Miteke's Legacy of Fire

Game Master miteke

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Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

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Geographical Maps - Kakishon

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Party Info - NPCs and Handouts

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Lower Level - First Level - Second level - Third level - Fourth level


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Hah. found one!


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AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Light level for Lupe he got 3rd level spells and Bless equipment. Channel went up.

Wolf Two got in harm's way. Gnasher try to stay near him so he can take some hits for you.


Corrections:
Male Skinwalker (Small) Cleric 5 should be cleric 5.

By HP should say 5d8, not 2d8, but your numbers are right.

Touch AC should be 4 (+2 Dex, +1 size, +1 dodge),

Where do you get a +3 shield bonus from? Your gear does not mention any magical items other than scrolls or potions. You need to go shopping :)

I'm not sure what the stats mean or where the points come from
Str 14 (1)+2, Dex 14, Con 14, Int 8-2, Wis 14+2, Cha 12

Let me guess. Is this correct?
Str 17 (12 race +4[5 points] +1[4th level bonus])
Dex 14 (10 race +4[5 points])
Con 14 (10 race +4[5 points])
Int 8 (10 race -2[-2 points])
Wis 16 (12 race +4[5 points])
Cha 14 (10 race +2[2 points])

Could you put the total value first, and then show the sums?

Your feats show Light Armor Proficiency, Power Attack, Boon Companion, Bless Equipment and then lower is shows Cunning and Combat Reflexes. And I see no mention of the freebie feats Harmonic Spell, Spirit of the Corps, Mounted Combat, Deny the Reaper. So I'm really confused about what feats you have. I'm guessing the Combat Reflexes is only for your mount. Or maybe you kept some stuff from the old build point system? Speaking of which you lose shield proficiency to the archetype too so I'm not sure you should be using a shield.

Could you list your total skill point and ranks in skills so I can check them. Ad a cleric with an int of 8 I'm sure they are minimal :) What is it, 1 per level?


Grandlounge sent me a PM saying that he has chosen to pull out. So it looks like I need to go to the boards for another player. Ugh.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Before we post in recruitment do you want us to ask around in the games were in? I know several people who are good gamers, just a question if their interested in this AP


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So are we taking one or two players? I've asked a friend of mine to look at the game thread. She's builds quality characters and like to roleplay.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I’d guess since we are recruiting now that a second player to replace our bard would be nice?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Also, if nobody new wants to make a front liner/tank I’d be Ok with Tarak leaving and run a tanky fighter/kineticist.

Not that I’m looking to dump my pirate, but I am flexible if it’ll help the game keep going.


I would entertain two PCs instead of 1 and lose Filliped. My only reluctance is the work spent building the character sheet would be in vain.

Group thoughts?


I don’t mind the sheet making work being in vain because it means no sheet upkeep in the future, evens out.

Other than that I’m always fine with as many PCs as the GM is comfortable running


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Cool, so possibly two folks, I may put the word out in a couple of games.

Grand Lodge

Just wanted to drop by and say I and a blast playing with you all, but I was not keeping up and was not happy about how I was contributing. Good luck with the recruitment. I will be keeping an eye on your progress, kill many gnolls for Lupe.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sad to see you go but I had fun with ya!


I did enjoy the character you created in Lupe and am sorry to see him go .

That goes for you too :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

It does seem a good time, if we rewind just a smidge to before we entered the temple, with Casper running off and Lupe losing a brother to get the reinforcements in the aftermath of the night ambush.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I put put word but most of my fellow players have either reached max bandwidth, played this before or has Covid changed their RL schedules significantly.

See you Lupe on the boards in some other game! Had fun with you.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Hey miteke, the player I mentioned the game to is already in a LoF, so she wasn't interested in joining. For what it's worth, I'm in a fairly new game with Malior. and he does post regularly.


Sounds promising.


We ready to make a decision, or do you all want to wait longer. I'm good picking a couple of players now. Thinking Mei Yonsa and Edward Sobel though Malinor sounds great. We sure could use someone else who posts a lot.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I'm good with it.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

No objections


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sounds good to me, upping the post rate will certainly help things get trucking along better for sure.


Which two of the three do you all vote for?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I think there is a little confusion, Edward Sobel is Mei Yonsa Female human fighter (weapon master) 3 the other person who showed interest was Ouachitonian who dropped out and Malinor posted he was thinking a Kineticist, but hasn't followed up with a character yet.

I'm good with inviting Edward and Malinor, though I'm disappointed that Malinor hasn't presented his Kineticist.

If you want to hold off a day or two I can post in a couple games that were looking for someone.


Sure, I'd like to get things going after the weekend, as I don't want lack of inertia to kill the game. But I can wait a few days.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I’m ok with both waiting or taking Edward and malinor. I’m here and I’m ready to go when we restart so I’m good!

I will say, as someone who has recently come to know and love the kineticist, DM, there’s a lot of working parts in the class that will take a goodly amount of typing to show where all the numbers come from and where and when they change, in case you aren’t very familiar with the class.

