| Stratton of Arcanium |
Round Six
Continuing to heal up, Stratton refocuses to regain any spent martial manuevers.
Round Seven
Stratton resheathes his weapons in anticipation of rejoining the fight.
Round Eight
Sufficiently healed to get back into things, Stratton positions himself flanking yellow with Matthew and performs a Rippling Current Strike against yellow, drawing Lady Black two-handed and making a swift and unexpected strike.
1d20 + 10 ⇒ (14) + 10 = 24 vs flat-footed for 3d8 + 6 + 3d6 ⇒ (2, 1, 4) + 6 + (1, 6, 1) = 21 slashing and 2d6 ⇒ (3, 1) = 4 precision
| GM Wolf |
Round 2 - 8
The gnoll fighters attacka at the werewolf. AC 21, HP 65.
6d20 ⇒ (11, 17, 13, 10, 8, 6) = 65 +10
3
6d20 ⇒ (15, 7, 15, 15, 1, 5) = 58 +10
4
6d20 ⇒ (11, 11, 9, 7, 16, 13) = 67 +10
5
6d20 ⇒ (10, 19, 15, 4, 4, 10) = 62 +10
6
6d20 ⇒ (15, 4, 14, 7, 10, 2) = 52 +10
7
4d20 ⇒ (2, 5, 3, 14) = 24 +10
7 through 10
ranged touch: 6d20 ⇒ (9, 5, 1, 17, 7, 11) = 50 +10, needs a 20 still to hit...
damage: 4d6 ⇒ (1, 3, 6, 5) = 15
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (13) + 12 + 3 + 10 = 38
damage: 6d6 + 18 + 3 + 1d6 ⇒ (6, 5, 4, 1, 5, 2) + 18 + 3 + (3) = 47 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10.
ranged touch crit confrim: 1d20 ⇒ 3
damage: 4d6 ⇒ (1, 1, 2, 4) = 8
8
ranged touch: 6d20 ⇒ (5, 5, 3, 14, 2, 3) = 32 +10, needs a 20 still to hit...
damage: 4d6 ⇒ (3, 5, 1, 1) = 10
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (19) + 12 + 3 + 10 = 44
damage: 6d6 + 18 + 3 + 1d6 ⇒ (5, 1, 2, 5, 1, 1) + 18 + 3 + (2) = 38 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10.
ranged touch crit confrim: 1d20 ⇒ 2
damage: 4d6 ⇒ (3, 6, 6, 3) = 18
9
ranged touch: 6d20 ⇒ (7, 18, 20, 8, 11, 13) = 77 +10, needs a 20 still to hit...
damage: 4d6 ⇒ (5, 5, 5, 5) = 20
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (17) + 12 + 3 + 10 = 42
damage: 6d6 + 18 + 3 + 1d6 ⇒ (6, 5, 6, 2, 3, 4) + 18 + 3 + (6) = 53 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10.
ranged touch crit confrim: 1d20 ⇒ 6
damage: 4d6 ⇒ (1, 6, 6, 2) = 15
10
ranged touch: 6d20 ⇒ (16, 5, 6, 6, 11, 13) = 57 +10, needs a 20 still to hit...
damage: 4d6 ⇒ (3, 4, 6, 1) = 14
huge cold iron spear +3, vital strike: 1d20 + 12 + 3 + 10 ⇒ (18) + 12 + 3 + 10 = 43
damage: 6d6 + 18 + 3 + 1d6 ⇒ (1, 1, 4, 3, 2, 3) + 18 + 3 + (2) = 37 last d6 is E, from lesser augment crystal
AC 32, HP 125, BAB +10.
ranged touch crit confrim: 1d20 ⇒ 11
damage: 4d6 ⇒ (1, 3, 1, 1) = 6
green big guy
???
| Mia Thornrose |
Round 5
She makes powerful strikes against orange until it falls.
