Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level - Fourth level


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Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Ah yes, I knew there was something I was missing

Still might be a useful option depending on what form I’m in


Agreed. The damage done is still based on the primary attack, and if you take the Greater Weapon Shift later you get to add the enhancement bonuses to all your attacks. Now THAT is nice for a druid who normally has to get an amulet of natural fists and forgo the amulet of natural armor to get enhancement bonuses. Worth a feat in my mind.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

True, or a decent level spell slot for greater magic fang all the time. Certainly something to consider.

Of course then you have to actually spend money on a magic weapon. I had, initially, been planning on getting a magic staff for casting. Guess we’ll see how he evolves, it’s fun when the plan changes


GMF is nice, almost necessary, but you can get a bigger bonus by using the feat. The other limitation to GMF is that

"This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic."

So, if you have a sufficiently boosted weapon you can bypass certain forms of DR you would not otherwise be able to. A pity the feat does not also include materials like adamantine. Adamantine teeth or claws would be much fun.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Indeed, I will defiantly have to keep that feat in mind. I wasn’t aware of it so thanks!


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Amulet of Mighty Fist........might be considered.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yes, but then natural armor gets harder to get and that’s pretty needed for wildshape. One of the reasons I am considering a monk dip, get some of that sweet sweet WIS to armor


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Unless you're looking for wild tendencies, Shifter gives you the same thing baring some other Monk like abilities.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
(Fast healing 1 and AC 18, right? I have you at -50 HP. Gnasher, did you add the barkskin in to that AC because 11 of that damage just goes away if you are actually at AC 20?)

The 20 includes he fast healing, I put that in the OOC, his AC is normally 22

'Gnasher' Red Claw wrote:
AC 20 - 2 [rage] - 2 [enlarge] + 2 [barkskin] Rage/enlarged 3rd He has 9 rds available Full attack tooth and claw - 1 attacks

I also included the - 1 for the confusion penalty, but I hadn't included the shimmering carapace, wasn't really sure how much he would be 'looking at it' while clawing and biting. I will make sure I include it on the next attack


Male Human Druid 6| Init +2, Senses Perception +13 | AC 16, 13 Touch, 14 Flat footed (+3 Natural Armor, +2 Dex, +1 Deflection) | Fort +5, Ref +3, Will +8 | HP 42/42| Lightning Arc 7/7 | Beacon 0/1 | DL 1/1 IL 1/1| Active Conditions:Form of: Deinonychus; +1 to all attacks, +2 NA, AC 18
Urah Pyr wrote:
Unless you're looking for wild tendencies, Shifter gives you the same thing baring some other Monk like abilities.

True, but that's two levels instead of the one. Things to ponder, might just stay pure drood as well.

Or, after I attack Gnasher in a minute the point will be moot, and I'll get to play my cleric after Gnasher shreds me.

Win win, I ... guess?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

lol
Gnasher gets to choose in this instance.

Big monster or Dino Tarak.

Either way..........I'm sorry guys Urah Will be running away!


'Gnasher' Red Claw wrote:

The 20 includes he fast healing, I put that in the OOC, his AC is normally 22

'Gnasher' Red Claw wrote:
AC 20 - 2 [rage] - 2 [enlarge] + 2 [barkskin] Rage/enlarged 3rd He has 9 rds available Full attack tooth and claw - 1 attacks

I also included the - 1 for the confusion penalty, but I hadn't included the shimmering carapace, wasn't really sure how much he would be 'looking at it' while clawing and biting. I will make sure I include it on the next attack

Great, he gets 11 HP back. I keep forgetting you put your temporary AC in your last post. Doh!


@Tarak
Feel free to retro the attacks and do a bold instead if that was your preferred goto and didn't do so because Gnasher was in the way. It does not have reach.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

This is one Hilarious Fight!


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Hilarious...sad...crazy. One of them there things.

Merry Christmas and Happy Holidays to everyone! Its super wet here. Hopefully, everyone has a safe and healthy holidays!


