TOZ's Passing the Torch (Inactive)

Game Master TriOmegaZero

Game Map and Information.


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The confusion is real here. :)

Has the board been properly updated and more importantly is my character still alive? At least for now.


Table Maps | Passing the Torch
Hamish Carmody O'Toole wrote:

there's a blue one too? Ouch. Could you indicate where Rok got AoO'd then, so we have some idea where it might be on the map?

And google slides works like ass on an ipad. I don't even try anymore =)

Pretty much where he started. :) I will try to update it clearer when I get home and have solid access.

Rokgurn should be able to return to the material Plane as a free action on his turn, but it won’t stop the grapple as I understand this. Weird abilities are weird.

Liberty's Edge

CG Half-Elf Summoner 13

And would the eagles suck up some of these AoO's too? =)
One can hope


If anyone can get some healing to me next round it would be appreciated. I don't think that I will be able to cast while grappled by this monstrosity.

Liberty's Edge

CG Half-Elf Summoner 13

I can't think of any monster that can attack for free from the ethereal to the material. There are rules specifically to prevent this sort of thing. There's no way to combat that, it would pretty much be guaranteed death for most PC's

They usually have to at least go partially material (and thus that part becoming visible) to do so. Perhaps we should be seeing the claw that's grappling at least? Like they're reaching out of empty space.

Regardless, that part would have to go material in those cases, and thus would not ethereal at that moment. You can't be both. Not sure how that tracks with what their doing mind you.

Certain material things can affect stuff in the ethereal plane, but its not a two way street, as those same things, on the ethereal plane, can't affect the material one.

Liberty's Edge

CG Half-Elf Summoner 13

Rokgurn, would the Whirlwind form work? It can move through creatures, so seems like it shouldn't be grapplable at all.


Table Maps | Passing the Torch

Ah, something I missed on Rokgurn turning ethereal. Until that point, the claw remained materiel.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Sorry, I'm just catching up now after a busy afternoon. Would someone mind summarizing what's going on? I'm sort of confused. There was a mantis near me before class that I understood to have materialized and I was going to bash it but now I don't see any creatures on the map. Is it Yuri's turn or are we still further back with retcon?


Table Maps | Passing the Torch

You are good to post actions, but with the interruptive nature of this fight, it is proving tricky to pull off in PbP. There are no enemies on the materiel plane at the moment.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

So, invisibility purge has no effect?

@Hamish - ethereal filchers and marauders worked this way in 3.5. The best solution (barring the right tool for the job) was a readied action.


I think the GM will have to look over the thread and adjudicate when he gets home and has time to do so. If the claw is visible when attacking the first AOO would have (barely) missed after the reroll.

Does Whirlwind form allow you to freely escape grapples?


Table Maps | Passing the Torch

I believe the rules are silent on that one. I’ll have to doublecheck. I recall ruling that it allowed escape however.

Kasimir, that is correct to my knowledge. I may rule that it allows them to be seen but not interacted with outside of the aforementioned spells that cross into the ethereal. Have to doublecheck the wording on etherealness since it got chopped up from 3.5.

Liberty's Edge

CG Half-Elf Summoner 13

@Rokgurn - No clue on how whirlwind would interact.
As a GM I think I'd go that way... but that'd be a GM thing I suspect, as I can't find any information, one way or the other to say how it actually works.

@Kasimir, ethereal marauders, in pathfinder, have to actually go material to grab people... then they can shift back with them. But the important part is they have to be material to affect the material world, and they could never be in two planes at once.
Pretty sure this was true in 3.5 too.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

I won't be able to take my turn until sometime later tonight but if they are invisible (or see invisible will help to see them) Yuri will standard action use lenses of situational sight to activate see invis (unless we already understand that this will be ineffective). Otherwise, I guess Yuri will likely ready an attack action for when one of them materializes. Also, if any of this is a spell effect (it doesn't sound like any of it is), Yuri can use spell sunder in place of an attack or an AoO.


Table Maps | Passing the Torch

I really wish Paizo had learned from the last time they put beasts whose main trick is grapple into an encounter (in that freedom of movement trivializes the encounter then). Much like the ethereal marauders, if the shtick fails, they kind of get to twiddle their thumbs.

Added the AoO site as a yellow square.

Liberty's Edge

CG Half-Elf Summoner 13

I don't think the grappling is their main trick... its the fact they can attack from the ethereal plane!

At size colossal, I'm guessing their melee beat sticks otherwise... so they have that going for them.


Table Maps | Passing the Torch

If you notice how many attacks Rokgurn has taken versus everyone else, that should explain a little.

Liberty's Edge

CG Half-Elf Summoner 13

Where's Godzilla when you need him!


What I do not understand is how turning material while they are ethereal will not break the grapple. This is really confusing me. How can they be on two planes at the same time?

@Hamish - You mean Druidzilla don't you. :)


Table Maps | Passing the Torch

They have the ability to attack and grapple from the ethereal to the material. The author did not detail out how that interacts with another creature that can go ethereal and back.


