[PFS] TOZ's Passing the Torch

Game Master TriOmegaZero

Game Map and Information.


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Liberty's Edge

CG Half-Elf Summoner 12 ( HP 86/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 5/7, 2nd - 6/7, 3rd - 5/6, 4th - 4/5 | SM VI - 10/10 | Buffs: over. flight, delay poison, life bubble )
Seaward Gull:
( HP 85/85 | AC 41 (T12, FF39) | CMD 36 | Fort +9, Ref +9 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: mage armor (12 hrs), barkskin (2 hrs), shield, evolution surge, life bubble, delay poison )

Oh hey... completely forgot about the size thing. Ya, that won't work at all! So ya, just the harpoon damage then.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

The Gulls harpoons punch into the skull of the dinosaur, the light fading from its eyes as it falls still.

Round 6 Initiative wrote:


25 Omrax (Damage: 48)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 128)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 25)

Damages updated, no other changes need made. For the record, Omrax gave him the free full attack, not the wind. :P

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 86/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 5/7, 2nd - 6/7, 3rd - 5/6, 4th - 4/5 | SM VI - 10/10 | Buffs: over. flight, delay poison, life bubble )
Seaward Gull:
( HP 85/85 | AC 41 (T12, FF39) | CMD 36 | Fort +9, Ref +9 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: mage armor (12 hrs), barkskin (2 hrs), shield, evolution surge, life bubble, delay poison )

Nah, its the wind... he gets to move for free, and we have to chase, getting only singles, and allowing him not only full attacks, but AoO's each time.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Like when he got blown into the Gull’s full attack and had to defensively heal?

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Less whinging and more killing. :) Seriously considering that the Heal was 16th level I am happy not to see him cast Finger of Death, Fire Storm, Creeping Doom... like all my spells.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Well he was going to but then Omrax got in his face... ;)

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 110/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 1/6 used. Hands 6d6 4/15 used) { resist fire/30 und align, longstrider20', resist poison, life bubble }

Just doing my duty, sirs!

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 184/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Huh, notifications stopped for this game - not sure why - hope they resume...

Yuri moves towards the saurian desperado, twirling his dorn-dergar. "Sir, you irk me!"

Free action: haste (2/10) from boots (needed to have enough movement to reach him); Free action: maintain rage (3/32); Move action: move to within 20' of Rurat; Standard action: single attack.

+5 Furious adamantine dorn-dergar, PA, Dazing Assault, Haste, inspire: 1d20 + 20 ⇒ (12) + 20 = 32
B dmg, inspire, Witch Hunter: 2d8 + 36 ⇒ (1, 8) + 36 = 45
If this hits, Rurat needs to make a DC 23 Fort save or be dazed for 1 round.

Up to 3 AoO; CAGM gives foes +4 to hit and dmg; Dazing Assault remains in effect (so any AoO hits also trigger a DC 23 Fort save rider):

If foe is 15-20' away:
+5 Furious adamantine dorn-dergar, PA, Dazing Assault, Haste: 1d20 + 20 ⇒ (5) + 20 = 25
B dmg: 2d8 + 36 ⇒ (1, 6) + 36 = 43

+5 Furious adamantine dorn-dergar, PA, Dazing Assault, Haste: 1d20 + 20 ⇒ (10) + 20 = 30
B dmg: 2d8 + 36 ⇒ (7, 6) + 36 = 49

+5 Furious adamantine dorn-dergar, PA, Dazing Assault, Haste: 1d20 + 20 ⇒ (19) + 20 = 39
B dmg: 2d8 + 36 ⇒ (2, 5) + 36 = 43

If foe is 5-10' away:
+5 Furious horacalcum dwarven boulder helmet, PA, Dazing Assault, Haste, Inspire: 1d20 + 21 ⇒ (11) + 21 = 32
B dmg, inspire, Witch Hunter: 1d6 + 28 ⇒ (4) + 28 = 32

+5 Furious horacalcum dwarven boulder helmet, PA, Dazing Assault, Haste, Inspire: 1d20 + 21 ⇒ (10) + 21 = 31
B dmg, inspire, Witch Hunter: 1d6 + 28 ⇒ (3) + 28 = 31

+5 Furious horacalcum dwarven boulder helmet, PA, Dazing Assault, Haste, Inspire: 1d20 + 21 ⇒ (13) + 21 = 34
B dmg, inspire, Witch Hunter: 1d6 + 28 ⇒ (2) + 28 = 30

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Fort Save: 1d20 + 13 ⇒ (6) + 13 = 19

Yuri lands a heavy blow on the crown of the saurian's head, sending Rurat reeling!