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Same to you and everyone else! Foggy on our drive to the in-laws but not too bad.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
. * .
. /.\ .
. /..'\ .
. /'.'\ .
. /.''.'\ .
. /.'.'.\ .
. /'.''.'.\ .
. ^^^[_]^^^ .
. .
. .
.Merry Christmas!!! .
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Lol, Urah, were you the one who ran away and was therefore the only survivor of our first TPK in the reign of winter campaign too? A … ranger maybe?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Nope I was the first one to drop.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

When I assumed some would survive here, I did not consider the DR and penalties. That blunted our attacks pretty badly.


Urah looked it up and pointed out that the -1 to attack from the confusion effect only comes into play if you miss the ST. I will be reviewing the attacks and seeing if any would have hit (and also applying the 10% miss chance) and we shall see if that turns this around.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Urah Pyr wrote:

Nope I was the first one to drop.

Minor ROW spoiler:
That cold aura and .. exploding death? Skeletons were nasty.

Tarak, your HP say
hp 35 (4d8 +5 CON, +5 Favored Class) 8 , 5 + 5 + 3 + 4 + 10

I think you should have 3 more HP. If you roll less than average, you are supposed to get 5, so those roles should be 5+5+5+5. See house rules. And you need to find better dice :)

The 4d8 threw me at first, but you actually have 5 die rolls in the math and a +10 which is right for level 5. The only error is from not noticing the house rules.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sounds good, I guess I brain farted the leveling rules from another campaign (which was average or roll), so that’s 38 total and still down and still not stabilized? Though much better shape, for sure.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|
Tarak Stromblessed wrote:
Urah Pyr wrote:

Nope I was the first one to drop.

** spoiler omitted **

Yes. Do Not cleave. lol


Tarak Stromblessed wrote:
Sounds good, I guess I brain farted the leveling rules from another campaign (which was average or roll), so that’s 38 total and still down and still not stabilized? Though much better shape, for sure.

Yep, not quite enough to keep you standing. Which means that you will need someone with a capable UMD or heal skill to keep everyone from bleeding out. Or some successful stabilize rolls.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak has heal, scrolls and potions :) just need someone to get him up


1 person marked this as a favorite.
'Gnasher' Red Claw wrote:
miteke wrote:

So, after scanning the battle I see these two hits that should have connected. And the 10% miss change was already rolled on these.

claw: 18 for damage: 12
confirm crit: 18 for damage: 13

That should have put Xulthos at -82 HP

All right, I gotta ask, was it Gnasher that hit?

yeah, I love his natural attacks, but if he's fighting something that has DR magic, it really limits him, he'd be better off to stick with the bardiche or another two handed weapon.

I have to admit I did tweak the stats a little and reduced the ER by 5 and added DR 5/good. I did not expect the confusion to be so effective and I wanted a decent final battle.

I hate the way most BBEG in Pathfinders tend to totally neuter blasters with SR and ER and I intend to compensate a bit when that happens so that both the blasters and the melee folks will be able to contribute pretty much equally.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
'Gnasher' Red Claw wrote:
miteke wrote:

So, after scanning the battle I see these two hits that should have connected. And the 10% miss change was already rolled on these.

claw: 18 for damage: 12
confirm crit: 18 for damage: 13

That should have put Xulthos at -82 HP

All right, I gotta ask, was it Gnasher that hit?

yeah, I love his natural attacks, but if he's fighting something that has DR magic, it really limits him, he'd be better off to stick with the bardiche or another two handed weapon.

Sorry folks, I thought I put this in discussion, didn't mean to clutter up the game thread. I will get a post up in a couple hours.

edit:I continued reading the game thread, So we let the big-bad that was imprisoned for all these years loose :(


No, actually not. Urah got off one final parting shot and took him down.

Ironic, huh? And it was around the corner of the hallway where nobody could see it happen so he can spin it however he wants.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

lol cool :)

Sorry about the slow posting rate, kids and grandkids in town, so on line sparingly, their leaving this afternoon so I'll get a post up then.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

No, actually not. Urah got off one final parting shot and took him down.

Ironic, huh? And it was around the corner of the hallway where nobody could see it happen so he can spin it however he wants.

Man, I am not paying good attention, I just reread where you said that. I 'think I'll go back and reread a few days before I post.


