Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

So Ladies, lets increase the average quality of the sucking! Alexandr moves towards Mahtew, which may take him a while because only 30ish movement and being fatigued after his bowling fun.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"Yeah, we're fine. If I may suggest, Matthew, allow me to search doors for traps and listen for more minions. I can't imagine this guy's simulacrum area wouldn't be trapped or at least have guards. Have we tried forcing any of the minions to tell us where he keeps his dupe? They might talk, given the likely state of morale about now." Stratton continues behind Matthew, but if the werewolf gives the go-ahead, he'll start searching for traps and listening, ready to act as needed.

An idea comes to him "Oh, unless you have his scent and can sniff him out?"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"This may be a long shot, but perhaps Mia's detect evil ability might be able to help hone in on the simulacrum, assuming the rules of simulacrum and phylacteries are the same: a piece of an evil soul radiate evil from an object."
Diplomacy: 1d20 + 44 ⇒ (19) + 44 = 63
Knowledge (religion): 1d20 + 19 ⇒ (14) + 19 = 33


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

The large were wolf nods its head as it growls and drools upon the floor. At the mention of scent and sniffing he sniffs the air but shakes his head. Once Stratton opens the door the werewolf charges into the room but this time finds no one, just bodies of some poor souls who have been drained.

He leaves the room and repeats with Stratton.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She nods agreeing with Zaidel, "That should work, but it is limited to sixty feet. Also barriers make it even harder to perceive them." As the werewolf leaves she slips into the room to check if any of them are still alive. She shakes her head as she closes eyes on the corpses.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel is trying to confirm these unfortunate souls had their life forces drained from them. Knowledge (religion): 1d20 + 19 ⇒ (19) + 19 = 38

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean says, "There are ways to hide auras, but this guy probably is not one for subtlety."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"You're probably right, Jean", the satyr says, looking around the massacre.


Zaidel wrote:
Zaidel is trying to confirm these unfortunate souls had their life forces drained from them. Knowledge (religion)]38.

With your innate knowledge with healing and your religion check you are pretty sure they have been sucked dry by vampires. The four bodies lie still and lifeless. The screams of agony is etched on their faces.

The next two rooms are vacant and no signs of a fight let alone corpses. The third room has a big ornate door and is at the end of the corridor.

Disable Device DC 25:
You find an extremely difficult complex trap to disarm. It takes 2d4 rounds.

Disable Device check under 20...:
Bad things happen. The first is a geysure of acid, requireing a DC 23 Reflex save to take half of 6d6+12 acid damage. Then the scythes goes off letting you know where they are, though one of the six that are released curves for your neck. It slices through the air towards your neck. If it hits you take 4d4+30 damage on a critical (19-20) you loose your head.
1d20 + 22 + 20 ⇒ (4) + 22 + 20 = 46

Once that is done you have the lock to contend with:

Disable Device on Lock in the door DC 40:
You take your time and with a satisfying twing the lock is unlocked!

Disable Device Check between 30 and 39:
You have attempted to open the lock once, seeing how it is reacting to you. You believe the lock is manned by either a creature or clockwork device. If you fail to unlock it within the next two checks you are sure the lock will be frozen and locked in place, making it impossible to unlock the lock.

Disable Device Check below 30:
Your tools get eaten the lock looks like it is a mimic. You see eyes pop up on top and below. Teeth appear within the key hole. After it chews on your tools it spits them out in pieces.

As you go from room to room are you wanting to loot anything?


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"Alright, time to test some skills." Stratton says, taking out a set of well-made lockpicks. He takes off the price tag, discarding it, shrugging and smiling weakly.

Disable Device 1d20 + 17 ⇒ (16) + 17 = 33 +2 if trap.

"Well, this seems like a likely spot, full of aweful traps. Step back while I deal with these, if you please." Stratton says, getting to work once people have stepped back or chosen to stay close.

2d4 ⇒ (2, 2) = 4
Four rounds later. "Ok, that's the last of it, now I just have to get to work on the lock" Stratton says smiling. "Not bad for my first go."

Disable Device 1d20 + 17 ⇒ (4) + 17 = 21 +2 if trap.

As he tries to open the lock, he see eyes pop up on top and below. Teeth appear within the key hole. After it chews on his tools it spits them out in pieces. "Goddamn, those were brand new! Rude f&~!ing door, now you're just going to get smashed down I think."

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean will follow along behind others and cast Detect Magic to see if there are any magical items that should not be left behind.

