Lieutentant Pavo Voc

Alexandr Sergeyevich Meier's page

108 posts. Alias of Mightypion.


Full Name

Alexandr Sergeyevich Meier

Race

Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1

Classes/Levels

Steelblood 2 Mauler 2

Gender

Male

Size

1m96

Age

21

Special Abilities

Rage 7/7 / Mutagen 1/1

Alignment

CG

Deity

Proper Communist Atheist

Location

I got Isekaied, I knew the Japanese were still at i

Languages

German, Russian, English

Occupation

In a fantasy world?

Strength 16
Dexterity 12
Constitution 16
Intelligence 16
Wisdom 10
Charisma 12

About Alexandr Sergeyevich Meier

Ability boost points: 3 From normal training

Wish: Colossus from Xmen.
Adamantine Skin DR/5
+2 con
Currently fast healing 3 via con

Resist fire 2 from getting set on fire a fair bit (scorching sands)
Fleet (doesnt do much, since heavy armor)

Rolled stats:
Stats: 3d6 ⇒ (4, 4, 4) = 12
Stats: 3d6 ⇒ (6, 3, 3) = 12
Stats: 3d6 ⇒ (6, 6, 2) = 14
Stats: 3d6 ⇒ (6, 4, 1) = 11
Stats: 3d6 ⇒ (3, 3, 4) = 10
Stats: 3d6 ⇒ (6, 5, 6) = 17
+1 con from other wish

STR=14+1+1=16
Dex=12
Con=12+1+2+1=16
Int=17-1=16
Wis=10
CHA=11

Stat adjustments:

Well with that flavorful and deep background story...

profession soldier 2 ranks, What rank were you when you left the army?

Proficient in hand to hand combat, knives, rifles, etc.

+1 to Con, +1 Str, +1 Dex, [+1 to Dex or Str you choose. ]

----
with your more in depth background you would also gain:

2 ranks in history
1 rank in nobility

-1 Int
+1 Str

*You can easily suggest other things."

Crunch:

Mutagenic Mauler 2 Steelblood 2
Saves:
Fort=3+3=6
Reflex=3+1+0=4
Will=1+0+0=1
Assuming half HP:
HP=13+24+1=38/38

details:

From Steelblood:
--Heavy armor proficiency
--Martial weapons
Indomitable Stance (Ex)

At 1st level, a steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.

This ability replaces fast movement.
Armored Swiftness (Ex)

At 2nd level, a steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.

This ability replaces uncanny dodge.

Bloodrage (Su)

From Brawler 2

Martial Training (Ex)

At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Improved unarmed strike

Brawlers flurry

1 Bonus combat feat

Feats:

Free feats:
--Improved unarmed strike (Brawler)
--Heavy armor proficiency (steelblood)

Level 1 Mutagenic Mauler: Crane style
Level 1 Human: Iron Will
Level 2 Mutagenic Mauler bonus feat: Weapon focus Close
Level 3 Human Feat Dodge+mobility
Level 4 ability increase CHA

traits:

Alternate racial trait:
Dimdweller (nightvision 60 on account of being fairly nocturnal)

Traits:
Pragmatic activator (Int for UMD, UMD as class skill)
Extremely fashionable (diplomacy as class skill)

equipmet:

Masterworked full plate (1650)
Masterworked heavy shield(steel) (170)

Skills:

28/28
Acrobatics=4+1+3-5=3
Perception=4+3=7
UMD=4+3+3=10
Intimidate=4+1+3+1=9
Diplomacy=4+1+3+1=9
Swim=3+1+3-5=2
Climb=3+1+3-5=2
Kn. Arcana=1+3+3=7
Spellcraft=1+3+3=7
Profession SOlider=4+3=7

BONUS, does not come from skill points
Profession Bartender: 3+1+3=7