Confirm Crit:
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (16) + 5 + 4 - 1 = 24
damage: 2d4 + 6 + 3 ⇒ (3, 1) + 6 + 3 = 13
Round 7
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (8) + 5 + 4 - 1 = 16
damage: 2d4 + 6 + 3 ⇒ (4, 3) + 6 + 3 = 16
Round 8
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (6) + 5 + 4 - 1 = 14
damage: 2d4 + 6 + 3 ⇒ (1, 1) + 6 + 3 = 11
Round 9
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (19) + 5 + 4 - 1 = 27
damage: 2d4 + 6 + 3 ⇒ (1, 2) + 6 + 3 = 12
Confirm Crit:
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (5) + 5 + 4 - 1 = 13
damage: 2d4 + 6 + 3 ⇒ (1, 2) + 6 + 3 = 12
Round 10
MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (13) + 5 + 4 - 1 = 21
damage: 2d4 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12
| Matthew_Locke |
Round 9
Staying in his aggressive stance he great cleaves still large even in his human form.
Orange - dead
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
Purple
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 ⇒ (4, 1) + 18 = 23
Green - dead
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
Blue
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
Confirm Crit: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25
As he cuts down the blue gnoll, he rebounds with a cleaving finish on purple.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25
As he cuts down the purple gnoll, he rebounds with a cleaving finish on Yellow.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25
Then he takes a five foot step forward.
Round 10
As the huge gnoll gets disintegrated he charges forward to take care of some warlocks.
charge, Adamantine +2 keen falchion, PA: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
Jean de Montes
|
I will get the AoE in for my Breath Weapon next time I use it.
Round 7
Jean flies into the room and lands near Matthew to aid him as he is surrounded.
I think I can get there without any AoO's. And then attack the one due north of me.
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (1, 5) + 12 + 4 = 22
Round 8
Jean tears into the undead around Matthew.
5 ft if needed and full attack the undead around me.
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (1, 1) + 12 + 4 = 18
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (11) + 18 - 2 = 27
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Tail Attack-PA: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
Tail Damage +PA: 1d8 + 12 + 4 ⇒ (7) + 12 + 4 = 23
Round 9
Jean moves to attack those further north of him.
I am guessing I will need to move to attack anything. I continue to go north.
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (3, 6) + 12 + 4 = 25
Critical Confirmation Bite Attack-PA: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Critical Confirmation Bite Damage +PA: 2d6 + 12 + 4 ⇒ (2, 6) + 12 + 4 = 24
Round 10
Jean scans the room for any more enemies and moves to attack them.
I am guessing I will be moving again and so I do and attack once.
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (5, 5) + 12 + 4 = 26
| GM Wolf |
Round 5 - 10
Jean flies in and scorches a line of enemies. He goes in and lays into the undead beside Matthew. Tearing it apart and then moving to the next one soon finishing it off too!
greatsword: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9 /17–20 plus energy drain
greatsword: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12 /17–20 plus energy drain
greatsword: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13 /17–20 plus energy drain
greatsword: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17 /17–20 plus energy drain
crit confirm greatsword: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14 /17–20 plus energy drain
energy drain (1 level, DC 17)
Each successful energy drain bestows one or more negative levels (the creature’s description specifies how many). If the creature confirms a critical hit with an attack that includes energy drain, it inflicts twice the listed number of negative levels. Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary hit points for each negative level it inflicts on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC = 10 + 1/2 draining creature’s racial HD + draining creature’s Charisma modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15 /17–20 plus energy drain
greatsword: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10 /17–20 plus energy drain
energy drain (1 level, DC 17)
Round 11
ranged touch: 4d20 ⇒ (1, 19, 9, 4) = 33
[spoiler=The ragewrights swarm Matthew and attack]
greatsword: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14 /17–20 plus energy drain
greatsword: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13 /17–20 plus energy drain
greatsword: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18 /17–20 plus energy drain
greatsword: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11 /17–20 plus energy drain
2nd greatsword: 4d20 ⇒ (12, 6, 2, 9) = 29
bite: 4d20 ⇒ (11, 19, 15, 8) = 53
| Matthew_Locke |
He gets hit once by a rage wright. He takes 1 negative level.