Hearing that smashing needs to happen Jean says, "I could help with that if necessary."


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

The large white were wolf growls but waits.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She offers as a suggestion, drawing back on her bow and making a magical arrow appear, "Shall I blast it as you use your breath weapon Jean?"


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton stands aside. "All yours, ladies and gents."

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

"Lets do that, that gives us some distance if there are more traps." Jean says and then waits for people to back up and blasts it from about 20 ft away.

I aim to blast it from 20 ft away. If I do not have space for that I get as close to that as possible.

Breath Weapon DC 20 Reflex: 6d6 ⇒ (2, 2, 2, 6, 2, 1) = 15

Breath Weapon Recharge: 1d4 ⇒ 4

Sad when you roll better on the d4 then 5 of the 6 d6s.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel covers his face from the dragon's mighty breath weapon. "And if that doesn't work, Jellena does have a working lightsaber."


The corridor is a good 150 feet at least. Plenty of room for you and the rest of your party to safely stand away as you blast the door open.

Given enough time, the breath weapon and eldritch arrows, would begin to tear down the door. Little by little, so likely a few minutes. Though you might defer to the lightsaber...

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She does twirl the black lightsaber to emphasize Zaidel's words and smiles waiting for the go ahead to slice the door down.

Given the go ahead:
She steps up and first slices the door. Seeing that does not work easily she pokes the beam of light into the door and holds it there for a few rounds. The wood on the door breaks easy enough but you see there is a metal sheet to the door as well. Within a few rounds the metal turns red hot and with a slash out the door falls to the ground in a smoldering heap. A magical ray gets shot and she dodges it easily enough.

The next thing you know, about 20 rays of one sort or another blast through the open door as Jellena takes cover.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

As the satyr leaps to the side, Zaidel yells over laser blasts."STORMTROOPERS?!!"


As the group jumps to one side or another, Perception check.

Perception DC 15:
You see many figures within the room some black, alot white, and a few red. Most hiding behind some cover of one sort or another.

Perception DC 20:
You see 20+ white figures with laser rifles in hand. You were able to see five figures in flowing black gowns and veils. Two res guard stand at the next door off to the right.

Perception DC 25:
With prior knowledge of Star Wars, you are sure those are armored storm troopers and two imperial guards. You aren't sure about the black figures.

Perception DC 30:
Most of the troopers appear to be rank and file grade. The flowing black gown figures are creating eldritch blasts of one sort or another. As the red guards stand at attention beside the door.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

She quickly relays, "I counted about 27 of them. They could have been storm troopers, I am not sure."


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He shrugs and takes point charging into the room. You hear him roar out in pain.

He charges in and claws and bites three of the stormtroopers, scattering them with his attacks.


Round 1

You also hear screams of fright. Then a greater barrage of fire that seems to come from both sides of the room.

Your fire resist helps protect you from the blasts.

vs touch: 55d20 ⇒ (5, 5, 10, 10, 17, 18, 19, 7, 12, 10, 10, 11, 16, 3, 20, 11, 15, 2, 12, 4, 20, 8, 19, 7, 11, 11, 5, 1, 4, 9, 11, 5, 2, 14, 13, 11, 4, 15, 16, 1, 2, 13, 6, 17, 6, 2, 1, 14, 17, 14, 9, 4, 9, 14, 5) = 537 +6

damage: 2d6 ⇒ (3, 1) = 4 As he only gets hit once.

vs touch: 5d20 ⇒ (11, 20, 10, 10, 8) = 59 +16

damage: 20d6 ⇒ (6, 4, 3, 4, 6, 3, 6, 6, 6, 5, 5, 4, 4, 5, 4, 3, 2, 1, 3, 4) = 84 As he gets hit four times.

crit vs touch: 1d20 ⇒ 3 +16


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1
She barely steps into sight of the room and aims at one of the white figures.

ELDRITCH blast: 1d20 + 5 + 8 ⇒ (6) + 5 + 8 = 19
damage: 3d6 ⇒ (6, 4, 2) = 12

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Round 1
He follows Angelica's suit drawing his own arrow and steps into sight of the room and aims at the same white figures she attacked.

undead bane, comp. long bow +1: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 2 ⇒ (4) + 2 = 6
dark black wood and has silver etchings on it in celestial.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 1
She vanishes...

Soon you hear her lightsaber slashing something.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 1
Perception: 1d20 + 20 ⇒ (4) + 20 = 24

Jellena Darkling wrote:
She quickly relays, "I counted about 27 of them. They could have been storm troopers, I am not sure."

