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About Omrax the BoldOmrax the Bold, Champion of Time
PFS# 9884-1 Defense:
AC 29, touch 13, flat-footed 28 (+12 armor, +1 deflection, +1 Dex, +1 insight, +4 shield) hp 112 (12d10+36) Fort +20, Ref +15, Will +17; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion, +7 vs Mind Affecting Immune sleep, charm, disease, fear; Resist negative energy 10, positive energy 10
Offense:
Speed 30 ft. (20 ft. in armor) Melee +1 lance +18/+13/+8 (1d8+7/×3) or . . +2 eo bane longsword* +19/+14/+9 (1d8+6/19-20 plus 2d6 vs. Evil Outsiders) or . . adamantine greatsword +18/+13/+8 (2d6+6/19-20) or . . cold iron morningstar +17/+12/+7 (1d8+4) or . . silver dagger +17/+12/+7 (1d4+2/19-20) Ranged +1 adaptive darkwood composite longbow +15/+10/+5 (1d8+5/×3) Space 5 ft.; Reach 5 ft. (10 ft. with +1 lance) Special Attacks smite evil 6/day (+7 attack and AC, +17 damage) Paladin Spell-Like Abilities (CL 13th; concentration +20) . . At will—detect evil Paladin (Oath of Vengeance) Spells Prepared (CL 10th; concentration +17) x. . 4th—eaglesoul . . 3rd—blade of bright victory[UM] (DC 20), blessing of fervor[APG], litany of escape[UC] . . 2nd—delay poison, fire of entanglement[APG] (DC 19), light lance[APG], resist energy . . 1st—x divine favor, x grace[APG], liberating command[UC], protection from evil, lesser restoration
Omrax [Dice=+2 EO longsword, smite, 2H pa]1d20+19-4+7[/dice]
NoSmite Omrax [Dice=+2 EO longsword]1d20+18[/dice]
[dice=hands]6d6[/dice] + mercies remove (Cursed)(Fatigued)(Poisoned)(Sickened)
Borealis: Spectral wolf steed from helm.
Statistics:
Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 24 Base Atk +13; CMB +18; CMD 30 Feats Blind-fight, Extra Lay on Hands, Greater Mercy[UM], Power Attack, Quick Draw, Skill Focus (Diplomacy), Steadfast Personality[ACG], Step Up Traits birthmark, elven reflexes Skills Acrobatics -4 (-8 to jump), Bluff +9, Diplomacy +22, Handle Animal +11, Heal +3, Intimidate +9, Knowledge (religion) +6, Linguistics +1, Perception +10, Profession (sailor) +5, Ride +6, Sense Motive +4, Spellcraft +4, Survival -1 (+1 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Perception Languages Celestial, Common, Elven SQ channel wrath, divine bond (weapon +3, 3/day), elf blood, lay on hands 15/day (6d6), mercies (cursed, fatigued, poisoned, sickened), powerful justice ==============================
Equipment:
cold iron arrows (50), feather token (swan boat), lesser extend metamagic rod, oil of bless weapon, pearl of power (1st level), potion of fly, potion of touch of the sea, scabbard of vigor[APG], wand of cure light wounds, acid, air crystal (2), alchemist's fire, antitoxin, oil (2); Other Gear +3 comfort deathless jousting full plate, lamellar (leather) armor[UC], +3 quick shield[APG], +1 adaptive darkwood composite longbow, +1 lance, +2 eo bane longsword*, adamantine greatsword, arrows (20), blunt arrows[APG] (20), cold iron morningstar, silver dagger, whistling arrow[UC] (20), belt of physical might +2 (Str, Con), boots of the cat[UE], cloak of resistance +4, dusty rose prism ioun stone, eyes of the eagle, fortifying stone, handy haversack, headband of alluring charisma +4, helm of the valkyrie[ACG], ring of eloquence[ACG], ring of protection +1, silver smite bracelet[APG], wayfinder[ISWG], bedroll, cold weather outfit, courtier's outfit, crowbar, custom container, flint and steel, hemp rope (50 ft.), journal[UE], parchment (2), scroll case, silver holy symbol of Ioemedae, string or twine[APG], sunrod (2), tindertwig, torch, wayfinder (worth 250 gp, 0.5 lb), wooden holy symbol of Ioemedae, wrist sheath-l (worth 5 gp, 0.5 lb), heavy horse (combat trained), bit and bridle, lamellar (leather) barding, lance, military saddle, saddlebags,Unfettered Shirt, Knight Pennon of Battle. 180 pp, 7 sp, 8 cp wand of cure light wounds (30) Special Abilities:
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm. Battle/Wrath Variant Channeling (±3 Sacred) Grants a bonus/penalty to damage and confirming criticals Blind-Fight Re-roll misses because of concealment, other benefits. Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Note: This item costs only 250 gp for members of the Pathfinder Society
Omrax appears as a tall, fair haired knight of with obvious elven heritage. He removes his winged helm as he enters the room. Under his red cloak, he wears a new suit of polished fullplate along with a shield bearing the crest of Iomedae on his arm.
