GM Tiger
|
IzahKO - AC 17 34/39
Ko-Rin - AC 17 (18 Parry/Shield) 17/17
Yohann of Arch - AC 20 17/28
G'look - AC 19 26/33
Dyesebel - AC 16 1/26; Lolong AC 16 19/22
Fleur Belacour - AC 15 (Mystic Armor) 11/14
Ko-Rin
|
Ko-Rin congratulates the party and tosses Dysebel the Minor Elixir of Life he was holding. "You look like you could use that, friend."
Ko-rin is not an effective healer... he can use treat Wounds, but has a decent chance of failure with his whopping +2
Dyesebel
|
Badly burnt, Dyesebel gives Ko-Rin a grateful nod. “Thank you, I definitely needed this.” She quickly uncorks her own minor healing potion and downs it alongside the elixir, steadying herself as the pain begins to fade.
Minor Elixir of Life: 1d6 ⇒ 6 Hit Points restored to Dyesebel
Minor Healing Potion: 1d8 ⇒ 5 Hit Points restored to Dyesebel
Regaining her composure, she looks to the others and gestures for them to come closer. “Gather near me.” Closing her eyes, she begins a soft, flowing chant. “By tide and life, let strength return.” A gentle, soothing energy spreads outward from her, restoring vitality to those around her.
◆◆◆Heal: 1d8 ⇒ 5 Hit Points restored to everyone
GM Tiger
|
IzahKO - AC 17 39/39
Ko-Rin - AC 17 (18 Parry/Shield) 17/17
Yohann of Arch - AC 20 22/28
G'look - AC 19 31/33
Dyesebel - AC 16 17/26; Lolong AC 16 19/22
Fleur Belacour - AC 15 14/14
Randomness: 1d6 ⇒ 3
Randomness: 1d5 ⇒ 5
Randomness: 1d4 ⇒ 1
Randomness: 1d3 ⇒ 2
If anyone wants to treat wounds, go ahead. Just make your Medicine check before attempting the Infiltration skills!
A terrible whistling cuts through the air as the Hellknights fire siege weapons into town. A house collapses in billowing dust and splintered wood. Shouts and the clash of weapons echo down the streets. Fiends and Hellknights lurking in buildings spring out upon the Steel Falcons to disrupt the attack against the citadel. The few civilians still hiding break and run for help, swelling the refugee numbers and escalating their anxiety. They need to reach safety soon!
WELCOME TO THE INFILTRATION SUBSYSTEM!
* The Infiltration consists of a series of Obstacles that you need to overcome.
* Each PC can attempt a given Obstacle once.
* As each obstacle is a group obstacle, any PC may make the check and earn successes for the group.
* Skill checks earn successes as follows: CS/S/F/CF - +2/+1/0/0
* Failures don't reduce the number of successes. They cause additional complications that the party would need to resolve.
The Hellknights placed a roadblock and alchemical mines on the street.
------------------
TRACKER
Obstacle: TRAPPED BARRICADE
Skills:
DC 15 Crafting to detect the mines,
DC 16 Perception to spot the Hellknights’ safe path markers,
DC 15 Thievery to disarm the mines
Successes: 0/4
Awareness Points (Bad): 3
------------------
Those with ** may go
**G'look
**Yohann of Arch
**Fleur Belacour
**Dyesebel
**IzahKO
**Ko-Rin
Ko-Rin
|
Ko-Rin flicks out his toolkit, and sets about disarming those mines. Thievery: 1d20 + 7 ⇒ (17) + 7 = 24 Well dang. gotta hate when you are 1 short of a crit.... Oh well.
Tricking off the various nozzles and switches seems almost second nature to the Cat-Folk... Kind of makes you wonder just how much practice with explosive devices he has.
Yohann of Arch
|
Yohann chugs his healing potion.
Minor Healing Potion: 1d8 ⇒ 2 HP
~ HP 24/28
DC 15 Crafting: 1d20 + 8 ⇒ (7) + 8 = 15
"That's a mine over there." he warns the civilians that he is guiding.