Round 7 Initiative wrote:


25 Omrax (Damage: 48)
24 Crazy
24 Kasimir
24 Rokgurn

24 Rurat (Damage: 163)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 25)

This looks like it's about over. Who finishes it?

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 110/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 1/6 used. Hands 6d6 4/15 used) { resist fire/30 und align, longstrider20', resist poison, life bubble }

Omrax will lay hands to heal himself

Hands : 6d6 + 1d6 ⇒ (6, 4, 1, 5, 3, 2) + (4) = 25

”By the Inheritor! “

He charges again

atk, buffs, chg: 1d20 + 16 + 2 - 4 + 3 + 3 + 2 ⇒ (8) + 16 + 2 - 4 + 3 + 3 + 2 = 30 for dmg: 2d6 + 6 + 3 + 3 + 8 + 3 ⇒ (4, 3) + 6 + 3 + 3 + 8 + 3 = 30

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Omrax lands another slash across the saurians chest, blood spraying into the air, but still the reptile does not fall!

Round 7 Initiative wrote:


25 Omrax (Damage: 48)
24 Crazy
24 Kasimir
24 Rokgurn

24 Rurat (Damage: 193)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 25)

Dark Archive

Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

Kasimir gestures, and another bolt of lightning smashes into Rurat.

5d10 ⇒ (3, 8, 9, 3, 1) = 24 reflex save for half

“By the Styx, you’re a stubborn one!”

+3 hit/damage continues in effect.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Reflex: 1d20 + 14 ⇒ (14) + 14 = 28

As if proving Kashmir’s words, Rurat remains standing, toughing out the repeated lightning.

Round 7 Initiative wrote:


25 Omrax (Damage: 48)
24 Crazy
24 Kasimir
24 Rokgurn
24 Rurat (Damage: 205)
12 Yuri
7 Hamish/Seaward (Hamish Damage: 25)

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Rokgurn flies underneath the canopy in an attempt to end the combat.
He calls forth three spires of ice. Three giant size spears of ice attempt to pierce the skin of the Saurian.

Casting Ice Spears. As he is within 10' of the ground he is effected as per spell description. Reflex DC 21 for half damage.

Spear 1 Cold damage: 2d6 ⇒ (4, 1) = 5
Spear 1 Piercing damage: 2d6 ⇒ (5, 6) = 11
Spear 2 Cold damage: 2d6 ⇒ (1, 2) = 3
Spear 2 Piercing damage: 2d6 ⇒ (5, 4) = 9
Spear 3 Cold damage: 2d6 ⇒ (5, 5) = 10
Spear 3 Piercing damage: 2d6 ⇒ (1, 3) = 4

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Reflex: 1d20 + 14 ⇒ (8) + 14 = 22

Rokgurn continues the assault, icy spears scoring frost bitten scratches in Rurat touch scaly skin. As the spears pierce him, Rurat sags, impaling his body further on the magical lances.

Thus ends the last saurian.

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Could you recheck the math on the damage? It seems low even on a save.

Nevermind then. :)

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Forgot the piercing damage. >_>

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Rokgurn goes to check if Rurat is actually dead or simply dying.
If he is not dead then Rokgurn will use his heal skill to stabilize him.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Rokgurn finds that he is well below negative Con.

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Rokgurn looks saddened by the fact but the creature would not listen to reason. He looks to see if Rurat has any items of value or magical qualities (Detect Magic).

"A shame really. However it was unavoidable."

Edit - "We should examine the items in the Cairn as well. Everyone is alright with but a few scratches?"

Rokgurn will continue to identify the magical items in the Cairn after looking over Rurat's body. (Take 10 on Spellcraft is 26 with Guidance).

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Rokgurn finds Rurat was armed with +1 equipment, all Huge sized. The fine boots in the sarcophagus are boots of speed.

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Rokgurn gathers all items of worth (even non-magical). He considers burying valuables with the dead a wasteful act. He hands off the heavy items for the Paladin and Barbarian to carry.

No game effect as loot has no in-game weight. :)

"Omrax. Perhaps you should use these boots? They will allow you to move much more quickly in battle."

I think that Omrax is the only martial without Boots of Speed. If he does not want them my character can use them but he is the best choice I think.

Rokgurn has a closer look around the pinnacle of the ziggurat for an entrance inside or any markings of note.

Edit - He will examine the cairn as well.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Judging from the garb, the sarcophagus is the resting place of some forgotten pirate lord. The ziggurat appears to be a solid vanity piece, without any interior chambers.

