Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Mia expends a charge, to make the cascading channel.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She expends a charge, to make the cascading channel happen.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She uses a charge, to make the cascading channel continue!

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She gladly expends a channel, more if possible, to make the cascading channel.

---

All but 2 left!


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Did he just nuke everything?


With positive energy and the help of the others, don't worry there is plenty of undead still to fight!

Yes Jellena how Many did you want to expend? So with half damage it is 15d6!


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Will DC 30: 1d20 + 13 ⇒ (19) + 13 = 32
The satyr feels an overwhelming presence attempt to make him submit. Despite not having a protection from evil spell active, Joe spent many years on Earth, strengthening his mind through the new age study and daily mediation. Now, in his new body, Zaidel had a direct connection to the Divine, and as a sublime creature; even greater access to The Positive Energy Plane.
Silverwhistle's considerable mental powers forced Zaidel's head to droop, but only for a few seconds, until he raised his high.

"You, sir, are truly fuçked."

Thankfully with his mental abilties unhampered, Zaidel knew what Matthew was trying to accomplish.
Holding his silver holy symbol aloft, Zaidel cries, "Last call, mutherfuçkers!! Cascading Channel!!!"
Making sure to allow a selective channel to spare Alexandr's vampire allies.
Channel Energy: 3d6 ⇒ (4, 6, 6) = 16


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Lets see if I can use my nonexistent perform poetry skill offensively!

With a sonorous voice, Alexandr intones

"An Undead Lord once had grand designs
To rise as Liche, ruler of all kinds
But alas, his reign was short and sweet
For a band of drunkards did his face meet

With swords a-swinging and spells a-flying
They brought his grand ambitions a-dying
His bones soon lie in shattered heaps
A warning to all who are vile creeps

Dread feeling of impending "f*%@"
struck the lord who could not suck
We more dread he beheld his foes conspire
Turning against him many a vampire!

He starts Blooraging, hoping to inflict some juicy psychic damage on "Sir Sucks a lot but Badlies" loyalists.
And then runs up to the next hostile and punches it in the face.
perform oratory: 1d20 + 1 ⇒ (9) + 1 = 10
init: 1d20 + 1 ⇒ (15) + 1 = 16
attack: 1d20 + 3 + 3 + 2 - 1 + 2 ⇒ (7) + 3 + 3 + 2 - 1 + 2 = 16
damage: 1d8 + 5 ⇒ (4) + 5 = 9 Blugeoning

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean worries about turning on his allies and casts Protection from Evil on himself. "Well, it's a reunion then. You took the wrong path Dumbluck."


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Yes, I was addressing the host, and would have closed the distance to do so.

Stratton enters into primal warrior stance and easily closes the distance to the host, drawing and striking out unexpectedly with his +1 mithral katana in a rippling current manuever.

1d20 + 11 ⇒ (14) + 11 = 25 vs. flat-footed ac for 3d8 + 6 + 3d6 ⇒ (2, 4, 5) + 6 + (2, 5, 4) = 28 slashing and 2d6 ⇒ (3, 4) = 7 precision (sneak attack) damage.

By the way, what kind of sword is Lady Black?

To the host, he 'stage whispers' "Buddy, you may want to play dead before Matthew makes sure you're not just playing."

Or did Matthew turn him to ash before I could do this, re-reading the Matthew post....?


Jean, caster level check DC 25 to make your spell work.

Lady Black is a bastard sword.

No if you acted in the first round you could attack, Matthee was dealing with the mental attack in round one.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He growls out before barreling up the stairs, "Now we look for his similicron."


Now with the cascading channels have done their work a large swath of the vampires have been eradicated. About 30d6 in totoal! There are more figures around, What do you do?

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She draws her silver metallic cylinder from her belt and touches the gem on the side. A black energy beam comes out and stops after about three feet. The iconic sound, *chtzing* of a light Saber from Star Wars. She dashes forward and begins to enter into melee, slicing them as she goes.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel's satyr eyes nearly bulge out of his head.
"HOLY FUÇK! A LIGHTSABER!!" The cleric yells with delight and awe!
"Well, then! I know just what to do!"
Zaidel grabs the panpipes around his neck, casting ghost sounds for accompaniment.
"I INVOKE THE POWER OF JOHN WILLIAMS!!!"
The bardic cleric begin to play an orchestrated epic from a galaxy far, far away. I'm at work and can't link the video to this post. Sorry. :(
Zaidel begins a bardic performance of Inspire Courage +2.
+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"I kinda get it, a@$+&%# wants to have an undead body with his soul it. Probably watched too much late-season Angel. Let's go stake him like Buffy." Stratton smirks.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

"A what?" She quickly exclaims as she aims her bow at one of the figures, also looking to help others.