On the flip side, it’s a very versatile class that can be super fun on the few builds I’ve made


Same with an inquisitor. I generally set it up with the core bonuses and then list the bonuses available after it as in this, from my inquisitor:

Normal Ref +15 {+3[dex] +4[inquisitor] +2[monk] +1[deft dodger] +3[cloak] +2[heroism]}
- Potential Additional Ref Bonuses +1[haste] +3[judgment] +2[blessing of fervor] +?[shake it off] +1[ring of tactical Precision]

It actually saves time over the long run!

Though that particular characters attacks are so mutating, I didn't even bother with a core attack and basically have to add it up each round until the bonuses stop changing. If you do not like math DO NOT do an inquisitor. Her attack template looks like this:

Spoiler:
If a hit connects and Marta makes her intimidate check with a non-lethal attack it will cause the opponent to be shaken for as many rounds as the non-lethal damage done, provided non-lethal damage works on it because of the Enforcer feat. A second hit will cause the opponent to be sickened due to the Cruel enchantment on her handwraps.

  • +?/?d6+? Unarmed Strike Power Attack [crit x2; b] {+11[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] +2[hunters blessing] +2[bane] +3[Judgment] +4[inspire courage] +3[divine favor] +1[prayer] +2[blessing of fervor] +1[haste] +1[bless] +5[outflank+rotp] +1[scenario luck bonus] / 1d6 +1d6[resounding blow] +1d6[corrosive] +4d6[bane] +2d6[holy] +1d6+1[precise strike+rotp] +8/6[str&drfer] +3[GMW] +6[pwa] +2[hunters blessing] +2[good hope] +2[bane] +5[judgment] +4[inspire courage] +3[divine favor] +1[prayer] }

  • Note: Intimidate 39 = 35 +2[heroism] +2[halo]
  • Intimidation DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier

  • Stunning Fist DC = 25 {10 + 7[1/2 level] +8[wis]} Fort save or stunned from stunning fist. (Probably a -2 from the shakened condition and maybe sickened too)

    Crit on 19 due to keen edge
    - Unarmed Strike attack roll: 1d20 ⇒ 5
    - Damage: 1d6 ⇒ 3 (non-lethal); acid: 1d6 ⇒ 4; (pecision) precice strike: 1d6 + 1 ⇒ (5) + 1 = 6
    - Intimidate, heroism: 1d20 + 39 ⇒ (18) + 39 = 57 (-2 if no Halo bonus)


  • Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
    Active Conditions:
    Mage Armor +4AC, Shield +4AC
    | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
    Skills:
    Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

    I played with Edward before. Solid poster and comes up with solid builds as well.

    Don't think I played with malinor though.


    I'll go ahead and give them the invite.

    I'll want them to be a part of the current exploration so we should backtrack a few hours to role play how they ended up joining. I'll post something in gameplay to that effect...


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    Sounds good to me


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    Happy to backtrack, since were taking both players, I told the folks I was in the game with to nevermind. Did you happen to send either of them a PM? Not sure how often they check the 'recruitments'.


    Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

    Hey all. Just got word in recruitment. I will need to get the character set up to the required rules.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    Welcome aboard Edward Mei Yonsa!


    Great to have you join us, Mei.

    So, you will be joining us as someone unfamiliar with the past events, so you do not need to know all the details of what has happened.

    Your caravan was making its way through the chaparral of western Katapesh (see Geographical Maps link at top near where it says Kelmarane), with you as one of the guards and, at least according to the caravan master, the trip has been oddly quiet. Like the usual gnolls and other vermin have been absent. Boring, boring, boring. But boring is good if you get paid anyway, right?

    Then you see this huge plume of smoke and you and your coworker TBD are sent on a scouting mission and find an old ruined cathedral with a massive pile of gnolls burning outside. There are a few armed men nearby standing watch (and any PCs that decide they are there too).


    Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

    working on the character sheet now.

    will take some time as I have to leave for work soon. (I work midnight shift)


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    Welcome!


    Skills:
    Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

    This is Malinor. I should have my character complete by tomorrow.

    It will be interesting to see how a Kineticist works.

    What are the race rules? I did not see it under the house rules. Could I be a Hobgoblin? If not I will stick with Human probably.


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    Kineticists are pretty fun, I have a air/earth kinetic knight that rocks 30+ AC, good melee damage, usually has 6 DR at least and also always is flying.

    Sad fact is that if I had gone basic kineticist (water/air) I could have made basically the same one with more damage, ranged blasts and empower. Pretty much the same AC or more if I dipped 1 level of fighter for Mithral full plate. Oh, and slick. Free grease all the time is awesome.

    If you go dex based you can Kinetic Whip and combat reflexes and be a reach AOO machine

    Never really looked into the healing aspect, but I thought they required burn to use and seemed less useful, but I certainly didn’t look that deep into it.


    Skills:
    Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

    I am planning on starting with Water and then picking up Air as a second set.

    In theory it's one Burn to heal another and if I take the time to reduce Burn I should be able to heal without issue. I have not seen anything that says you cannot use your abilities to reduce the Burn on healing. But I will be reading through everything as I build.

