STATISTICS
Final, starting, bonuses
Str 17, 13, Elixir of Str +4,
Dex 27, 16, Superior Dungeon +4, C Ranked Daily Quest +4, 4th level up +1, Stratton Wish +2,
Con 21, 13, Mia Wish +2, Superior Dungeon +2, C Ranked Daily Quest +4,
Int 10, 10,
Wis 14, 12, +2 Mia Wish,
Cha 14, 10, Elixir of Cha +4,
Diplomacy +2, (ranks 0, cha +2)
*Disguise +6, (ranks 1, Cha +2, CS +3)
Escape Artist +9, (ranks 1, Dex+8),
Fly +9, (ranks 1, Dex+8),
*Handle Animal +7, (ranks 2, Cha +2, CS +3)
*Heal +10, (ranks 5, Wis +2, CS +3)
*Intimidate +8, (ranks 1, Cha +2, CS +3)
*K Arcana +4, (ranks 1, Int +0, CS +3)
*K Planes +4, (ranks 1, Int +0, CS +3)
*K Dungeoneering +4, (ranks 1, Int +0, CS +3)
*K Geography +4, (ranks 1, Int +0, CS +3)
*K (nature) +4, (ranks 1, Int +0, CS +3)
Linguistics +0, (ranks 0, Int +0)
*Perception +10, (ranks 5, Wis +2, CS +3)
*Profession
*Ride +12, (ranks 1, Dex +8, CS +3) (0 ACP)
Sense Motive +2, (ranks 0, Wis +2)
*Spellcraft +7, (ranks 2, Int +0, CS +3)
*Stealth +14, (ranks 3, Dex +8, CS +3) (0 ACP)
*Survival +8, (ranks 3, Wis +2, CS +3)
*Swim +7, (ranks 1, Str +3, CS +3) (0 ACP)
*Use Magic device +7, (ranks 2, Cha +2, CS +3)
Languages Common
SQ track +1, wild empathy +2
Gear Ranger's kit:
Weight 28 lbs.
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
redwood wand - burning hands/+3 morale bonus on next attack. charges: 5
chain shirt, dagger, (longbow with 20 arrows), heavy cloak
Scorching Sand Event: Fire Resist 5
Daily Quest:
+1 is guidance from Alia, +2 is aid of an acolyte.
[Dice=Pushup Str DC 15]10 + 1+ 1 +2+1[/dice], 10 to 10:30.
Using Touch of Good from Zaidel.
[Dice=Situps Dex DC 17] 10 + 8+ 1+2[/dice], 10:30 to 11.
[Dice=Squats Dex DC 19]10 + 8 + 1+2[/dice], 11 to 11:30.
Rest for an hour including lunch, 11:30 to 12:30.
[Dice=Jacks Con DC 15] 10 +5 + 1 +2[/dice], 12:30 to 1.
[Dice=5k Con DC 17]10 + 5+ 1 + 2[/dice], 1 to 1:30.
[Dice=Loot Box ]5d100 [/dice]
Trial:
The Scorching Sands:
This nondescript dome holds a much bigger space within. In the far distance you can see the domed walls but around you are dunes of sand. A light above makes the room and sand visible.
As you enter fires begin to erupt randomly from the sand. 3d6 fire damage, Reflex DC 15, 5 times. For those with 30 foot speed. 4 times with 40 feet. 3 times with 50 feet movement. Etc.
Reward: Fleet of foot feat. Endure Elements vs. Fire. Or fire resistance. Can be done twice. Other suggestions are welcome!
She goes first
no 1's or 2's: 5d20 ⇒ (10, 5, 14, 18, 3) = 50
15d6 ⇒ (2, 6, 1, 4, 6, 4, 6, 2, 4, 5, 6, 4, 5, 2, 6) = 63 31 fire damage.
She gets to the far side of the sands and touches an obelisk. She gets teleported back to the group. She states, "Next time is going to be easier with my new fire resistance."
You can fly over or spiderclimb over to the otherside but you gain no rewards, it doesn't even teleport you back.
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she finds a gleaming staff made of polished silver and capped with a simple gemstone. She uses detect magic to assist anyone in determining it properties, +2