[PFS] TOZ's Passing the Torch

Game Master TriOmegaZero

Game Map and Information.


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Okay. I am opening this up to the 5 who have shown interest in the game so far.

EvilMinion Summoner or Bard
Abraham Z. Barbarian Fighter.
Anonymous Visitor
Crazy Hairy, Alchemist/Chymist (10/2)
Aarvid, Pal or Herald.

Please put your
Gender area of your profile. Please set it up somewhat like this if you haven't already.
Classes/Levels AC:30 T:23 FF:25|HP: 143/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20

Player:
Character:
PFS:
Track:
Day job:
Faction:

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Thanks for having me GM. Still need to update my profile.

Player: Abraham Z.
Character: Yuri Twobeards
PFS: 100198-1
Track: Normal
Day job: may want to use for a faction card mission or boon. If not: Craft (Weapons): 1d20 + 18 ⇒ (2) + 18 = 20
Faction: Liberty's Edge

When you get a chance will you please open the gameplay thread for this game so we can dot in so it will appear in our games list? Thanks!

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) { und align, life bubble }

Player: GM Aarvid
Character: Omrax the Bold
PFS: 9884-1
Track: normal
Day job: sailor: 1d20 + 4 ⇒ (2) + 4 = 6
Faction: Silver Crusade


If i am away from the game for an extended period of time, or you need to get into contact me in a rush, use Discord. I have set up a room for all my games.


Anyone with a preference of bard over summoner?

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

GM, it would be helpful if you connect the gameplay thread so we can dot and delete there. This game won't show up in our list of games (and thus notify us of new posts) otherwise. Thanks!

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
EvilMinion wrote:

Anyone with a preference of bard over summoner?

I'd say whatever will be more fun for you. Yuri will enjoy the bard's buffs, but I expect he'll also enjoy watching the summoner drop inevitables on the bad guys' heads!


The summoner doesn't summon stuff... At least very rarely =)
He just stands around looking pretty while the eidolon does the useful things.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Do we have anyone who can cast Magic Vestment? Or Greater Magic Weapon?

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) { und align, life bubble }

Omrax can cast the latter, but not at the CL you would probably like.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
Omrax the Bold wrote:
Omrax can cast the latter, but not at the CL you would probably like.

And your limited Paladin spells are probably better used in other ways. I've got two +1 furious weapons, both of which get used, so if one of the casters has the slots for it one or two castings of GMW would be welcome. And ditto with Magic Vestment. But no worries if our casters have other uses for their spells. Just like to do some planning since at this level the allocation of buffs can make a big difference.


I'll start next Friday.

The Exchange

Gnome Grenadier 10/Master Chymist 2 | AC: 24 (15 T, 21 FF) | HP: 113 /113 | BAB: +9/+4 | F:+17, R:+16, W:+13, +2 v Fear & Despair | Init:+6 | CMB +6, CMD 21
Resources:
Flight 10 / 10 | Boots: 10 /10 | Bombs: 24 / 24 | Extracts: |
Buffs:
Cognatogen, Stoneskin, FreedomMvmt, Absorb Toxic, Heroism,See Invis, Barkskin, SheildoFaith
Conditions:

Player: Urktar
Character: Crazy Hairy
PFS: 100685-2
Track: normal
Day job: Craft Alchemy, take ten for 150gp
Faction: The Exchange (Sczarni)


I'll be going through and sending messages to those who signed up on Wednesday


Discord Room

Message sent to everyone. Game will be starting within 26 hours.

If you haven't already, please post the information requested above and status bar.


Correction, starting on the 26th.


Please hop onto the sheets and update your characters information over the weekend.

Game Map and Information.


Sad news. Game day 8 will officially be delayed by 2 weeks.

There will be an announcement on the official page in a few hours/days. New official start date is September 9th.


Okay. I have both parts for the game, so we are good to go on the 8th.

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) { und align, life bubble }

Super! Looking forward to it.


GM Amsheagar wrote:

Please hop onto the sheets and update your characters information over the weekend.

Game Map and Information.

Yeah, can we get the paperwork filled out on here before the starting date please.


Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

Sorry, this is my first EVER game on this forum. If you need something from me, I’m not being ignorant on purpose.


Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

And yes, I’ll take spell requests if you’re polite about it.

