Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level - Fourth level


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Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I look good with the Cha thing.

Maybe better.


Keep in mind that it will take 24 hours of wearing it for certain effects to work, such as additional spells.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

There has been a FAQ on the subject which changes things:

Temporary ability bonuses should apply to anything relating to that ability score, just as permanent ability score bonuses do. The section in the glossary was very tight on space and it was not possible to list every single ability score-related game effect that an ability score bonus would affect.


Sebecloki has notified me that he would like to drop the game so we will be continuing without him. One of those rare breeds that prefer GMing to being a PC. Go figure. I will be botting him until he leaves.

Should I recruit a replacement? Up to you guys.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I don't know that we need a replacement. Urah picked up disable device, so we don't need a skill monkey.

The question becomes about speed of play and survivability, with four posting regularly we don't wait forever. You've proven your not out to kill us, but want to offer a challenge.

Might I recommend instead of adding a person, or NPCing Casper, why don't you just keep Felliped with the group and level him up as we go?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I'm fine with either option since I think a 4th player might bring a different dimension to our group.

I picked up Disable Device but I will not be the top at this skill. :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I'm fine with either option, but out group seems pretty capable without Casper. In all honesty he didn't have a large role in most of our combats thus far anyway.

I kinda like the Felliped GMNPC idea, Bards are both useful and easy to let play in the background, at least for combat. He was a bard right?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Also if we need a PC skill monkey I would be willing to let Tarak wander off and make a new character. Ranged Bardcher or Slayer or something, we'd be a bit low on healing then perhaps.


Bards make good skill monkeys too, you know! But if we go this route I would want one of you to manage the character and levelling up.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I realie that Urah isn't great at 'disable device' but we haven't ran into it much, and we've at least got it covered. So as game concepts go, I'm generally a big fan of the original idea of 'Roles': combat, arcane, divine and skill. I think we do that ok. Gnasher is clearly melee oriented, Lupe while is a cleric with his mount he also does well in combat and is able to move around the battle field. Tarak as a druid is able to help with the divine, and I think the druid spell list also aids in the "arcane' style of casting. Urah, has D.D. covered as well as the 'arcane' role. If we keep Felliped he would able to help with the skill monkey and arcane.

Due to the number of varied classes sometimes it's hard to 'fill' all the 'traditional roles' so I've started leaning towards looking at combat as a 'Hammer and anvil' I really like the article The Forge of Combat" and it's follow Fueling the Forge

Miteke I like the idea of keeping Felliped and not adding anyone, lets wait for Lupe to chime in since he's the only one left from the original crew. Also, I don't have access to a 'build program' so I build my characters on a spread sheet. So I'd rather not be in charge of 'managing' him.

That's not entirely true I used This program for a little bit, but sort of grew beyond it.


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Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I can manage him for levelling an whatnot just fine, I have an app


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
I can manage him for levelling an whatnot just fine, I have an app

Very cool!

Tarak Stromblessed wrote:
my icon is placed.

Which map are you on?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I see it didn't save or whatever. I HAD it on monestary just outside the door adjacent to Gnasher.

But it's not there now.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:

I see it didn't save or whatever. I HAD it on monestary just outside the door adjacent to Gnasher.

But it's not there now.

LOL, I didn't see it and thought I was on the wrong map. I copy and pasted you back over let's see if it stays.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Thanks!

My internet is shaky at the best of times so I'm not shocked it didn't save


There was a weird icon that looked like a caution sign. It must have been a corrupted version of your icon. I reorganized the links at the top so it would be more obvious which document contains the current battle map.

Question for you. Are you wearing light or medium armor. The AC calcs show a +5 from armor which would suggest a medium or enchanted light armor, but your gear shows just lamellar which is light armor but would only give a +4. If it is light armor, disregard my comment in gameplay about you not wearing any armor.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
'Gnasher' Red Claw wrote:
miteke wrote:
I think you guys may need to start keeping a bucket of cold water near Urah when he sleeps.

Gnasher is wearing a kilt, he could just pee on him.

Moving towards the doorway, Gnasher, sans armor, stops long enough to Gently nudge Urah with his foot. "come Firestarter, wolf says tribe go see what going on." He then continues towards the door and outside, keeping a keen eye out.

darkvision :) taking 10(17) on perception

This was my post on tuesday, without armor gnasher can move 40 ft, which he would have done once he identifed where the noise was coming from. This morning you posted:
miteke wrote:
I'm just waiting for you all to place/move your icons.
So I asked
'Gnasher' Red Claw wrote:
found us on the monastery map, did Gnasher's 17 on perception or Wolfs demeanor indicate what direction the threat might be coming from?

Waiting to know which direction to go, I never really placed Gnasher before combat. Do you mind if I move Gnasher a move action closer to the noise before I take his turn?