GM Tiger
|
Yohann sees a pair of mines and Ko-Rin easily disarms them.
------------------
TRACKER
Obstacle: TRAPPED BARRICADE
Skills:
DC 15 Crafting to detect the mines,
DC 16 Perception to spot the Hellknights’ safe path markers,
DC 15 Thievery to disarm the mines
Successes: 2/4
Awareness Points (Bad): 3
------------------
Those with ** may go
**G'look
Yohann of Arch
**Fleur Belacour
**Dyesebel
**IzahKO
Ko-Rin
Fleur Belacour
|
Fleur reaches into her satchel, steps toward Dyesebel and hands her a healing potion
“Take this, you’ve already spent enough of your strength.”
Kneeling carefully, Fleur adjusts the brim of her hat and studies the barricade with a scholar’s precision, tracing the likely placement of triggers.
DC 15 Crafting to detect the mines: 1d20 + 7 ⇒ (12) + 7 = 19
Dyesebel
|
Dyesebel thanks Fleur and drinks the minor healing potion that was handed to her.
Minor Healing Potion: 1d8 ⇒ 8 Hit Points restored to Dyesebel
Lolong should be restored to full HP now because of Dyesebel's 3-action heal.
Perception vs DC 16: 1d20 + 8 ⇒ (18) + 8 = 26 Crit!
Dyesebel notices and follows the path marked by the Hellknights and safely passes through the barricades with ease.
GM Tiger
|
Dyesebel points out the mines and Fleur disarms them.
You are then forced to duck into an alley as a battle between two mages rages. The blending of opposing battle spells disrupts the natural flow of magic into a chaotic whirlwind.
------------------
TRACKER
Obstacle: SPELL STORM
Skills:
DC 15 Arcana/Nature/Occultism/Religion to calm the magic,
DC 16 Fortitude to absorb it until others pass
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 0/4
Awareness Points (Bad): 3
------------------
Those with ** may go
**G'look
**Yohann of Arch
**Fleur Belacour
**Dyesebel
**IzahKO
**Ko-Rin
Dyesebel
|
"Even the wildest currents can be calmed."
Nature vs DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Instead of fighting it, Dyesebel gently guides the chaotic energy just like calming rough waters. Slowly, the wild magic settles and returns to a stable state.
Yohann of Arch
|
Yohann allows the civilians to go first as he shields them from the storm of magic between the battling mages.
DC 16 Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13
GM Tiger
|
Dyesebel calms the magical energies. Success
Yohann tries to absorb the energies but starts seeing dizzying colors... Failure, 1 AP
------------------
TRACKER
Obstacle: SPELL STORM
Skills:
DC 15 Arcana/Nature/Occultism/Religion to calm the magic,
DC 16 Fortitude to absorb it until others pass
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 1/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
Yohann of Arch
**Fleur Belacour
Dyesebel
**IzahKO
**Ko-Rin
GM Tiger
|
Fleur also calms the spellstorm around the civilians.
Success
------------------
TRACKER
Obstacle: SPELL STORM
Skills:
DC 15 Arcana/Nature/Occultism/Religion to calm the magic,
DC 16 Fortitude to absorb it until others pass
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 2/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
Yohann of Arch
Fleur Belacour
Dyesebel
**IzahKO
**Ko-Rin
Izahko
|
Izahko steps lightly into the edge of the spellstorm, cloak shifting with the wind.
Izahko raises one hand, feeling the current instead of resisting it.
Action (Nature):nature: 1d20 + 7 ⇒ (12) + 7 = 19
Izahko guides the storm’s flow, nudging it away from the group.
GM Tiger
|
Izahko manages to calm the storm or redirect its energies away from the party.
------------------
TRACKER
Obstacle: SPELL STORM
Skills:
DC 15 Arcana/Nature/Occultism/Religion to calm the magic,
DC 16 Fortitude to absorb it until others pass
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 3/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
Yohann of Arch
Fleur Belacour
Dyesebel
IzahKO
**Ko-Rin
GM Tiger
|
G'look stands in the wind and miraculously, the spell energies flow around him.