Round 11
AoO: 6d20 + 17 ⇒ (19, 5, 20, 16, 20, 6) + 17 = 103 +17
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
damage: 2d4 + 18 ⇒ (3, 3) + 18 = 24
damage: 2d4 + 18 ⇒ (3, 3) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d4 + 18 ⇒ (1, 2) + 18 = 21
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d4 + 18 ⇒ (3, 3) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 ⇒ (4, 2) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d4 + 18 ⇒ (1, 2) + 18 = 21
Green 60 damage dead
Red 60 damage dead
Purple 60 damage dead
black 67 damage.
He finishes off the black warlock first and then finishes off green with a cleave.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
Slicing through the green ragewright he continues the attack to purple.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
On red:
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (3, 3) + 18 = 24
On black:
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
| Stratton of Arcanium |
Round 9-11
Stratton continues the assault
Fading Strike teleport to flank
1d20 + 10 ⇒ (19) + 10 = 29 for 3d8 + 8 ⇒ (3, 7, 7) + 8 = 25 s and 2d6 ⇒ (5, 5) = 10 precision crit confirm 1d20 + 10 ⇒ (17) + 10 = 27 extra 3d8 + 8 ⇒ (1, 8, 4) + 8 = 21 56 damage
Disparity Blow Strike
1d20 + 10 ⇒ (5) + 10 = 15 for 3d8 + 8 + 2d6 ⇒ (5, 8, 2) + 8 + (1, 3) = 27 s and 2d6 ⇒ (2, 3) = 5 precision probable miss, but if not, free trip attempt 1d20 + 10 ⇒ (4) + 10 = 14
Swift Current Strike
1d20 + 10 ⇒ (20) + 10 = 30 for 3d8 + 8 + 1d6 ⇒ (1, 7, 1) + 8 + (1) = 18 s and 2d6 ⇒ (3, 1) = 4 precision crit confirm 1d20 + 10 ⇒ (20) + 10 = 30 extra 3d8 + 8 ⇒ (1, 6, 3) + 8 = 18 40 damage
Two Nat Twenties!
| Zaidel |
Round 11
Zaidel smiles as he's joined by his oni friend.
"C'mon, Stratton! Let's take 'em down!"
Carouser's Retort: 1d20 + 11 ⇒ (17) + 11 = 28
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10
| Zaidel |
Round 12
As a free action, Zaidel uses Agile Feet (Su) Travel Domain ability to run across the undead bodies to help Mia against the green gnoll.
Carouser's Retort: 1d20 + 11 ⇒ (11) + 11 = 22
Dmg.: 1d6 + 6 ⇒ (6) + 6 = 12
| Stratton of Arcanium |
Round Twelve
Stratton takes his full round defensive action to recover all his spent maneuvers.
Jean de Montes
|
Round 11
Jean moves up and snaps at the undead north of him.
Move and then attack once at the creature to the north.
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (4, 6) + 12 + 4 = 26
Round 12
Jean ferociously attacks the creature north of him.
Full Attack
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (2, 6) + 12 + 4 = 24
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Tail Attack-PA: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Tail Damage +PA: 1d8 + 12 + 4 ⇒ (5) + 12 + 4 = 21
| GM Wolf |
Round 11
Jean bites and takes off the ragewright's head.
Round 12
Jean charges and misses with his bite attack at the black veiled and robed woman with blue hair. Stratton recovers his maneuvers. Zaidel charges and aids Mia in attacking the green gnoll.
ranged touch: 2d20 ⇒ (6, 18) = 24 +13 vs. Jean before he gets to them.
As Delman, Angelica and Alexandr help fight the green gnoll, it gets a hit in on Mia but the group takes him down by the end of the round.
Round 13
ranged touch: 2d20 ⇒ (1, 10) = 11 +13 vs. Jean before he gets to them.
They take 5 foot steps hoping that will give them enough room for ranged attacks. If Jean got AoO last round, instead they take a 5 foot step and teleport.
| Matthew_Locke |
Round 12
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 ⇒ (1, 2) + 18 = 21
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
Round 13
Seeing the three of them teleport he goes to the door and listens.
perception: 1d20 + 9 ⇒ (10) + 9 = 19
| Zaidel |
Round 13
Zaidel lets out a channel of healng for the adventurers.