    The big thing to know is that I will have, if I am right, access to a ton of healing. But nothing as big as Heal. So we will see how that plays out.


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    Gather power reduces burn from blast talents, but not utility talents, which I think the healing options are so you’d have to eat a burn or use internal buffer, if I recall correctly. You can pass the burn off to the target but that still gives them nonlethal, though likely less than you'll heal for.

    Since we start at 5 you’ll be wanting to take at least some burn each day to fuel overflow but that’s probably just one or two, 3 at six to get your size bonuses to stats. However you’ll perhaps want to buff your defense talent and or other fun stuff, like Celerity if you do air (free haste for one round, or take a burn for haste for level/rounds).


    Skills:
    Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

    I did not figure Gather Power's limit on Utility. Thanks for pointing that out.

    I will have to investigate further and see if there is any advice online on ways to make it work.


    Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
    Active Conditions:
    Mage Armor +4AC, Shield +4AC
    | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
    Skills:
    Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

    RL hit with with a warhammer using flurry of blows.
    Need some time to get back.


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
    Ibinn Al-Harim wrote:

    I did not figure Gather Power's limit on Utility. Thanks for pointing that out.

    I will have to investigate further and see if there is any advice online on ways to make it work.

    Yeah, that got me at first. Worse I made the same mistake thinking infusion specialist helped with the burn from composite blasts (it does not) and made a lot choices around that assumption. He’s still good, just not as awesome as tossing 10d6 + 15 kinetic blade full attacks at 0 burn.

    Even so, at level 5 you’d still do something like 3d6 + 3 + 4 (assuming 18 con) + extras (+4 if you’ve taken 2 burn from overflow) per heal, so 3d6 + 11 or 12 per heal, which is very substantial for primarily a blaster. Sure you take burn, or give back 5 nonlethal but as a sometimes healer that’s pretty solid for a few heals a day. We can supplement with wands and scrolls, and with another blaster I suppose I can make Tarak select actual healing spells.

    Of course these numbers assume you choose a physical blast, which I would. The energy is tempting with touch ac but you lose a goodly bit of static damage (and healing) and have to deal with both elemental resistances (and cold is pretty common) and spell resistance. Sure with the physical blasts you really are going to want to go dex heavy with finesse/precise and point blank shot probably focus too, but I think it’s worth it.

    Quote:

    RL hit with with a warhammer using flurry of blows.

    Need some time to get back.

    Reminds me of the Crusaders Flurry, rage domain monk/cleric I had initially wanted to propose for this AP, but Lupe had both the combat cleric and the god I wanted to worship covered.

    GM, if we are going to have a kineticist and sorcerer handling the ranged pounding, I’d be open to submitting my first idea and letting Tarak wander off (fly probably). There is a tie in if Ragathiel thought this mission was important enough to send a Lupe replacement. Basically a melee cleric with monk level for flurry who will eventually join Gnasher on the rage chain. I can rework for a smidge more charisma and have some channels and heals available, might work better for the group and I’ve wanted to play him for some time.


    Ibinn Al-Harim wrote:

    This is Malinor. I should have my character complete by tomorrow.

    It will be interesting to see how a Kineticist works.

    What are the race rules? I did not see it under the house rules. Could I be a Hobgoblin? If not I will stick with Human probably.

    A hobgoblin is fine. We already have a gnoll, after all :)


    @Tarak

    Just when you finally get that Dino Tarak thing going? How about you wait until we finish the book, which will happen after you clear this crypt. You can start working on the character now, though, and let me take a look at what freebies I want to slap on him.


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    That’s perfectly fine, do like Tarak fine for sure!

    I do know with the other guy I was thinking Suli and debating whether it’s worth it going for Crusaders Flurry, fluffy for a cleric, absolutely, but I can do much the same with a temple sword and save a feat.

    Same with Suli, Incremental Elemental Assault seems handy to actually use the racial ability (weak that it is) more than once a day, but that’s an awful small gain for a whole feat, especially when I have so many other feats I want with the build (power attack, extra channel, weapon focus, crane style, extra rage, not to mention metamagics). Certainly more a case for the BP system you had been trying over a basic “take all the casting feats” Tarak runs


    Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

    updated mei character sheet need to get approval i guess


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    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    Cool, I wasn’t aware of the weighted spear. Back in the 3.5 days I had a fighter that I had to get my GM let me make that same thing, versatile and cool!

    Looks like a nice character

    Edit: really enjoyed the backstory too


    Skills:
    Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
    Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

    Here are my rolls for HPs

    Hit Points: 4d8 ⇒ (3, 6, 5, 3) = 17

    So that works out to 5,6,5,5.

    The character is ready to look over. I am working on the background and will get it up ASAP.


    @Mei
    Question on the weighted spear: Are both ends enhanced and both cold iron?

    That's 4000 gp per side (cold iron weapons cost an extra 2000 gp to enhance). It does seem like the gear costs take that into account, but wanted to make sure.

    I like the numbers. Could you add the total skill point crunch?

    And a rarity - no power attack!

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