much of his features, you notice the dull white glow that his eyes emit. The black cloak he wears has a white scythe stitched into the back and has white lining, it covers most of his body leaving his legs mostly exposed, it still seems to not impede his movement. He smiles and says, "Greetings, my name is Delman. Besides the cloak you see two handles poking out of his exterior pockets on his sides.

Human, male, warlock 2, CN
warlock
Init +4; Perception +1

BAB: +1, CMB +0, CMD 14
Fortitude Save: +3
Reflex Save: +4
Will Save: +4
AC: 18, touch 18, flat-footed 10 (armor +x, dex +3, natural +x, etc.) +4 mage
HP: 21/19

Strength:8
Dexterity: 18, +2 from youthful draught
Constitution: 16, +2 from youthful draught, +1 from pool in desert
Intelligence: 10
Wisdom:12
Charisma:18, +2 human
Luck:14

[dice=Dagger]1d20[dice] [dice=damage]1d4-1[dice]

[dice=blast, touch]1d20+5[/dice] [dice=damage]1d6[/dice]
+1 to attack and damage if within 30 feet

Arcane Bolt (Su): You can make a ranged touch attack that does 1d6 points of damage, +1d6 for every two warlock levels. The warlock may choose whether the damage is acid, cold, electricity, or fire. The range on an Arcane Bolt is 100ft. + 10ft./level.

Resistance (Ex) Fire
You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day.

Protective Ward (Su)
As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Charisma modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Cantrips:
Dancing Lights
Detect Magic
Read Magic
Prestigitation

Orison:
Detect Poison

Double check skills with new ability scores

Skills: CS=class skill
*Acrobatics +8 (1 Rank, +4 dex, +3 CS) (0 ACP)
*Bluff +0,
Climb -1, (0 ranks, str -1) (0 ACP)
*Craft carpentry* +9, (2 rank, +3 CS, +4 Int)
Diplomacy +0, (0 rank)
*Disguise (Cha)
Heal +1, (0 ranks, +1 Wis)
*Intimidate, +0
*K (arcane)* +4, (1 ranks, +3 CS, +0 Int)
*K (planes)* +4, (1 ranks, +3 CS, +0 Int)
*K (religion)* +4, (1 ranks, +3 CS, +0 Int)
*Linguistics +4, (0 ranks, +4 Int, +3CS)
Perception +1 (1 Wis)
*Profession (Wis)
Ride +4 (0 ranks, +4 Dex)(0 ACP)
*Sense Motive +0, (0 ranks, +1 Wis)
Stealth +4, (0 ranks, +4 Dex) (0 ACP)
Survival +1, (0 ranks ,+1 Wis)
*Spellcraft* +8, (1 rank, +3 CS, Int +4)
*Use Magic Device* +5 (1 rank, +3CS, +1trait)
Swim -1, (0 ranks, -1 str) (0 ACP)

Feats:
Eschew Materials
Weapon proficiency (Dagger)
Point blank shot (human)
Precise shot (1st)

Traits:
Dangerously curious

Specials:
Mage Armor 3/day
Extermination Channel 20 feet. Change to be a holy super forward blast distance equal to threat just as power is

Racials:
extra feat:
extra skill point

Language:
Common

Gear:
Ring of communique and dungeon ring from Jellena.
111 SP
Gold: 22+5+43
74 silver
155 gold each

4 cyrstals
glass plate and saucer

Mess kit:
This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

Monk's kit:
This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (0 days), and a waterskin.

Cracked Hematite gem, orblike and blue. Concentration DC 20 to heal 1 hp per round.

HP: 21/19_ AC: 22 _ T: 22 _FF: 14_ Perception +1_Sense Motive +1[/ooc]_Init: +4_Fort: +3_Ref: +4_Will: +1_CMB: +0_CMD: 14_Speed: 30

Skills:
Acrobatics +8_Bluff +0 _ Climb -1 _ Diplomacy +0 _ Escape Artist +4 _ Heal +1 _ Intimidate +0 _ Sense Motive +1 _ Stealth +8 _ Survival +1 _ Swim -1 _ Active Conditions:

---------

Previous Character:

is hood still covering much of his features, you notice the purple glow that his eyes emit. The cloak he wears is crimson red with black lining, it covers his entire body but still seems to not impede his movement. He smiles and says, "Greetings, my name is Delman. DPS range looking for a party. My normal crew is training and taking time off would you care for one more?" Besides the crimson cloak you see two handles poking out of his exterior pockets.

Chosen of Lorna Silverlark

Smithing was their common streak, they were formed around a lesser god of smithing, Lorna is the name she went by, Lorna Silverlark. They were venturing into the Dungeon and needed some range support plus there are a few lookers in their group and I was easily swayed.

Human, male, caster, LN

Init +3; Perception +1

BAB: +0, CMB -1, CMD 12
Fortitude Save: +1
Reflex Save: +3
Will Save: +3
AC: 13, touch 13, flat-footed 10 (armor +x, dex +3, natural +x, etc.) +4 mage
HP: 11/11

[dice=Dagger]1d20-1[dice] [dice=damage]1d4-1[dice]

[dice=blast, touch]1d20+3[/dice] [dice=damage]2d6[/dice]
+1 to attack and damage if within 30 feet

Skills: CS=class skill
*Acrobatics +7 (1 Rank, +3 dex, +3 CS) (0 ACP)
*Bluff +0,
Climb -1, (0 ranks, str -1) (0 ACP)
*Craft carpentry* +9, (2 rank, +3 CS, +4 Int)
Diplomacy +0, (0 rank)
*Disguise (Cha)
Heal +1, (0 ranks, +1 Wis)
*Intimidate, +0
*K (arcane)* +8, (1 ranks, +3 CS, +4 Int)
*K (nature)* +8, (1 ranks, +3 CS, +4 Int)
*K (religion)* +4, (1 ranks, +3 CS, +4 Int)
*Linguistics +4, (0 ranks, +4 Int, +3CS)
Perception +1 (1 Wis)
*Profession (Wis)
Ride +3 (0 ranks, +3 Dex)(0 ACP)
*Sense Motive +0, (0 ranks, +1 Wis)
*Stealth +7, (1 ranks, +3 Dex, +3CS) (0 ACP)
Survival +1, (0 ranks ,+1 Wis)
*Spellcraft* +8, (1 rank, +3 CS, Int +4)
*Use Magic Device* +5 (1rank, +3CS, +1trait)
Swim -1, (0 ranks, -1 str) (0 ACP)

Feats:
Eschew Materials
Weapon proficiency (Dagger)

Traits:
Dangerously curious

Specials:

Warlock blast 2d6 (2 specials used) up to 120ft. Or melee
Point blank shot
Precise shot(No armor)

Extermination Channel 20 feet.

Racials:
extra feat:
extra skill point

Language:
Common, Draconic, Ignan, Elven, Dwarven

Quests and Special Event he remembers:

Gear:
Ring of communique and dungeon ring from Jellena.
101 SP
Gold: 21+5
4 cyrstals
glass plate and saucer

Mess kit:
This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

Monk's kit:
This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Cracked Hematite gem, orblike and blue. Concentration DC 20 to heal 1 hp per round.