Miteke's Legacy of Fire

Game Master miteke

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It occurred to me that I never came up with the freebies for Malgrim. so here they are:

Because of his time as a guard in the desert, where most battles start off at a long range, and where he has learned to be defensive, he has gained the following traits and feats.

1 RP Battle-hardened (says it costs 4 RP but that is nonsense)
Feats
Far Shot
Covering Fire
Skill focus (Profession - guard)
Defensive Combat Training


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Hey miteke, a question about strength when raging as an unchained barbarian. the attacks are + 2, but can Gnasher add a strength bonus if he rages to lift the portcullis?


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No bonus to strength checks, sorry. But you can try the gate multiple times. Eventually you WILL move the thing if you have to cut down a tree, drag it down, and use it as a battering ram. The only penalty for blowing a bunch of roles is the RP aspect.

Rather than drag it out in real time, the DC is 20 so keep trying and RPing failures until you succeed :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So In my last post Gnasher had said:

'Gnasher' Red Claw wrote:
... Reaching out toward Malgrim Gnasher accepts the crowbar....he pulls his own crowbar out from his pack handing it to Mei, "Use on that side."...

I noticed Mei didn't use the crowbar and Malgrim told Gnasher to keep his. One only effected RP, but the other could have effected dice rolls. It's not a big deal, but is there something I should do to make the comments more obvious?


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Well, dang. I totally missed the passing of the bar and it looks like Mei did too. Which is funny since I caught the rest of what you wrote!

Sometimes these things just happen. Eyes are a tricky thing. You did what you could.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Gnasher's attack slices through the corpse thing and cleaves it in half, though it seems a little resistant to the damage.

The bardiche does slashing damage, did the zombie have resistance to it?


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

Hey all, been busy

Holidays coming up I may be absent every so often.

First two weeks of December I will be away in the Caribbean


'Gnasher' Red Claw wrote:
miteke wrote:

Gnasher's attack slices through the corpse thing and cleaves it in half, though it seems a little resistant to the damage.

The bardiche does slashing damage, did the zombie have resistance to it?

I can tell you that, but first you would have to make a knowledge roll :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Did you want Gnasher's roll before his turn? Will it effect the AOO's either way?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sorry I posted without explanation but we’re onboarding a foster dog tonight and I just wanted to get that much out of the way till my next turn


'Gnasher' Red Claw wrote:
Did you want Gnasher's roll before his turn? Will it effect the AOO's either way?

If you are talking a knowledge religions roll, any time works. If you are talking the will ST, I'm willing to just trust that you don't purposefully wait so you can get a reroll, so do it now or during your first normal post, either work for me.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I don't think we'll ever see Ghasher doing a knowledge roll :) I usually wait to do my saves at the beginning of my turn, but I didn't know if the zombies speaking were on their turn, or something like an immediate action that could potentially interfere with the AOO's so I thought I would ask.

Edit: Just noticed in game that Gnasher making the AOO's is dependent on him making the save. I will go roll the save, so we know the outcome of the AOO


Yea, I figured as much. Bloodragers are not known for their depth of knowledge.

Is anyone else finding it funny how these things are terrifying the PCs?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Funny is not the word I'd use, concerned or nervous are more up my line of thought


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am just sad. Is that tears or water rolling down my face.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|
miteke wrote:

Yea, I figured as much. Bloodragers are not known for their depth of knowledge.

Is anyone else finding it funny how these things are terrifying the PCs?

Nope.

Urah is just cautious. Yes..........just cautious.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Strangely I don't remember being panicked with a raging character, does he drop the rage automatically? Can he drop the rage? If he's 'defending' he would defend better without the rage.


I would think he would automatically drop the rage but if for some reason you think he should continue raging I'm good with that. Rage and fear are not necessarily at odds.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I was thinking he would drop the rage, it would help his defense, which becomes the focus if he can't escape. And it saves the rage for later :)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

So I am surrounded. I was thinking I would move to an alcove, but I thought I would see if that worked or if I should go full defensive where I stand.


Either works.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

OK, I think I’m pretty settled on swapping Tarak out for an unchained monk/cleric (if that’s OK by the Gm) once this chapter ends. I think this group will be really well served by a more supporting character.

With our wonderful healing kineticist (inspired incompetence podcast has an awesome Kineticist who just picked up healing and it does seem to work well, on their Tyrants grasp campaign) I am thinking of dumping a little healing for some general buffing options, so I wanted to see if anyone has any suggestions as to archetype.

I’ve got some background and play style pretty settled so really it’s a debate between Evangelist or Ecclesitheurge. Both lose a little channel healing but Blessing of the Faithful or Inspire Courage are both pretty handy and will help out the rest of the group. Things like Remove Fear (which I usually have handy with clerics) would be nice here too!

Thoughts?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

You mean Tarak's leaving after we just promoted him to chief?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I think people should play what they will have fun with. If you are having fun with Tarak, that is a key thing. If your not then that is not as good. We can make the game work even if it means we spend on wands, scrolls and potions.

I am not sure the Kineticist Healer is as good as I had hoped when I suggested the character, but I do think he can get the job done most of the time. Buffing is super nice though, if you like playing that kind of character, it's almost always appreciated.