warhorse, Ember:
Horse, heavy (combat trained) Horse, Heavy N Large Animal Init +4; Senses low-light vision, scent; Perception +7 -------------------- Defense -------------------- AC 18, touch 12, flat-footed 15 (+4 armor, +3 Dex, -1 size, +2 natural) hp 19 (2d8+10) Fort +8, Ref +7, Will +3 -------------------- Offense -------------------- Speed 50 ft. Melee Bite (Horse, Heavy) +5 (1d4+5/x2) and . . Hooves x2 (Horse, Heavy) +0 x2 (1d6+2/x2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 20, Dex 18, Con 20, Int 2, Wis 16, Cha 10 Base Atk +1; CMB +7; CMD 20 (24 vs. Trip) Feats Armor Proficiency (Light), Run Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick] Skills Acrobatics +6 (+14 jump, +10 to jump with a running start), Climb +3, Escape Artist +2, Fly +0, Perception +7, Ride +2 (+4 to stay in the saddle), Stealth -2, Swim +3 Languages SQ combat riding [trick] Other Gear Lamellar (leather) armor, Bit and bridle, Military saddle, Saddlebags (empty), You have no money! -------------------- Special Abilities -------------------- Combat Riding [Trick] The animal has been trained to bear a rider into combat. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. mule Eeore:
8gp, pack saddle 5gp, harness 2gp, feed .05/day per 10#, rations .5/day per 1# Mule
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a mule's hooves are treated as secondary attacks. background:
Omrax is a brash idealist on what is right and just. He is known to be loyal to his companions, even if foolishly so. Orphaned after his elven mother was slain by a band of pirates at an early age, he has been quick to make friends his foster families. Upon noticing a birthmark of Iomedae on his chest, he was taken into the temple of Iomedae in Absolom and has been raised as a holy warrior. He has sworn justice will be served upon those that attack innocent civilians. He has a new found zeal against necromancers based on his first assignment with a fallen fortress outside Absalom. He has since completed a mission in the Blakrose museum hearing Voice in the Void. His recent adventures have taken him beyond the city and into a tapestry. He found himself back adventuring in black waters near Absalom with his prior adventuring companions of Haraldir, Lady Luisila, Ezrek, as well as new friends of Owai and Filios. He completed a raid on a goblin stronghold called Thistletop, uncovering an evil cult. He has been traveling with his good friends Luisila, Baz, Desmond and Varg for several recent months. Iomedae:
Iomedae The paladins of Iomedae are just and strong. Their mission is to right wrongs and eliminate evil at its root. They are crusaders and live for the joy of righteous battle. They serve as examples to others, and their code demands they protect the weak and innocent by eliminating sources of oppression, rather than the symptoms. They may back down or withdraw from a fight if they are overmatched, but if their lives will buy time for others to escape, they must give them. Their tenets include: • I will learn the weight of my sword. Without my heart
• I will have faith in the Inheritor. I will channel her
• I am the first into battle, and the last to leave it. • I will not be taken prisoner by my free will. I will not
• I will never abandon a companion, though I will honor
• I will guard the honor of my fellows, both in thought
• When in doubt, I may force my enemies to surrender,
• I will never refuse a challenge from an equal. I will give
• I will suffer death before dishonor. • I will be temperate in my actions and moderate in my
Missions:
Master of Fallen Fortress Void in the Void Vision of Betrayal The Disappeared Icebound Outpost Black Waters Thistletop Goblinblood Dead Sanos Abduction (GM) My Enemy's Enemy Wardstone Patrol You have what you Hold Devil We Know - 1 The Jesters Fraud Devil We Know - 2 Day of the Demon To Scale the Dragon Immortal Conundrum Fortress of the Nail Fingerprints of the Fiend Fury of the Fiend Fate of the Fiend Cult of the Ebon Destroyers Returned to Sky Siege of Serpents Echoes of Everwar I Echoes of Everwar II Echoes of Everwar III Echoes of Everwar IV Beacon Below The Sky Key Solution Siege of Diamond City Passing of the Torch I Passing of the Torch II Siege of Gallowspire Personality:
Modeled After: My first AD&D paladin 35 years ago. Speech Pattern: Never uses contractions. Always refers to party by "Sir/Madam" names. Uses old English/archaic phrases. Actions: First into battle/last to leave. Self sacrificing, no moral gray area. |