No problem. Some of my posts have been intimidating walls with all the die rolls and it is not surprising.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sorry folks, getting smoked by a wicked cold (how did my kid get through this thing so easily, that boy is tough!) I’ll get an in game post up tomorrow morning.


That's fine. We are in the wrap up for book 1 now so It's mostly just RP at this time.


Thus ends book 1. Let me know if you wish to continue and with what character. If you choose to continue with the current characters let me know what the character does during the year of downtime and I will give the character an appropriate boon.

Over the following weeks and months, scores of merchants and settlers arrive and the work of rebuilding the village begins in earnest. Some of these merchants bring magical gear with them that the PCs may be interested in buying with the loot gained. By the end of the year Kelmarane is a thriving village with a population of nearly 500 souls (and a 200 gp limit for purchasing goods).

Yet despite the turn of events for the better, rare are the nights that pass for Kelmarane's new keepers that are not punctuated by distant howls. the Carrion King still lives, and soon his attention shall fall upon Kelmarane!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
To be honest I pirated a lot of that text from another GMs thread. I will do that occasionally.

Imitation is the greatest form of flattery :)

was it book one or two?

Ok, sticking with Gnasher, I'm glad we didn't kill him. I'm not sure I have another character that Wants to be in Katapesh

for a year? Ok, accepts a house, makes Jake (the goblin) his majordomo and spends a little time working with guides, but spends most of his time hunting gnolls. Those who attack any of their people, or any he hears serves the carrion king or Rovagug.

Maybe spend the year practicing with the flindbar just for fun.

Not sure yet what he'll do with the money, depends on the magic items. If he doesn't purchase one of them, maybe he'll get an expensive bow.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I am sticking with Malgrim. He will focus on aiding the guides with possible routes to and from the city.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah will stay.
What's he's going to do though..........

lol


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I’m torn if I want to stick with Tarak, I really am feeling the pull to play a cleric or warpriest


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Nah, I’ll stick. I’ll get a descriptive post up tonight after I get the kids settled into a movie.


'Gnasher' Red Claw wrote:
miteke wrote:
To be honest I pirated a lot of that text from another GMs thread. I will do that occasionally.
Imitation is the greatest form of flattery :)

Indeed, though a lot of the time it is just not reinventing the wheel. Since I have a paper copy of the AP, I will hunt down box text in other players forums so I don't have to type the whole thing. Of course I would not have bothered with a disclaimer if that was the only time. There are times, like with that lock, that it is indeed flattery. No way I could have written something as nice as that! I couldn't resist when I read that.


Once all players have chimed in on their activities I will award the boons and move on to the intro to book 2.

Anyone hear from Mei or have any idea why she has not checked in?


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I have not heard from Mei. Its possible the RL stuff mentioned and holidays just prevented all posting. But I don't think I have any other games with her so I don't know.


I'm wondering if she needs to be replaced. I hope not. How long should we wait until we start looking?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Give it the weekend

it's the new year and sometimes, New Year requires oen to recuperate from the festivities.

Happy New Year you all.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

A couple of observations:

Edward (Mei's player) is in three 'active' games, the last post in game was Nov 19 th. He did drop in a discussion on Dec 1 saying he would check in as he could. He's got 27,903 posts a few from 2008-2012 and in 2012 appears to have started playing in games. Which he's been in over a hundred. It sounded like life was pretty difficult in his last post and with his history I'd give him the benefit of the doubt.

Hopefully, things will get back to normal, or if he's dropping this game he'll let us know.

So I'd press on for a bit without Mei and see if she is able to join us in the future. But having said that, I prefer four people parties anyway, they just move quicker.

If we determine we need a fifth, or someone else drops and Mei's player hasn't returned to the boards or has and just not posted here. When we 'recruit' I'd rather 'invite' someone a couple of us have played with and we know is a consistent poster.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I think waiting a bit for Mei seems like a good idea. Maybe just have her catch back up if/when the player returns. For now I think we are probably ok with the 4 of us pushing forward with the story for at least a while to see if Mei can take care of some things.


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Sounds good. I'll get stuff moving on Monday.


Still need Tarak's downtime activity. Or did I miss it?

Speak up or I'll put him on construction duty fixing buildings :)

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