Shr releases her magical arrows into the mob, damaging the fleeing figures!

ELDRITCH blast: 1d20 + 5 + 8 ⇒ (7) + 5 + 8 = 20
damage: 3d6 ⇒ (4, 6, 5) = 15


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Dragging her great club until she gets to one of the undead and begins to rage as she swings.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (3) + 15 - 1 + 2 = 19
damage: 1d10 + 14 + 3 + 3 ⇒ (5) + 14 + 3 + 3 = 25


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

With falchion in hand she stays by Angelica casting defensive magics.


He dashes forward looking to get into a flank with Jellena.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

He moves up to Angelica drawing his bow. Aiming at the same targets as her.

undead bane, comp. long bow +1: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25 damage: 1d8 + 2 + 2d6 ⇒ (4) + 2 + (3, 4) = 13
The bow is a dark black wood and has silver etchings on it in celestial.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton moves forward, brandishing Lady Black against an undead foe using disparity blow, hoping to trip up the enemy.

Lady Black 1d20 + 10 ⇒ (5) + 10 = 15 unlikely to hit.

"Nope, not my best swing." Stratton says, although if she has telepathy, she might overhear the "witticisms" that come to mind, such as

Have you put on weight? and I've had better. which he chooses to push away.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Maintaining the bardic performance, Zaidel holds his holy symbol aloft once more and lets loose a blazing channel.
Blazing Channel: 3d6 ⇒ (2, 6, 5) = 13 (Will DC 30 for half damage)

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Caster Level: 1d20 + 5 ⇒ (9) + 5 = 14

Jean's spell fails to work on himself and he considers what prevented it.

Knowledge Arcane: 1d20 + 19 ⇒ (7) + 19 = 26


Spellcraft DC25:
It likely was an unhalloe spell that suffices the area.

Most of the guests flee. Some return fire as other charge into melee with your group. Level check with your key ability score modiifer, to see how well you do. 1-5: take 5d6 damage and you are not successful. 6-10: take 3d6 damage you do alright. 11-15 better. 16-20 Best!


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Level Check + Cha: 1d20 + 5 + 19 ⇒ (5) + 5 + 19 = 29


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

STR for me I guess?

str 26 bwahaha: 1d20 + 3 + 2 + 2 + 1 ⇒ (15) + 3 + 2 + 2 + 1 = 23

Ok Ladies, Lets do the Bowling maneuver!

Two of Alexandrs surprisingly strong Vampire lady friends grab him by the ellbow, and all 3 start running at a gaggle of resisting undead. To the enemies suprise, the throw Alexandr, who enlarges and curls up into a Plate armor wielding adamantine wrecking ball of destruction as he is being thrown.
Due to a bug in this realities physics engine, this makes faster somehow, and he occassionally uses his Strength to jump around, wreaking massive destruction on the foes.

I am the juggernaught throwing b~@&#! Announces the thiefling Vampiress as she giddily watches the destruction.

Did Walking bloodbank of incredibly good taste not say he is patterned after heroes from his world called colossus and wolverine? Asks the Half Elfen one.

GM approval pending:

Did walking Bloodbank evolve into rolling bloodbank? Mortals are weird. Adds the Aasimar Vampire.

I think there is a feat chain for it? Greater overrun an Bullete charge style? The Half Elfen Vampiress says, looking at a pop up screen in front of her.

Eh, he also needs to dip in siegebreaker fighter The Thiefling Vampiress speaks

Ladies, since when can we metagame? The Aasimar asks.

Since I, Ishta the incredible have claimed the power of metagame knowledge on behalf on NPCs! The Half Elf states striking a heroic pose

I think it will be temporarily, we are, unusually enough, drunk and are thus able to perceive through the hidden veil, and glance at the rules of this cruel universe, where we but dance at the strings of hidden puppet masters, hiding behind impenetrable screens of colored light and glass. The Aasimar Vampiress states, depressedly


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Level 4 + Cha 1d20 + 4 + 10 ⇒ (2) + 4 + 10 = 16 is your chart for total, if so the best?? or for what's on the die, in which case terrible?


Alexandrs spoiler is approved, go ahead and read it.

Stratton you do wonderfully! Though Zaidel outshines even you with his 29!

More and more of the vampires flee as others get turned to dust.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Thanks for clarifying. Description follows.

