Miteke's Legacy of Fire

Game Master miteke

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Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Like I said. taking out that pug should have been the groups main priority. That makes two tactical mistakes :) Can you guess what the other one was?

Awwww dude, now your going to make me think and pay attention....I've not had enough coffee yet this morning.

so, other than not putting on armor, or not sleeping in light armor...might me not making sure everyone else was awake for the fight..We could have stayed in the building and made them funnel to us, but that really isn't gnashers style....

Ok, I give, tell us the other tactical mistake

edit: Just realized with Gnashers reach he could have got the pugwampi this round


Yep. That last one was the other tactical mistake, which is OOOOHHH so typical of pathfinders. When you are being attacked by overwhelming numbers find a defensible position. But we are so used to being practically invulnerable that the fighter types tend to rush into combat when we play. And that normally works out. But this is different since you were almost literally caught with your pants down :) So waking folks up and staying inside the building would have made the fight pretty one-sided in your favor.

The whole armor thing? Yea, sleeping in light armor is a good idea, but that is less a tactical mistake than a strategic one. Putting on armor once a battle begins is a helluva long process so I don't see that as a viable option.

Interesting point about being able to attack the pug. But with having to make two rolls per attack and with having to take a -4 for cover, that might not have worked out.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I used to try and talk folks into strategy, but I've basically given up. I mean some of it happens automatically with buffs, debuffs and battlefield control. But I think with play by post, you either get bogged down in the discussion, which is normally out of character (so less role-playing) and it slows things down. Or you have a 'set group of actions' where again it feels like your executing 'called plays' not role-playing. I've even played with people who are like "My character wouldn't plan ahead like that." Strangely right now an angry Gnasher might fit in that grouping.

Possibly, What he should have done was used the 40 ft speed to immediately move behind them and use hit and run tactics, instead of taking up a defensive position waiting for them to come to him.

awww, did you just identify the difference between tactics and strategy? Now your making me look bad :)


Yea, and sometimes characters are at cross purposes. I had a dwarf tank that liked to clog up approaches with caltrops and be a wall. The other guy had a cavalier with a charge schtick. You can guess that our tactics often interfered with each others tactics. I tried to RP it with good humor, but he just got pissed.

Getting PCs on board with common tactics is an uphill battle at the best of times, I would agree.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I like the theory of tactics and enjoyed reading a couple articles on "Hammer, anvil, arm" concepts. But then you need to be able to communicate what who is doing. I think that kind of thing would work great at the table but it feels like it would be tough on PBP.

I would think those two should have worked great together. Have the dwarf set his wall and then the charger pin the enemy against them. Whether looping around and pinning them or charging through and coming back and pinning them. Either way.

My issue with mounted combat is you almost have to be 'small' for it to work well in most AP's since a lot of the combat is inside.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

It's doubly hard on PBP because of how slow tactical discussions make the game, I also largely have given up on that when it comes to PBP, in person it's easier to come up with a quick plan in 5 minutes that'd take a week on PBP


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

The pincer point tactic with reach has major drawbacks. The person with reach has to deal with cover the aggressor does not. It assumes no enemy range weapons. Even with a highly optimized buffer, we are at a severe accuracy disadvantage so it would likely do more harm than good.

miteke is misrepresenting things as tactical mistakes. I have taking the absolute minimum amount of turns to get to the pug without many AOOs. There are to many creatures and I'm moving two bodies so that is a lot of AOOs to get there in one round.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

hey miteke, there were several gnolls outside of gnashers 10 ft reach, did any of them move more than 5 ft coming into Gnashers reach? Just looking for possible AOO's.


Nope, they all did 5' steps, but that was a good question.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Always happy to help you kill off any of your minions :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
Miteke I think your count on Gnashers HP is missing the first attack for 7 HP. Sadly that 11 hit. Then the attack for 30 hp. then lastly this attack for 13 hp. With the + 3 from fast healing he should be at 4 HP.
Unfortunately, your math looks good. Fortunately, you are still up!

Yeah, still standing is a good thing.

miteke wrote:
What did you do with the weapon, drop it? And I'm going to assume you go after the greater threats first and aim for the rageborn in preference to the normal gnolls, and knowing the protective nature of Gnasher I am also going to assume you target the gnoll in the middle first.