You head through another alleyway and emerge onto a broad avenue. As you begin to cross, you hear a loud roar as the Steel Falcons engage a squad of Hellknights, missiles and spells hitting the surrounding streets.
------------------
TRACKER
Obstacle: FIGHTING IN THE STREETS
Skills:
DC 16 Perception to find an opening,
DC 15 Thievery to open a locked alleyway,
DC 15 Survival to find an alternate route
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 0/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
**Yohann of Arch
**Fleur Belacour
**Dyesebel
**IzahKO
**Ko-Rin
Yohann of Arch
|
DC 16 Perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Over there!" he instructs the civilians that he is guiding to enter a shortcut nearby.
GM Tiger
|
Fleur and Yohann guide the civilians through shortcuts around the battle.
------------------
TRACKER
Obstacle: FIGHTING IN THE STREETS
Skills:
DC 16 Perception to find an opening,
DC 15 Thievery to open a locked alleyway,
DC 15 Survival to find an alternate route
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 2/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
Yohann of Arch
Fleur Belacour
**Dyesebel
**IzahKO
**Ko-Rin
GM Tiger
|
G'look and Izahko point the way. The group hurries across town. As you are about to emerge from another alleyway, you spot a platoon of Hellknights marching past, heading for another battle and wary of ambush.
You're doing great. 2 more obstacles
------------------
TRACKER
Obstacle: STAY HIDDEN
Skills:
DC 15 Stealth to find a hiding place,
DC 16 Diplomacy to keep everyone calm and quiet,
DC 15 Acrobatics/Crafting to create a distraction
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 0/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
**Yohann of Arch
**Fleur Belacour
**Dyesebel
**IzahKO
**Ko-Rin
Ko-Rin
|
Ko-Rin salutes the party, and then rushes off to create his patented 'distract the guards' maneuver. Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
And for once, it goes off without a hitch. To the surprise of many, Ko-Rin included.
Yohann of Arch
|
Crafting: 1d20 + 8 ⇒ (14) + 8 = 22
Yohann copies G’look’s design, creating another clattering alarm and placing it in a spot that Hellknights can easily find.
Dyesebel
|
Crafting vs DC 15: 1d20 + 7 ⇒ (1) + 7 = 8
HP: Crafting vs DC 15: 1d20 + 7 ⇒ (8) + 7 = 15
Dyesebel also improvises a noise-making device from the scrap materials around them to distract the Hellknights.
Dyesebel has used up all her hero points.
GM Tiger
|
Ko-Rin and G'look create a diversion with G'look keeping the hellknights looking away longer. Success, Crit
Yohann copies G'look's design and gets the rest of the carts across. Success
Dyesebel creates another noisemaker just to feel useful... :P
You reach a building at the end of the road. Shouts for help emerge from a nearby barricaded building. A dozen civilians emerge, injured and dazed after fleeing attacks from Hellknight collaborators.
Last one!
------------------
TRACKER
Obstacle: LEFT BEHIND
Skills:
DC 16 Medicine to treat the wounded,
DC 15 Performance to raise their spirits,
DC 16 Perception to search for anyone remaining inside.
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 0/4
Awareness Points (Bad): 4
------------------
Those with ** may go
**G'look
**Yohann of Arch
**Fleur Belacour
**Dyesebel
**IzahKO
**Ko-Rin
Ko-Rin
|
Ko-Rin attempts to keep a look out, searching for anyone else.
perception: 1d20 + 4 ⇒ (17) + 4 = 21
Finding a few more stragglers, Ko-Rin carries them back to the group.
Since Dysebel didn't need to roll on the last challenge. Are they able to keep their last hero-point then?
GM Tiger
|
Ko-Rin attempts to keep a look out, searching for anyone else.
[Dice=perception]1d20+4
Finding a few more stragglers, Ko-Rin carries them back to the group.
Since Dysebel didn't need to roll on the last challenge. Are they able to keep their last hero-point then?
Yes, of course :)
Yohann of Arch
|
DC 16 Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Yohann looks around and finds none to rescue.