Channel Energy: 3d6 ⇒ (2, 3, 3) = 8
| Alexandr Sergeyevich Meier |
Turn 10
Bloodbank, DROP
The 3 Vampire Musketeer Ladys Unload into the green gnoll with a volley of Musket fire
Alexandr attack on gnoll, definisively: 1d20 + 3 + 5 - 2 ⇒ (4) + 3 + 5 - 2 = 10
brawlers flurry off hand: 1d20 + 3 + 5 - 2 ⇒ (11) + 3 + 5 - 2 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7
Musket thiefling vamp: 1d20 + 3 + 3 ⇒ (7) + 3 + 3 = 13
damage: 1d12 + 4 ⇒ (2) + 4 = 6
Musket Elfen Vamp: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22
damage: 1d12 + 4 ⇒ (12) + 4 = 16
Musket Aasimar Vamp: 1d20 + 3 + 3 ⇒ (5) + 3 + 3 = 11
damage: 1d12 + 4 ⇒ (10) + 4 = 14
Get back up Bloodbank, reading next Salvo!
I never went down?
Just f+~#ing annoy it
Hehe, we are the 3 Vampire Musketeeresses and will assemble a high quality bloodbank selection of player characters!
The assortment of undead feminity giggles, as the unlikely coalition repeats the process several times.
Turn 11
Is anyone even tracking money or ammunition?
Dont let the GM get ideas, we are probably getting kickstarted by the horney player collective anyway, look, we got icons now!
Alexandr attack on gnoll, definisively: 1d20 + 3 + 5 - 2 ⇒ (2) + 3 + 5 - 2 = 8
brawlers flurry off hand: 1d20 + 3 + 5 - 2 ⇒ (19) + 3 + 5 - 2 = 25
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Musket thiefling vamp: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22
damage: 1d12 + 4 ⇒ (3) + 4 = 7
Musket Elfen Vamp: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16
damage: 1d12 + 4 ⇒ (8) + 4 = 12
Musket Aasimar Vamp: 1d20 + 3 + 3 ⇒ (19) + 3 + 3 = 25
damage: 1d12 + 4 ⇒ (7) + 4 = 11
Not critting on 19s is sheer sadness
Ladies, watch your gritpool! We only got 2 left!
Turn 12
Is anyone even tracking money or ammunition?
Dont let the GM get ideas, we are probably getting kickstarted by the horney player collective anyway, look, we got icons now!
Alexandr attack on gnoll, definisively: 1d20 + 3 + 5 - 2 ⇒ (2) + 3 + 5 - 2 = 8
brawlers flurry off hand: 1d20 + 3 + 5 - 2 ⇒ (20) + 3 + 5 - 2 = 26
brawlers flurry off hand crit confirm: 1d20 + 3 + 5 - 2 ⇒ (6) + 3 + 5 - 2 = 12
damage: 1d6 + 5 ⇒ (2) + 5 = 7
damage crit: 1d6 + 5 ⇒ (3) + 5 = 8
Musket thiefling vamp: 1d20 + 3 + 3 ⇒ (19) + 3 + 3 = 25
damage: 1d12 + 4 ⇒ (4) + 4 = 8
Musket Elfen Vamp: 1d20 + 3 + 3 ⇒ (8) + 3 + 3 = 14
damage: 1d12 + 4 ⇒ (9) + 4 = 13
Musket Aasimar Vamp: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16
damage: 1d12 + 4 ⇒ (10) + 4 = 14
Give us your crits instead of failing to confirm them bloodbank!
One grit point left, entering sustained fire mode!
I so wish we had a feat slot for deadly aim
| GM Wolf |
Zaidel do you have selective channel? If you can then I know you could then cancel out 15 individual healing but there is a lot of creatures in your range...
Oh yes with the musket fire and damage that gnoll easily drops on Round 12, maybe even before then.
The green gnoll drops to the ground riddled with holes from eldritch blasts, arrows, and ball barrings. If given the chance from Jean and Jellena the other two veiled and robed figures try to teleport away. AoO on blue from both of you, then I believe with a five foot step the other one can get away without AoO from either of you.