Yes, as soon as they moved close enough for natural weapons he dropped the bardiche. I was having difficulty telling which gnolls were the greatest threat and which ones were more wounded. That's why I asked to "Apply attacks as needed to get best results :)" I appreciate you doing that for him.

Who knows, he may get out of this conscious.

Next step, buy a chain shirt to sleep in... So with the rage and the penalties to dex and armor due to "large" his real goal is to do more damage to the enemy than they do to him.


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A true barbarian.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
The remaining rageborn to the west decides that the battle is futile and yells something in gnoll before flat out running away west.

Since Gnasher is large with a 10 ft reach and the rageborn was beside him, does Gnasher get an AOO?

Edit: if gnasher gives chase his movement is 40 ft without the armor so he may be able to catch him.

edit #2 ohhh, or worse, Lupe could send the battle cat after him.


It was not that rageborn. I am happy to say you obliterated all the gnolls next to you. The gnoll that is fleeing was more than 10' away.

Actually, New Wolf would have been my first choice too, though Gnasher would be more terrifying.

Guys, this is the big gnoll hunting level up battle so when this battle is done you will be headed into the chappal at level 5. Be prepared to level up. And once that is done we move on to book 2! Which is nice since book 1 is falling apart from all the page turning I've done :(


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

It was not that rageborn. I am happy to say you obliterated all the gnolls next to you. The gnoll that is fleeing was more than 10' away.

Actually, New Wolf would have been my first choice too, though Gnasher would be more terrifying.

Guys, this is the big gnoll hunting level up battle so when this battle is done you will be headed into the chappal at level 5. Be prepared to level up. And once that is done we move on to book 2! Which is nice since book 1 is falling apart from all the page turning I've done :(

ok, that's cool on the gnoll, just saw the one beside Gnasher and though he was the one still alive.

Good to here your ready for book 2 :)

Ok, Gnasher is at 4 HP. If he remains raging this round it will be 5. Either way he will pick up his bardiche and cast infernal healing. Is anyone able to do CMW or higher or is he stuck with the CLW and or drinking his potions? It will help me decide if he is keeping the rage for 5 more rounds, or dropping it for six rounds to heal up and then enter combat raging.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I used all my real heals earlier on gnasher. I can hit you all with a 1d6 channel before I run around to kill the other Pug. I think that's more important than one stray. Though I may retreat those words.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Felliped has a couple of wands I would hope he remembers to apply to almost dead bloodraging gnoll. Tarak might try to heal but he's kinda gone prehistoric at the moment...

Next level he'll be able to shift and spell at the same time.

Flying Eagle/Owl Lightning Bolt Bombardment INCOMING!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Urah Pyr wrote:
Infernal healing is a full round action to cast no?

Thanks Urah, I will just have him cast the spell and have him pick up the weapon next round, I did put in discussion that was his plan, sinse no one posted anything I didn't think anymore about it.

miteke wrote:
Black has a low suicidal tendency and tries to escape, scampering away to the north. Gnasher gets an AoO
So last round I inquired about this gnoll here in discussion.
'Gnasher' Red Claw wrote:
miteke wrote:
The remaining rageborn to the west decides that the battle is futile and yells something in gnoll before flat out running away west.
Since Gnasher is large with a 10 ft reach and the rageborn was beside him, does Gnasher get an AOO?
You responded with:
miteke wrote:
It was not that rageborn. I am happy to say you obliterated all the gnolls next to you. The gnoll that is fleeing was more than 10' away.

So I assumed this gnoll was dead and just left on the map by accident.

miteke wrote:

Filliped takes the hint and heals up Gnasher with a wand

[dice=CMW]3d8+5

Well that certainly changes things. I didn't realize we had a CMW wand. So I'm explaining why gnasher dropped the rage, instead of going into combat.

'Gnasher' Red Claw wrote:
Ok, Gnasher is at 4 HP. If he remains raging this round it will be 5. Either way he will pick up his bardiche and cast infernal healing. Is anyone able to do CMW or higher or is he stuck with the CLW and or drinking his potions? It will help me decide if he is keeping the rage for 5 more rounds, or dropping it for six rounds to heal up and then enter combat raging.

