
Grandmaster TOZ |

Omrax AoO: 1d20 ⇒ 19
Omrax Confirm: 1d20 ⇒ 15
Crit Damage: 2d8 + 8 + 30 + 16 + 10 ⇒ (1, 6) + 8 + 30 + 16 + 10 = 71
With a mighty swing, Omrax lands a powerful smite upon the cleric of evil!
19 Bombshell (Damage: 28)
18 Eylysia
14 Hamish
14 Rokgurn
14 Kasimir
14 Saviya (Damage: 150, Fatigued, Dimensional Anchored)
13 Yuri
7 Omrax*
Should have let Omrax roll that. :P

Grandmaster TOZ |

Looking at Kasimir, the voice behind the mask is bereft of the biting mirth from before. "Speak to me again when you bear more signs of unholy blessing than a mere bauble."
1d4 + 1 ⇒ (3) + 1 = 4
In a blur of motion, Saviya streaks down the stairs to the pillars to the north. A curtain of whirling blades appears around Yuri, forcing the dwarf to try and dodge aside. Reflex Save! When she stops moving, all of the damage inflicted upon her appears to be healed.
19 Bombshell (Damage: 28)
18 Eylysia
14 Hamish
14 Rokgurn
14 Kasimir
14 Saviya (Damage: 0, Dimensional Anchored)
13 Yuri
7 Omrax*
Round 2. FIGHT!

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Thanks for the aoo bot - just made it home.
Omrax gives chase of the fleeting woman, via airwalk.
Probably just a hasted/longstriding double-move. Is there room to squeeze past the blade barrier between the corner or above it? He has used 20' of his 70' first move. Will move to melee if he can reach her without hitting the barrier.
Halt! We have not finished with thee yet, villan!

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Kasimir reaches into his bag. Such instruction would be wasted, alas. You would not be able to hear it.
He then casts a silence spell from the scroll he has retrieved, targeting a point near the corner of the temple. It would take several such spells to cover the entire structure, but in his wisdom, he was prepared.
He continued to smile. It would be soon.
(OOC: Center of smile marked with an X, 20’ radius)

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Yuri Reflex, Blessing of Fervor, Hardy, Steel Soul: 1d20 + 17 ⇒ (13) + 17 = 30 He's not yet in rage, so Superstition doesn't apply
Yuri is infuriated that this troublesome priestess refuses to be destroyed. "Fie upon thee and thy whirling blades!"
Free action to enter rage (10/32)
Take extra movement from Blessing of Fervor (but see question in Discussion Thread - if I can use haste from boots of speed for extra movement, and BoF for +2 to atks/AC/Ref, I'll do so).
Yuri whirls his dorn-dergar in the direction of the wall of blades, hoping that they are not like the wall of stone.
Spell Sunder, +5 weapon enhancement, inspire: 1d20 + 28 + 5 + 3 ⇒ (8) + 28 + 5 + 3 = 44 For spell sunder, the CMD is 15+effect's caster level. If I beat the CMD the effect is suppressed for 1 round, or 2 rounds if I beat CMD+5-9; If I beat the CMD+10 the effect is dispelled.
Presuming that this is sufficient to bring down the barrier...
Yuri hurries across the room and glares at the priestess. "Come and get me sweetie!" Activating CAGM
+5 Furious adamantine dorn-dergar, inspire: 1d20 + 28 ⇒ (3) + 28 = 31
B dmg: 1d10 + 18 ⇒ (10) + 18 = 28 +4 if it has spells or SLAs
+5 Furious adamantine dorn-dergar, inspire: 1d20 + 28 ⇒ (11) + 28 = 39
B dmg: 1d10 + 18 ⇒ (6) + 18 = 24 +4 if it has spells or SLAs
+5 Furious adamantine dorn-dergar, inspire: 1d20 + 28 ⇒ (12) + 28 = 40
B dmg: 1d10 + 18 ⇒ (9) + 18 = 27 +4 if it has spells or SLAs
+5 Furious adamantine dorn-dergar, inspire: 1d20 + 28 ⇒ (13) + 28 = 41
B dmg: 1d10 + 18 ⇒ (8) + 18 = 26 +4 if it has spells or SLAs
+5 Furious horacalcum boulder-helmet, inspire: 1d20 + 29 ⇒ (6) + 29 = 35
B dmg: 1d4 + 15 ⇒ (2) + 15 = 17 +4 if target has spells or SLAs
+5 Furious horacalcum boulder-helmet, inspire: 1d20 + 29 ⇒ (1) + 29 = 30
B dmg: 1d4 + 15 ⇒ (1) + 15 = 16 +4 if target has spells or SLAs
+5 Furious horacalcum boulder-helmet, inspire: 1d20 + 29 ⇒ (18) + 29 = 47
B dmg: 1d4 + 15 ⇒ (3) + 15 = 18 +4 if target has spells or SLAs
+5 Furious horacalcum boulder-helmet, inspire: 1d20 + 29 ⇒ (7) + 29 = 36
B dmg: 1d4 + 15 ⇒ (3) + 15 = 18 +4 if target has spells or SLAs