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Rokgurn will check around the area looking for tracks that might have been left by a Gnome. He also spends a moment to retrieve his convocation of Giant Eagles.

To our knowledge are we at the meeting place that Strake described? Also with the death of Rurat has the winds subsided?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Searching around the ruins, numerous small boot prints can be found in the softer ground. A game trail leads further north. The windstorm continues to blow, clearly not stopping even with the death of the saurian.

Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Resist Fire,Electricity 30, Fly, Air Elemental (M), Mage Armor, Barkskin,Life Bubble, Deadeye Lore, Hunter Blessing, Remove Sickness 2h10 min
HP 133/133 | AC 32 T 17 FF 24 DR 5/-| CMB +12 CMD 29 | F +15 R +15 W +19| INIT +13| PER +28/+31 +30/+33 Bright Light, DV 60' SM+7|Fly 60' +20+27|Immune to Crit, Sneak, Bleeding, Poison , Breathing Air|Improved Evasion (when flying)
Daily Resources:
Spell Staff 1/1,Shape 4/5, Place Magic 6/10,Hawkeye 10/10, Walk 4/7, Empty Body 13/13. Rune 0/1, Pearls 1st 2/3, Rods Intensify 3/3, Extend 2/3 |Spells 1st 5/7 2nd 5/7 3rd 3/7 4th 3/6 5th 4/5 6th 3/4 7th 2/3

Would it be possible to pray for spells (15 minutes) in this windstorm? We could use the four Giant Eagles to block out much of the wind in a small area. Or my character could use his massive survival skills (31 on a take 10 ) to devise some shelter from the wind.

"I would like to rest and pray for a few minutes before continuing. I have found tracks and I think I can find her."

Silver Crusade

Male Half Elf -Paladin 12 AC29/T13(15) /F28/CMD28| Hp 110/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 1/6 used. Hands 6d6 4/15 used) { resist fire/30 und align, longstrider20', resist poison, life bubble }

Omrax will bow to the fallen Rurat and say a short prayer to Iomedae before recovering his lost sword.


• I will never refuse a challenge from an equal. I will give
honor to worthy enemies, and contempt to the rest.

• I will suffer death before dishonor.

Is anyone injured?

He will lay hands on any requesting healing before expending one last to heal himself (25+31, he is back to full).

By the Inheritor, heal us with thy divine light.

hands: 6d6 + 1d6 ⇒ (5, 6, 5, 6, 1, 6) + (2) = 31 (Hamish, if you need healing, roll 7d6 and let me know to mark it off. He has 12 or so remaining)

I will accept the boots if none other can benefit from them.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 86/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 5/7, 2nd - 6/7, 3rd - 5/6, 4th - 4/5 | SM VI - 10/10 | Buffs: over. flight, delay poison, life bubble )
Seaward Gull:
( HP 85/85 | AC 41 (T12, FF39) | CMD 36 | Fort +9, Ref +9 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: mage armor (12 hrs), barkskin (2 hrs), shield, evolution surge, life bubble, delay poison )

Hamish is currently down 25 hp's...
7d6 ⇒ (5, 4, 2, 2, 5, 1, 5) = 24
And now just 1! Thanks =)

Dark Archive

Cleric 13 | HP:120/120 | AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +19 | Perception: +20| Init: +4

I think Omrax should take the boots.

I’d also like to pray for spells for 15 minutes

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Rokgurn and Kasimir are certain they will not be able to concentrate on spell preparation in the windstorm. They will need to get out of the area to find an appropriate location.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 184/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Now that his fury has subsided, Yuri returns to his usual cheerful self, offering shots of Celwynvian brandy to any who might be interested.

He has a small bump on his head from tumbling down the pyramid and, when Omrax has his back turned, he hands a little stick to the priest of Asmodeus and asks if he wouldn't mind using it for him. 1 charge of Infernal Healing heals the 10 points of damage that Yuri took.

Yuri already has boots of speed.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 86/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 5/7, 2nd - 6/7, 3rd - 5/6, 4th - 4/5 | SM VI - 10/10 | Buffs: over. flight, delay poison, life bubble )
Seaward Gull:
( HP 85/85 | AC 41 (T12, FF39) | CMD 36 | Fort +9, Ref +9 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: mage armor (12 hrs), barkskin (2 hrs), shield, evolution surge, life bubble, delay poison )

Technically, the Gull could wear the boots... but that would just be weird. =) Plus, they're lime green... totally clash with its ensemble!

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