On Gnashers turn in the 4th round he asked Filliped if he could heal him, and Filliped didn't say or do anything. Before I posted the last round I had asked here in discussion if anyone could do CMW because if they could Gnasher would not have dropped his rage, but if he was getting healed 1d8 per round there was no reason for him too stand there burning rounds of rage.

Don't know if I'm overthinking it, or underthinking it but I wanted to explain my actions and that I did try and ask good questions here. Either way we should be fine.


There was a rageborn off to your southwest that was out of reach. He ran away last round. I thought that all the gnolls were dead next to you but when I looked at the map last night I saw a normal gnoll standing there. I'm not sure if my mistake was in not removing the icon when I should have or in saying that all the gnolls next to you were dead. But seeing it there last night I just went with it and had it run away. I'm thinking I probably deleted the number next to the icon but missed the icon. Sorry about the confusion around that. It can be hard to GM a battle with so many enemies!

I agree that Felliped did not respond or heal you until last night. I wasn't sure what I was going to do with him until then, though I will pretty much have him do whatever it is you all suggest - provided I don't overlook the request. And that was an unexpectedly potent CMW too.

I wouldn't worry too much about the dropped rage. The penalties for fatigue are not all that bad and that guard wall is far more effective that I ever expected. But if you want to do a retro and stay in a rage that would be OK with me. The battle is pretty much a foregone conclusion at this point!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

We had a conversation Sat. morning about the gnoll beside Gnasher but not a big deal either way.

No, I don't like to change things and I think the others can deal with it. I just wanted to explain why I took the action that I did.

I usually try and keep 'communication' in character. But since I'm playing Gnasher intentionally brief in game I inquired OOC about the healing, explaining my intentions. I was mentally prepared to make the post back on Sat. but I waited two days to see if anyone had any information that would help me make the decision. I'll admit that it's a little frustrating to ask in game and or OOC and not get any info. but I'll get over it.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I honestly thought that one gnoll couldn't do anything to Gnasher.

I would have to get closer to use my Cure light wounds on you and wasn't aware that we had a CMW wand.
Urah would be spamming his Spells of Cure light wounds on you though.

No offensive arcane spells though. I'm tapped out.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Urah Pyr wrote:
I honestly thought that one gnoll couldn't do anything to Gnasher.

With Gnasher at 4 hp and 11 AC I thought it was worth checking :)

Right, Gnasher has 5 CLW potions, so was going to start drinking them, didn't know we had a CMW wand.

Again, no big deal, probably over thinking it. Not like the new cat wolf and "Tyrannosaurs Tarak" can't handle a few gnolls.


Frankly, I didn't know he had a CMW wand until I did the last post and looked at Felliped's character sheet. He's also got a CLW wand. Remnar obviously thought the group needed more battle field healing :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

lol, don't sweat it, I was just trying to be strategic, apparently it's not Gnasher's strong suit.


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miteke wrote:
Frankly, I didn't know he had a CMW wand until I did the last post and looked at Felliped's character sheet. He's also got a CLW wand. Remnar obviously thought the group needed more battle field healing :)

Yup!


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Channel: 1d6 ⇒ 2 2 extra HP for everyone up top before Lupe ran off.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:

readied attack: Bardiche PA

[dice=attack]1d20+8-2 for ...
Don't worry about readied attacks if you stay in the room with the animal handlers. All the enemies to the west have fled.

LOL, I didn't realize those were the animal handlers I thought it was Almah and her guard. Where is Almah? that is where Gnasher would go, wanting to act as a last defense if the enemy gets through,


Almah is in room 14 and that, in fact, is the reason the guards and mercenaries are congregated outside the room (and the door is closed for additional safety).


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Almah is in room 14 and that, in fact, is the reason the guards and mercenaries are congregated outside the room (and the door is closed for additional safety).

So the guard is north of the door she's in? Shame on them :)

Ok Gnasher would have headed that way, last round and this round, so will move him a little


Not sure what you mean. The guards are right outside the door, so how is that shameful?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Not sure what you mean. The guards are right outside the door, so how is that shameful?