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Going to assume 42 is enough for at least 1 round of down time...
Hamish heads back towards the entrance, in time to see Yuri take down the wall of flashing blades.
"The coast be clear!" He calls back to the Gull, as he leads the way in.
The crew of the Seaward Gull give a hearty cheer, then quickly sail in after him.
Double move, both.

Grandmaster TOZ |

Yuri avoids the deadly barricade and smashes it to a hundred thousand pieces! Omrax dashes through the rain of shards, while Hamish pilots the Gull through the brief storm behind him.
19 Bombshell (Damage: 28)
18 Eylysia
14 Hamish
14 Rokgurn
14 Kasimir
14 Saviya (Damage: 0, Dimensional Anchored)
13 Yuri
7 Omrax*

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Rokgurn remains floating above the rooftop and glides slightly forward. He then begins to call in some help.
1 Round casting of SNA 6.

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Bombshell enters the room, pulling out her longbow as she goes. She tries to recognize what spells the cleric has in place after stepping out of time.
Per Knowledge Skill, with Kn-Arcana check v DC:20 + Spell Level can identify spell effect that is in place
Spellcraft to ID Time Stop: 1d20 + 23 + 2 + 2 ⇒ (10) + 23 + 2 + 2 = 37
Kn-Arcana: 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 46
Kn-Arcana: 1d20 + 23 + 2 + 2 ⇒ (12) + 23 + 2 + 2 = 39
Kn-Arcana: 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 46
Already know she at least healed herself and can't fail check on Blade Barrier, so no more than 3 needed.
Standard action on hold to until know what protections she may have put up.

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Eylysia moves to cast a spell, but stops as Yuri moves in. ”You’re in the way, dwarf!” she calls out in warning.
Does Yuri care is the question?
Yuri will certainly attempt to disrupt any spellcasting if he can, but he only has 10' reach at the moment, unfortunately.
"Then come this way and see if you can make me move!" he boasts.

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In all fairness. He is raging and is superstitious to boot. His response seems very reasonable to me. :)

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Bombshell the Grenadier swiftly infuses a dye arrow with one of her hybridized acid & alchemist fire flasks, then uses her Explosive Missile ability to infuse that dye arrow with a frost bomb as well, unleashing the arrow at the cleric. In addition to the miasma of elemental damage, the cleric now has a large blazing pink stain on her armor.
Touch att: 1d20 + 14 + 2 + 3 ⇒ (3) + 14 + 2 + 3 = 22 for Cold dmg: 6d6 + 10 + 3 ⇒ (5, 1, 6, 3, 1, 5) + 10 + 3 = 34
AND Acid dmg: 2d6 ⇒ (6, 1) = 7 AND Fire dmg: 1d6 ⇒ 1 AND
DC 26 FORT or Staggered 1 round AND
On fire for one round
The cleric is flying, correct