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I like the idea of Felliped as an NPC. If there is a bard in the group longterm it makes Lupe having inspire a waste. Could I flip to a different archetype or work something else out?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Quote:
Question for you. Are you wearing light or medium armor. The AC calcs show a +5 from armor which would suggest a medium or enchanted light armor, but your gear shows just lamellar which is light armor but would only give a +4. If it is light armor, disregard my comment in gameplay about you not wearing any armor.

Medium, it's horn lamellar armor which is a medium. Although I will be switching to a light leather lamellar as soon as we level next so I'm not so slow.

https://www.aonprd.com/EquipmentArmorDisplay.aspx?ItemName=Lamellar%20(horn )


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'Gnasher' Red Claw wrote:
Waiting to know which direction to go, I never really placed Gnasher before combat. Do you mind if I move Gnasher a move action closer to the noise before I take his turn?

Unless you plan to jump through a window (which you could do if you wish with a move action and a DC 10 acrobatics roll) the only way out from your area is to the northeast (lower right). Go ahead and adjust where you want to be assuming one move action. That is where you can start the current round from.

Edit: To the west (up). I did not notice the gap in the wall there.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Lupe Fiasco wrote:
I like the idea of Felliped as an NPC. If there is a bard in the group longterm it makes Lupe having inspire a waste. Could I flip to a different archetype or work something else out?

IF you want to keep the 'Inspire' what about making Heleen the NPC and making her whatever? Or Filleped can take an archetype where he wouldn't have it. I just don't want you to feel like you have to change if you wanted to play him that way.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
Waiting to know which direction to go, I never really placed Gnasher before combat. Do you mind if I move Gnasher a move action closer to the noise before I take his turn?
Unless you plan to jump through a window (which you could do if you wish with a move action and a DC 10 acrobatics roll) the only way out from your area is to the northeast (lower right). Go ahead and adjust where you want to be assuming one move action. That is where you can start the current round from.

Thanks, when I went to place him on the map I saw the monster looking thing to the east (down) and was concerned that it might be the threat. So I asked the direction to the threat. he would have ran outside the door and looked around.

A little confused you said north east, (lower right) can't we enter and exit through room #1 to the west? :)

I placed him in room one where I thought the exit was and will do his actions in the morning.


Sounds good. I added new icons to the map to show what you see. I think that monster looking thing was Dashki in his room (10) where he was supposed to be sleeping, but obviously is not.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |
'Gnasher' Red Claw wrote:
Lupe Fiasco wrote:
I like the idea of Felliped as an NPC. If there is a bard in the group longterm it makes Lupe having inspire a waste. Could I flip to a different archetype or work something else out?
IF you want to keep the 'Inspire' what about making Heleen the NPC and making her whatever? Or Filleped can take an archetype where he wouldn't have it. I just don't want you to feel like you have to change if you wanted to play him that way.

I cool with a second bard with a complimentary song or one of the other NPC to join the group.


We will stick with Filliped and Tarak (Remnar) will maintain a character sheet. Tarak, feel free to design the bard how you see fit. Here is what I used:

Felliped, https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/academy-performer-human-b ard-3/
Spells 0) daze (DC 13), detect magic, light, lullaby (DC 13), mage hand, resistance
Spells 1) Detect Secret Doors, Hideous Laughter, Saving Finale, Sleep
Feats: Point Blank Shot, Precise shot
+5/1d6+1 rapier
+4(5)/1d6(+1) shortbow

Level him up to level 4, make a character sheet, dot and delete into gameplay, and then let me know.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Archivist could be great for this group (knowledge + buffing + disable device). Court Bard is an option debuff to keep Gansher from getting whacked. Hoaxer is a mini witch.

Those are my thoughts.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I put myself on map. Out of danger as much as possible as expected.

I like Felliped, he makes a great target for distracting other foes and he too can heal as well as being a skill monkey. Having another source of inspiring is good in my opinion.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I should have asked this last night, have we rested enough for Gnasher to gain back all his rages?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I'm gonna pour through bard archetypes this weekend and get him together. I guess the major question is if we want the second inspire, or go with a debuffer.

Also with a skill monkey I could get him trapfinder and DD potentially and free Urah up from that task.

Make us less sad on a nat 1 trap fail too :)

Figure besides buff/debuffing I'll give him some basic bow feats for easy combat utility. Probably have him grab some wands with his gear to be our healer on a stick as well.


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'Gnasher' Red Claw wrote:
I should have asked this last night, have we rested enough for Gnasher to gain back all his rages?

Afraid not. Dashki engineered this attack and made sure you would be at a disadvantage.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
I should have asked this last night, have we rested enough for Gnasher to gain back all his rages?
Afraid not. Dashki engineered this attack and made sure you would be at a disadvantage.

cool, so he has eight rounds, I will count them on my posts.


