[PFS] TOZ's Passing the Torch

Game Master TriOmegaZero

Game Map and Information.


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Liberty's Edge

Male Human Druid (Menhir Savant) 13
Active Conditions:
Life Bubble, Shield of Faith,Air Elem(M) Pro from Fire (156 hp),Heroism, Barkskin, Magic V.,H.Blessing, D.Lore,,A.Barrier,FL,MA,HA,RS
HP 133/133 Tmp 13 | AC 37 T 20 FF 32 DR 5/- Convert 5 Lethal ==>NL| CMB +14 CMD 29 | F +18 R +18 W +22| INIT + 14| PER +32/+35 Bright Light, DV 60' SM+9|Fly 60' +22|Immune to Crit, Sneak, Bleeding, Poison|Improved Evasion (when flying)
Daily Resources:
Shape 4/5, Place Magic 9/10, Hawkeye 10/10, Walk 7/7, Empty Body 13/13. Rune 1/1, 4-Leaf 3/3, Pearls 1st 2/3, Rods Intensify 3/3, Extend 0/3 |Spells 1st 6/7 2nd 6/7 3rd 7/7 4th 6/6 5th 4/5 6th 4/4 7th 3/3

@Grandmaster TOZ - Did you decide if Whirlwind auto-escapes grapple?
Assuming the answer is yes what happens to my character's equipment that is not melded if he enters whirlwind form? Edit- There are a fair number of magical items that are not melded so it is significant.

A more general question. Can you Wildshape directly into Whirlwind form as a standard action.

This battle has caused more questions and confusion than probably any that I have been in.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

The elemental has to spend an action to become a whirlwind.
So imagine you'd have to be an elemental first. =)

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

No inspiration yet, sorry, actions are limited while maneuvering.

Silver Crusade

Male Half Elf -Paladin 12 AC34/T13(15) /F32/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) {barkskin, life bubble }

Crazy! (the combat, not the PC)

Also, in all that posting, I probably missed it but, did anyone do a knowledge check or is it obvious if these are ghostly vs using some kind of natural phase/materialize effect? If they look ghostly, Omrax would definitely smite.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

if They were ghosts, Hide from undead would have helped more.

Silver Crusade

Male Half Elf -Paladin 12 AC34/T13(15) /F32/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) {barkskin, life bubble }

True, but ghostly vermin immune to mind effects? At least they do not appear to be ability draining or level draining (yet). :(

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Posted Yuri's attack. Unfortunately, not very good rolls.

I did not activate CAGM because I want to double check about how it works. I *think* that I've already seen the mantises making attacks with massive reach, and that therefore CAGM would do nothing helpful for Yuri since their attacks would trigger when they were too far away for him to actually take an AoO (his reach is currently only 10' since he's no longer enlarged). Correct?

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

So, any benefit from Invisibility Purge? I’m willing to compromise on partial concealment if you are.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

At the moment, you see nothing in the area of the purge.

Yuri would have to threaten to be able to use CAGM, so the mantis reach will prevent that until he gets close.

Looking over whirlwind form and consulting forum discussions, I will rule it does not escape the grapple. The creature still has solid form, as much as air elementals do. It can still be attacked and damaged, although it does not provoke AoOs. So I will rule it can still be grappled. I will also still rule that shifting planes in grapple does not break, due to the uniqueness of this monsters abilities. Rokgurn can end ethereal jaunt and the claws will return to the materiel with him.


I am a bit unclear about which plane my character is on (Ethereal or Material) or which Mantis is currently grappling him.

Also if my character is still on the Ethereal plane which Mantis phased out?

Edit- If the lesser one grappled Rokgurn and phased out then Rokgurn would be automatically released as the grapple was not being maintained as a standard action.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Unfortunately, the red mantis is still on the ethereal and still has Rokgurn grappled. It has not had an action since grabbing him.


Ok so if my character does not maintain the Ethereal Jaunt and returns to the material plane as a free action does that bring the entire monster back or just a claw?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Just the claw. Although you saw the blue mantis shift as it had you grappled.


Ok a few questions (trying not to die here).

1) Wildshape should be ok as it does not provoke and is SU.

2) If I wildshape into a different size (say Diminutive) can I use that to escape the grapple (rules are mute to this point).

3) I have Planar Wildshape. Can evil aligned creatures typically bypass DR 10/Good?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Evil creatures only bypass DR if they have the actual subtype.

Unfortunately, wildshaping does not grant a check to escape.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

I'm not sure how Rokgurn avoids dying here.

Your best bet seems to be hoping to survive the damage of a full attack.
So changing to something super small, with DR 10, will improve your ac, and drop the damage (assuming it doesn't bypass the DR)... though unsure if this drops your hp's as well. Might be your best hope (At least the mantis will have a -2 to attacks due to grappling you... every little bit, right? =))

All I can say, is make sure you don't die on the ethereal plane, as we can't get to you there. So try to come back to this plane first!


They are mindless creatures so it might just decide to squeeze or throw my character into the other Mantis. There is no way to tell.

I can go big and hope to survive with +8 Con (say Huge Water Elemental) or go small with a planar bat or perhaps try to bump my AC by Total defense.

Would an Evil subtype creature bypass both DR 10/Good and DR 10/Evil as I have a choice being Neutral?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Not sure it matters since Whisper recognized they were vermin with no subtype.