"I swear to Cayden, if I start to hear The Imperial March, I may $hit my kilt!" Zaidel yells over the laserfire.

The satyr takes a brave step into the room and cast sleep over one half of the room. (Will DC 30)


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Bowling for Stromtroopers? Come one ladies throw me again!

This is getting out of hand The Aasimar Vampires speaks up

Yeah its more fun if you throw the Bloodrager Bowling Ball with your entire body! The Thiefling says as she and the Half Elf repeat by throwing Alexandr at them.

At some point, the GM will demand a mechanical representation The Aasimar mentions

I think he is save as long as he is stomping mooks with it. Like, they are literally Stormtroopers. Also, as a Vampiress I professionally hate Lasers and Lightsabres. The aasimar explains, looking at her midly bloody fingernails.

Yeah, you get skin conditions from that. The Thiefling answers

Isnt walking bloodbank in trouble because Adamantine is black and thus absorbs light? The Half elf interjects

When did you get a degree in physics? The thiefling asks

When I bit walking bloodbank, he is surprisingly intelligent.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Perception 1d20 + 12 ⇒ (2) + 12 = 14 Time to quote Sgt Schultz. I see notink I hear notink

Stratton jumps into the fray, finding a couple of adjacent stormtroopers to draw his katana and slice into a tidal wave blade.

1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 one attack roll vs both's ac. If that somehow managed to hit, damage 3d8 + 6 ⇒ (3, 2, 1) + 6 = 12 to both of them.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Perception: 1d20 + 15 ⇒ (2) + 15 = 17 :(

Jean will charge into a clump of storm troopers ignoring their blasts.

Go fire immunity! Charge!

Bite Attack-PA: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35

Bite Damage +PA: 2d6 + 12 + 4 ⇒ (1, 3) + 12 + 4 = 20


Round 1

Those who enter the room see a turret in each corner manned by a white stormtrooper. The turret to the left is being slashed by Jellena. Jean viciously bites into one of the stormtroopers. Stratton hits two of them, leaving behind slashing wounds. Zaidel slips into the room and hits four of the stormtroopers with his spell, they collapse onto the floor. Angelica and Delman take down one themselves. Alexandr gets flung into the room grappling two troopers himself.

Round 2


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Its probably more like trample or an overrun actually. Overrun wouldd be eh because it just knocks them prone

Bloodragerbowl rules proposal:

Turning Alexandr into a Bloodragerbowlingball requires him to not be bloodraging, and then activate the bloodrage while he is being thrown.
The total strength neccessary to do so is 25. If he is already enlarged, the total strength neccessary is 32. While in Bloodrager Bowling Ball mode, Alexandr has the trample universal monster rule. His "Slam damage" for that purpose his his unarmed strike damage.
After the first round of Bloodrager Bowl mode, roll a d3, on a 2+ it continues.
After the second round of Bloodrager Bowl mode, it coninues on a 3+ on a d3, it ends after this.

trample damage if applicable: 2d6 + 9 ⇒ (4, 1) + 9 = 14 DC 18 Reflex save for half
trample damage if applicable: 2d6 + 9 ⇒ (3, 3) + 9 = 15 DC 18 Reflex save for half


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 2
Drawing his rapier, Zaidel quickly advances on all four unconscious stormtroopers and gives each one the killing blow.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton teleports across the room, behind the trooper maintaining the second (right) turret and slashes at him with both hands on his weapon by performing a fading strike.

Katana 1d20 + 12 ⇒ (5) + 12 = 17 for 3d8 + 8 ⇒ (8, 1, 1) + 8 = 18

Attack dice are really hating on me these days.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean charges the stormtrooper in the NE corner.

Charge!

Bite Attack-PA+Charge: 1d20 + 18 - 2 + 2 ⇒ (3) + 18 - 2 + 2 = 21

Bite Damage +PA: 2d6 + 12 + 4 ⇒ (3, 6) + 12 + 4 = 25


Round 2

Jean bites at another stormtrooper, dropping it from the damage and pain. Stratton's slash cuts deep into the arm of the trooper, enough that he passes out and the turret goes quiet. Zaidel pierces one of the sleeping troopers helmets blood pours from the hole.

1d20 ⇒ 1

Now with so many in melee the figures in the black gowns and veils dissappear. The imperial red guards take on a defensive stance with their halberds at the ready before them.

Spellcraft DC 18:
She casted invisibility.

After Round 3 the white troopers should be dealt with...