I was just messing with you, pointing out that the one row was north of the door. In theory, if the first row was eliminated the gnolls could gain access before eliminating the second row, again, just messing with you. Don't take it serious. By noon (when I typed it) I had plenty of caffeine in me and enjoyed reading my own typing :)

edit: hey while were typing, who's the samurai ogre looking person gnasher is standing by?


That would be Katsumi, a former PC turned NPC guard and Lupe's brother, and is currently lying in a pool of his own blood. If you want more info about him you could see his intro or do a search on his name.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

cool, I knew the Icon was the same as one of the earlier players, I didn't know if he stayed as an NPC or if it was someone else, or if he was just accidently left on the map. So pool of own blood, I'm glad I asked, next round, Gnasher could cast infernal healing on him, or pour a potion down his throat.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Sorry for the slow posting pace. I caught away from home and my computer due to car trouble.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

yuck, hope you got the car issue taken care of, contrary to Gnasher's opinion, walking everywhere sucks!


No problem. It was mostly the weekend and everyone expects slow posting on the weekend.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Filliped could try to cut down the numbers a bit more with a Sleep or Hideous Laughter spell.

Might make things go faster once Gnasher gets back into it.

I realize I forgot to give him languages, Not sure what would make sense GM since I don't know his background.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So with the fatigue Gnasher is playing defense, I thought it would also be a good opportunity to see how Tarak and Lupe would do with the new tools. Seems like we now have three shredding machines :)


Male Human Druid 6| Init +2, Senses Perception +13 | AC 16, 13 Touch, 14 Flat footed (+3 Natural Armor, +2 Dex, +1 Deflection) | Fort +5, Ref +3, Will +8 | HP 42/42| Lightning Arc 7/7 | Beacon 0/1 | DL 1/1 IL 1/1| Active Conditions:Form of: Deinonychus; +1 to all attacks, +2 NA, AC 18

Melee is a third resort for Tarak, he’d prefer to be lightning bombing safely in flight as a bird, but 6th level pouncing Dire Tiger form won’t be bad as a backup.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So looking at how to get Gnasher into the fight, saw that Haleen was wounded and Filleped is using his bow, um, did we accidently switch their Icons or is Haleen supposed too have a yellow goatee?


It seems that I did get them mixed up. I swapped them back!

You can get in the fight any time you want by swapping positions with a guard or merc who will gladly give up a place to you.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

My brain's numb, so will post in the morning.

He's wearing his kilt and carrying the bardiche. So a reach weapon and a bite, he only has claws when he rages, and he can't do that for like four more rounds. Not sure yet what I'll have him do. Happy to stay back, but don't want a major NPC like Haleen to die.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

We got one NPC dead isn't it?


Yes, Katsumi took a butt load of damage and bled out in a round or two.

Haleed is unlikely to die under the circumstances, but anything is possible.

And then there is Dashki.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Oh well. Guess I can help to heal the above two if possible or at least stop the bleeding.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
... the rageborn drops his weapon and flattens himself against the wall hwnds held high. He yells something in gnoll but none of you know the language (including your resident gnoll).

mildly confused, was he calling out in gnoll and Gnasher now does not know Gnoll? Or was it some other version of gnoll.

hmmm, the linguistics was a 'purchased' skill, which when we went to normal I forgot to adjust for. He would have taken the rank in linguistics (as a non class skill) at first level, can I swap out ride for it, or should I just wait and make it a 5th level skill?


I'm sorry, I could have sworn I checked your character sheet and did not see gnoll there. Yes you can swap out ride. It makes more sense for your character to know gnoll.

gnoll:
"I give up. Let me be a part of your tribe.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Cool, and he want's to join us? I don't think he would like the initiation.

edit:I went back to look at game posts and just realized I forgot "Gnoll Killer" on my last two attacks.


Those conditional bonuses are a bear to remember.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Gnasher Bloodrager
+ 1 BAB
5th lvl feat: Combat Reflexes
Spell Eating
+ 1 spell known: shield
+ 1 skills: Intimidate, Perception, Ride, Survival,

role for HP: 1d10 ⇒ 5 So 6 HP it is

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