Grandmaster TOZ |

Quick bot for the natural response.
”Illusion! She put up an illusion!” Bombshell warns the party. Eylysia cocks her head, squinting old eyes around the temple. A blast of fire fills the air, blanketing the party in flames!
Working on area now. I believe everyone will be caught, but do not spend rerolls until I confirm the area. Edit: It is a large enough area to get even Rokgurn outside. I believe that Crazy can easily recognize it as Fire Storm.
Eylysia Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Fire Storm Damage: 17d6 ⇒ (1, 6, 4, 2, 2, 4, 4, 3, 1, 3, 3, 6, 4, 5, 1, 6, 5) = 60
Double Edit: Per line of effect rules, Rokgurn, Eylysia, Crazy, and Kasimir are not targeted. Giving you some very solid clues. :)
The party briefly sees the cleric revealed at the top of the stairs to the east, before she ducks behind the statue of her god.

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To be clear, explosive missile doesn't explode if it misses...used up, of course, but doesn't detonate. Not that anyone was in the splash radius, but who knows what the future holds.

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this is going to hurt =)
"By the Gods!" Hamish manages to choke out, before flames envelop them all!
Hamish, Reflex: 1d20 + 11 + 1 + 2 + 4 ⇒ (6) + 11 + 1 + 2 + 4 = 24
The crew of the Gull, much more aware of their surroundings, sees what's coming well ahead of their captain. They are already furling sails and wetting down the deck by the time the fire hits, as many of the crew as possible trying to get belowdecks before it does.
Say, don't suppose the 'This spell does not start fires on a ship unless the ship rolls a natural 1 on its saving throw against fire damage. ' applies to an eidolon pretending to be a ship? =)
Gull, Reflex: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34 (plus evasion)

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Grandmaster TOZ wrote:Eylysia moves to cast a spell, but stops as Yuri moves in. ”You’re in the way, dwarf!” she calls out in warning.
Does Yuri care is the question?
Yuri will certainly attempt to disrupt any spellcasting if he can, but he only has 10' reach at the moment, unfortunately.
"Then come this way and see if you can make me move!" he boasts.
Whoops, I posted in haste and didn't realize that this was from Eylysia - I thought it was from the villain - still, in fairness, it probably is - inadvertently - in character for Yuri!

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Hamish, Fort: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
"Sirens!" Hamish yells, his ears ringing, not realizing he's shouting.
Gull, Fort: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
The crew, still trying to put out the small fires from the raging inferno washing across them, suddenly throw their hands up to their ears... or at least where their ears would be, if they had any facial features... staggering about the deck.

Grandmaster TOZ |

"I suspected it would take more than that to end his ravings." The disembodied voice floats out from beyond the statue.
19 Bombshell (Damage: 28)
18 Eylysia
14 Hamish
14 Rokgurn
14 Kasimir
14 Saviya (Damage: 0, Dimensional Anchored)
13 Yuri (Reflex Save needed)
7 Omrax* (Reflex Save needed)

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No shirt or anything? Man that take guts. Respect.

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Yuri (raging) Reflex, BoFervor, Hardy, Steel Soul, Superstition: 1d20 + 11 + 2 + 4 + 3 ⇒ (20) + 11 + 2 + 4 + 3 = 40 I think someone put fire resistance on everyone at some point but I can't remember when. Has it expired?

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Reflex , haste , bof : 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24 resist/20
Assuming he fails, 40 dmg , leaving 72/112
”By the Inheritor! Show thyself, coward! “
Hugo tries to avoid the brunt of the blast but probably zigs to the left when he should have went right.
He looks to his allies to see if any need his help or if he can see and charge the priestess.
(Delays for rolls and reactions from allies)

Grandmaster TOZ |

The party ducks and covers at the right moment, the Gull avoiding the storm of flame completely.
19 Bombshell (Damage: 28)
18 Eylysia
14 Hamish (Damage: 37, Gull: 7)
14 Rokgurn
14 Kasimir
14 Saviya (Damage: 0, Dimensional Anchored)
13 Yuri (Damage: 30)
7 Omrax* (Damage: 10)

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Kasimir finishes his incantation, and the scroll is consumed by flame as the center of the Mantis statue is used as a target for the Silence spell.
Kasimir sighs. Fine. Some days, you just have to do things yourself. He flies closer to the now-silent statue, and draws his mace. A close look reveals that its leather-wrapped handle still shines, as though the weapon were rarely used.