End of combat.
As the last few threats disappear (teleport) the room goes quiet.
| Matthew_Locke |
With the threats gone he turns to the group and asks, "Okay folks how are we all doing? Give me a few moments and I will be fully repaired. How are we on spells and such?"
| Mia Thornrose |
She takes a moment to wipe sweat from her brow with a rag and uses prestigitation to clean the blood from her blade, let alone her own body. She sighs and states, "I am going to need to get some magical clothes, as my body recovers much nicer than them. Look how holely it is. I have plenty of spells but I believe I do more damage with my weapon here than the spells. I may be focusing more on defensive spells in the future. Now I am topped off! Ready to push forward. Anyone need mage armor?"
| Zaidel |
Zaidel do you have selective channel? If you can then I know you could then cancel out 15 individual healing but there is a lot of creatures in your range...
Yes. Mainly to protect Alexandr's vampire pu$$y posse.
With the threats gone he turns to the group and asks, "Okay folks how are we all doing? Give me a few moments and I will be fully repaired. How are we on spells and such?"
"Well, I got about twelve channels left, nearly all my bardic spells and about half my cleric spells left", Zaidel reported. "All and all, not bad considering."
The satyr pats Mia's back for encouragement. "Maybe we should find some scrolls of mending for you, darling."
Jean de Montes
|
I am doing well. We can continue if people want. I am not sure there is a good place to rest here even if we wanted to." Jean says.
| Stratton of Arcanium |
"Let 'er ride. We have to get this jerk before he escapes, yeah?" Stratton cleans and sheathes his weapons, ready to move on.
| Matthew_Locke |
He nods with understanding and goes to the doors. He asks, "Do we have locks, traps, or magic waiting for us?"
---
With the door opening, he aids Whisper with the heavy door as he steps into the room. He orders the group to wait, "Oh! You guys should wait a few moments!" Then he charges into the room.
| Whisper Black |
Whisper comes up and analyzes the door and begins pulling out tools as he works on the magical trap before him. Using his tools he is able to move the runes and make a pattern and magical words.
Perception: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Disable Device: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 with guidance...
Disable Device: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 with guidance...
Disable Device: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 with guidance...
On the second try he celebrates, "Yes! Magic dealt with... now for the lock... Yes! Oh just the spell arcane lock, nothing special."
With that said he pulls on the large golden ring that is there for a door handle, opening the next room for the group.
| Zaidel |
Round 1
"Oh shít!" Zaidel blurts out, running to the door frame.
"Matthew! Whispers! You okay?!"
Jean de Montes
|
Jean calls upon his inner power and then flies in.
Swift action to spend an Arcane point to get Shield of Faith, and then fly in. It gives me a massive 11 on my touch AC. :P. I fly to where I see an attacker and use my breath weapon on as many as I can without hitting Matthew. I don't think there is a Map for this yet. If there is please let me know which map to use and I will move and check for possible targets.
Breath Weapon 80 ft Line Electricity DC 20 Reflex: 6d6 ⇒ (1, 3, 6, 3, 4, 2) = 19
Breath Weapon Recharge: 1d4 ⇒ 4
| Stratton of Arcanium |
Stratton uses fly again and then heads through the door and then up towards the ceiling to get a better view and some distance from everyone else, unless the ceiling is low enough to forces closeness, in which case he flies in a bit further.
| Alexandr Sergeyevich Meier |
As Alexandr prepare to move in after mathew, he is held back by his vampire trio.
Nope Mr. <50 hp you are no going there! You do know that both your touch AC and your reflex saves are rather meh? One of the Ladies asks
What if we gaseous form him? Another offers
I think its more pracitical to take pot shots at the sources of the laser beam, while using our succulent adamantine bloodbank as improvised cover. The third states
Yeah, lets do that! The ladies agree, leaving Alexandr with surprisingly little choice.
| GM Wolf |
Stratton does find a dome which looks like daylight is coming through. Though the glass is cloudy, so you can't see through it. Below you see a dozen figures in different colored dresses and veils. Many of them aiming hands and weapons at Matthew. Jean flies in and veers to the right using some of his movement for maneuvering then releases a bolt of lightning that makes some of the figures disappear. Matthew gets into the thick of them moving to the center of the group.