I’m hearing a request for greater magic weapon and magic vestment?

And with this party, it seems that I can focus on buffing others, and don’t need to do much direct damage myself, correct?

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) { und align, life bubble }

Hey, welcome! I know it can always be a challenge to learn a new community and board (I know I had my learning curve with MythWeavers).

But I'd say play the PC style you like. If you are usually a melee cleric, then do what works. I suspect Yuri will be doing much of the front-line damage. Omrax less so, unless demons/undead/dragons are involved.

Buffs are always appreciated. Omrax can provide some healing in combat and a bit more outside as needed (he does not channel).

A couple more tips:

1) In Gameplay thread/tab (where you dotted), you will probably want to post with your PC alias "Kasimir vonVang". You can switch which alias you use each time you post with the dropdown "post-as". You can edit/delete it up until an hour, then it becomes locked.

2) I am assuming you have played more on MythWeavers. Some helpful tips (if you have not seen them already PbP Tips

Game on!


Well, with the evangalist cleric, kind of makes me bringing a bard uneccessary...

So delusional summoner it will be!

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 )
Seaward Gull:
( HP 67/67 | AC 34 (T14, FF30) | CMD 32 | Fort +7, Ref +10, Will +5 | Init +4 | Perception +20 | Speed 40 )

Player: Aaron
Character: Hamish Carmody O'Toole
PFS: 84637-4
Track: normal
Day job: Forgo day job to check a box on his treasure map
Faction: Liberty's Edge


Okay, I believe that's everyone.

Game starts on September 8th. I'll post somewhat early... a few hours...

Please fill out the Google Sheet located at the top.

I ask for the saves just to speed up the game a little. If you have multiple conditions, label them as well beside the save.

That being said, you are free to look around anywhere with normal perceptions.

There is a Discord and i have a room ready for anyone to join. If you're new to the Paizo page, i recommend it, since you can ask questions and get answers somewhat quickly.

Edit
To keep things smooth online, Pets, Minions, etc go on the main characters turn.


Exactly how many players do we have at this point?
I am reading seven but I am not sure if everyone is still in.
It would be good to know before I input my character sheet from a paper copy.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
Anonymous Visitor 163 576 wrote:

And yes, I’ll take spell requests if you’re polite about it.

I’m hearing a request for greater magic weapon and magic vestment?

And with this party, it seems that I can focus on buffing others, and don’t need to do much direct damage myself, correct?

Yes, if you have the slots to spare I would be happy to have one (or two if possible) castings of GMW and one casting of magic vestment. Also, if you or anyone else is able to cast Enlarge Person on me that is always helpful (I carry some potions of it, but it's more effective to have it running for 12 or 24 minutes sometimes).

Buffs are great for me and I can generally do a good amount of damage, but I am superstitious, so I'll have to save against any spells cast on me once I'm raging.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Some various shenanigans and details:

* Yuri is superstitious, which means that he has to save against any spells cast, including friendly ones, while raging. This can get dangerous if he falls unconscious (because if he runs out of rage while unconscious he'll die), so please do heal him, even though he'll have to save for half, as quickly as possible if he goes down (he has the Raging Vitality feat that lets him continue to rage while unconscious). This restriction doesn't apply to channeling, lay on hands, or other non-spell forms of healing.

* @GM: Yuri has come and get me, with 4 AoO (or 3 if enlarged) per turn, so he'll likely post a spoilered block of AoOs to use in case he is attacked. These AoOs each trigger before the foe's attack and if accompanied by Dazing Assault might prevent the foe from completing their attack (or turn). Making it even more complicated for PbP, he's simultaneously wielding reach and non-reach weapons, so which weapon makes the AoO attack is something you'll want to pay attention to.

* @GM: once/day Yuri can enter rage as an immediate action when attacked or targeted by a hostile effect. For PbP purposes, he'll use this when targeted by a Will save effect (unless an ally is able to spellcraft and identify that it's not too serious).

* @GM: Yuri has spell sunder. Let me know if you have any questions or issues with how it can be used.

* @GM: what's your ruling on how, if at all, rage cycling works? I'm fine with however you want to handle it.

Looking forward to playing this with everyone!


