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94 posts. Organized Play character for Abraham Z..


Race

| Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' |

Classes/Levels

Active Conditions: None | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Gender

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 184/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +19 (23), R +11, W +8 (11)

About Yuri Twobeards

Dice Expressions:

Resource Tracker:

* GM Reroll once/scenario 0/1

Consumables:

Faction Journal Goals:

* Faction Journal Mission Completed this scenario:

PFS # 100198-1
Experience 37 XP (Level 13.1)
Faction Liberty's Edge
Link to Token Image

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Yuri Twobeards 13.1
Male dwarf (Pahmet) barbarian 12/fighter 1
CG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +16 (+18 to notice unusual stonework)
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Defense
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AC 25, touch 15, flat-footed 22 (+10 armor, +1 deflection, +3 Dex, +1 insight)
hp 142 (13 HD; 1d10+12d12+47)
Fort +19, Ref +11, Will +8 (Situational Text); Situational Text, +2 vs. poison, +4 vs. spells and spell-like abilities, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities defensive training, improved uncanny dodge, trap sense +4; DR 2/—; Resist fortified drinker
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Offense
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Speed 30 ft.
Melee +1 furious adamantine dwarven dorn-dergar +19/+14/+9 (1d10+7) or
. . +1 furious dwarven waraxe +19/+14/+9 (1d10+5/×3) or
. . +1 furious horacalcum dwarven boulder helmet +20/+15/+10 (1d4+5) or
. . gauntlet (from armor) +18/+13/+8 (1d3+4) or
. . ironbeard armor spikes (cold iron) +18/+13/+8 (1d6+4) or
. . silver dagger +18/+13/+8 (1d4+3/19-20) or
. . unarmed strike +18/+13/+8 (1d3+4 nonlethal)
Ranged mwk composite longbow +18/+13/+8 (1d8/×3) or
. . pilum +17 (1d8+4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 furious adamantine dwarven dorn-dergar)
Special Attacks greater rage (32 rounds/day), hatred, rage powers (beast totem[APG], lesser beast totem[APG], come and get me[APG], internal fortitude, spell sunder[UC], strength surge +12, superstition +6, witch hunter[APG])
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Statistics
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Str 19, Dex 16, Con 16, Int 14, Wis 10, Cha 8
Base Atk +13; CMB +19 (+24 sunder); CMD 32 (36 vs. bull rush, 35 vs. sunder, 36 vs. trip)
Feats Combat Reflexes, Dazing Assault[APG], Endurance, Extra Rage Power[APG], Extra Rage Power[APG], Improved Sunder, Power Attack, Raging Vitality[APG], Steel Soul[APG]
Traits fortified drinker, reactionary
Skills Acrobatics +17, Appraise +2 (+4 to assess nonmagical metals or gemstones), Bluff -1 (+0 checks with gnomes, +3 circumstance vs. worshippers of Lissala, Situational Text), Climb +9, Craft (weapons) +18, Diplomacy -1 (+0 checks with gnomes, +3 circumstance vs. worshippers of Lissala, Situational Text, Situational Text, Situational Text), Disguise -1 (+0 checks with gnomes, Situational Text), Escape Artist +2, Heal +1, Intimidate +3 (+4 checks with gnomes, Situational Text, Situational Text), Knowledge (arcana) +4, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +3, Knowledge (local) +3, Knowledge (nature) +15, Knowledge (planes) +3, Knowledge (religion) +3 (Situational Text), Perception +16 (+18 to notice unusual stonework), Ride +4, Spellcraft +6, Survival +5 (+7 to avoid becoming lost), Swim +7, Use Magic Device +7 (+8 checks with gnomes, Situational Text); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Osiriani, Polyglot
SQ fast movement