1d20 + 0 ⇒ (3) + 0 = 3 Zaidel
1d20 + 3 ⇒ (10) + 3 = 13 Mia
1d20 + 4 ⇒ (10) + 4 = 14 Locke
1d20 + 1 ⇒ (6) + 1 = 7 Alia
1d20 + 0 ⇒ (5) + 0 = 5 Jean
1d20 + 5 ⇒ (18) + 5 = 23 Stratton
1d20 + 3 ⇒ (10) + 3 = 13 Angelica
1d20 + 6 ⇒ (4) + 6 = 10 Matthew
1d20 ⇒ 2 Alexandr Sergeyevich Meier
figures
1d20 + 5 ⇒ (17) + 5 = 22 heart
1d20 + 5 ⇒ (19) + 5 = 24 pentagon
1d20 + 5 ⇒ (10) + 5 = 15 triangle
1d20 + 5 ⇒ (13) + 5 = 18 moon
1d20 + 5 ⇒ (15) + 5 = 20 sun
1d20 + 5 ⇒ (10) + 5 = 15 circle
1d20 + 9 ⇒ (3) + 9 = 12 boss
24 pentagon
23 Stratton
22 heart
15 triangle, moon, sun, circle
14 Locke
13 Mia
13 Angelic
12 boss
7 Alia
5 Jean
3 Zaidel
2 Alexandr Sergeyevich Meier
A ray shoots out from one of their hands and then the figures of the pentagons move about each other making it impossible to see which one shot it. The beam hits Jean and leaves a grievous wound.
ranged touch on Jean: 1d20 + 13 ⇒ (20) + 13 = 33
crit: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 5d6 ⇒ (5, 5, 1, 5, 5) = 21
Mostly they will do the same thing unless someone does something to draw their attention. Likely they will all target Matthew.
| Zaidel |
"Tha fuçk!" The satyr said to himself as all the ray fire was going on.
With so many people in the room, Zaidel immediately thinks 'distraction'. Zaidel then uses his bardic talents to cast minor image of a rampaging beholder entering the room, roaring and shooting various eye beams at random. The cleric concentrates to maintain the illusion. (Will DC 31 disbelieves)
Jean de Montes
|
Jean charges the fool who shot him in the nethers.
Owww.....Charge!
Bite Attack-PA+Charge: 1d20 + 18 - 2 + 2 ⇒ (11) + 18 - 2 + 2 = 29
Bite Damage +PA+Charge: 2d6 + 12 + 4 ⇒ (5, 6) + 12 + 4 = 27
| Stratton of Arcanium |
Stratton tries to smash the glass dome with Lady Black.
3d8 + 8 ⇒ (3, 8, 2) + 8 = 21 damage
"Let the fresh air and sunshine in, shall we?"
| GM Wolf |
A small Crack appears from where Stratton hit the dome but a sulfurous yellow gas gushes out as if under pressure. Jean savagely bites into the figure he charges, blood drenching it's robes. 1d4 ⇒ 1
Will saves: 8d20 + 1d20 ⇒ (13, 11, 7, 5, 7, 19, 12, 17) + (7) = 98Do allies need to make the save too?
| Zaidel |
Zaidel continues to concentrate on his rampaging beholder illusion, hoping it distracts the defenders from the bronze dragon in the room.
| GM Wolf |
Round 2
The barrage of rays shot at Matthew is staggering.
8d20 ⇒ (10, 18, 9, 12, 20, 14, 1, 2) = 86
5d6 ⇒ (6, 6, 1, 2, 5) = 20
5d6 ⇒ (6, 2, 2, 3, 1) = 14
5d6 ⇒ (1, 3, 6, 3, 2) = 15
crits: 2d20 ⇒ (1, 11) = 12
5d6 ⇒ (1, 5, 3, 1, 2) = 12
Round 3
They all believe the beholder came into the room so they shot it with their rays before moving about with their mirror clones. Even the one who shot the dragon and got bit, moves among his mirror clones and you are not sure which is the real one. They all get to save each round, correct?