@Yuri. had to do a little bit of research about your first question. You would be able to interrupt his attack with that combo. (you might have to remind me once or 50 times.), but he does get a save and if he saves, then it would repeat for your next AoO. Is there a limit on how many Dazing Assaults you can do a round?

2nd. You have to be the target. I don't think it includes AOEs, since you are not targeted, but in an area. (Could you link me the ability so I can read more about it?)

3rd. I think I understand the power after reading it. If i have any questions, I'll send you a DM to keep the clutter down.

4th. You go into rage at any point during Turn A and you come out of Rage at the begin of Turn B. Unless you have something like the witches Cackle which can extend it by a round.

@Everyone.

Does anyone have any issues with me PMing them information from knowledge checks? That way you, in character, will know the knowledge you know and will have to share it with your teammates.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Re Dazing Assault, yes it's a DC 23 Fort save so at this level most creatures will have a high likelihood of making the save. No limit on uses/round: it's like Power Attack - once you turn it on it's on until my next turn and it gives a -5 to attacks, so I usually won't use it together with PA and I'll generally only use it against creatures that I feel fairly confident of hitting and/or think might have weak Fort saves.

Re 1/day immediate action to enter rage: the ability comes from headband of havoc. As I read it, it probably should work against an AoE, but I generally wouldn't want to use it against something that is just going to do damage (like most AoE), but more against something that is going to dominate me or otherwise just take me out of the fight. In tabletop play I'd use my best judgment of how dire the situation appeared, but that's harder to do in PbP. If possible for an ally to spellcraft any potentially triggering effect, I'll rely on that to determine whether it's worth using. Otherwise, since my non-raging Fort is already high, and since most Reflex simply do damage and I have lots of hp, the main use would be if targeted by a Will effect when not in rage (my raging Will is 3 higher, or 6 higher if the cause is a spell, SLA, or supernatural).

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 )
Seaward Gull:
( HP 67/67 | AC 34 (T14, FF30) | CMD 32 | Fort +7, Ref +10, Will +5 | Init +4 | Perception +20 | Speed 40 )
GM Amsheagar wrote:
Does anyone have any issues with me PMing them information from knowledge checks? That way you, in character, will know the knowledge you know and will have to share it with your teammates.

This can be hit or miss.

Its great from an RP perspective sure... but if someone is a bit slow responding, it can be problematic for those who respond faster, if said info is relevant.


Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

I’m fine with PM’s. I’m also fine with imperfect amounts of information, it adds verisimilitude.

Evangelist clerics get some bard powers, so I believe I can inspire courage or greatness and bypass your superstition problems. I’ll grab a breath of life as well.

Would you (Yuri) benefit at all from Bear’s endurance?

I can’t enlarge, sorry, nor can I reliably UmD it.

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) { und align, life bubble }

I have no problems with any of the above.


PM of private skill checks can be amusing. It is also an incentive for a character to actually know something or be perceptive. A player should really be posting this information on their turn if at all possible.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Inspire Courage is great for Yuri (probably moreso than Inspire Greatness) and superstition won't interfere with it at all.

It's an interesting rules question for the GM whether or not Yuri would have to save against Breath of Life - hopefully we won't find out! :-)

Yuri would benefit from Bear's Endurance, but I would suggest seeing if others could use it first. When raging Yuri will have Fort +23, 194 hp, DR 2/-, and (if Magic Vestment) an AC of 30. If he uses Come and Get Me, foes will get +4 to hit and dmg against him, but still, if he goes down it's likely not from straight hp loss.


As far as I know, cure spells only make you safe if you are undead or harmed by healing magic.

Who's to say, you might die in the first encounter, when you have to face the level 25 Druid.


Player: Mage of the Wyrmkin
Character: Rokgurn
PFS: 115226-1
Track: normal
Day job: Profession: Engineer, take ten for 20gp
Faction: Liberty's Edge

GM: I did look at your signup sheet and I could not find an entry for this game.


Ignore the Sign Up sheet on my profile. I need to delete that. The information for this game is in the descriptions.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
GM Amsheagar wrote:

As far as I know, cure spells only make you safe if you are undead or harmed by healing magic.

Who's to say, you might die in the first encounter, when you have to face the level 25 Druid.

A level 25 druid sounds like a good way to start out - it'll certainly get our attention!