GM Tiger
|
Ko-Rin and G'look save some stragglers and set up an aid station. However, Yohann and Izahko can't find anyone to rescue.
------------------
TRACKER
Obstacle: LEFT BEHIND
Skills:
DC 16 Medicine to treat the wounded,
DC 15 Performance to raise their spirits,
DC 16 Perception to search for anyone remaining inside.
Special Conditions:
* Ko-Rin/G'look reduce the DC by 1 for leading the group from Reliant Bookstore
* Fleur/Izahko can convert one Crit Fail to a Fail during the Infiltration (Lamonds Lament)
Successes: 3/4
Awareness Points (Bad): 6
------------------
Those with ** may go
G'look
Yohann of Arch
**Fleur Belacour
**Dyesebel
IzahKO
Ko-Rin
Dyesebel
|
Medicine vs DC 16: 1d20 + 8 ⇒ (5) + 8 = 13
Dyesebel aids the wounded civilians, but despite her efforts, she’s unable to stabilize them.
GM Tiger
|
[dice=Medicine vs DC 16]1d20+8
Dyesebel aids the wounded civilians, but despite her efforts, she’s unable to stabilize them.
You want to HP that?
Dyesebel
|
HP: Medicine vs DC 16: 1d20 + 8 ⇒ (17) + 8 = 25
With Dyesebel's persistency and determination, she manages to stabilize some of the wounded.
GM Tiger
|
Dyesebel manages to stabilize some of the wounded. This group then joins the civilians you're evacuating.
The market square stands in the eye of the storm, a small spot of tranquility amid the battle. Ruffians herd townspeople around the perimeter. A well-dressed pair bearing a familial resemblance hold court in the center. The first is a woman in red and black atop a gallows, her hair neatly coiffed, wearing a fine coat, waistcoat, and jewelry, with sharp eyes and sharp smile. A burly gentleman in filigreed breastplate stands below, jeweled sword and scabbard at his side, with a matching predatory grin.
"What a fine crowd! It's a festival, oh brother of mine. A fine harvest festival for our Dark Prince."
The fellow draws his blade, playfully tossing it hand to hand. "And some Pathfinders, Olinda, my sister. We might earn quite the bonus, quite the bonus indeed atop your spellwork at the citadel. Should we kill them or hurt them, or hurt them and kill them? This blade needs wetting."
The lady takes a deep breath, eyes closed, relishing in some hidden sense. "Blood's spilled and the barriers weaken. Not long. Not long at all till my circle is ready and the armies of the Nine march forth from the citadel catacombs. Let's enjoy the slaughter now, brother Bartolo, before our Lord's servants take their fill. Our friends and neighbors need a lesson in choosing better allies."
Dyesebel and Ko-Rin, have a hero point each!
G'look's Initiative using Search: 1d20 + 7 ⇒ (11) + 7 = 18
Yohann of Arch's Initiative using Search: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Fleur Belacour's Initiative using Detect Magic: 1d20 + 7 ⇒ (16) + 7 = 23
Dyesebel's Initiative using Search: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
IzahKo's Initiative using Avoid Notice: 1d20 + 7 ⇒ (5) + 7 = 12
Ko-Rin's Initiative using Avoid Notice: 1d20 + 7 ⇒ (8) + 7 = 15
Bartolo: 1d20 + 7 ⇒ (13) + 7 = 20
Antino: 1d20 + 7 ⇒ (1) + 7 = 8
Marius: 1d20 + 7 ⇒ (8) + 7 = 15
Olinda: 1d20 + 10 ⇒ (4) + 10 = 14
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Dyesebel - AC 16 25/26; Lolong AC 16 22/22
**Fleur Belacour - AC 15 (Mystic Armor) 14/14
Red Bartolo
G'look - AC 19 31/33
Yohann of Arch - AC 20 22/28
Yellow Marius
Ko-Rin - AC 17 (18 Parry/Shield) 17/17
Black Olinda
IzahKO - AC 17 39/39
Purple Antino
Fleur Belacour
|
Fleur’s eyes narrow, shifting from wide-area magic to precise execution. She flicks her hand, sending a cluster of shimmering darts streaking toward Yellow Marius. Then translucent barrier of force snaps into place in front of her.