Stratton continues mowing through undead, teleporting and sheathing and drawing weapons, mostly his katana and wakizashi, but occasionally letting Lady Black have a taste as well. He moves like a dancer through the battlefield, a kind of performance piece on his part, getting into the zone as it were.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

With one hand in Carouser's Retort and the other holding his holy symbol; Zaidel The Benevolent, Easier of Pain; wades through the undead, al the while maintaining his bardic performance.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean sends a blast of flame into the oncoming undead!

Breath Weapon DC 20 Reflex: 6d6 ⇒ (1, 2, 3, 1, 5, 6) = 18

Breath Weapon Recharge: 1d4 ⇒ 2


The battle rolls on for a good two minutes. The werewolf was up to the top of the stairs in the first round and you haven't seen him since. There might be a few still lurking in the shadows but no obvious threats. What do you do? Where? Etc.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Seeing how opulent the former Chosen lich lives, Zaidel starts to look for loot. The satyr continues to keep his holy symbol up and his attention to others if they are in need of help.
Perception: 1d20 + 20 ⇒ (18) + 20 = 38


There are massive tapestries, likely very hard to collect, paintings which will be awkward but likely worth good coin, and the curios on display on pedestals covered in sheets of glass. There are also lovely rugs but the shortest one is about 100 feet long and 20 feet wide.

Unless you go into one of the adjoining rooms from the hall, then you find so much more.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Frowning, Zaidel wants to explore more, but doesn't want to be alone in a vampire-ridden abode.
"ROLLCALL!" Zaidel shouts. "Anyone need healing?"


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

BOINK BOINK BOINK Alexandr enjoys being a wrecking ball.
One of the Vampire girls apparently films this. Nobody knows from where she got a camera.

I AM FINE He answers Zaidel, laughing like a madman.
So, what feats to I need to pick in order to be capable of doing this on a regular basis? Oh, thats quite a number of em, well, never mind LOOT TIME!

perception Loot and phylactery: 1d20 + 7 ⇒ (8) + 7 = 15 Alexandr starts searching, still chuckling.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton moves through the corridors after Matthew, pausing at each door to check for traps and/or locks and disabling any he finds.

"I'm checking the doors, y'all can check the rooms. I'll be back through after I clear all the doors." Stratton says.

Perception, trapfinding +2 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31


Stratton, are you following Matthew up the stairs to the 5th floor or checking the doors on the 1st floor?

Stratton you don't find any traps or locked doors, at least initially for the first few minutes.

Alexandr finds lots of baubles and items upon the pile of ash which was the host's body.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She returns to the main group with Whisper with her. She replies, "Mistress's servants are all accounted for. I have used all my channels, we could still use a bit of healing."


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She still holds her bow and happily states, "Angelica is fully healthy as is Mia."


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She nods keeping a watchful eye as she rummages from ash pile to the next.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Coming!" Zaidel shouts as he makes his way over to the Mistress's forces. Using two channels for healing.
Channel Energy: 3d6 ⇒ (4, 1, 1) = 6
Channel Energy: 3d6 ⇒ (4, 3, 5) = 12


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton follows Matthew up to the 5th floor then, but will check the doors there. He doesn't want to miss the showdown between Matthew and the ash-heap-to-be.


They nod their thanks and look around.

As the fight ends he moves up the stairs quickly to the 5th floor. Floors 2 to 4 don't seem to have any stairs, they each have balconies which makes you think they must fly.

Stratton:
Listening for a rampaging beast is easier than you think but pin pointing where it is is the hard part. After checking the closest door to where you think you hear it, you find it unlocked. Also a little busted. Within you see the werewolf fighting off several vampires with its claws and teeth. You wonder how many vampires started in the room.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Well, let's follow Matthew", Zaidel says as he follows Stratton upstairs


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

In the room where it happens:

Stratton considers his options then uses fading strike to teleport to a position where he can flank the most vampires with Matthew (if bigger than medium, or if there are several in stepping distance once positioned.) before slicing into one that is now flanked, taking a 5' step to flank another if that one falls.

Mithral Katana! 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 if that hits 3d8 + 5 + 2d6 ⇒ (1, 7, 6) + 5 + (2, 5) = 26


Stratton:
Within rounds, you and the werewolf have defeated the vampires. The bodies turning to ash, leaving barely a scorch where they fall.

The werewolf nods to you and moves to leave the room, down the hallway to the next door and waits for you to follow it. The rest of the group comes up the stairs to see the two of you.

Zaidel goes up the stairs with the group following behind. Jellena catches up and has her light saber on and ready. In her other hand she has a strange thorn like revolver. The weapon is from Destiny 2, the revolver called Thorn.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"You two alright", a worried satyr asks the wardens.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean will follow along behind Zaidel. "Sad, a Chosen who fell so far." Jean mutters to himself as he goes.

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