The issue with the saves vs the cure spell is that the superstition rage power says "While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies." There are a few helpful ally spells - like Dimension Door - that don't list a save in their entry, so raging Yuri could be DD'ed without having to make a save, but most of them - like Cure Light Wounds - say something like "Saving Throw Will half (harmless)", in which case raging Yuri has to save against them. If he makes his save he'll still be healed, but only for half. Unconscious Yuri is still raging (due to the Raging Vitality feat), which is good because otherwise he would be insta-dead (due to loss of extra hp from rage) but the question of whether Dead Yuri is still raging (for the question of whether he has to save vs Breath of Life) is, I'd say, unclear, and I'll happily go along with whatever the GM rules.

But hopefully it won't come up! :-)

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Wild Shape - Hawk (Tiny),Mage Armor, Barkskin, Heightened Awareness, Life Bubble, Longstrider(Greater), Deadeye Lore
HP 133/133 | AC 29 T 19 FF 24 | CMB +12 CMD 26 | F +15 R +15 W +19| INIT +11| PER +28/31 bright light SM+7|Speed 30', Fly 70' +16|Immune to Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 10/10,Hawkeye 10/10, Walk 7/7, Empty Body 13/13. Rune 1/1, Pearls 1st 3/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 6/7 2nd 6/7 3rd 6/7 4th 6/6 5th 5/5 6th 4/4 7th 2/3

Not to worry. Society does not care if you are superstitious or not.
One dead Barbarian is a bargain price of 16 PP. ;)

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 )
Seaward Gull:
( HP 67/67 | AC 34 (T14, FF30) | CMD 32 | Fort +7, Ref +10, Will +5 | Init +4 | Perception +20 | Speed 40 )

And, just a comment in general....

But anyone within 10' of the eidolon, will get a +2 circumstance bonus on saves, and a +2 shield bonus to AC.

Just something to keep in mind! Easy to forget this stuff.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Good to know - those are both useful for Yuri.

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Wild Shape - Hawk (Tiny),Mage Armor, Barkskin, Heightened Awareness, Life Bubble, Longstrider(Greater), Deadeye Lore
HP 133/133 | AC 29 T 19 FF 24 | CMB +12 CMD 26 | F +15 R +15 W +19| INIT +11| PER +28/31 bright light SM+7|Speed 30', Fly 70' +16|Immune to Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 10/10,Hawkeye 10/10, Walk 7/7, Empty Body 13/13. Rune 1/1, Pearls 1st 3/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 6/7 2nd 6/7 3rd 6/7 4th 6/6 5th 5/5 6th 4/4 7th 2/3

Aura effects are very useful indeed. We cannot forget the Paladin's either. My character can help to nullify critical hits or single huge attacks with divine interference. It was really useful in the Ruby Phoenix Tournament when a cocky Monk decided to solo an encounter.
Full hit points to dead (or it would have been) in one roll.


Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

Don’t forget, Kasimir can raise the dead if it’s needed. Just someone remember to grab the biggest piece. ; )

What are the GM’s thoughts on casting evil aligned spells?

Dark Archive

Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

Player: Anonymous Visitor 163 576
Character: Kasimir von Vang
PFS: 3839-2
Track: normal
Day job: Barrister
Faction: Dark Archive


GM: I am wondering how you would adjudicate the spell Ice Armor (from Inner Sea Guide). It says it would provide the same protection as a Breastplate. Does that mean that it is considered Medium Armor and has the same ACP and Speed Reduction as Breastplate?

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Wild Shape - Hawk (Tiny),Mage Armor, Barkskin, Heightened Awareness, Life Bubble, Longstrider(Greater), Deadeye Lore
HP 133/133 | AC 29 T 19 FF 24 | CMB +12 CMD 26 | F +15 R +15 W +19| INIT +11| PER +28/31 bright light SM+7|Speed 30', Fly 70' +16|Immune to Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 10/10,Hawkeye 10/10, Walk 7/7, Empty Body 13/13. Rune 1/1, Pearls 1st 3/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 6/7 2nd 6/7 3rd 6/7 4th 6/6 5th 5/5 6th 4/4 7th 2/3

Hamish: If you could spare a Mage Armor spell every day it would be most appreciated.

Dark Archive

Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

Can the Decemverate provide a wand of nondetection or a hat of disguise? I assume standard prices, of course.

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