Combat Gear boots of speed, headband of havoc[UE], oil of bless weapon, oil of sanctify corpse, potion of cure serious wounds, potion of enlarge person (2), potion of fly, potion of remove blindness/deafness, potion of remove curse, potion of remove sickness, potion of touch of the sea, ring of emancipation, scroll of lesser restoration, wand of cure light wounds (50 charges), wand of infernal healing (50 charges), wand of infernal healing (50 charges), wand of ironbeard (50 charges), wand of longstrider (50 charges), wand of speak with animals (50 charges), air crystal, alchemical grease[APG], antiplague[APG], antitoxin, armor ointment[UE], barbarian chew, bladeguard[APG], caltrops, filth fever tonic, holy water, smelling salts[APG], smokestick, twitch tonic[UE], vermin repellent[UE] (4); Other Gear +1 vitalguard mithral full plate, +1 furious adamantine dwarven dorn-dergar, +1 furious dwarven waraxe, +1 furious horacalcum dwarven boulder helmet[ARG], arrows (14), ironbeard armor spikes (cold iron)[APG], mwk composite longbow, pilum[APG] (2), silver dagger, belt of giant strength +4, cloak of resistance +3, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), cracked scarlet and blue sphere ioun stone, dusty rose prism ioun stone, flawed scarlet and green cabochan ioun stone, gauntlet of the skilled maneuver (sunder)[UE], handy haversack, lenses of situational sight, lesser talisman of freedom[OA], lesser talisman of warrior's courage[OA], ring of protection +1, sihedron brand (endurance), traveler's any-tool[UE], wayfinder[ISWG], bedroll, blanket[APG], chalk, earplugs[APG], grappling arrow[UE], koboldfriend necklace (chronicle sheet 15), marbles[APG], periscope[APG], potion sponge[ARG], powder[APG], signal whistle, silk rope (50 ft.), smoked goggles[APG], tindertwig, trail rations (3), waterskin, weapon cord[APG], whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 3 sp, 3 cp
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Tracked Resources
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Alchemical grease - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Armor ointment - 0/1
Arrows - 0/14
Barbarian chew - 0/1
Bladeguard - 0/1
Boots of speed (10 rounds/day) - 0/10
Darkvision (10/year) (Sp) - 0/10
Detect Magic (10/year) (Sp) - 3/10
Filth Fever Tonic - 0/1
Freedom of Movement (1 uses) - 0/1
GM Reroll (1/month) - 0/1
Headband of havoc (Superstition +6 [Ex], 1/day) - 0/1
Holy water - 0/1
Oil of bless weapon - 0/1
Oil of sanctify corpse - 0/1
Pilum - 0/2
Potion of cure serious wounds - 0/1
Potion of enlarge person - 0/2
Potion of fly - 0/1
Potion of remove blindness/deafness - 0/1
Potion of remove curse - 0/1
Potion of remove sickness - 0/1
Potion of touch of the sea - 0/1
Rage (32 rounds/day) (Ex) - 0/32
See Invisibility (10/year) (Sp) - 1/10
Shatter (3 uses) from Ring of Emanc. CL=my character level - 0/3
Silver dagger +1 dmg, first hit, from whetstone - 0/1
Smelling salts - 0/1
Smokestick - 0/1
Spell Sunder (1/rage) (Su) - 0/1
Strength Surge +12 (1/rage) (Ex) - 0/1
Talisman of freedom, lesser - 0/1
Talisman of warrior's courage, lesser - 0/1
Tindertwig - 0/1
Trail rations - 0/3
Twitch tonic - 0/1
Vermin repellent - 0/4
Wand of cure light wounds (50 charges) - 27/50
Wand of infernal healing (50 charges) - 27/50
Wand of infernal healing (50 charges) - 0/50
Wand of ironbeard (50 charges) - 22/50
Wand of longstrider (50 charges) - 49/50
Wand of speak with animals (50 charges) - 10/50
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Special Abilities
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Beast Totem +4 (Su) +4 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come and Get Me (Ex) Enemies get +4 to hit and damage you, but attacks provoke AoO from you
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (10/year) (Sp)
Darkvision (60 feet) You can see in the dark (black and white only).
Dazing Assault (DC 23) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Magic (10/year) (Sp)
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Internal Fortitude (Ex) While raging, you are immune to the sickened and nauseated conditions.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (32 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
See Invisibility (10/year) (Sp)
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Strength Surge +12 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Superstition +6 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Witch Hunter +4 (Ex) Bonus to damage spellcasters while raging.
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At start of scenario, tell GM:
* Stonecunning - get a Perception check when within 10 feet of unusual stonework, even if not actively looking.
* Rage Cycling - ask GM how it works in terms of action economy. [Insert explanation of how I'm able to rage cycle].
* I drink a bit of wine in Cayden's honor 1/hour (Fortified Drinker trait)
* Come and Get Me.