Right but that does not mean that they are on both planes at the same time. Only that they can phase from one to the other.

Edit - Right only a crazy person would think to go to their plane to kick their ass. ;)

Edit2- What is important is how you are going to rule it.


Table Maps | Passing the Torch

Rather than wait for them to ghost step into the material plane? Indeed. :P

Liberty's Edge

CG Half-Elf Summoner 13

There was a certain level of cockiness there that was kind of inviting a beat down =)


No doubt I have gained a great deal of respect from your character then. ;)

Hopefully it will only be a beat down and not a burial.


Table Maps | Passing the Torch

This probably isn't a good time to mention that yellow didn't actually take any actions on its turn, since I confused it and blue.


Are they all staying on the Ethereal plane or will they begin to phase onto the material plane?

Liberty's Edge

CG Half-Elf Summoner 13

I prefer to hope blue and yellow as the same creature, just doppler shifted, cause it's moving! =)

Every square on the board appears to be threatened. Limits lots of options, for sure!


Table Maps | Passing the Torch

In the interest of getting this over, yellow will.


No offense but I feel that between the GM and I that we totally goofed this round. I am so confused as to what has happened and who and what has moved.

At least the confusion will be over soon.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

I -will- redo my round in light of the new information. Please delete my previous post.


Table Maps | Passing the Torch

To recap:

Surprise round: Bombshell sees the enormous mantis flying towards the party. Shouting a warning, she gets clawed when drinking her extract but does not get grabbed also due to extract. The other two mantis move to threaten.

Round 1: Rokgurn moves and provokes, being grabbed by the unseen enemy (flatfooted as originally mentioned). He proceeds to turn ethereal and find himself assaulted by the big mantis. (The throw has been retconned as the wrong mantis has him.) Blue and red have a tug of war right now, yellow shifts to the materiel and attacks Yuri.

It is now the rest of the party's turn until blue gets to go.


Table Maps | Passing the Torch
Kasimir vonVang wrote:
I -will- redo my round in light of the new information. Please delete my previous post.

I unfortunately cannot, only the original poster can and only within an hour of posting.


I noticed that my damage went down to 90. Is my character currently grabbed?


Table Maps | Passing the Torch

Yes. The removed damage was the erroneous throw. The big guy just full attacked you while the other still had you grabbed.


Sorry but if you look through the posts the total damage should be 62.
He has DR 5/- and the second AOO missed completely due to Divine Interference. Hence the reboot.


Table Maps | Passing the Torch

Counting the full attack? I rolled back the damage then added that. Perhaps I did not roll back far enough.


I recounted it to 59. Please check from the beginning as the 2nd AOO misses due to Divine Interference.


Table Maps | Passing the Torch

Confirmed on my count as well.


Ok it is fixed now. Thanks.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Whew, that was a lot to catch up on! Look what happens when you step away from the computer for a couple of hours! :-)

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Wow. Ok, I am not sure if Yuri is still grappled, but figured he needs to get loose as these bugs do not appear to be demons or dragons, so unlikely smiteable (again). Paladin will be limited damage potential. If he isn't grappled, then Omrax will cast grace instead.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Some misc questions:

Hunter's Blessing is still in effect and I believe that it was stated that we are still in jungle here in the tar pits. Are the mantises considered animals for the purpose of the spell's bonus on attacks and damage? (I assume they are vermin and not animals, but just double checking).

What was the benefit that the eidolon provides?

I think no one has started inspiring yet, correct?

And lastly, GM, if I want to, can I attempt to sunder a claw? Probably not worth trying given what I expect is their unbeatable CMD, but it's an idea...


Table Maps | Passing the Torch

Hunters Blessing- Still active but they are vermin, not animals.

Eidolon was a +2 AC?

Not aware of any inspiration yet.

I don't believe you can sunder a creature. That's called an attack roll. :P

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Lol, that's what I thought.

One other question: if the mantises were dazed would that prevent them from shifting back to the ethereal plane? No worries if that's a question you don't want to answer or one Yuri doesn't know the answer to.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

@Omrax - I could use that Litany next round when I phase back in. Since you did not have to use it on Yuri.

Liberty's Edge

CG Half-Elf Summoner 13

Eidolon is +2 shield bonus to AC and +2 circumstance bonus to saves, if within its reach (currently 10') and its not unconscious. (+4 for Hamish).

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 2 | HP 165/165 (raging 221/221) | AC 25 (raging 27) T 15 (13) FF 22 (24) | CMB +20 (23), CMD 33 (34) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +9 (12) | Init +6 | Perc +17 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: Lucky # 6; | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
Hamish Carmody O'Toole wrote:
Eidolon is +2 to AC and saves, if within its reach (currently 10') (+4 for Hamish).

Is the bonus untyped?

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

You got it! If I can: a) see you and b) not be grappled myself :)

Liberty's Edge

CG Half-Elf Summoner 13

edited the above post, Yuri, as to bonus types.


Table Maps | Passing the Torch

Yuri has no idea how the etherealness works.

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