Do I know which of the Mantis my character used his Divine Interference against? It was not clear from your previous posts.

Also does my character or whisper have any idea with KS-Nature what the mindless mantis is likely to do once they grapple prey? Can playing dead work with insects?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

I believe it was blue and red. You would guess playing dead just leads you to being a snack. They tend to start eating prey even before it’s dead.


It is a sad day when you have to offer your familiar up as a bite sized snack. ;)

Liberty's Edge

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CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

You'll be hearing from PETA...


In all fairness he is a figment familiar. :)

So if my character lives he will come back tomorrow at 1 hit point.


@Grandmaster TOZ - I just wanted to clarify a rule as people are worried about provoking attacks of opportunity. It is my understanding that if a creature is grappling another creature then it cannot make attacks of opportunity against other creatures (as per the Grapple condition). This might effect Crazy's post and others going forward as the two mantis are currently grappling Rokgurn and Omrax and thus completely unable to harm other characters through attacks of opportunity.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

If it’s not obvious yet, as mindless creatures they don’t have feats. ;)

Silver Crusade

Male Half Elf -Paladin 12 AC34/T13(15) /F32/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 0/2 used, smite for 0/6 used. Hands 6d6 0/15 used) {barkskin, life bubble }

Ok, sorry for the delay. Had to take kids to eyeglass appointment ($ ouch).

Omrax is offering himself up as a snack and keeping it from grappling somebody else. But sadly cannot help Rokgurn either.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

I approve! Update to come when I get home, so you have time to post.


@Grandmaster TOZ - Rokgurn's AC dropped to 27 so you actually hit with three claw attacks. You will have to roll for two more claw damage rolls. His Con shot up by 8 so he should still be ok I think. ;)

I actually thought that Figment familiars disappear at 0 hit points but I rechecked and he is still ok for the day if disabled. ;)

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Got it! That's even worse!


He should be ok as the Con boost helps a lot. :)

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

I hope so!

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Ok, that’s the best I can do for help right now, +2 hit dice and cover. I hope it helps.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

Kasimir, inspire greatness has a range of 30', and only affects one person... You're way too high to hit anyone.

You sure you didn't mean inspire competence! That'd be more awesome for me =)

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

Oh, and can you put height indicators on the red mantis, rokgurn, and the bird. I'm hoping Rok's at ground level at the moment, and not blocking my charge lane =)


@Crazy - Please be careful to remember to use Precise to exclude squares when you start tossing stuff from up there. I would imagine that fire would probably be the best choice if you do happen to roll a 1 as both Omrax and I have protection against it. Their touch AC must be horrible.

They are really big so the GM might waive it as splash is typically only 5 feet but better to ask and know then to have collateral damage.

Edit - Rokgurn is at ground level and 15' tall. Whisper is at 10' elevation and is sharing a square with Rokgurn due to the size differential.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Mantis is 10ft up. Crazy should be free to bombard thanks to targeted bomb admixture. Despite taking an AoO drinking it, extracts don't get disrupted like spells.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

Hmm... it have a decent fly to make the DC 15 hover check this round? =)

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Thanks for the reminder!

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

@Hamish - 13th level allows for a second target, but yeah, I’m out of range. I don’t understand why the range is so much shorter, but so be it.

@TOZ - would you allow a retcon to Inspire Courage?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

Sure thing, I assume Kasimir wants nothing to do with being that close. :)

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

OK, now that Rok is not grappled, he can probably whirlwind and move out of range without provoking...

So now we have to keep Omrax breathing! Get hit less, man!

Oh, and what happened to the blade barrier?

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

OH, that’s what that was...that’ll teach me to update before bed.


@Grandmaster TOZ - I wanted to break up my questions. Lucky you. :)

1)I cannot command my remaining unmounted giant eagles into battle (they need to be attacked to fight back) however I believe I can move them. For simplicity sake can we just say they are at the bottom of the initiative order until they are attacked? They make yummy targets.

2)Whisper was perched in between Rokgurn and the Red Mantis. Can we say that he is currently resting on a protusion of the giant water bird. Either a shoulder or wing considering his current elevation? Whisper is currently occupying the same square as his master.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

To avoid cluttering the gameplay thread further, please ask and discuss rules questions here going forward.

The eagles may move on your turn or the turn of whoever is riding them. At this point I don’t believe Whisper will be targeted due to lack of opportunities, so I am not concerned with their positioning.

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

So glad I didn’t have to kill Omrax.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

It’s a pleasure to play with proper heroes. Thank you all, I’m having a grand time with, what is for me, a rare high-level game.

Liberty's Edge

CG Half-Elf Summoner 12 ( HP 87/87 | AC 14 (T12, FF12) | CMD 22 | Fort +11, Ref +11, Will +14 | Init +4 | Perception +1 | Speed 30 | 1st - 7/7, 2nd - 7/7, 3rd - 6/6, 4th - 5/5 | SM VI - 10/10 | Buffs: )
Seaward Gull:
( HP 67/67 | AC 32 (T14, FF28) | CMD 33 | Fort +9, Ref +10 (evasion), Will +5 | Init +4 | Perception +20 | Speed 40 | Buffs: )

Ya, was a bit worried for the paladin.
All good now.

Nuke it from orbit! It's the only way to be sure!

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Whew!

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Kasimir is happy to heal people.


Very happy that we had no fatalities. It was a close one for sure.

@Kasimir - How are you intending to heal people?

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