Notes to self:
* DR 2/-
* Can't be flanked or flat-footed due to Improved Uncanny Dodge.
* Turn on Witch-Hunter (in adjustments) vs. creatures with spells or SLAs.
* Remember Spell-Sunder (with Strength Surge) as an option. 1/rage.
* Immune to Sickened & Nauseated, & (via Endurance feat) Fatigue & Exhausted.
* Superstition (+6 morale) doesn't stack with Rage (+3 morale to Will). Hero Lab automatically adds Rage's +3, so ON WILL SAVES ONLY, if Superstition applies (i.e. save vs. spell, supernatural, or SLA), only add an additional +3 to the modifier that HL shows me.
* Review how Come and Get Me works [make a buff card for GM].
* Combat Reflexes means I can make AoO when flat-footed.
* Have a counter to track AoO that I take each round (4 max).
* Dazing Assault works for 1 round, so when I activate it note when it finishes (i.e. if I activate via AoO).
* Don't use Dazing Assault vs. Constructs or Undead due to immunity to Fort saves.
* Endurance gives situational benefits on a variety of rare CON checks.
* Can sleep in armor without Fatigue. (Endurance).
* Power Attack gives me -4 to attack, +12 dmg (for 2 handed). Lasts until next turn. Penalty also applies to CMB.
* Explain to allies about Raging Vitality and the need to heal me asap if I fall unconscious (or really just below my non-rage hp + Con = 133+16=149) but am still raging (have to save vs. spells but not vs. channel).
* Headband of Havoc - 1/day enter rage as an immediate action.
* Headband of Havoc - I can choose which rage power to bump 4 levels each rage, sometimes might be better to do Strength Surge instead of Superstition.
* Character description: note he's wearing complex multi-lens glasses (Lenses of Situational Sight). "Don't break my glasses! You'll make me angry!" Also: Sihedron Rune tattoo. Also: "Don't call me a Sand Dwarf! You'll make me angry."
* Talisman - if entangled, paralyzed, grappled, auto freedom of movement for 3 rounds
* Talisman - if fear or panic, become shaken instead.
* Overcoming DR: +3 weapon beats both silver & cold iron (and dorn-dergar is also adamantine).

Possible Buffs:
* UMD - wands of Longstrider (1 hour), Ironbeard (1 minute).
* Alchemical Grease - 4 hour duration, only 5 gp.
* Armor Ointment - 8 hour duration, 30 gp.
* Book of Puzzles - 24 hour duration. (I sold it - buy a new one?)
* Sihedron Rune - 1/day, temporary hp. Duration 3 minutes (per dev comment online). standard action to activate.
* Ambrosia - 1 hour, 100 gp. +2 sacred vs negative energy, energy drain, death effects, saves to remove negative levels. (I sold this - buy a new one)
* Antitoxin - 1 hour, 50 gp. +5 vs poison.

Situational Tactics:
* Lenses of Situational Sight: Detect Magic, See Invisibility, or add 60+ feet of darkvision.
* Oil of Bless Weapon: makes weapon good-aligned. Also auto-confirm crits vs. evil foes. 1 minute duration.
* Ring of Emancipation - can Shatter as a SLA, CL = character level, 3 times total.
* Scroll of Consecrate - give to an ally to use? Or sell?
* Ways to breathe: air crystals or elemental breath (I sold)
* Potions of Enlarge Person (takes effect immediately) (spring loaded sheath), Fly. Remember to drink before entering rage or I have to save against it.
* Potions of Remove Curse, Remove Sickness
* Potion of Touch of the Sea (in potion sponge) - if need swim speed
* Potion of Cure Serious (3d8+5), in wrist sheath. In emergency, Acrobatics to Move Action away, Swift to retrieve potion, Free to drop rage (as long as I would stay conscious), Standard to drink potion.
* Wand of Speak with Animals
* Antiplague - 1 hour, 50 gp, +5 vs disease, or just wait until actually infected and then use to roll twice to cure (without the +5). Also, have Filth Fever tonic.
* If I need more rage rounds - Barbarian Chew
* Protect weapons: Bladeguard
* Hearing-based attacks: Earplugs
* Gaze attacks: smoked goggles
* Pilum:
* Periscope: for looking around corners
* Smelling Salts: new save against anything that has made unconscious or staggered.
* Smokestick: need to burn to activate
* Twitch Tonic: 1 hour. +2 vs sleep, paralysis, staggered. If already affected, gives a new save (with +2).
* Vermin Repellent: vs Swarms. 4 hour duration.

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