◆◆Needle Darts Vs Yellow Marius : 1d20 + 7 ⇒ (3) + 7 = 10 Piercing Damage: 3d4 + 4 ⇒ (4, 1, 4) + 4 = 13
◆◆Needle Darts ◆Shield
Dyesebel
|
Dyesebel casts guidance on herself and then chants a spell, "By tide unbound and surging deep, crash and answer my call!"
A surge of pressurized water forms and blasts forward, slamming into Olinda with force.
Hydraulic Push vs Olinda+Guidance: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
If Success:
Damage: 3d6 ⇒ (5, 2, 5) = 12 Bludgeoning (Target is knocked back 5 ft)
If critical Success:
Damage: 6d6 ⇒ (5, 1, 2, 5, 6, 6) = 25 Bludgeoning (Target is knocked back 10 ft)
Dyesebel:
◆Guidance on Dyesebel
◆◆Hydraulic Push
GM Tiger
|
Fleur warms up and shoots needles over Marius' head.
Dyesebel blasts into Olinda's chest, breaking her ribs with a loud crack. Olinda falls off the back of the stage and does get back up.
Bartolo looks on in shock. "Olinda? OLINDA!!" he wails, "You killed my sister, you scum! You'll pay for that!!"
He grabs at Dyesebel.
Grapple vs Fort DC 15: 1d20 + 10 ⇒ (4) + 10 = 14
He misses and swings his sword at her instead.
Longsword vs Dyesebel AC 16, MAP: 1d20 + 6 ⇒ (13) + 6 = 19 for Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
His sword connects cutting deep.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Dyesebel - AC 16 16/26 (Immune to Guidance 1 hr); Lolong AC 16 22/22
Fleur Belacour - AC 15 (Mystic Armor) 14/14
Red Bartolo
**G'look - AC 19 31/33
**Yohann of Arch - AC 20 22/28
Yellow Marius
Ko-Rin - AC 17 (18 Parry/Shield) 17/17
IzahKO - AC 17 39/39
Purple Antino
Yohann of Arch
|
~ Commander’s Banner (30-ft emanation): +1s bonus to Will saves and DCs vs fear effects
"You keep your hands off our friend, or be trampled!" Yohann warns Red Bartolo, trying to scare him.
◆ Demoralize
Intimidation + Intimidating Prowess: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 w Intimidation Prowess (ignores penalty for not sharing language) vs Red Bartolo's Will DC
"Fall back if you must!" Yohann calls out, his voice steady as he urges those within his banner’s aura to withdraw.
◆◆ Defensive Retreat, each squadmate within the aura of the banner can immediately Step up to three times as a free action.
GM Tiger
|
G'look gets clear of the crowd and hurls at bottle of sparking liquid at the stage as a warning shot. Yohann gives the option of retreat to the party.
Marius rushes up to the party and tries to grab Izahko.
Grapple vs Fort DC 18: 1d20 + 10 ⇒ (13) + 10 = 23
He manages to grab her and uses her as a living shield.
Raising his sword, he swings at Ko-Rin.
Longsword vs Ko-Rin AC 17, MAP: 1d20 + 6 ⇒ (17) + 6 = 23 for Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Dyesebel - AC 16 16/26 (Immune to Guidance 1 hr); Lolong AC 16 22/22
Fleur Belacour - AC 15 (Mystic Armor) 14/14
Red Bartolo
G'look - AC 19 31/33
Yohann of Arch - AC 20 22/28
Yellow Marius (+2 AC)
**Ko-Rin - AC 17 (18 Parry/Shield) 8/17
**IzahKO - AC 17 39/39 (Grabbed; OG; Living Shield; Escape DC 20)
Purple Antino
Izahko
|
Izahko plants his feet, muscles straining as he violently thrashes against Marius’s grip, forcing his way out with his power.