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 3
Zaidel keep administering coup de graces on the sleeping white stormtroopers. The satyr looks even more worried as the imperial red guards reveal themselves.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean launches himself at the red troopers.

Bite Attack-PA+Charge: 1d20 + 18 - 2 + 2 ⇒ (6) + 18 - 2 + 2 = 24

Bite Damage + PA: 2d6 + 12 + 4 ⇒ (3, 3) + 12 + 4 = 22


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton grabs the turret and wheels it around to face the crimson-clad troopers, spraying a hail of lasers their way, avoiding hitting Jean if he can. "Jellana, let's light 'em up!"


Round 3

Jean attacks first as his bite cuts deep into the red trooper's leg he bringds down his spear into the dragon. Stratton gets into the gunner's seat pulling the body out as he goes, next round ready to unload on the red troopers with the turret. Jellena vanishes again appearing behind one of the red troopers flanking with Jean as the black energy blade slices into the well trained troopers flesh and armor. Mia releases a magic missile hoping it will get through the red troopers defenses. Angelica and Delman approach behind Mia. Whisper moves like a shadow getting ready to enter melee if needed. The silver werewolf

vs. Jean
Readied action - vital strike
spear: 1d20 + 13 ⇒ (14) + 13 = 27
spear damage: 2d8 + 6 + 3 + 6 + 2d6 ⇒ (6, 2) + 6 + 3 + 6 + (3, 2) = 28 2d6 Electricity

Readied action - vital strike
spear: 1d20 + 13 ⇒ (20) + 13 = 33
spear damage: 2d8 + 6 + 3 + 6 + 2d6 ⇒ (2, 6) + 6 + 3 + 6 + (1, 1) = 25 2d6 Electricity
spear crit: 1d20 + 13 ⇒ (8) + 13 = 21
spear damage: 2d8 + 30 ⇒ (1, 3) + 30 = 34


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 3
Zaidel continues to cut down the defenseless stormtroopers.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton powers up the turret and blasts at the red troopers if he can while keeping his friends out of the path of the barrage. "Eat hot light, a%&+%+*s!" he says, grinning and pulling the trigger mechanism.

Is it an area effect they save against, or an attack roll?

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean tears into the fool who hurt him!

Full attack with Power Attack.

Bite Attack-PA: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17

Bite Damage +PA: 2d6 + 12 + 4 ⇒ (4, 1) + 12 + 4 = 21

Claw Attack-PA: 1d20 + 18 - 2 ⇒ (11) + 18 - 2 = 27

Claw Damage +PA: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13

Claw Attack-PA: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30

Claw Damage +PA: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16

Wing Attack-PA: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Wing Attack-PA: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Tail Attack-PA: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30

Tail Damage +PA: 1d8 + 12 + 4 ⇒ (3) + 12 + 4 = 19


Round 4

Jean tears the red trooper to ribbons. The other one is dealt with by Jellena and Whisper. Luckily not many of the blasts hit them as the gattling turret goes off shooting at them and the red trooper they were fighting.

End of combat.
The Silver Werewolf waits ready to follow the dragon into the next room.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

With bated breath, Zaidel states, "If no one minds, I'm gonna claim one full suit of stormtrooper and red imperial guard armor." The cleric smiled. "Those are gonna look amazing on display at Old Reunions!"


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"I think Alexandr ought to take over this place when we're done. The vamps sure seem to love him." Stratton smirks. "Could be your base of operations, Tovarich. We just need to set up permanent portals and bada bing."


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Where the f*#@ did the Borg, Klingons or whatever come from? I kind of want one of these weird Batheth thingies for bragging rights.
He says.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Alexandr the Great!" Zaidel cheered.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean looks at his stab wound and says, "OW...that hurt." He then looks over at Alexandr and responds with a hint of concern in his voice, "We don't seem to be staying in one place too long, but I would be careful about hanging out in some places. It can mess with you."


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"Let me go ahead and channel a few times to help you with that since you don't have regeneration." Stratton offers. He lets positive energy overflow from his core into the air, filling the area around Jean with healing forces.

2d6 ⇒ (6, 1) = 7
2d6 ⇒ (3, 4) = 7
2d6 ⇒ (2, 4) = 6
2d6 ⇒ (1, 1) = 2
2d6 ⇒ (6, 1) = 7

let me know if you stopped me any time to push forward, or if anyone else healed Jean with other magics.

"Well, that felt.... exhilarating. Like pins and needles of pleasure all over my body." Stratton says, smiling without realizing it.

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