Miteke's Legacy of Fire

Game Master miteke

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Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

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Geographical Maps - Kakishon

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Party Info - NPCs and Handouts

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Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

Did I calculate the 'survival' right? Like I said, I haven't really used it for dealing with inclement weather before. I just assumed Gnasher would do whatever gnolls do.

Now you've got me wondering what he smells like when he's wet...


Well, I wanted a fort ST rather than a survival roll, just to see if the inevitable moisture started something. Nothing permanent, but something I could slip in for RP.


How do you guys plan on tackling the cliffs? Any ideas how to make it less risky? Anyone have a climbing kit? Post something in Gameplay so we can get you all moving again.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10
miteke wrote:
Well, I wanted a fort ST rather than a survival roll, just to see if the inevitable moisture started something. Nothing permanent, but something I could slip in for RP.

I only pointed out the survival roll, to show that it added 4 to the fort roll, which would make his modifier + 11 on a DC 10 roll. Still happy to roll the save, I'm just trying to sort out how survival applies if we are using 'weather rules' for more than just heat and cold.


You are probably right about using survival that way, though it does say severe weather which this is not. Still, it makes sense to use survival to mitigate any weather issues so I'm all for it.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

anyone have string, we could use the ring to float to the bottom and send the ring up on string


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

That would be a really long string, and likely to get snagged on something. The knotted rope is probably the best bet.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Finally back in.

I think a knottted rope is better.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10
miteke wrote:
Malgrim Gryh wrote:
I just take 10.
No taking 10 as there is danger involved; however the DC is 5 with a knotted rope and you have to miss by 5 in order to fall. As long as you have a positive modifier you are safe. So... are you are taking additional precautions?
PFSRD wrote:

Taking 10

When your character is not in immediate danger or distracted,

So the potential to fall is 'immediate danger' Wouldn't disabling a trap be as well?

I can appreciate the confusion, you did let Gnasher 'take 10.'

'Gnasher' Red Claw wrote:

Seeing a narrow ledge about forty foot up Gnasher points to, "Gnasher go there first." throwing his knotted rope over his shoulder, he begins to climb.

Taking 10(16) on climb

miteke wrote:

Well, what goes down must come up. At least if you want to make it to the other side.

Gnasher takes it slow and steady and makes it down without issue (let's say 20'). Urah starts to sweat as he contemplates the pain that will result if he messes up.


With his modifier there was no chance of failure. I thought I HAD responded and said no taking 10. Either the forum ate the post or I just forgot.

I would definitely say disabling a trap is NOT a take 10 situation. Unlocking a door would be.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

cool, just clarifying. I always thought that 'immediate danger' was from something other than what you were dealing with, like being in initiative in combat. But happy to play it that way.

The question then extends to perception. Can we take ten on perception? If we don't see the trap we would trip it, clearly a danger. Does that count or can we still take 10 on perception?


Yes, you can take 10 on perception most of the time.


If anyone is having trouble logging in, clear the cache for Paizo, kill the browser, open the browser, and log in under My Organized Play.

Probably other ways, but that is what worked for me.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I am back in.


Thought there might be some folks that did not know how to get logged in :)

I put that message in every forum I'm in, just in case.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

It involved much cursing for me.

I had to clear cache, install browser and restart computer.

A simple clear cache wasn't working for me.


Ugh. What browser do you use?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Chrome.

Then I tried Edge which also failed.

Turned out it wasn't on my end but on Pazio's.......something to do about User data being corrupted.


Yep. I use Chrome but did not have to restart my computer. I restarted the browser and made sure to log in, not to the campaign page (which failed), but the Organized Play page. This is not the first time this has happened either. Last time someone convinced me to wipe ALL my caches which, of course, meant all my credentials for everything. Ugh.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I’m good, I think. I don’t have much time to post tonight but I’ll be rockin tomorrow


Urah, please post in Gameplay how you are getting down (or not, if you are frozen in fear).


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I posted. Did the post not go through?


It did, it did!

Not sure why I didn't see it. Human or computer error.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Must be those Pazio Goblins. lol


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Oh, you’re gonna make me stat out Tarak in chimp form. Well played Gm ;)

Luckily it seems I don’t have to do that tonight.


Or you shift back into Tarak. but under the circumstances, being a chimp is not all that bad, unless you wanted to go toe to toe.

Did you use both shape shifts for the day? One for scouting and one for climbing?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Kids have been crazy today, I’ll get an in game post in the morning. Sorry, I’ll try to do it first thing.

For shifts, it was my understanding from context that we rested before tackling the chasm, so I should have one left, but if not then I’d have scouted and be out. Either way works for me.


I believe you are right. So you are free to go all dino on us if you want.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10
miteke wrote:
Remember that you can contest the intimidation with a skill instead of 10 + Hit Dice + Wisdom modifier. Malgrim, you were out of range and the display was wasted on you.

Could you explain this a little. I don't think it will change Gnasher's shaken condition. But I was curious.