*Edit: Saving Throw Will disbelief (if interacted with). So if they hit it with an attack, hit by one of its rays, etc. So yes new save each turn. They still have to roll a 20!
8d20 ⇒ (17, 17, 7, 5, 1, 15, 4, 17) = 83
The figure being threatened by Jean takes a 5 foot step back with all its clones, shoots and moves about within its space.
ranged touch, don't roll a 1!: 1d20 + 13 ⇒ (4) + 13 = 17
5d6 ⇒ (5, 5, 4, 3, 1) = 18
| Zaidel |
The spell doesn't say. minor image.
| Matthew_Locke |
Round 2
Winding up he brings the blade along in a sweeping strike going for a cleave!
Vs. Circle and sun. 10d4 ⇒ (2, 2, 1, 4, 1, 2, 2, 2, 1, 3) = 20 blue circle has no clones anymore and it is bloody!
Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 + 2d6 ⇒ (2, 4) + 18 + (2, 1) = 27 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (4) + 17 = 21
damage: 2d4 + 18 + 2d6 ⇒ (4, 1) + 18 + (1, 4) = 28 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 + 2d6 ⇒ (4, 3) + 18 + (6, 1) = 32 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d4 + 18 + 2d6 ⇒ (3, 1) + 18 + (4, 2) = 28 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 2d4 + 18 + 2d6 ⇒ (2, 3) + 18 + (1, 3) = 27 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 2d4 + 18 + 2d6 ⇒ (2, 2) + 18 + (4, 2) = 28 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 + 2d6 ⇒ (3, 2) + 18 + (4, 3) = 30 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 + 2d6 ⇒ (2, 4) + 18 + (2, 3) = 29 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 + 2d6 ⇒ (4, 2) + 18 + (6, 3) = 33 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d4 + 18 + 2d6 ⇒ (1, 4) + 18 + (4, 5) = 32 15-20 possible critical.
Round 3
Winding up he brings the blade along in a sweeping strike going for a cleave!
Vs. sun and heart. 6d4 ⇒ (2, 4, 3, 1, 2, 4) = 16 blue circle has no clones anymore and it is bloody!
Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d4 + 18 + 2d6 ⇒ (3, 2) + 18 + (6, 2) = 31 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d4 + 18 + 2d6 ⇒ (1, 4) + 18 + (1, 4) = 28 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 2d4 + 18 + 2d6 ⇒ (4, 1) + 18 + (2, 4) = 29 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 + 2d6 ⇒ (1, 4) + 18 + (3, 6) = 32 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 + 2d6 ⇒ (1, 1) + 18 + (5, 4) = 29 15-20 possible critical.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 2d4 + 18 + 2d6 ⇒ (3, 2) + 18 + (4, 3) = 30 15-20 possible critical.
| Stratton of Arcanium |
Stratton holds his breath against the gas, hanging above, looking around at the chaos below and wondering Is that beholder with us? Sure seems like it's with us.
Jean de Montes
|
Round 2
Jean tries to eat the robed figure!
Full Attack!
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (1, 3) + 12 + 4 = 20
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Tail Attack-PA: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Tail Damage +PA: 1d8 + 12 + 4 ⇒ (1) + 12 + 4 = 17
Round 3
Jean turns on the greatest threat and attacks!
If the robed figure is still standing, I full attack it again. If it goes down I fly over to the Beholder and bite it. I will put all but the bite in a spoiler in case I do not need them they will not clog up the message board.
Bite Attack-PA: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Bite Damage +PA: 2d6 + 12 + 4 ⇒ (5, 6) + 12 + 4 = 27
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Claw Attack-PA: 1d20 + 18 - 2 ⇒ (4) + 18 - 2 = 20
Claw Damage +PA: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Wing Attack-PA: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Tail Attack-PA: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
Tail Damage +PA: 1d8 + 12 + 4 ⇒ (4) + 12 + 4 = 20
| GM Wolf |
Round 2
Jean's first two strikes take out the mirror images, leaving the real figure before him...
Round 3
Jean takes a full round to decimate the figure before him.