May you slaughter many gnolls!

Little worried Dashki's plan might work out too well what with you running around in your skivvies.


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Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Lupe Fiasco wrote:

Archivist could be great for this group (knowledge + buffing + disable device). Court Bard is an option debuff to keep Gansher from getting whacked. Hoaxer is a mini witch.

Those are my thoughts.

And those are my top three as well.

Anyone else want to weigh in before I get working on him? Haven't gotten to my computer yet this morning but I can do the character on my phone before I type it all in.

I'm leaning towards court bard since hoaxer sounds a bit complicated to make work for a GM character.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Court bard or Archivist would be great imo.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Court bard is what I'm gonna do I think, GM it's ok if I shift a feat or two from your template, right?

instead of weapon finesse and iron will I was thinking point blank shot, and precise shot would be better. Let him plink away with his bow and debuff with his song.

At least that's my thought.


Yep. Be as inventive as you want.

We think alike. I made those feat adjustments for him already. Look a the feats I picked here :) I figured that he was also an adventurer and needed adventurer feats.


If anyone is feeling particularly wimpy, there are 4 mercenaries sleeping away in room 18, and two guards in 15 catching ZZzzs still.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

May you slaughter many gnolls!

Little worried Dashki's plan might work out too well what with you running around in your skivvies.

The good news, if they get close enough to hit him, he get's to hit them back...

miteke wrote:

Yes, consider him fully healed by Father Zastoran. And remember the CMW you guys looted. They might come in handy! Thanks for posting the AC. I'm going to have all the NPCs move after the PCs, then the gnolls.

Combat Card
Ongoing effects:
Bold may go.

Urah Pyr (-0 HP)
Gnasher (-0 HP)
Lupe (-0 HP)
Wolf
Tarak (-0 HP)

Casper (-0 HP)
Filliped (-0 HP)
Haleen (-0 HP)
Mercenaries (-0 HP)
Guards (-0 HP)

Gnolls

Gnasher (-0 HP, AoO primed and ready)

I'm assuming that you didn't mean to have Gnasher in bold. But if you really want to let me take another whack at him I will :)


Nope. I moved him to the bottom but forgot to remove him from the top.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Nope. I moved him to the bottom but forgot to remove him from the top.

Awww Darn :)

But not surprising, that's what I figured

Once they get close enough he will drop the bardiche and start in with tooth and claw


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
miteke wrote:

Yep. Be as inventive as you want.

We think alike. I made those feat adjustments for him already. Look a the feats I picked here :) I figured that he was also an adventurer and needed adventurer feats.

Oh, haha, I saw the link and assumed the rest was just part of the NPC linked.

My bad.

You want him full WBL or some percentage lower?


Full WBL, but with none of the advantages of a full PC (i.e., he gets no half price discount if it was looted).


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Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|
miteke wrote:
If anyone is feeling particularly wimpy, there are 4 mercenaries sleeping away in room 18, and two guards in 15 catching ZZzzs still.

I hear my cue!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Someone moved Gnasher 10 ft out from the position I had him, I don't mind since it doesn't change his tactics, but out of curiosity was there any purpose?

I stopped him there so he could hit with the bardiche and force them to come through the AOO too him, also being against the wall would have made flanking him slightly more difficult

edit:

Dino Tarak wrote:
I managed to move my icon with my phone but also managed to move the whole map a bit, sorry. I'll stick to waiting till I have my computer, my phone just hates these maps.

Maybe that's what happened to Gnashers location :)


I fixed it. It looks like someone (Dino Tack, from the message I just read in gameplay) moved the whole map out from under everyone. I put it back in it's rightful place.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Thanks :)


Male Human Druid 6| Init +2, Senses Perception +13 | AC 16, 13 Touch, 14 Flat footed (+3 Natural Armor, +2 Dex, +1 Deflection) | Fort +5, Ref +3, Will +8 | HP 42/42| Lightning Arc 7/7 | Beacon 0/1 | DL 1/1 IL 1/1| Active Conditions:Form of: Deinonychus; +1 to all attacks, +2 NA, AC 18

Thanks, and yep it was me.


Filliped, reporting for duty.


Male Human Druid 6| Init +2, Senses Perception +13 | AC 16, 13 Touch, 14 Flat footed (+3 Natural Armor, +2 Dex, +1 Deflection) | Fort +5, Ref +3, Will +8 | HP 42/42| Lightning Arc 7/7 | Beacon 0/1 | DL 1/1 IL 1/1| Active Conditions:Form of: Deinonychus; +1 to all attacks, +2 NA, AC 18

It'll take two rounds and probably will end up hitting one of you but I'm highly considering shifting and flurry of snowballsing that pugwampis and its hax


Lupe might be able to take him out this round.

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