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Free action: maintain rage (11/32)
Free action: haste from boots (7/10)
Free action: take +2 to AC/atks/REF from BoFervor
Yuri angrily rushes towards the unpleasant priestess. "How dare you bath us in fire! You foul witch - I will teach you a lesson, dwarven-style!"
Although Yuri continues to hold his dorn-dergar in both hands, he opts to get even closer to the priestess, leaning in close, almost as if to whisper some sweet Pahmet nothings, before he head butts her as if trying to establish a Mediogalti chapter of the Golarion Wrestling Federation.
+5 furious horacalcum dwarven boulder-helmet, Dazing Assault, BoFervor, Inspire: 1d20 + 26 ⇒ (19) + 26 = 45
dmg, Witch Hunter: 1d4 + 19 ⇒ (1) + 19 = 20
Fort DC 23 or dazed for 1 round
In the quiet, Yuri gestures silently to her, urging her to come and get me...
+5 furious adamantine dorn-dergar, Dazing Assault, BoFervor, Inspire: 1d20 + 25 ⇒ (11) + 25 = 36
dmg, Witch Hunter: 1d10 + 22 ⇒ (6) + 22 = 28
Fort DC 23 or dazed for 1 round
+5 furious adamantine dorn-dergar, Dazing Assault, BoFervor, Inspire: 1d20 + 25 ⇒ (17) + 25 = 42
dmg, Witch Hunter: 1d10 + 22 ⇒ (9) + 22 = 31
Fort DC 23 or dazed for 1 round
+5 furious adamantine dorn-dergar, Dazing Assault, BoFervor, Inspire: 1d20 + 25 ⇒ (15) + 25 = 40
dmg, Witch Hunter: 1d10 + 22 ⇒ (4) + 22 = 26
Fort DC 23 or dazed for 1 round
+5 furious adamantine dorn-dergar, Dazing Assault, BoFervor, Inspire: 1d20 + 25 ⇒ (17) + 25 = 42
dmg, Witch Hunter: 1d10 + 22 ⇒ (4) + 22 = 26
Fort DC 23 or dazed for 1 round
+5 furious horacalcum dwarven boulder-helmet, Dazing Assault, BoFervor, Inspire: 1d20 + 26 ⇒ (1) + 26 = 27
dmg, Witch Hunter: 1d4 + 19 ⇒ (1) + 19 = 20
Fort DC 23 or dazed for 1 round
+5 furious horacalcum dwarven boulder-helmet, Dazing Assault, BoFervor, Inspire: 1d20 + 26 ⇒ (14) + 26 = 40
dmg, Witch Hunter: 1d4 + 19 ⇒ (1) + 19 = 20
Fort DC 23 or dazed for 1 round
+5 furious horacalcum dwarven boulder-helmet, Dazing Assault, BoFervor, Inspire: 1d20 + 26 ⇒ (15) + 26 = 41
dmg, Witch Hunter: 1d4 + 19 ⇒ (2) + 19 = 21
Fort DC 23 or dazed for 1 round
+5 furious horacalcum dwarven boulder-helmet, Dazing Assault, BoFervor, Inspire: 1d20 + 26 ⇒ (14) + 26 = 40
dmg, Witch Hunter: 1d4 + 19 ⇒ (1) + 19 = 20
Fort DC 23 or dazed for 1 round
GM, note that if she steps 5' away she'll still be within Yuri's reach with the dorn-dergar
Yuri's current AC is 31 (or 33 if the Gull is within 10'), and 4 higher vs crit confirmations