You can always use intimidation to contest intimidation. But you could also use other skills, like knowledge on the monster type, if a monster, to logically analyze the creatures true strength instead of being lost in an emotional response. Or sense motive, to see that it is just a performance and has nothing to do with the creatures actual danger level.

Or whatever if you can come up with a rational reason a skill would apply under the circumstances. Those were just two ideas off the top of my head.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

Cool, I didn't know that was possible. May give it a try next time. For now I think Gnasher will be ok.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

masterwork pepperbox rifle with 20 metal cartridges (range increment of 80)

Dang!


Fun item. Almost worth a level in funslinger.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I'm just glad it wasn't used against us


Funny thing is that the tactics on the gnoll is to use the dazzling display first, but to do that you have to get within 30'. Once at 30' he was pretty much in melee anyway and the whip does more damage. But, yea, a few of these guys in trees would be an interesting dilemma if you had to get past them. Great time for call lightning.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah, I was this close to calling lightning anyway on that annoying guy. But I knew he’d get done in soon enough.

What’s ultra weave armor?


No idea. It was on the equipment list but I can't find a description anywhere.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Sounds like a 3.5 item.

Closest I could find on an equivalent gnoll in the pathfinder entry was Splint mail.

If the armor class bonus is +6, It should be a medium armor.
Else it's a light armor.


I should have gone to the Nethys page. That gives me a different list for the gnoll lieutenant, which will work better. I will update the loot in gameplay.


I'm debating adding a house rule...

When aiding you do not have to exceed a flat 10, but rather have to exceed half of the roll being aided. When aiding on a skill check, the team uses the highest roll and adds +2 for each secondary roll over half of the leading roll.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

That'll make some aid anotehr skill rolls impossible to aid then.

a +2 trying to aid another someone with a +15 for example.
A roll of 10 for the above example would net you a 12 and 25. that aid another roll will fail.


Yea, but on the other hand making a 10 is trivial in most cases once you hit medium levels. In fact in many cases it is an auto success. And really, how much aid should a person rolling a 10 actually provide to someone who just rolled a 40? That was the reason I considered it in the first place.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

Since Gnasher generally won't be aiding people, or doing anything that needs aided, I really don't have a dog in the fight. But I will ask, why add another caveat that needs to be remembered? I'm thinking if it's not broken why fix it?

Since the 'rolling 10' only provides a + 2 to that 'rolled 40' I'm not sure how much help it will be at those levels anyway.

If you want to do something really interesting, roll the skill behind the 'GM board' and only reveal the success or failure after everyone adds their 'aid' So many times the only reason anyone aids are to bump that roll up just a little once they see if failed. If we don't know the results until after everyone has posted an action, it would be more interesting. Might encourage more RP.


Skills:
Acrobatics +17 (18), Disable Device 23 (24), Heal +10, Perception +22, Stealth +21 (22), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 11 | Init +5 (6), Senses Perception (Darkvision) +22 | AC 35, 16 Touch, 31 Flat Footed| Fort +15 (17), Ref +15 (16), Will +9 | HP 128/128 (95/150) ( Non-lethal) | Burn 5 |Active Conditions: None

10 on many aids is close to a 50/50 chance of helping. Although there are times people are also maxxed out in the skill they are helping on, I think its more common with people who do not have much in it.

And if you are hitting the 40s then the +2 is meager, just like the DC to help out.

In some cases it might make sense to require more to aid or you can give modifiers to the roll for aiding, like someone just saying "yeah.." and adding to the group's diplomacy is a lot less likely to have a tangible effect. But if the group is trying to budge a boulder and no one can hit the DC 28 strength check to begin with then, altering the aid the way you are considering would make it so no one could ever budge a heavy object, even with a 100 people pulling at once.

I am a big advocate for +/- modifiers on things. If you want to start modifying the DC to aid depending on what people are doing, I think that makes the most sense rather then changing how Aid Another works over all.


I think I am persuaded. I won't add another house rule to complicate things then.


You want me to just have you travel until you encounter something and give you a travelling summary? Makes more sense than pausing after each day to see what you plan to do for the next.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10

That's fine with me, don't we need to climb the other side of the ravine?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Sorry folks. Am still held behind bars by RL.

Will get to things as fast as I can clear things.


'Gnasher' Red Claw wrote:
That's fine with me, don't we need to climb the other side of the ravine?

No, see this post. It may not be self-evident, but I meant that to mean that you climbed out and travelled a little further that day.

Will get a gameplay post up after work.


Male Gnoll Bloodrager 11 | HP 135/135 Rage:168 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+12/R+8/W+7/9(rage) | CMB + 16/CMD 29 | init + 5 | Perc + 14 | intim. + 22 | Surv. + 14 | Rage: 24/27 HP+33 /AC-2/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/2, 3rd:2/2 | BoS 8/10
miteke wrote:
'Gnasher' Red Claw wrote:
That's fine with me, don't we need to climb the other side of the ravine?

No, see this post. It may not be self-evident, but I meant that to mean that you climbed out and travelled a little further that day.

Will get a gameplay post up after work.

My bad, yeah, that's super clear. I thought I read that post clearly, apparently not. Sorry.

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