Still, in my ever so humble opinion, I would focus on what you find most enjoyable to play.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Have you looked at Shifter?
I mean combined with your current druidic abilities and perhaps a different Different Druidic archtype of a more martial type?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah, I think I’ll enjoy this other guy more. I had originally wanted to submit almost the same guy instead of Druid until I saw Lupe, so it’s actually closer to the original character I wanted to play. I’ve always been a fan of clerics in general, and fighter clerics in particular. Probably the only class I tend to like more than bard.

Shifter I thought of, they seem pretty cool too but I’m not sure I want to go that route.

I’d be fine with Tarak (but not as chief, lol, he’s not a leader at all) if the Gm doesn’t want to switch but I think I’d have more fun with the new concept, plus it’ll be more helpful for the group (and I like to be useful! Probably why I’ve played so many bards over the years)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Yeah, sorry about the chief thing. Gnolls pick their chief by who's strongest. So Gnasher learned young that humans pick chief by wealth, or charisma or wisdom or something he doesn't entirely understand. So Lupe seemed in charge. Once he left, well Tarak or Urah, you can see the dilemma :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah, I loved that. Great role play.


I agree with the others. Do not worry about party balance as you have all the major bases covered already. But if you want to switch characters, this is a great time to do so. This battle is the last one of book 1, after which there will be IG downtime and a good opportunity to intro a new character. I'd love it if you could tie the character into one of the other characters, even Tarak as he leaves.

There should be some loss involved though. I think it would be a good idea if a character is only able to benefit from the reduced cost of items for which that characters was around during the discovery. So if the party found a cloak of protection +1 in book 1, the other PCs could get it for 500 but your character would have to pay full price. That seems fair enough. I don't remember whether that was stated before, so I'll add it to the house rules doc.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I completely agree with that, and didn’t plan on even considering the half cost stuff for my build. I would say the bonus feats (if any) not applying until sometime later seems reasonable as well, let you get a feel for the guy first and not put stress on onboarding a new character with coming up with something.

I’ll have to think on a tie in, I’m pretty sure Sarenrae will be my diety and I THINK Rovagug is involved in the AP eventually, I feel like I read that once. I’ll take a look at the backgrounds and see if there’s a good one, defiantly have an easy one with Tarak if needed.


Both Rovagug and Lamashtu are intimately involved with the AP, as is Sarenrae. Lamashtu is the gnoll's traditional deity, but the Carrion King and his minions jumped ship and turned to Rovagug worshippers.


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

I need to apologize I have been busy over the past holiday.

Dealing with my father in law and his failing health. (He seems to be doing better now) and now I will be going away until the 15th of December.

I may not have internet as I am leaving the country (USA)


I figured it was holiday stuff. Sorry to hear about your father in law. Hopefully you will still have internet on your trip. It's unusual to get away from it these days.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Prayers to you and your father in law. May his health improve.
Have a good holiday.


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)
miteke wrote:
I figured it was holiday stuff. Sorry to hear about your father in law. Hopefully you will still have internet on your trip. It's unusual to get away from it these days.

Depends on my phone and what I want to pay for.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Well, I guess that means no prep. And I am going to assume that someone finally opens the door just to get this game moving.

Sorry about the confusion miteke. Normally I would just have put that Gnasher didn't find anything that he would open the door. But I didn't want to step on Malgrim's rogue-like toes.

Malgrim, your perception is much higher than Gnasher's. Do you want to check closed doors or will it bother you if Gnasher keeps plowing through them?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am not really a rogue. I just like to be perceptive. Go for it Gnasher.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Gnasher, I’ll recall that for the spells. I had mistakenly in my head thought that your rage morale bonus was an enhancement like the spell so it wouldn’t have helped. But that is not the case :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
Gnasher, I’ll recall that for the spells. I had mistakenly in my head thought that your rage morale bonus was an enhancement like the spell so it wouldn’t have helped. But that is not the case :)

I didn't want to sound unappreciative, but I figured I'd point it out. But thanks for thinking of him :)


Everyone got one move action during the soliloquy but I advanced things to the first round now.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

The BBEG attacked with tooth and claw , does that make it close enough that Gnasher wouldn't really be looking at the carapace? Gnasher will drop the bardiche and attack with tooth and claw as well so their almost wrestling.


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Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

ermm so AoE will get both of you lol.

And [insert name] comes running in with a steel chair!!!!!


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Hmm, does the confusion effect potentially disrupt my full round casting action?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So I totally misread the map and didn't realize where the big bad was, or if he was large or medium. But Gnasher is using the bardiche so he would have stopped 15-20 ft away. When the big bad attacked did he give up an AOO and would he have gotten all four attacks?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Yeah it does.

Pass that save first.
That confusion might just end the party.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Urah Pyr wrote:

Yeah it does.

Pass that save first.
That confusion might just end the party.

Yeah, that’s what I thought. And I agree, AOE confusion and a melee monster is a wicked combination.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Just saw the -1 were included in the normal "Confusion" so I deleted an earlier post.

At least since the BBEG attack Gnasher, soo even if he fails the save Gnasher will at least attack him back.

Maybe I just haven't had enough coffee yet, but what's AoE? Edit Are of Effect?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah, area of effect.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I would say that Iron Will would be dandy. But to be honest, I have either made the saves or failed miserably I think.

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