Athletics: 1d20 + 9 ⇒ (1) + 9 = 10
But it seems he can't get off Marius tight grip. So he tries to push him with all his power to get out
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
◆◆◆ Escape Marius Grip
Ko-Rin
|
And now I am conflicted. As Yohann's option to step three times is one Ko-Rin would have taken, moving him away from the group and away from Izahko before Marius moved up... But seeing that an attack would've come his way, and where enemies are. It feels very much like it'd be cheating to do so, as it is hard to not meta-game positioning at that point.
Kitsune Kune
|
Izahko plants his feet, muscles straining as he violently thrashes against Marius’s grip, forcing his way out with his power.
SNIP
◆◆◆ Escape Marius Grip
By the way Izahko, escape attempts have the Attack trait, so they incur MAP.
Looking at the fact Red wound up next to Ko-Rin before he would have steps from Yohann, and how that places everything. He would've stepped three times, one south-east, then south and then south-west, to be next to the Brown building/tent. @GM, You'll need to decide for yourself how you want to handle that stab at Ko-Rin who would've been 15 ft away from that spot when you stabbed at him.
Ko-Rin kicks off the tent/building if it can support him. GM fiat, but it won't actually change anything beside for how cool the image is in my head. lol. I don't need the bonus movement. Ko-Rin rushes around the periphery of the battle, before coming in next to Marius and Bartolo.
"Hi!" He'll quip, before trying to Trip Red Bartolo.
Athletics vs Reflex: 1d20 + 6 ⇒ (5) + 6 = 11 If that is a crit-fail I will hero-point it. otherwise I continue with the rest of the turn, likely disappointed.
◆ DARING STUNT
DAREDEVIL, RISKY
Frequency once per round
You hurl yourself into the fray and try to maneuver a foe. You Stride or Leap. You must move at least 10 feet and end your movement adjacent to at least one enemy. At the end of your movement, you can attempt to Grapple, Reposition, Shove, or Trip one enemy within your reach.
White cross is where he Stepped to and starts his movement. It goes one square West, then one North-West, then one North, then ends up where Ko-Rin is, for 25ft of movement that should avoid any reactions unless they have reach.
He then turns to see his ally being grappled, and does not approve. He jumps, and shoving his foot into Yellow Marius's Chest, he kicks off while trying to break the grapple.
Acrobatics + agile map vs Fort: 1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 23
If that's a success, he moves north 1, and doesn't break the grapple. If that's a crit, he gets shoved 10 feet north, and DOES break the grapple. Either way, Ko-Rin leaps to land beside Red Bartolo and Dysebel. As long as that 23 was a success vs Fort, this doesn't trigger reactions.
◆ FORCEFUL KICKOFF STUNT
AGILE, ATTACK, DAREDEVIL, PRESS, RISKY
Requirements The target can’t be more than one size larger than you.
You plant a foot in an enemy’s chest, pushing them away as your leap backward. Attempt an Acrobatics check against the Fortitude DC of a creature within your reach.
Critical Success The target is pushed 15 feet away from you. You Leap away from the target, and this movement doesn’t trigger reactions.
Success As critical success, but the target is pushed only 5 feet.
Failure You Leap away from the target.
Critical Failure Your stunt backfires. You are off-guard until the beginning of your next turn.
Audacious Combatant
Your adrenaline fuels you to attack again and again. Whenever you have adrenaline and make an attack as part of an action with the press trait, your multiple attack penalty is –4 (–3 with an agile attack) on your second attack of the turn instead of –5, and –8 (–6 with an agile attack) on your third or subsequent attack of the turn instead of –10.
As he lands he Quips at Bartolo again "Bye!"
Finally, he does it again, this one against Red Bartolo.
Acrobatics + agile mapx2 vs Fort: 1d20 + 7 - 6 ⇒ (14) + 7 - 6 = 15
Same details. if that succeeded, he gets kicked 5 feet back, and I leap away. if it failed, I leap away and he gets any reactions.
◆ FORCEFUL KICKOFF STUNT
End Turn