Round 4
They all believe the beholder came into the room and continue to shoot it with their rays before moving about with their mirror clones.
8d20 ⇒ (17, 10, 10, 15, 8, 13, 14, 18) = 105
Those threatened by Matthew, sun, aims at him. Though he dodges the ray.
1d20 + 13 ⇒ (7) + 13 = 20
Round 5
By now seeing that the rays from the beholder have not affected them they turn back to shoot at the closest threat, namely Matthew unless another character is closer to them.
4d20 ⇒ (12, 18, 15, 14) = 59 1st: +15/ others: +13
Two of the rays hit Matthew and he roars out in pain.
7d6 ⇒ (3, 5, 5, 1, 3, 4, 6) = 27
5d6 ⇒ (2, 1, 5, 1, 3) = 12
| Matthew_Locke |
Round 4
He made a singe stroke that is an overhand chop against the sun figure!
Overhand Chop with Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d4 + 26 ⇒ (2, 3) + 26 = 31 15-20 possible critical.
Round 5
As he roars out in pain from the rays that strike him he strikes out with two quick sweeping strikes.
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
Adamantine +2 keen falchion, PA: 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25
damage: 2d4 + 18 ⇒ (3, 3) + 18 = 24
crit: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d4 + 18 ⇒ (1, 3) + 18 = 22
He takes the sun figure down, slicing off a limb and leaving the figure covered in its own blood. Looking back at the group he shouts, "Okay Zaidel the gig is up, they are aiming at us again. Get in here and mop up the figures around the room. Don't approach the boss! I am sure he has some nasty traps around him. He hasn't moved besides shooting a ray like the rest of them."
Will Saves: 5d20 ⇒ (4, 7, 18, 19, 10) = 58
| Alexandr Sergeyevich Meier |
I am super dead if I get hit by any of that Alexandr thinks as he sees the carnage
Yeap, and in a very non pleaseant way! Why is here a f!!@ing beholder anyway?
Rounds 2-5
Just shoot at stuff thats not us, or that beholder?
The Vampire musketeers stay in cover and take pot shots to reduce the number of mirror images.
Turn 2
ranged touch: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d10 + 2 ⇒ (1) + 2 = 3
ranged touch: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d10 + 2 ⇒ (10) + 2 = 12
ranged touch: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d10 + 2 ⇒ (9) + 2 = 11
Turn 3
ranged touch: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d10 + 2 ⇒ (4) + 2 = 6
ranged touch: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d10 + 2 ⇒ (1) + 2 = 3
ranged touch: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d10 + 2 ⇒ (4) + 2 = 6
Turn 4
ranged touch: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 + 2 ⇒ (8) + 2 = 10
ranged touch: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d10 + 2 ⇒ (8) + 2 = 10
ranged touch: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d10 + 2 ⇒ (1) + 2 = 3
Turn 5
ranged touch: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 2 ⇒ (7) + 2 = 9
ranged touch: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d10 + 2 ⇒ (7) + 2 = 9
ranged touch: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d10 + 2 ⇒ (7) + 2 = 9
| Zaidel |
Round 5 Per the spell, the minor image persists for two more rounds after Zaidel stops concentrating on it.
Zaidel quickly blows a kiss back at Mia and Angela, then rushes in thew room along the wall and attacks the first robed figure he finds.
Carouser's Retort: 1d20 + 11 ⇒ (11) + 11 = 22
Dmg.: 1d6 + 6 ⇒ (3) + 6 = 9
Jean de Montes
|
Round 4
Jean turns and charges the next closest threat!
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (16) + 19 - 2 = 33
Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 5) + 13 + 4 = 25
Round 5
Jean rips into the threat in front of him.
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24
Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 4) + 13 + 4 = 24
Claw Attack-PA: 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27
Claw Damage +PA: 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Claw Attack-PA: 1d20 + 19 - 2 ⇒ (8) + 19 - 2 = 25
Claw Damage +PA: 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Wing Attack-PA: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Wing Attack-PA: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Tail Attack-PA: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
Tail Damage +PA: 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Jean de Montes
|
I found the right map. I charged Red.