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True rogues and vagabonds can not be silenced so easily!
If it matters, Hamish had 1 hp of damage going into this fight, so is actually at 38 damage now
As the fire clears, Hamish stands there for a moment, blinking, small fires still burning along his coat sleeves and hat, and smoke billowing out of his beard.
"Ain't seen that big an explosion since Short Toby dropped that alchemists fire into the hold o' the Thakur's merchant ship off Jalmaray." He muses, as he removes his hat with one hand, and uses it to bat out the flames (on both the hat, and the sleeves). "Who knew it was transportin' all that black powder?! Certainly not Short Toby, har!"
"Weren't nothin' of him, the ship, or me eyebrows, left after that." He continues to yammer away as he flies forward, like he's in a tavern, rather than a battle, smoke still wafting from cinders in his beard, the burned sections making it look even more sparse and ratty than normal.
He glances at the ship. "So what are you waiting for, go get that wench, before she starts hittin' on us again! We don't need another spatula incident!"
He returns his hat to his head, and absently rubs at a necklace around his neck. "Besmara herself is watching over us today boys! Show her how we do things!"
There is a cheer from the crew, as the sails suddenly billow, and the ship lurches forward.
Hamish spends his turn pontificating... it is important to keep people informed, after all! Single move forward, then UMD his bead of blessing, to cast Bless, will hit everyone but Rokgurn
UMD vs DC 20: 1d20 + 12 ⇒ (14) + 12 = 26
Both Hamish and the Gull using fervor for the +2 to attack, AC, and reflex saves.
The Seaward gull sails across the open space surprisingly quickly, though passes dangerously close to one of the pillars as it does so.
Will pass the closest pillar, so if it does something, it will get its chance, unless it happens on its turn, then the Gull will have moved past by then.
It comes in behind Yuri, the crew working hard to prep the cannons and ballistae. You can see some of the sailors on the bow, yelling towards the dwarf, waving their hands furiously, but whatever they are saying is lost, swallowed up by Kasimir's silence spell.
They look back at Mr. Phips, who raises one hand, and points forward anyway, and the men on the harpoons fire them. Yuri sees dozens of small missiles zip past his ear, over his head, under his arms, and one even through his legs, as they lance towards the priestess.
Single move (70'), gaining 5' in elevation en route, then single attack, at range, on the priestess... Yuri will give her soft cover, unfortunately.
bite Harpoons!: 1d20 + 22 + 1 + 2 + 3 - 3 + 1 ⇒ (15) + 22 + 1 + 2 + 3 - 3 + 1 = 41, for 1d8 + 14 + 3 + 6 ⇒ (1) + 14 + 3 + 6 = 24 damage plus
pull winches: 1d20 + 24 + 1 + 3 + 2 - 3 + 1 ⇒ (16) + 24 + 1 + 3 + 2 - 3 + 1 = 44
Nowhere to pull her too, except directly over top of Yuri, hope she can stay flying, else she might be getting a little closer than expected... =)
edit: Oh wait... she has freedom of movement... ok... no falling on dwarves hijinx then.. 8(

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Yuri (raging) Fort: 1d20 + 23 ⇒ (12) + 23 = 35 +4 untyped vs traps; +4 racial vs spells & SLA; +2 racial vs poison; +3 (additional) morale vs spells, SLA, Su (only when raging); +4 untyped for misc stuff from Endurance feat;
There's no save vs Bless, so it does affect Yuri despite his superstitious nature.

Grandmaster TOZ |

Yuri finds a dark miasma cloying to his helm as he rears back, a momentary weakness afflicting him as it saps his strength, before his rage casts the pall aside.
AoO on Gull: 1d20 ⇒ 10
The stone mantis claw at the ship as it sails by, but find no purchase on the hull. The harpoons punch into their targets armor, but slip free with ease. Dark cloying magic follows them back. I don't think the Gull is Good, but if so, Fort save!
19 Bombshell (Damage: 28)
18 Eylysia
14 Rokgurn
14 Kasimir
14 Hamish (Damage: 37, Gull: 7)
14 Yuri (Damage: 30)
14 Saviya (Damage: 44, Dimensional Anchored)
7 Omrax* (Damage: 10)

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Omrax will silently double-move into a flanking position behind the woman and her statue.
Best he can do - since statue or Yuri appear to be in way for charge and cannot single move to her and attack